>Because they didnt make MM a launch title and instead made it end of life N64 title. That simple really
They made this same mistake with the Wii U, launching Mario Galaxy 2 and Skyward Sword on the Wii instead of saving them for the next console. Before the switch Nintendo was always delusional and thought third parties would support their consoles, so they didn't need many big games at launch.
I had a screen like this(in fact I still have it) playing my gamecube in my dads car was pretty cool. But I doubt anyone used the gamecube for portability with the handle and such.
PS2 was just too good, and Nintendo had fallen distinctly into the "kiddie" image with the bright purple lunchbox. Aside from that, though, the console really didn't deserve to "fail". It had a great library
>lowest selling out of the GCN, PS2, and Xbox >lost massive amounts of market share to Sony, solidifying their place as a powerhouse in the console market, giving them the best selling console of all time, and bringing their disastrous decision to not make the "Nintendo Playstation" full circle >allowed Microsoft to enter and successfully compete in the console market as well, also outselling the Gamecube with their very first console
It was profitable, but it essentially ended the era of "Nintendo dominance" that they enjoyed in the 90's
there wasn't a whole lot they could do to stop the ps2, the thing was untouchable. PS2 and xbox could also double as a dvd player, xbox had the premier shootan experience for westies who were too normie for counterstrike or quake so i can see why it did well.
i don't blame the gamecube nearly as much as you gotta give credit to the ps2 and xbox for being exceptional; xbox for gaylo, ps2 for basically everything else. i had all three and it was the golden era, absolute quality from every corner
nintendo dominance was mostly due to lack of competency from competitors in the first place, when combined with just being a good product, which is why nes and snes mauled everything around it. nintendo never got a good fight until the ps1, and they still were still unbeatable with their handhelds. they learned real quick to do their own thing though, and are winning due to competion incomptency again
>and are winning due to competion incomptency again
I think you had it right just before that. They're winning now due to "doing their own thing". I don't think they could compete in a direct hardware competition with Sony and Microsoft. The pure "numbers" battle that Sony and Microsoft were fighting has kinda reached a logical conclusion where there's really only room for one winner (Sony). Nintendo has carved out a nice niche by doing its own thing, providing a "cheaper" option than the top-of-the-line hardware of a PS5/Xbox, and, of course, its catalog of Nintendo exclusives make it a great "secondary" console for anyone who already has a PC/PS5/Xbox for the more hardcore titles
design was outdated and looked like a toy. teens in the early 2000's were into edgy designs.
many devs were already entrenched with the more popular playstation, which had a larger playerbase
nintendo consumers primarily purchase nintendo 1st party, which puts strain on 3rd party devs and disincentivizes them from developing for the platform
proprietary disc are an inconvenience
People will always be in denial but most of the games sucked dick. Most gamecube games were just N64 games with a dumb and mostly pointless gimmick added. Like taking Mario 64 and adding a squirt gun or taking Mario Kart 64 and adding a second driver who doesn't do shit. Pikmin was the new IP and was so niche it bombed.
The only thing that salvaged the console was Smash, otherwise it would have done worse than the Wii U.
>Better than the switch library
BotW is longer than every non-multiplayer gamecube first party game put together, and better than them all too. Someone could buy a single switch game and arguably have a better library than the entire gamecube lineup minus Melee.
Yeah except gamecube exclusives were also full of filler and padding. Both Sunshine and Windwaker are notorious for how padded out the second half of the games are.
>Both Sunshine and Windwaker are notorious for how padded out the second half of the games are
And also Starfox Adventures, Metroid Prime 1&2, and Paper Mario TTYD
11 months ago
Anonymous
>And also Starfox Adventures, Metroid Prime 1&2, and Paper Mario TTYD
Seriously, I like these games but half of TTYD was backtracking to pad out the game length. The developers even joke about it at one point, where Goombella will tell you that "we cant let you go through that gate yet because you would finish the game too quickly" or something like that.
