normalgays get filtered by them
system shock (and the remake) are only imsims because of how synonymous it is with LGS games, and it filtered the everliving piss out of normalgays
System shock is an imsim because it is an imsim. Simple as that.
The people at LGS created the term specifically to describe the the idea behind creating Ultimate Underworld and System Shock.
Normies literally run an gun through every scenario despite the game giving you hits to be more subtle.
This lead to massive amounts of frustration so develops must make that playstyle viable.
Compare modern stealth games to something like Thief to see how noticeable this is.
ss2 has all the stealth systems from thief intact but it NEVER uses them other than the engineering bays. it's a shame because there's a lot of potential there. it's actually kinda fun to ambush hybrids.
>effectively imsims
I would go that far but your replies are just acting like real-time elemental simulation hasn't been one of the goals as early as Ultima Underworld.
The accepted answer is low sales numbers compared to their budget and development times. Critically acclaimed games don't mean a good product business wise, a lot of the best scoring games that have a strong following are flops as far as sales go.
Kinda, it's considered a flop but it's an example of games that are constantly being sold. I think it took until like 2020 for it to stop being objectively a flop and it still sells to this day. It has over a million units sold across platforms according to some numbers I googled and can't verify, while the opening year it was around half that, again, according to questionable numbers on google. I know I didn't buy it until 2021 because I didn't know it was an Immersive Sim, I thought it was a shitty call of duty clone for some reason. I have no idea where I got that perception.
>"Having some thinking is a good trait. If you're figuring it out yourself and you have that moment where you click, that's much more satisfying"
I'm not saying I'm big brained, but I played the System Shock remake and I'm baffled if this game is offering too much "thinking" for modern audiences. I just crawled through corridors, shot baddies, and played those shitty 6df sections to completion. A few puzzles stopped me for a couple minutes, but otherwise it seemed pretty straight forward. Just fill out the map in each section.
Put yourself into the body of a normie who exclusively plays AAA games. Every single one of those holds both your hands until the next cutscene. Everythign interactive is highlighted, theres only one direction to move(but in case you turn arround theres a quest compass) and a list of what you are trying to accomplish is always on screen.
Put them down in a game that has none of that and they will simply not know what to do, because they are expecting to be told.
Just look at how much journos struggled with the System Shock remake. Zoomies need to be told exactly what to do and and where to go. If they're presented with too many options for approaches or they don't have a check list of objectives and a map with objective markers they get lost and frustrated.
>Find audio log >"HEY, THE KEYCODE FOR THIS DOOR IS 045100, I JUST FELT LIKE RECORDING THAT TO AN AUDIOLOG AND DROPPING IT HERE FOR SOME REASON" >Boomers: "fricking genius"
Normal gays
normalgays get filtered by them
system shock (and the remake) are only imsims because of how synonymous it is with LGS games, and it filtered the everliving piss out of normalgays
System shock is an imsim because it is an imsim. Simple as that.
The people at LGS created the term specifically to describe the the idea behind creating Ultimate Underworld and System Shock.
I'm simming.
0451 0451 0451 0451
0451 0451 0451 0451
GET IMSIMMED GET IMSIMMED GET IMSIMMED
GET IMSIMMED GET IMSIMMED GET IMSIMMED
Im simmin rn
because you think ss2 was an immersive sim
Stupid zoomer term that didn't exist back in the 90's/2000's. This was and still is a RPG/FPS.
It's not.
Finally
that's a beautiful shodan
>system shock
>rpg
>theif
>rpg/fps
i want to FRICK shodan
>system shock 3 won't end with shodan raping you alma style
because the foundation of them is figuring shit out yourself and modern gamers hate having to think
1 word:
Consoles
2 words:
New York City
That's a role-playing game, OP.
Big devs hired extremely mediocre people.
Because "immersive sims" (as a genre) never existed
4 billionaires are playing one right now.
Because they stopped making them.
theyve never been better OP
thinking bad
they don't sell that great because normies get filtered out by them bigly despite them being the type of game everyone says they want
Normies literally run an gun through every scenario despite the game giving you hits to be more subtle.
This lead to massive amounts of frustration so develops must make that playstyle viable.
Compare modern stealth games to something like Thief to see how noticeable this is.
>Normies literally run an gun through every scenario
based. stealth is fricking awful and thief is overrated
ss2 has all the stealth systems from thief intact but it NEVER uses them other than the engineering bays. it's a shame because there's a lot of potential there. it's actually kinda fun to ambush hybrids.
>effectively imsims
I would go that far but your replies are just acting like real-time elemental simulation hasn't been one of the goals as early as Ultima Underworld.
>I wouldn't go that far
The accepted answer is low sales numbers compared to their budget and development times. Critically acclaimed games don't mean a good product business wise, a lot of the best scoring games that have a strong following are flops as far as sales go.
Didn't Prey 2017 sell relatively well though?
Kinda, it's considered a flop but it's an example of games that are constantly being sold. I think it took until like 2020 for it to stop being objectively a flop and it still sells to this day. It has over a million units sold across platforms according to some numbers I googled and can't verify, while the opening year it was around half that, again, according to questionable numbers on google. I know I didn't buy it until 2021 because I didn't know it was an Immersive Sim, I thought it was a shitty call of duty clone for some reason. I have no idea where I got that perception.
>I have no idea where I got that perception.
Shittalking from people who were mad at the fact it wasn't a remake but a reboot
i never heard of it until like 3 years ago
>Well of course you did, it only came out like 3 years... ago...
>oh.
>oh...
>time is pressing onward, possibilities narrowing. accept this or remain ignorant?
fricking horrible game
>why did a shitty genre die?
Couldn't tell you.
Lel guys he said it, he said the word
What's scary is that zoomers are even more moronic than millenials
Idiocracy is becoming real
>implying boomers are smart
>"Having some thinking is a good trait. If you're figuring it out yourself and you have that moment where you click, that's much more satisfying"
I'm not saying I'm big brained, but I played the System Shock remake and I'm baffled if this game is offering too much "thinking" for modern audiences. I just crawled through corridors, shot baddies, and played those shitty 6df sections to completion. A few puzzles stopped me for a couple minutes, but otherwise it seemed pretty straight forward. Just fill out the map in each section.
the average person really is moronic and impatient
Put yourself into the body of a normie who exclusively plays AAA games. Every single one of those holds both your hands until the next cutscene. Everythign interactive is highlighted, theres only one direction to move(but in case you turn arround theres a quest compass) and a list of what you are trying to accomplish is always on screen.
Put them down in a game that has none of that and they will simply not know what to do, because they are expecting to be told.
Too based for this world.
Actually it came back so what do I know.
Just look at how much journos struggled with the System Shock remake. Zoomies need to be told exactly what to do and and where to go. If they're presented with too many options for approaches or they don't have a check list of objectives and a map with objective markers they get lost and frustrated.
System wiener
JOIN US JOIN THE MANY
Our unity is full of wonder which your tiny individualism cannot even conceive.
>NOOOOOOOOOOOOOOOOOO YOU CANT SAY Black person!!!!!!!!!!!!!
Seethe janny. You cannot ban me for saying Black person.
>Find audio log
>"HEY, THE KEYCODE FOR THIS DOOR IS 045100, I JUST FELT LIKE RECORDING THAT TO AN AUDIOLOG AND DROPPING IT HERE FOR SOME REASON"
>Boomers: "fricking genius"
>Why did immersive sims die?
You know exactly why