Why did he like BotW so much? Why didn't he like Elden Ring as much as BotW?
Why did he like BotW so much? Why didn't he like Elden Ring as much as BotW?
This phonograph "reads" a rock’s rough surface and transforms it into beautiful ambient music pic.twitter.com/PYDzYsWWf8
— Surreal Videos (@SurrealVideos) March 3, 2023
Fuck off gay what do I care what game some retard on YouTube liked
Botw had a variety of mechanics and Elden Ring had a variety of hitboxes
He values creativity and consistency in game design a lot, I'm not a huge BotW fan but I understand why Matt loves it because you can do crazy shit like solve puzzles the completely "wrong" way simply by the game's mechanics and systems interacting with eachother in weird ways.
Elden Ring by comparison is kind of just Dark Souls 4 Open World Edition, it's just not a very creative or exciting game.
How come he didn't play immersive sims yet?
he mentioned prey 2017 being a game he really liked recently
he has, he mentioned that Raphael Colantonio's a director he quite likes before
I think he said that he's played Thief.
Because that's not a real genre zoomer
And it's not a very good dark souls or open world game. It has none of the strengths of either while feeling like a lazy contractual game. I bet my years salary it was going to be a more traditional dark souls clone but with BotW ushering in another open world boom they wanted in. I'm sure plastering the most popnormalfag fiction writer everywhere helped too.
>He values creativity and consistency in game design a lot
I definitely understand that position but I think he also has a tendency to disparage iterative improvement. I still cannot fathom how he thinks DMC1 is the best game in that series outside of him just being a massive Kamiyafag
The connectedness is what makes him prefer it I guess. Going back to previous areas with other items to use as keys and whatnot. It makes DMC1 feel like a Resident Evil game with better fleshed out combat mechanics than the later games that are mostly just about progressively clearing stages with unique combat challenges. Even acknowledging the superior combat of the later games, DMC did lose its "RE-ness" after the first one.
But also yes, Matt is a huge Kamiyafag.
Matt had never said at any point he thinks DMC1 is the best one. He shines a spotlight on it for the value it brought to 3D actions, a value that a lot of people do not appreciate. HD Collection retards conflate this as him thinking uts the best one.
a lot of his points are dumb as hell though. he says that the entire game has a "2d feel" and the defining aspect of this is intuitive interaction, but then you can't even do basic shit like switch weapons or eat food without pausing the game and using menus. he also somehow reasons that fishing isn't in the game because it would need separate controls and wouldn't be consistent with the design but then how is having a smartphone tablet with 5 different things that all have different controls okay, why can't there just be a fucking fish rune
I mean no game can be 100% perfect in its design, but he's right about BotW having a very "old school" game design mentality to how the player interacts with the world. Modern games are filled with-
>You can only climb THESE walls
>You can only jump off THESE ledges
>You can only break THESE boxes
etc. It feels kind of plastic and fake. BotW largely avoids this and is pretty damn consistent about how the world and the way you interact with it works. I wasn't the biggest fan of the actual game since I disliked Divine Beasts and Shrines quite a bit. But I still respect its devotion to all its clockwork systems. It rewards playful thinking a lot.
BotW feels fake as hell, just in the opposite direction
You should not be able to climb perfectly flat surfaces just because the game was developed to adhere to a meme concept, for example
This is a position founded on "realism," which isn't a very strong thing to cling to in video games which are fundamentally fictional and can be anything. Matt's position is based on "internal consistency," which is much power powerful. It's better for a video game world to consistently let you do something as opposed to arbitrarily taking it away or limiting it. Even if the former is "unrealistic," it's "consistent" and draws you into the world AS IF IT WERE REAL. You begin interacting with it like a real world. The latter may be closer to "the real world," but by being so inconsistent and limiting, it takes someone OUT of the world, and one treats it like a fake box.
Something having limits does not mean it doesn't have internal consistency
BotW itself has limits all over the place, just not enough
I did not interact with BotW as if it were a real world because its actual content was still more lazy and predictable than any other zelda game
The key being "arbitrarily taking away or limiting it." Obviously something being limited in very natural ways wouldn't be inconsistent, but that's not how things tend to go with video games. It'll be arbitrary things like whether you can jump over a knee-high fence or not. Better let you climb anything than that.
Games are usually fairly consistent in their core mechanics, such as letting you climb specific surfaces(handily marked with special Gamer Vision colors or something for retards)
The problem is that stupid yellow paint and X's pull you out of the experience. The solution to RE4 Remake's yellow paint and tape problem is just to not use the same kind of prop, but with different levels of interactivity. Why can I break this wooden box, but not this one? Why is this dresser openable, but the exact same dresser in the hallway can't he opened? It's stupid retarded video game logic that directly fucks over any natural intuition the player could have. If you can't make everything intractable then don't place the similar/same looking props that can't be interacted with. Fill your space with something else.
>I mean no game can be 100% perfect in its design
i agree but he's definitely overblowing how much the devs were thinking about intuitive design and i feel like old matt would complain about the game's lack of immersive elements like fishing instead of trying to make a weird point out of it
What the fuck do you mean retard? You can catch fish in BOTW. You can use arrows to kill fish. You can use cryonis to get fish. You can use bombs to get fish.
Nah he nailed it perfectly. There would be no point for a fishing rod in BOTW because the fishing would serve no other purpose than to catch fish. It would go against the design purpose of all of the other items in the game that serve multiple purposes.