The fact most gamecube games were like 15-20 hours long and STILL full of padding is inexcusable.
Even the worst filler in those shouldn't waste anywhere close to 100 hours. To me BotW felt like nearly 100% filler from shrine 5 to shrine 120, from hour 1 to hour 100. It's maddening.
11 months ago
Anonymous
Yeah the filler in GC games wont waste 100 hours, because none of the games are longer than 20. But if you have 15-20 hour games and they're half filler that's really fricking sad. And if you actually grew up with the gamecube as your primary console like I did you would remember all the huge gaps with nothing to play because you finished the one 10 hour game of the year in a few days.
11 months ago
Anonymous
I have more respect for a 20 hour game with 5 hours of filler than a 200 hour game with 190 hours of filler
It plays ok but it still looks dumb like a kids toy or somethingyou put in your ass. If it had more of a symmetrical looks like the playstation or xbox it would have a wider appeal
Everyone failed in front of sony.
As i remember, sega and nintendo used proprietary disk formats for their consoles which complicated production. And sony used dvd.
Also nintendo and sega had very strict quality assurance and demands to developers, and some kind of taxes.
In the end, working with sony was more easy and profitable.
PS2 was indisputable king of the gen
Mini-disks made it an undesirable option for multiplats and stymied the amount of storage space, and was ultimately ineffective as a form of DRM
It was essentially the N64 2, though, and still boasted 4 player connectivity without needing a multitap unlike the PS2 (Xbox also got this right), a lot of highly memorable games from their first-party lineups, and its own design set it aside from the other two major players on the market
Ultimately the Gamecube was what taught Nintendo that chasing graphical thoroughput was a meme and they needed to look for more creative ways to actually play a video game, and then the Wii came out and was one of the most popular consoles to ever exist
The GBA also helped a lot in this era but handhelds were just in a really good spot in the early to mid 2000s
San Andreas only sold 27m compared to the 150m PS2s. Even if you assume 40m of those PS2s were rebuys because the thing was cheap dogshit that broke like crazy, it couldn't have just been normies buying GTA.
It was legitimately the DVD player and for some reason a lot of people dont want to admit that. The PS2 was a DVD player first and a game machine second. That's why it makes no sense to compare it to actual game machines like the DS, Wii and Switch.
>San Andreas only sold 27m compared to the 150m PS2s
This stat has always bugged me.
GTA VC, the 4th best-selling game, sold just 10m out of 150m PS2s.
FF10 at #5 sold 8m.
MGS2 at #7 sold 7m.
What the hell were PS2 owners even playing? Shovelware?
PS2 is the most undeserved success in console history. Practically nothing it had exclusive holds up, and Xbox was always better for multiplat. JRPGs fricking suck without exception, realistic sports games suck. It really was a glorified DVD player.
I think one thing that goes under the radar with this discussion is generational aging.
This was the first generation where my mom and dad stopped playing video games. And I think this is true for a lot of people.
Most of Gen X had simply aged out of video games during the gamecube era and Nintendo was relying on Mario nostalgia with a lot of these people to push sales. I think this is part of why Nintendo went in the Wii direction after the gamecube, to try to win back gen X with simpler controls and easier games.
Marketing.
It was not made obvious enough to consumers that it wasn't just a new controller for the N64.
A different name and more obvious advertising to let people know it's a next gen system would have gone a long way.
Fun fact, Sony Playstations have not been able to play Compact Discs - normal CDs for music and file storage - since the PS3. The Wii was never (officially) able to. The Xbox tries to push you to download Windows Media Player if you put a CD in, but WMP is capable of playing CDs. Microsoft's console is the only one with legacy hardware support that goes back as far as CDs!
PS2 had the same attach rate as the Gamecube while selling more than a million more consoles.
https://sonyinteractive.com/en/press-releases/playstation2-sales-reach-150-million-units-worldwide/
Wii had a lower attach rate than the PS2 despite selling less consoles, having multiple console bundles (Wii Sports, Mario Kart, NSMB), and a comparable ratio of shovelware to actual games.
