Why did it explode with normies?

Why did it explode with normies?

POSIWID: The Purpose Of A System Is What It Does Shirt $21.68

Tip Your Landlord Shirt $21.68

POSIWID: The Purpose Of A System Is What It Does Shirt $21.68

  1. 3 weeks ago
    Anonymous

    no other games like it at the time, so it basically had no competition for what it was trying to accomplish. even normal guys are enamored by the promise of a really hard game.

    • 3 weeks ago
      Anonymous

      Dark Souls 1 wasn't a "really hard game", unless you mean no handholding = hard. You can poise tank the whole game, and the boss movesets are all very basic compared to later games.

      • 3 weeks ago
        Anonymous

        i agree but it was definitely its perception at the time. the enhanced version was called "prepare to die edition" and everything.

      • 3 weeks ago
        Anonymous

        It was hard compared to everything else that was coming out at that time. It came out in the era of ubishit, walking simulators and braindead cover shooters.
        Handholding was the name of the game back then so it was refreshing to have a game that didn't treat you like a moron.

        • 3 weeks ago
          Anonymous

          >It was hard compared to everything else that was coming out at that time
          Not everything. You can possibly find many games during that era that is harder, but those games don't appeal to the modern hardcore gamer unlike 15 or so years prior.

      • 3 weeks ago
        Anonymous

        >BUT IF YOU LOOK UP GUIDES AND YOU KNOW HOW TO BUILD YOUR CHARACTER AND AND AND
        if you didn't play blind and you used any summons at all, you didn't beat the game.

        • 3 weeks ago
          Anonymous

          you didn't need a guide to know that full havels was op you moron

        • 3 weeks ago
          Anonymous

          literal moron

      • 3 weeks ago
        Anonymous

        >the game isn't hard because Havel build exists and the latter games are harder
        Nice argument moron

      • 3 weeks ago
        Anonymous

        Not hard my ass, I put all my points on resistance because I didn't read build guides. Frick you.

        • 3 weeks ago
          Anonymous

          I played through Stranger of Paradise without using abilities because Lightbringer removed the entire 2 bars of MP you get.

      • 3 weeks ago
        Anonymous

        >you can poisetank the whole game
        Most people don't because playing that way requires being a huge homosexual.
        >later game boss movesets try harder
        Yeah that's the problem with those games and why none are as good as the originals. DkS bosses all had some kind of environmental gimmick not just some arbitrary frick-you combo chain to memorize.

      • 3 weeks ago
        Anonymous

        It's mostly difficult in the same way Demon's Souls was - you have to pay attention to what's going on. This was a revelation for a lot of people used to a generation of hand holding. It also means the Souls formula is diminished with each game because you now know their tricks which is why whatever your FIRST Souls game was is the most memorable one.

        • 3 weeks ago
          Anonymous

          This, I was around for Demon souls release and this was exactly why it got so much notoriety.
          At first, people were raving about dying and difficultly and whatnot but outside of getting used to combat system(which could be cheesed with the soul arrow spell and to a lesser extent rapiers/spears+shields) it was mostly the first game in a while where players couldn't just hold forward while looking at their phone until they heard they character take damage or the combat BGM start.

          Also that it had secrets, like the dragon horde in the first world, shortcuts, hidden NPCs, world tendency, a lot of worthwhile stuff to explore and discover - instead of pointless achievement farming content.

          • 3 weeks ago
            Anonymous

            Ah, I forgot to say this, but one of the main advice points back then was "Stop running, walk."
            People were so conditioned by boring power fantasy masher trash that they had to be reconditioned (if they had ever played games before the ps3 era) to not blindly sprint around corners and blindspots or rush into obvious traps/groups of enemies.

          • 3 weeks ago
            Anonymous

            Ah, I forgot to say this, but one of the main advice points back then was "Stop running, walk."
            People were so conditioned by boring power fantasy masher trash that they had to be reconditioned (if they had ever played games before the ps3 era) to not blindly sprint around corners and blindspots or rush into obvious traps/groups of enemies.

            which also explains why demon's souls was still very much a niche success carried by word of mouth. dark souls was when it REALLY exploded and even the media caught on.