>the fishing would serve no other purpose than to catch fish
this isn't true for previous zelda games and this isn't true for terraria or minecraft. if there's already multiple ways to catch fish how does having another way go against the design? how would having a fishing rod item and associated mechanics (fishing rod crafting, bait types, different fish types, treasure fishing, fishing quests) go against the design? it fucking doesn't the devs just didn't want to/didn't have the time to put depth in their baby ass sandbox game
>fishing would serve no other purpose than to catch fish
Uncreative bastard, use it as a weapon or tool for transport.
>he says that the entire game has a "2d feel"
Devs have confirmed a million times BOTW is essentially 2D zelda (overworlds anyways) in a 3D environment
I believe them more than autists here insisting otherwise
matt says that the game has some kind of 2d quality, tries to explain what a 2d quality is, and then says that the devs were intentionally trying to emulate 2d. in reality they just copied the original game and didn't think too hard about it, there are plenty of things in botw that were ripped straight out of the most generic 3d games of the last 10 years
>tries to explain what a 2d quality is, and then says that the devs were intentionally trying to emulate 2d.
I mean he can explain it wrong but the point still stands, 2D zelda was absolutely an influence on BOTW. If you wanna argue it isn't enough then whatever but denying its roots is stupid
>there are plenty of things in botw that were ripped straight out of the most generic 3d games of the last 10 years
I mean they never denied that, ik Skyrim was mentioned as an inspiration by Aonuma
The entire game's prototype was 2D and in the style of Zelda 1's overworld. However something worked in the 2D prototype was how it worked in the full game. The game may have not be intentionally made to mimic the simple, intuitive way a 2D game works, but by using the 2D prototype as a framework for the full game it ends up with that exact result.
>but by using the 2D prototype as a framework for the full game it ends up with that exact result.
botw is based on minecraft, it is very clearly ripping off 3d sandbox games
bro you did not watch their GDC talk where they shows off the prototype.
That still doesn't change the fact that the prototype was 2D and built like Zelda 1.
doesn't mean anything, matt says the game was designed with a 2d mindset, it was actually designed with a mentality developed from playing 2d and 3d games. the design of the game is inconsistent because they clearly didn't put enough effort in to making a fully fledged sandbox/action adventure hybrid game.
Thread should have ended here but this is v we’re talking about, where everyone has to be obtuse and pretend to be retarded
ER is mediocre and just DeS 4.0. Matt actually plays Action games so he knows that Souls is extremely basic in combat depth and there's no much going for it even after ER.
BotW did something new for Zelda, Elden Ring is just the Dark Souls formula but bigger world.
BOTW is fucking terrible. It ruined my view of his videos. Reputation absolutely ruined.
>t. seething snoy
It’s a massive improvement over other open world games. It’s not perfect but it’s one of the best in the genre
Still has massive flaws, they didn't use the open world to it's full advantage. Doesn't do that much different other than not marking anything on the map. The best areas are by far the legacy dungeons and other areas that are smaller while containing a different theme to the overworld like siofra river for example. I like travelling but there really isn't anything that meaningful in the overworld.
Matthew actually talks specifically about the possibility that BOTW's commitment to "openness" is its biggest weakness, in that climbing and gliding invalidate several other mechanics and result in the loss of high quality, deliberately constructed experiences.
He criticizes a lot of other aspects too, but unlike Ganker Matthew is actually able to be balanced in his commentary.
BOTW's biggest weakness is that it's almost entirely made of copypasted content that wasn't particularly engaging in the first place.
It wasn't as fun as Elden Ring to me. The combat, the exploration and the puzzles didn't appeal to me
>It’s a massive improvement over other open world games
Lmao even ubishit games have better open world
There isn't all that much to say about Elden Ring. I doubt he would make a video about a game that is great but doesn't do anything that pushed the series/medium forward. If he disliked i also doubt that he would make a video purely shitting on it. Dark Souls 2 vid makes sense because it was a direct sequel and placing emphasis on the mistakes made adds more meaning to his original points in the dark souls and demon souls video.
He pretty much predicted ER five years before its release.
he explains it in the video
matthewchudosis
seethe
I like him though
He was right though, they should have said moron in Bioshock Infinite.
They literally can't because 2K and Irrational Games are publicly traded companies
>They literally can't because 2K and Irrational Games are publicly traded companies
Take-Two also published GTAIV and that game drops the N-bomb, hard R and everything.
>and that game drops the N-bomb, hard R and everything.
when? they only say bro anon
You're retarded, Mafia 3, Gta 4 and Rdr 2 say it, including.
And that was his point. It's like with the Last of Us, where it wants to be this boundary pushing, gritty look at morality and survival. Except the game refuses to make you kill the infected kid (instead his own brother who absolutely would not do it does it instead). The cannibal meat locker has all the corpses wearing underwear. And has the dumbest possible moral quandary at the end.
The problem is these games also have to be mainstream blockbuster successes with that level of mainstream appeal. So they can't have truly discomforting or upsetting elements, and even the ones they could they tend to cutback on just in case.
They should say moron in every video game
Every game should start with moron being said like the Sega logo screen on the Genesis.
moron!
He's coping much like Tendies are after Elden Ring broke their minds.
Elden Ring chads know their game is the best open world game out there.
BoTW trannies depend on a youtuber to tell them that because of their insecurity.
>Elden Ring chads know their game is the best open world game out there.