>and a comparable ratio of shovelware to actual games.
No it didn't, not even close. The PS2 had like 10 actual good games. The Wii probably closer to 50.
Critics are moronic
This is not even debatable, the Wii obviously had a better library than the PS2. Unless you think shit like the fricking spongebob game is better than Mario Galaxy.
11 months ago
Anonymous
Critics give Nintendo games a boost.
The PS2 measurably had a better library than the Wii. For every good Wii game there were dozens of shovelware titles.
I worked retail during the Wii days, there was just as much shovelware on the Wii as there was on the PS2. People just chose to ignore it, because they could accept the Wii outselling everything else. People seem to be really hurt by the PS2 outselling the Gamecube and Xbox so they see what they want to see.
I have 2 system that I own over 70 games for each. Which 2 systems are those, the PS2, and Wii. Anyone thinking the signal to noise ratio was higher on the PS2 than the Wii saw what they wanted to see and ignored the quality titles.
I really think when people discuss the PS2s sales they need to remember that it was the most fragile console ever made. Especially the lite version, that thing was made of paper. I think most people had at least 2 PS2s.
>Launches with a Luigi game >Mario and Zelda were unfinished disappointments >No 3 party support >No Halo No GTA >Purple lunchbox >Zero games
Pretty easy to see why it failed
One of if not THE most gimmicky thing ever made. >look tiny proprietary disks what a novelty! >two analogue sticks? nah were gonna have a C stick! wow so different! >wow, it's so compact and portable!..for your living room >wow! everyone is gonna needs of of these! it's just so convenient to own a GAMECUBE I mean look at the quirky startup, it just oozes with convenience!
Everything about it is just a silly marketing ploy.
who cares it's cool
Because they didnt make MM a launch title and instead made it end of life N64 title. That simple really
>Because they didnt make MM a launch title and instead made it end of life N64 title. That simple really
They made this same mistake with the Wii U, launching Mario Galaxy 2 and Skyward Sword on the Wii instead of saving them for the next console. Before the switch Nintendo was always delusional and thought third parties would support their consoles, so they didn't need many big games at launch.
just watch the matt mchomosexual video again about it
Cookeh
by pulling the same contrarian shit they did with the N64 cuz muh piracy!
I had a screen like this(in fact I still have it) playing my gamecube in my dads car was pretty cool. But I doubt anyone used the gamecube for portability with the handle and such.
I always wanted one of those console screens but never found one in stores.
Even if it did, it has the only game ever worth playing:
PSO
Matt McMuscles released a video today explaining just that today
Matt is an anomaly. How can one be soi, yet legit funny at the same time?
PS2 was just too good, and Nintendo had fallen distinctly into the "kiddie" image with the bright purple lunchbox. Aside from that, though, the console really didn't deserve to "fail". It had a great library
Since when was the gamecube a failure?
>lowest selling out of the GCN, PS2, and Xbox
>lost massive amounts of market share to Sony, solidifying their place as a powerhouse in the console market, giving them the best selling console of all time, and bringing their disastrous decision to not make the "Nintendo Playstation" full circle
>allowed Microsoft to enter and successfully compete in the console market as well, also outselling the Gamecube with their very first console
It was profitable, but it essentially ended the era of "Nintendo dominance" that they enjoyed in the 90's
Sounds like it worked out for the best in the end then. PS1-3 and the two Xboxs were fricking awesome
Worked out great for gamers. Not so great from Nintendo's perspective to birth two major competitors as big as Sony and Microsoft.