      • 3 weeks ago
        Anonymous

        This. That was all just marketing which made normies think it was some kind of skill test, who are clearly here judging by the replies.

      • 3 weeks ago
        Anonymous

        It got popular due to the reputation of being LE HARD even though it actually isn't really that hard as points out.
        The thing is, beyond the difficulty YOU DIED meme, the game is amazing. Absoultely incredible in a way that imho none of the sequels matched.
        Just because it got popular doesn't mean you can't enjoy it, anon.

      • 2 weeks ago
        Anonymous

        It's only hard relative to the standard AAA fare of 2010, which is to say it isn't piss easy. Compared to console games of the 8-bit era Darksouls is pretty easy, but I'd say the difficulty is really well balanced - it's challenging without being frustrating, which is why the game was commercially successful. If it was actually difficult it would've only had traction as a niche hit with a small minority of masochistic gamers.

        • 2 weeks ago
          Anonymous

          It's a RPG, so difficulty is basically optional. Get good gear, level up, use consumables, summon allies, ask internet for advice, and boom! They beat the game, and it was probably satisfying because for once they couldn't just turn the difficulty down.

          No difficulty select means everybody had the same challenges, which is good for the community, sharing their war stories.

    • 3 weeks ago
      Anonymous

      This, the entire industry was trending hard to cinematic/movie games and DaS was in the complete opposite direction

      • 3 weeks ago
        Anonymous

        Yeah, games had scripted impressive looking scenes and setpieces, but they lacked impact because player involvement had to be minimal for them to work.

        Then Dark Souls came out, and it didn't even have background music for the most part. Only a couple of bosses had cutscene reveals, even the final boss just comes at you. It's more about what the player experiences, not what devs want players to experience, if that makes sense. More personal and engaging in that way.

  2. 3 weeks ago
    Anonymous

    >no other games like it at the time
    Yeah, 2010 was a bit different.

    Maybe it's telling that Metroid and Castlevania, two series that Dark Souls is somewhat remniscient of, took turns towards being more like movie games.

    A game without handholding and cutscenes was revolutionary then lol. The difficulty and obscurity led to people talking about it, sharing hints and theories, which probably contributed to the popularity.

    • 3 weeks ago
      Anonymous

      Dark Souls was basically the Igavania of its era, and it got a lot of people into that style of game. Even if it's slightly janky at times and totally fell apart at the end (in 'vania fashion) it totally shifted the paradigm back towards hard. It's been a helpful way to vent frustation, because if all the games we were ever going to get past 2010 were David Cage games and Cut the Rope, I think there would have been a violent revolution by now.

    • 3 weeks ago
      Anonymous

      >took turns towards being more like movie games.
      I'm guessing you're referring to Other M and Lords of Shadow, jesus christ I want to forget.

      • 3 weeks ago
        Anonymous

        Man, 7th gen gaming was a special kind of hell.

  3. 3 weeks ago
    Anonymous

    Because it's the pinnacle of slop. Slop incarnate, generic dungeons. Incredibly snail pace movement to artificially lengthen game play. Controls are a buggy mess but passed off as difficult, contrived nonsense in place of story but passed off as mystery. It was the perfect storm for normies to eat up. It parades itself as le deep difficult mystery but it's as shallow as a rain puddle. Sovlless slop, peak reddit.

    It spawned an entire subgenre of slop carbon copies. That's how you know it's slop because it was so easy to replicate. If it was a real master piece you couldn't capture it's essence even if you wanted to. That's the nature of lighting in a bottle

    • 3 weeks ago
      Anonymous

      1/10 bait and i don't even like the game that much

  4. 3 weeks ago
    Anonymous

    why did game of thrones? midwits think grim=deep.