>BoTW trannies depend on a youtuber to tell them that because of their insecurity.
elden ring feels aimless and boring after a while. the modern post dark souls 3 combat is better suited for a more boss rush oriented playthrough
>elden ring feels aimless and boring after a while
this but BOTW
Joseph Anderson was right about BotW
Joseph Anderson seethed at Ace Attorney because Mia apparently was showing too much boob int he first scene she appeared in. I have never seen such a bigger fag than him in my life.
He is a fag that is correct about BotW
When was this?
His Ace Attorney play through. I thought he was trolling at first because she's wearing a basic business outfit that women have worn to trials before. His entire playthrough was just seething at anime because le anime. He argues muh realism and western morals while somehow being LGBTQ+ or whatever. He quit Steins Gate when he found out he had to time travel and change that dudes gender into a literal girl by eating vegetables.
>Ace Attorney
>Silent Hill 2
>Steins Gate
you're missing the danganropa sprinkler incident
I know about it but i couldn't find the clip. We had a few threads a while back that exposed all his shit. He's the classic case of pilpul.
>Here's some text from Josephs writing.
>He's the textbook example of the "Millennial Writing" that this video talks about.
I don’t get it with the example you posted. Can you guys explain where the Millennial Writing is?
Well i can say now Ganker ruined Joseph Anderson for me.
Now i can't see him for anything else than a gay
kek same with me . Especially with that sh2 comments. The Guy is obviously a retard. I like his witcher 2 combat ranting but he is still retarded
what is it with """men""" getting scared by boobs these days
who's right Ganker?
le chad face: I like both
Joseph is a great streamer and his videos are good but not really insightful in any way due to being extremely bloated.
Matt's videos on the other hand are top tier, very rewatchable and insightful. His streams are comfy.
>Matt says a thing that may or may not be true, refuses to elaborate, leaves
>Joseph goes on at length about the feature, describing experiences with it, explaining tests done with it to figure out exactly how it works, comparing it to similar features in other games, and analyzing the mechanic on the conceptual level to highlight why it's such a failure
This is... bad, somehow?
It just seems like Matthew(who himself is still a long-winded essaytuber) didn't want to dwell on any negative aspects of a game he loved
Because it's pointless to waste time elaborating on something obvious.
Joseph assumes the viewer hasn't played the game, that's why he over-explains everything and summarizes the plot.
Matt assumes the viewer played the game, and in that case, anyone that has played the game long enough has noticed that flurry rush is wonky
What does explaining how the mechanic is inconsistent add to analysis of the game? Either way still adds it as a negative point for the game. I would understand if it was actually a central mechanic, but if this is just fluff to a decent at best combat system.
?t=829
He also shows a clip that perfectly exemplifies the issue.
No point in talking about it further when the main focus of the section is to is criticize the combat in general.
The timestamp you posted immediately segues into him making excuses for it and saying he can't fault the game for not doing more because the point is the other sandbox bullshit that he then proceeds to suck off with lengthy explanations and shitting on other Zelda games for having content
>shitting on other Zelda games for having content
based
>The proposed idea then, would be that you should stand in the path of the enemy's attack and, at the last possible second, have to dodge away, right?
He leads one of his paragraphs with this sentence, and then the entire rest of the paragraph is saying the same thing in different ways before finally saying that isn't how it works, which is his point.
In the second paragraph, he for some reason explains how an enemy attacks when you stand at different ranges. Why? He's only using it to test the flurry rush mechanic against its thrust attack for the sake of the video, not only do I not need to know what causes him to use the thrust attack, assuming I don't know already because I should have played the game if I'm watching an analysis, I especially don't need to know what causes him to do attacks irrelevant to the point.
He's too fixated on the "writing" of script writing for a video. You don't need to exhaustively describe something you can just show, and you can show your examples while you discuss your actual point. Here's a summary of everything of substance he said in his first 10 paragraphs of this excerpt.
>In most games, dodge counters and parries revolve around risk vs. reward, you don't get the counter attack if you don't put yourself in harm's way to trigger it.
>In this game, this isn't true. While you can dodge an enemy attack that would have hit you at the last possible second and trigger a flurry rush, you can more easily trigger one by positioning yourself such that you never would have been hit at all before dodging, making it both safer and easier to time.
>This skews the balance between risk and reward, and the mechanic becomes unintuitive if you've played other action games with similar mechanics.
>Doesn't like Nintendo game
>Likes snoy movie shit
Lol every time
Goy of Slop is a fucking dumpster fire, everything Matt says his in video is correct.
The ironic thing about that tweet is that SMS seem to have learned nothing from Matthew's video and instead doubled down on the game's shitty aspects in Rangarok.
Presumably because the first game was such a success, there was even more pressure from above to make it appealing to the masses for an even biggerer sequel. The devs, and even high level designers could have one opinion, but then someone in control of them just goes "no, we want this." And they have to do it.
Meanwhile this god-tier game feels like it was made as a response to Matt's Devil Daggers video.
Literally everything he criticized was improved.
Yeah matt talked about on one of his stream's about how he loves Hyper Demon. He was telling people to buy it and that it was his game of the year.
last time I heard he said he hadn't played it as much, do you remember when he said that?
It's was on one of his streams I forget which one. I remember it was him because I added to my wishlist while he was talking about it on stream.