It didn't end any era. There is no world where giant tech conglomerates couldn't take away third parties with a third party machine.
there wasn't a whole lot they could do to stop the ps2, the thing was untouchable. PS2 and xbox could also double as a dvd player, xbox had the premier shootan experience for westies who were too normie for counterstrike or quake so i can see why it did well.
i don't blame the gamecube nearly as much as you gotta give credit to the ps2 and xbox for being exceptional; xbox for gaylo, ps2 for basically everything else. i had all three and it was the golden era, absolute quality from every corner
nintendo dominance was mostly due to lack of competency from competitors in the first place, when combined with just being a good product, which is why nes and snes mauled everything around it. nintendo never got a good fight until the ps1, and they still were still unbeatable with their handhelds. they learned real quick to do their own thing though, and are winning due to competion incomptency again
>and are winning due to competion incomptency again
I think you had it right just before that. They're winning now due to "doing their own thing". I don't think they could compete in a direct hardware competition with Sony and Microsoft. The pure "numbers" battle that Sony and Microsoft were fighting has kinda reached a logical conclusion where there's really only room for one winner (Sony). Nintendo has carved out a nice niche by doing its own thing, providing a "cheaper" option than the top-of-the-line hardware of a PS5/Xbox, and, of course, its catalog of Nintendo exclusives make it a great "secondary" console for anyone who already has a PC/PS5/Xbox for the more hardcore titles
Sold less than the N64
I really liked it it wasn't bad at all but it just that the PS2 existed
meant for
PS2 was the quintessential DVD player for boomer parents in the 2000s.
would that make the xbox a failure too?
Yamauchi-san was right.
design was outdated and looked like a toy. teens in the early 2000's were into edgy designs.
many devs were already entrenched with the more popular playstation, which had a larger playerbase
nintendo consumers primarily purchase nintendo 1st party, which puts strain on 3rd party devs and disincentivizes them from developing for the platform
proprietary disc are an inconvenience
>making it purple
What were they thinking?
purple was the color of royalty.
>What were they thinking?
worked well enough for the gbc.
thats transparent and transparent plastic is cool
They were getting ready for Grimace's birthday
no dvd functionality or online functionality
People will always be in denial but most of the games sucked dick. Most gamecube games were just N64 games with a dumb and mostly pointless gimmick added. Like taking Mario 64 and adding a squirt gun or taking Mario Kart 64 and adding a second driver who doesn't do shit. Pikmin was the new IP and was so niche it bombed.
The only thing that salvaged the console was Smash, otherwise it would have done worse than the Wii U.
Better than the switch library
>Better than the switch library
BotW is longer than every non-multiplayer gamecube first party game put together, and better than them all too. Someone could buy a single switch game and arguably have a better library than the entire gamecube lineup minus Melee.
>more filler = better
Nearly every single shrine is completely and utterly forgettable, even Wind Waker is better
Yeah except gamecube exclusives were also full of filler and padding. Both Sunshine and Windwaker are notorious for how padded out the second half of the games are.
>Both Sunshine and Windwaker are notorious for how padded out the second half of the games are
And also Starfox Adventures, Metroid Prime 1&2, and Paper Mario TTYD
>And also Starfox Adventures, Metroid Prime 1&2, and Paper Mario TTYD
Seriously, I like these games but half of TTYD was backtracking to pad out the game length. The developers even joke about it at one point, where Goombella will tell you that "we cant let you go through that gate yet because you would finish the game too quickly" or something like that.
The fact most gamecube games were like 15-20 hours long and STILL full of padding is inexcusable.
Even the worst filler in those shouldn't waste anywhere close to 100 hours. To me BotW felt like nearly 100% filler from shrine 5 to shrine 120, from hour 1 to hour 100. It's maddening.
Yeah the filler in GC games wont waste 100 hours, because none of the games are longer than 20. But if you have 15-20 hour games and they're half filler that's really fricking sad. And if you actually grew up with the gamecube as your primary console like I did you would remember all the huge gaps with nothing to play because you finished the one 10 hour game of the year in a few days.