    • 3 weeks ago
      Anonymous
    • 3 weeks ago
      Anonymous

      The asoiaf books were well regarded in the western fantasy book circle well before the show. Martin was considered a genius storyteller for the genre. There’s nothing midwit about the series. I’m not even sure what would make a series popular for “midwits.” This seems to just be another meme term to insult people who are not part of the “correct” fandom or for people who like to enjoy entertainment casually. As if liking different games and pouring hours into them makes someone more intelligent compared to a normal person who plays on a console every now and then enjoying games casually and not like a fantastic because they have a normal life outside of their time they spend playing games.

      • 3 weeks ago
        Anonymous

        >As if liking different games and pouring hours into them makes someone more intelligent
        In short it's a cope for losers without real achievements etc

      • 3 weeks ago
        Anonymous

        Lol, asoiaf was read by strip mall hobby shop neckbeards just like wheel of time or sword of shannara. No normalgay adult would have been caught dead with that shit.

        • 2 weeks ago
          Anonymous

          >or sword of shannara
          Don't you dare compare sword of shannara to that garbage

      • 2 weeks ago
        Anonymous

        >The asoiaf books were well regarded in the western fantasy book circle well before the show
        yes by the same kind of pretentious midwits who think grim equals deep.
        >There’s nothing midwit about the series.
        Holy shit you can not be serious this is the series is written by mr but what's his tax policy himself, it's written by the king of midwits.

  5. 3 weeks ago
    Anonymous

    it was one of the few action RPG's available on PC at the time
    Demon's Souls came first but it was a PS3 excusive normies and posers didn't get to try it, there is a reason why homosexuals like OP always post Dark Souls 1 when talking about the beginning of souls series popularity

  6. 3 weeks ago
    Anonymous

    Open exploration in a really well connected world. Actual difficulty instead of modern handholding. It's a game instead of a bullshit story.

  7. 3 weeks ago
    Anonymous

    360 era handholding over-tutorialized design was out of control so the prepare to die advertising campaign hit perfectly
    People forget that microsoft immolated itself with the Kinect, it seemed like the 360 and all of its amerifat design trends were seen as the permanent future of games

    • 3 weeks ago
      Anonymous

      >just consoletard things

      • 3 weeks ago
        Anonymous

        At the time, PC was dominated by WoW

        • 3 weeks ago
          Anonymous

          lol there's no "dominated" with PC games, this is why you are a consoletard.

          • 3 weeks ago
            Anonymous

            You are wrong. On both counts

      • 3 weeks ago
        Anonymous

        PC was a fricking wasteland in 2011, nobody saw its comeback beyond being the mmo shutin machine coming

        • 3 weeks ago
          Anonymous

          >just AAAtard things

          • 3 weeks ago
            Anonymous

            Enjoy your deer hunting games, the sub AAA PC market from the mid 2000s to 2012ish was horribly crunched by retailers dwindling down to basically just walmart. They didn't have the shelf space for classic sub AAA PC genres like city sims or tycoon games anymore and the devs all saw bloodbaths

            • 3 weeks ago
              Anonymous

              gibberish

  8. 3 weeks ago
    Anonymous

    Mostly 3 things:
    1. It has Nice aesthetics and 'deep lore'
    2. It actually provides some sort of challenge If compared tô other mainstream games
    3. Complementarily, It requires you to actively play the game, instead of Just guiding you through It.

  9. 3 weeks ago
    Anonymous

    >get into Dark Souls only in 2018 after the remaster release
    >late to the party, so there are guides everywhere
    >get havel + fap rings, then forest guardian set (later change it to havel)
    >backup save and save scum until the undead burg black knight drops his sword
    >look up locations of all early twinkling titanite lizards
    >3 shot every boss
    ngl, I was kind of disappointed at how easy it was, I then skipped straight to DS3 and that was an actually good action game with no cheesy BS

    • 3 weeks ago
      Anonymous

      >late to the party, so there are guides everywhere
      Next time you bait, remove this line and you'll get much more morons seething.