Now do BotW
And onions hill 2
er goes against his autistic narrative against ds2
all post ds2 games do, er is the culmination
rather than admit he was full of shit, he made a whiny "lost soul" video and then mostly avoided talking about it since
massive cope
cope with what? the series going in a direction that I like and I get more games I enjoy playing?
shit taste
W
L
that video came out before sekiro you dumbass and to this day proves him right
I like this guy, his Zelda videos are pretty good.
same
>The only thing Link can't seem to mount is mipha
Kino joke
The frequency of his jokes became really low after the OOT review but they are so much better now and so out of pocket that they always get me
The Sonic Dreams video is a banger
>American Matt
American Mutt
Is the point of this cause its just random? Cause I find it hilarious but for all the wrong reasons
underated
He is my most kino youtuber. I enjoy few things more than getting high and watch his videos. I've never been so let down by a game as I was for bioshock infinite, I felt like I was living in clown world with all the praise it was getting, his video and the "wait a minute that card" meme restored my faith in humanity
I also thought I was in a clown world when the game released.
when did he make an elden ring video?
Heh
Zelda is my favourite game series and I didn't really like BOTW. I just thought it was "ok". I really liked Elden Ring. I liked OOT and MM way more than either BOTW or Elden Ring though. Explain why I have these opinions.
You like more tight curated experiences over open world stuff where you just meander around a big area doing repetitive content.
But isnt Elden Ring in the same category as BOTW not in the OOT category.
Elden Ring has big areas that branch out into more linear "dungeons" across the world similarly to OOT.
Even though Elden Ring has a lot of repetitive content, it’s still not nearly repetitive as BotW.
BotW is only as repetitive as you make it. If you don't have fun playing it, it's because you are not fun.
I'm don't want to make my own fun. I want organised structed fun.
structured*
If we take this argument to its logical conclusion, shouldn't we all just drop video games and learn something like painting, music, programming instead? That's true freedom..
Fun is found at an equilibrium between structure and freedom. Where that equilibrium is found varies from person to person, hence why different people prefer different mediums and genres both for artistic expression and entertainment.
Do you guys have memorable moments using the mechanics in BOTW or do you just like the potential of it based on the clips of tricks/skillshots you have seen over the years? I never watch any of those because it'd spoil and affect my own gameplay.
I'm actually the opposite. Zelda is my favorite game series too, I like BoTW because it feels like an evolution of the previous games and what Zelda has always strived to be but couldn't due to hardware limitations. As for ER, I don't know I just don't give a shit about it for some reason. Maybe I expect another tight and 'linear' experience because it's a FROM game. DeS, DaS1 and Bloodborne are all among my absolute favorite games
I honestly couldn't care less about game reviews but that guy has ASMR voice and I always watch his streams before going to bed no homo
>botw
Innovative game
>eldin ring
openworld darksouls 4
Regardless of what you like better, botw has more room for discussion from a game design pov.
A lot of his video is about how botw embodies "freedom" very strongly and how that shows through design choices. Then goes into why he thinks they're good or not.
>Play BOTW
>Get to explore areas with a relatively high degree of freedom
>Even the boring copy/paste shrines at least offered obviously useful upgrades and easy routing to cool places.
>Fights are way too simple but at least the mechanics are well taught, the sandbox is consistent, and it’s fair.
>Play Elden Ring
>Exploration is a total chore. For every amazing place to explore there are many more moments like just getting teleported halfway across the map to an extremely hostile area with no warning. This would be cool and interesting if it weren’t such an obvious inconvenience (why not have a portal do this? Why’s it gotta be randomly opening a chest? Because that’s “difficult?” Difficulty and frustration don’t have to be hand in hand, see ALMOST EVERY OTHER MAIN SOULS GAME for more info on good difficulty that’s tough but never annoying.)
>Every dungeon is murky ass stone underground tunnels with some copy/paste boss. At least Zelda’s utilized a puzzle sandbox that was a TINY bit interesting. And at the end there’s a 90% chance the item you get is entirely worthless unless you’ve read the whole wiki before you play. The surroundings that these side-missions take you to aren’t very interesting either. It’s all bleak all the time.
>Fights have far more complexity and depth than BOTW’s, and I would’ve been so ready to shit on BOTW forever for having the worst combat in Zelda and maybe even the entirety of Nintendo’s first party offerings ever. But Elden Ring’s sandbox and mechanical rules are constantly broken without warning. Input reading, inconsistent delay techs from bosses, and to top it all off even when they give you abilities that bosses from previous fights used they usually are horribly nerfed versions completely defeating the point of why you’d want to use them. It may be mechanically better, but it’s not fun.
There.
skill issue
>Boss holds his sword high in the air for a wrath strike
>I wait for him to attack so I can dodge, block, or weather the strike with my own, you know, like how a swordfight should be in any game and in real life.
>He’s just fucking holding it there forever because he isn’t coded to fight in a real or serious manner. Rather, I’ve dealt a good enough amount of damage that the game says it wants the boss to read my inputs and wait for an R1 or roll press, and until it sees one it’s just gonna delay tech.
>Even if you wait this out the timing of the swing is made purposefully inconsistent to catch any action.
>The only winning move was to spend a billion souls to overpower the boss or summon a billion CPU annoyances to steal focus.
Skill has nothing to do with it being shitty compared to previous souls combat.
Oh. Before I forget.
I fucking LOVE ER’s mounted combat. I’m sure people were disappointed that it wasn’t as in depth of a moveset as they would’ve liked, but its realistic enough to that strike and move style of cavalry shocking. And it’s the sole reason I made a Lance build first playthrough. There’s a few fights I absolutely wish I could’ve used Torrent in (mods fix that though, so no sweat) A shining light in what I feel is the worst souls game from a combat perspective.
Elden Beast was 100% designed as a mounted fight. I bet they chickened out because it was too easy.
As much as I shit on ER in that post, BOTW doesn’t let me couch lances or spears, and I’m praying to god they fix that for TOTK.
I don't understand why, the final boss in every souls game has always been easy. Gwyn, Nashandra/Aldia, Soul of Cinder. Radagon by himself is harder than all of them.
Soul of Cinder pissed me off, I almost killed him and did well against him then I ended up dying 60 times. The most rage inducing experience I’ve had in this entire series.
were your weapons not upgraded or something? he has zero health compared to the dlc bosses
The DLC bosses were easier first time around for a similar reason. Well only Gael tbh, midir filtered me initially and demon prince is just hard.
What happened is I just kept choking and choking despite the boss being pretty straightforward. It was suifuel and I always do this
I thought demon prince was quite easy but I also had a +5 Artorias sword (+20% bonus damage). Maybe you just didn't want the game to end? I quit right before soul of cinder for 3 months because of that lmao
>input reading
why has this ever mattered
If enemy fights based only on your inputs, then that means it’s the enemy AI who gets to decide if you win or not. Obviously it’s a spectrum, as all games will read player input for enemy AI processing to some extent, but ER is very lazy and obvious about it, which just leads to a feeling of “I’ll beat the boss when the game decides I can randomly.”
It’s just not fun.
I think input reading is fine as long as the enemies have a delay between your button press and enemy action
Yeah. This would go a long way on its own, but of course it would make the game “easier” so rather than do that they do the literal opposite. Instead of a delayed reaction time, it’s instant reaction, and a few of the stronger ER bosses can literally have NEGATIVE REACTION TIME by skipping animation startup frames to beat an attack from the player that normally would be fast enough to strike safely. It’s like they had shit set up like previous souls games, but some publishing executive REALLY wanted to advertise on difficulty more than ever before. I can’t imagine they had a plan in implementing some of these mechanics.
The amount of times I've time a spell to hit an boss just as they were to come out of a dodge, only for the boss to blatantly cancel their recover frames and sidestep again immediately actually makes me want to blow my brains out. Magic is still fun in this game, but man that kind if shit sucks massive dick. I'm not being rewarded for smart timing I'm being punished for trying to be smart.
The thing you have to realize is that magic is boring in these games not because they don't give a shit, but because they are too incompetent to figure out how to make it better
So when it turns out their shit magic is overpowered, the only way they can think of to 'fix' it is to just make the AI cheat to dodge it rather than giving the magic itself any kind of actual drawbacks- as they can't conceive of any
The issue is DS1 had a good system of limiting spells just like limiting estus. It was smart and forced you to plan out the spells you used for the upcoming situation. I much prefer the memory system over the current SP meter system.
The dumbass flipside of this is AI being completely unable to dodge spells with different timing, like rock sling. It's so stupid seeing them dodge too early every single time.
Matthew?
Well I feel the same way so I'll describe how I feel about them. For starters, I don't think Elden Ring's open world is as well designed as BotW's. BotW is very careful to ensure that objects on the horizon that look interesting always lead to interesting content. Whereas ER will have ruins and stuff that seem intriguing from a distance but when you get there, it's just a crafting item. And on the other side, a lot of its interesting dungeons are tucked away somewhere a player won't easily notice. I understand secret-hunting is the appeal of Souls games, but it just doesn't translate well to open world imo. In a Metroidvania or hub-based layout the search space is much more finite so it's not unreasonable to exhaustively search for secrets (also the player message system is much more useful).
BotW also leans into the open world design more with its expressive freedom and it was willing to sacrifice a lot to make it happen. Some people don't like the new direction, but it is a coherent design. ER is literally just open world Dark Souls. The mount is the only thing it introduces to take advantage of the open world and even then it takes the mount away for almost every gameplay section. It also really exposed how Fromsoft lacks any sort of systemic dynamism with enemies meandering around like an MMO instead of behaving more naturalistically. ER seems to have extremely simple physics/AI. Also gathering and crafting in ER feels bad, it sucks out loud. BotW's is much more intuitive and engaging.
And then there's some aesthetic stuff. BotW flat out has way better sound design, way better use of subtle effects like wind and rain, way more small clutter objects to flesh out environments, etc. And to be fair, BotW was probably given a longer production cycle than ER but Nintendo are simply more thorough designers.
Also Fromsoft is way behind technically. It's the 2020s, how come they can't figure out how to make enemy attacks collide with--and AI path around--environmental geometry? They've been hurt by their fanbase that will defend basically anything they do even if the reasoning has more to do with lack of engineering talent than a genuine artistic decision. If these games are supposed to be about slow, methodical fights; how come I can't use environmental topography to my advantage?
You're asking for two contradictory things. You want to use the environment to your advantage which you can do since the AI is so stupid, yet you also want the AI to be improved so you can't abuse the environment anymore. Which is it moron?
Almost every single fight takes place in a flat open arena because the AI can't handle anything else. Additionally, enemy attacks will just clip through terrain which nullifies the tactical advantage for melee characters.