      • 3 weeks ago
        Anonymous

        The guide usage is why it's good bait

    • 3 weeks ago
      Anonymous

      Yall call it bait but this was me in 2013? Ds2 wasnt out yet and I had to watch a playthrough step by step to learn how to actually play the game. After that i did it on my own 2 or 3 times. Since then ive beaten every souls game within 72 hours of release. ER took 6 days tho.

      U guys are talking big shit but are u even playin the games? The last 3 spuls games I beat before there were complete guides on the internet. That is a feeling you cannot trade.

  10. 3 weeks ago
    Anonymous

    >normies
    What does this actually mean anymore? And what is the opposite of a normie? What qualities makes a normie and what qualities make a non normie? It’s become a term that is utterly meaningless even though it began as a term was was mostly meaningless. If normie means the average normal person this is wrong because the average person has never even heard of dark souls. And the average person who plays games would liekly think dark souls too hard. So who are these normies this thread is referring to

    • 3 weeks ago
      Anonymous

      Normie post.
      Keep seething. You will never have a soul.

  11. 3 weeks ago
    Anonymous

    It is and always has been a normalgay game.

  12. 3 weeks ago
    Anonymous

    disgusting consoleslop. i remember uninstalling after the graveyard because the controls and ui were complete and utter garbage. i never understood the hype it got. every video of this series looked so fricking stupid. some heavy armored knight wielding some absurdly large weapon just casually rolling around some giant boss.

  13. 3 weeks ago
    Anonymous

    Dark souls is only hard if you intentionally make it hard by ignoring the tons of bullshit added in to make it easy (summons, including AI ones, poise, pyromancy/miracles, shields, consumable weapon buffs, etc) it also isn’t “tough but fair” as spergs like to say lol Miyazaki is on record as stating it’s just hard to make it feel inhospitable and that is why you will have open a door and take axe to the face moments

    • 3 weeks ago
      Anonymous

      Hard is "I have to react faster than how long it takes to check my snap chat(back then Twitter), post a few tweets/make a comments in the chat, pause my streamer, and look back up to see which direction my character was is facing if the gane doesn't automatically lock on to any threats for me".
      Pretty bullshit that a game wouldn't give you enough time to be socially connected.

  14. 3 weeks ago
    Anonymous

    I think it's understated how influential Youtubers and let's plays were when it came to a game's popularity in the 2010s. Dark Souls spread through word of mouth and because content creators need to fill a niche that no one else is, Dark Soul was pretty avaliable to pick up and introduce to a new audience. People also forget that motherfrickers also unironically used to have a "gamer" culture and beating (Or even just owning a copy) would earn you "SICK GAMER CRED".

  15. 3 weeks ago
    Anonymous

    I heard it was the hardest game around but actually worth playing. So I started playing and fell in love the atmosphere and music. As much as I enjoy the game, it is generally shit at being a game. You cannot beat your first souls game without a guide.

    • 3 weeks ago
      Anonymous

      Huh?
      >Go up and go down to ring the bells
      >Talk with ugly frick serpent
      >Go to Anor Londo
      >Collect big souls
      >Fight gwyn
      >The end

      And for all these steps there are npcs telling you where to go

    • 3 weeks ago
      Anonymous

      only if you're a moron. listen to the NPCs

  16. 3 weeks ago
    Anonymous

    It used to be a niche console game for weebs. Then it was released on PC bringing in the reddit basedboy WRPG audience

  17. 2 weeks ago
    Anonymous

    >3d
    >easy to control your character
    >don't have to read shit
    >you can pretend dying every 10 minutes is part of the game and not you being filthy casual
    >can brag about playing it later

  18. 2 weeks ago
    Anonymous

    Dark Souls wasn't famous just for being difficult, but for using difficulty in the right way, to promote player immersion and create a sense of accomplishment. The lack of handholding worked well with the level design where you were incentivized to explore. There was punishment for failing, but you could also reclaim your souls, and every level gained or upgrade found was permanent. The bosses were designed to be difficult your first few tries but easier once you understood their attack patterns. The key here is that they didn't just give into sadism or number bloat, it was fine tuned to allow for challenge without feeling impossible.

Your email address will not be published. Required fields are marked *