No it's because dying to rocks fucking sucks and is one of the reasons why fire giant is the worst boss in the game.
I firmly think BOTW is a 7/10, a real 7/10. But one thing it has on ER is that combat in the actual field is at least interesting.
The whole point of a level in Dark souls was carefully designed encounters, giving a nice view while presenting a challenge. ER rarely has these despite the huge world, often the combat being things you're better off skipping since you risk dying to the random 7 or so soldiers/puppets/hands/monsters that are just walking around.
Take Irythll, which comes from a weaker souls game. You come across a procession of ice wizards in a town square. They could be on patrol, they could be dong a ritual, who knows? But it's an interesting sight and was a difficult but balanced encounter. The only real variety and interesting encounters in ER is a group of soldiers setting up a checkpoint for some reason. I say some reason because there isn't a god damn thing worth defending in the entire map except for Raya Lucaria, Redmane castle, and the storm castle. Fromsoft's lack of towns, NPCs, and a general reason to care about a single fucking character (people memeing about snake girls with 12 lines of dialogue aside) killed any interest in the world.
>ER rarely has these despite the huge world
ER has those all the time because it's filled with dungeons that you are incentivized to engage with
Meanwhile in BotW you see an enemy camp and just fly around it to get to the shrine that might have one enemy in it
>Meanwhile in ER, you see an enemy camp and ride around it to get to the dungeon that has the same stone imps copy-pasted from DSIII and some random enemy from the open world at the end of it.
Fixed.
You tried
>incentivized to engage with
Yeah oh boy another worthless item I'll never use #33457732×64468 thanks From
Now do BotW enemy encampments
>there isn't a god damn thing worth defending in the entire map except for Raya Lucaria, Redmane castle, and the storm castle.
Couldn't get past the first act, huh, anon?
Yeah sure. Leyndell is fine, It looks like a city. But there is nothing indicating a normal person anywhere in the entire game. No villages, no people on the roads, not a single god damn thing that looks worth protecting.
Hell, when the erdtree burns down, the only people that seem to care are literal copy-pasted lord enemies. And that's in a cutscene. They couldn't model some random bodies to show people reacting the one thing bringing hope to the land burning to the fucking ground.
ER failed to make me care about the world, and there is no point in interacting with the enemies in open world outside of the walking mausaleums and some surprise boss encounters (nightbirds, knight cavalry).
I like how MatthewMatosis threads always trigger anons' inner video game essayists. I'm reading through the threads and it's kinda funny but not in a bad way, keep going
Put your dick away.
Well yeah, that kind of content is going to attract other people who's minds already think in that way. Reminds me of a bit on The Dick Show where someone asked how to start a podcast like TDS, and Dick just said you have to already be like that, with Sean chiming in that Dick was going on these deranged rants years before he ever got into podcasting.
for a long time i didn't "get it" and thought the game was just a high production value open world, but then BotW really clicked for me
it think it's when you realize you are really free to do anything you want
Which sucks when what you want is unique structured content that provides a sense of adventure rather than just exploring and dicking around in a sandbox for no reason
lol u mad
Don't forget to donate to the Patreon!
It's called dialogue anon. You initiate a conversation by bringing up an opinion in which you form arguments around.
when did he talk about elden ring?
in the lost soul arts video
>5 years ago
Everything he said still applies.
I feel this. I rewatched Lost Soul Arts and it was disappointing how everything he said was pretty much still applicable to ER. There's just so much emphasis on combat gauntlets and big epic bossfights now, and it feels like From has very much settled into a 'safe' rhythm completely lacking in the little quirks and experimental features of the earlier games.
I’m not super familiar with souls, though I did enjoy DS1 the most when I tried a few. I assume his critique is they moved away from Metroidvania style elements and just went to big epic bosses. Is that the gist of it.
>just went to big epic bosses
Pretty much. Off the top of my head I don't remember dropping the interconnected world design being one of his issues, as he loves Demons Souls which didn't have it either.
The first two games had a lot of moments wherein just fighting things wasn't necesarily the core of the experience, or enemy encounters would demand some slightly more critical thinking. The first Darks had areas like Sen's Fortress wherein you were dodging traps, Demons had stuff like Maiden Astraea who just kills herself rather than fighting you. As the series has gone on there's still been bosses and areas with gimmick but most of the time it's more often a straight forward enemy gauntlet, while boss design feels increasingly more like every boss you fight is Artorias. The combat system staying largely the same with very little innovation doesn't help things stay fresh, either.
I understand. Are there any examples of , particularly in the first Dark where combat is not the main focus?
when people say the combat wasn't the focus they're primarily talking about the way the game had such a hard focus on level design and doing stuff to trick you or how a lot of bosses have gimmicks.
Areas like Blighttown, Sens Fortress, and New Londo Ruins are just some that come to mind immediately that aren't areas where you're just plainly running around killing everything you can. The level design, enemy placements, and enemy types are all doing shit to fuck with you in surprising, dangerous, and unique ways that require the player to think on their feet and take things carefully and not just rush in. There really isn't anything like that in DS3 and ER other than boring rehashed archer enemies, sure they might throw some tricks but it's nothing that special and you've seen them a million times before.
The enemies in Dark Souls are extremely simple but the level design and placement of them are what elevate them to become dangerous and tricky. In later games, they don't use the levels to their best ability and instead focus on making enemies that are more complex to fight which makes it way more focused on actual moment to moment combat than going down a dark, dingy barely held together town that has enemies hiding in shadows waiting to shoot poison at you.
None of the games are centered around combat, some of them just focus on it more than others with Elden Ring being the most combat-oriented. As a whole though they're all still adventure games and dungeon crawlers. Exploration and interaction with your environment is the core of the series. Matthew is fundamentally right that FromSoft has become less proficient with environmental design since Demon's Souls as they concentrated on more linear worlds and action gameplay but the games overall have the same DNA. It's why he was massively disappointed with DS2 but said it was still better than most other games. The core of the series is too good.
Sen's Fortress as mentioned is an obvious one, and imo Blight Town (the first hafl, at least) too. Obviously these areas have enemies in them but more of the challenge comes from being aware of the risk of falling to your death or getting hit by a big fucking axe.
The care they gave to enemy placement also extends to the bosses a lot of the time, imo.
>Taurus Demon battle on the ramparts wherein it's a long, thin arena with the tower you can climb up onto
>Capra Demon where it's a tiny arena, with him and his dogs jumping you as soon as you're through the gate
>The fall risk in the gargoyle fight, especially when the second one joins in and you're getting desperate for some space while trying not to fall down
>Moonlight Butterfly wherein you're on the narrow bridge, taking shots at it or jumping for it when you've got the chance
There's still a lot of bosses who are just
>a big bro in a room
but in the later games it seems like there's less and less bosses where the arena itself was as big a part of the fight as the cool swordsman. Margit and Godrick taking place on bridges was a nice change, especially Margit as his arena is a lot narrower.
There's some little spots in Elden Ring which feel quite memorable, especially in Limgrave, like when you first get to the Storm Gate and you have the option of either trying to muscle your way past the troll and soldiers or going the long way round. Same when you get to that little camp later on. After Limgrave though it feels like there's not really the same amount of thought given to how players are going to encounter and tackle enemy placements: it just becomes a lot more big stretches of open ground wherein you can walk around enemy patrols and camps far too easily.
Every subsequent game had something like that. I think ER is the worst though. It’s very easy to run past mobs in ER and ignore encounters compared to other games. Dungeons are too easy
Also the camera system. They keep doing this awful camera eating monstrosities, but From haven't bothered to create a basic camera system which zooms out so you can actually see what's going on. After 7 fucking games From Software have bothered to create a functional camera system which every single other action game of the past 20 years has managed to include.
Sekiro has good camera
They just didn't bother porting it to ER
And it's not like ER is completely devoid of clever level design. There's two tombs or catacomb dungeons or whatever where you have to really pay attention to what's going on because both will trick you about where you're going and where you are. One has teleporting chests that shunt you around, so you have to remember how those work. But it's actually a trick, because the real thing to pay attention to is they're also shunting you between two almost, but not quite, identical levels. The other doesn't do that, but it still fucks you with you by making you loose track of how far down you gone. You'll keep going forward and down, but it'll make you think you've looped back around to an earlier set of rooms unless you pay attention to the subtle signs that you're in a new place.
Both were some of the best levels in the entire game, but were a fraction of a percent of the total play time. Some of the bosses are also more fun in a "figure out what's going on" sort of way, rather than just "git gud at the patterns."
It's a shame because stuff like that shows that at least one person at From still has it in them, but it's relegated to the fairly boring side dungeons. I love the legacy dungeons in ER, Stormveil makes me cum my pants, but it's a shame that they're lacking in those funny little quirks that would make them really stand out.
I don't think he even said anything about Elden Ring
He has been ignoring all chat messages that are about Elden Ring during his live streams
maybe he just doesn't wanna be known as "the dark souls guy"
I can't really blame him
but now he's known as the chud Zelda guy with the dead channel
How many video's did he make on LOZ games?
7
Explain, without sperging out or using buzzwords, why you care about the opinion of any YouTuber.
see
>non answers
As expected.
you have to view individual people and collective groups as two separate things at the same time. if you don't derive at least some meaning from everything people say or feel you're ngmi, mega retard-kun
That doesn't answer the question. Why do you care about the opinion of any YouTuber?
bro how are you so legitimately retarded that you don't see the value in understanding why people think a certain way and why other people agree with them
I'm a lone wolf, kid. I don't care about what other people think..
i care about your opinion too if that makes you feel better, mega retard-kun
I care about any opinion that's sufficiently well reasoned. If a particular person, youtuber or otherwise, demonstrates that their thoughts are consistently well reasoned and their tastes are similar enough to my own for their thoughts to have relevance to my interests, then I'm inclined to listen to what they have to say.
Why would you care about the opinion of anyone?
What makes someone's opinion "care-able"?
theres more discussion here about the game than if you made a botw thread on Ganker
mgsv is a better botw than botw
>another Matthew thread up for 2+ hours filled with psued contrarian gays
I promise you bro Miyahacki doesn't give a shit you exist. No need to act From Slopware is above criticis.
BOTW - new refreshing game with loads of innovation
ER - Demon's Souls for the 150th time, except now with a new hat!
>BOTW - new refreshing game with loads of innovation
?????????????????????????????????????
>Why didn't he like Elden Ring as much
He has never said his opinion on ER. You can only assume he didn't like it based on his preferences stated on his previous videos
He talked on his streams about how he likes Elden Ring. Even in the Lost Soul Arts video he doesn't say the games are bad by any means, just that they fall short of Demon's. Even in his DS2 review he doesn't say it's a bad game and would play it over a majority of other games. The problems he point out in Lost Soul Arts still apply so it's obvious he'd still have issue with them.
Ganker larps that they hate matt, but I honestly think this board are more mattfags than matthaters.
Will you play Matt's game (if it ever comes out)?
yes, but it might never come out
He's working on something simpler than Pagodamonium now, isn't he?
>fell into the classic indie trap of jumping to different projects without finishing what you started
>We have to confront a hard truth that few people seem to want to face about the Souls games, but here it is: the six counties of northern Ireland belong to the Irish.
>Sassenach parasites occupy our beautiful emerald isle and should be driven to the sea like the snakes they are.
>If you're a staunch defender of the British Empire this is where you might be tempted to rattle off all the free elections in the northern counties that chose to remain... It's true that there are a majority who still want to resist our right to lebensraum, but what they fail to consider is that sassenachs are not fully human compared to the superior Hibernian race but instead are subhuman and evil right down to their cold black hearts, which pump not blood like yours and mine, but rather a thick, vomitous oil that oozes through their rotten veins and clots in their pea-sized brains which becomes the cause of their ape-like patterns of violent behavior, and therefore cannot be allowed to corrupt the vote in the elections of free peoples.
>In terms of defensive options against English and Scottish undesirables we have citizen pogroms and industrialized extermination. Pogroms are certainly the more fun and cathartic option, but gassing the invaders like the louses they are in vans and camps may be the more effective strategy. Sarin and Tabun nerve agents may be too difficult to develop and Zyklon B is no longer manufactured but options are available in phosgene gas which is easily manufactured and sulfuryl fluoride which is widely available
>I'm not saying we should wipe out the British isles or anything (yet), but if the Fenian cause is to survive into the 22nd century we must cleanse our own island of snakes like St. Patrick before us.
Can't believe Matt got away with saying this on stream, someone really needs to keep the alcohol away from him.
IRA Matt is the next arc after he complete Mushido. It's all just a scam so he can fund his personal war.
Truly, Matt was ahead of his time
Yeah he was right about being able to juggle hollows and how it would improve the stale souls formula tenfold.
He has hour long videos explaining his thoughts, clearly you have an interest in his opinion. Perhaps you'd be better served watching said videos and figuring it out for yourself.
Are BOTWfags still mindbroken about ER and use this guy as their messiah?
>Fromchuds try to astroturf Zelda vs ER rivalry for GOTY
>Zelda gets delayed to 2023
>Still never shut the fuck up about it
Kek
jej .
This video should sum it up well. It's basically an anti Elden Ring video years before it was even announced.
It's truly amazing how well this video holds up and is basically an elden ring prediction video.
>Matt thread
>more earnest game discussion than the rest of the board combined
Many such cases.
Video games, stupid gay, VIDEO GAMES.
ONEYPLAYS??? I LOVE THAT CHANNEL!!!
when did he share an opinion on elden ring?
During a stream, but the lost arts of demon's souls pretty much spells out how he feels and he reiterated that on the stream.
link it
This video will likely never be topped by any critic of almost any media
It's one of the best videos on criticism in general. To people who are well versed in high art, many of the observations are obvious, but it is nice to try and see those ideas communicated to the general public.
His videos are pretty boring, he try to hard to sound intellectual that just make him looks pretentious. I never understood why people like his videos
sorry you're unironically too dumb to view them.
Who?
wrong board, moron
Because he's the type of man child to buy a Switch in the first place. The fact that piece of shit is so popular in the first place shows how infantalized people are in this day and age. Honestly if you bought a console past the PS4 generation what the fucknare you doing with your life? Ps5 has no games, Xbox first party are shit, and Nintendo is for babies and silicon Valley hipsters. Hell, video games period are a child's pursuit for the most part. Dont you motherfuckers have to get up at 6 tomorrow to go do trench work? Pull some wire? Lay some plumbing? The fuck are yall bros doing?
woah, you hate video games too? dude that's so epic! do you wanna join our secret Ganker club?
How can I tell all of you work in air conditioned environments? Smells like bitch in here.
This you?
the context sensitivity video is extremely intelligent. really shows he has an understanding of game design far beyond the average.
Anyone who thinks BotW is not only great, but better than fucking God of War does not have a good understanding of video games. A reason Joseph Anderson is more popular
He has really terrible takes when it comes to game design and his taste in games is atrocious. The fact he thinks WW is the best Zelda is all the proof you need, and his game looks like genuine dogshit.
When did he say WW was the best Zelda?
have a nice day.
Something I wish he mentioned in the Soul Arts video is how FromSoft go out of their way to make the game hard now. When you died in original Dark Souls or Demon's Souls, it was almost always an avoidable death. But increasingly movesets are designed with shit you just can't see coming, enemy teleports in your face and does a OHKO upward slash or grab. The games are designed to be increasingly hard and I just keep wondering why. Not like it makes them more fun to play
Since the DS1 dlc/pc port, souls is advertised through its difficulty. But because every game is basically the same thing as the previous one, they need to up the difficulty for the advertising to work, otherwise people will complain that it is "too easy." I've seen many say demon's souls is bad because of the supposedly easy bosses after they've spent hundreds of hours on later fromsoft games.
>Since the DS1 dlc/pc port, souls is advertised through its difficulty.
"Prepare to Die" has been a thing before the original console release.