I have more respect for a 20 hour game with 5 hours of filler than a 200 hour game with 190 hours of filler
Ok. I like WW. It's one of my favorite Zelda games. But, c'mon man. The triforce quest wasn't filler?
>Pikmin bombed
Both games each sold over a million units.
Because it was purple.
If the default color was Black like its competitors, it would have sold a lot better.
The controller looks fricking dumb. Nintendo can't make a normal controller that doesn't look like ass.
It was designed entirely for Mario Sunshine, which might have made sense except Sunshine was a huge downgrade to 64 and didn't push hardware.
lookd fricking dumb, but youre the idiot for not trying it based on that. its really comfortable.
It plays ok but it still looks dumb like a kids toy or somethingyou put in your ass. If it had more of a symmetrical looks like the playstation or xbox it would have a wider appeal
It didn't?
It did. Get a fricking grip, Nintendo cultist!
>2 gamecube threads up about its failure
hmmm, I wonder if this is due to a recent youtube video release today
Everyone failed in front of sony.
As i remember, sega and nintendo used proprietary disk formats for their consoles which complicated production. And sony used dvd.
Also nintendo and sega had very strict quality assurance and demands to developers, and some kind of taxes.
In the end, working with sony was more easy and profitable.
https://en.wikipedia.org/wiki/List_of_best-selling_game_consoles#Best-selling_game_consoles
Tick-tock, Sonybros, your throne will soon be claimed by SwitchChads
PS2 was indisputable king of the gen
Mini-disks made it an undesirable option for multiplats and stymied the amount of storage space, and was ultimately ineffective as a form of DRM
It was essentially the N64 2, though, and still boasted 4 player connectivity without needing a multitap unlike the PS2 (Xbox also got this right), a lot of highly memorable games from their first-party lineups, and its own design set it aside from the other two major players on the market
Ultimately the Gamecube was what taught Nintendo that chasing graphical thoroughput was a meme and they needed to look for more creative ways to actually play a video game, and then the Wii came out and was one of the most popular consoles to ever exist
The GBA also helped a lot in this era but handhelds were just in a really good spot in the early to mid 2000s
Looking back at it the PS2 sucks. It only sold well because 85 IQs wanted to play GTA and Fifa.
San Andreas only sold 27m compared to the 150m PS2s. Even if you assume 40m of those PS2s were rebuys because the thing was cheap dogshit that broke like crazy, it couldn't have just been normies buying GTA.
It was legitimately the DVD player and for some reason a lot of people dont want to admit that. The PS2 was a DVD player first and a game machine second. That's why it makes no sense to compare it to actual game machines like the DS, Wii and Switch.
>San Andreas only sold 27m compared to the 150m PS2s
This stat has always bugged me.
GTA VC, the 4th best-selling game, sold just 10m out of 150m PS2s.
FF10 at #5 sold 8m.
MGS2 at #7 sold 7m.
What the hell were PS2 owners even playing? Shovelware?
most people were using it as a dvd player
>What the hell were PS2 owners even playing? Shovelware?
If only you knew how bad things really are.
PS2 is the most undeserved success in console history. Practically nothing it had exclusive holds up, and Xbox was always better for multiplat. JRPGs fricking suck without exception, realistic sports games suck. It really was a glorified DVD player.
Playing pirated versions of the games, stupid fricks.
>What the hell were PS2 owners even playing? Shovelware?
DVDs. They were watching fricking DVDs. People try to treat it like a meme, it's not.
Pirated copies. My PS2 has a Matrix chip, everybody had a chipped PS2 in my neck of the woods.
I think one thing that goes under the radar with this discussion is generational aging.
This was the first generation where my mom and dad stopped playing video games. And I think this is true for a lot of people.
Most of Gen X had simply aged out of video games during the gamecube era and Nintendo was relying on Mario nostalgia with a lot of these people to push sales. I think this is part of why Nintendo went in the Wii direction after the gamecube, to try to win back gen X with simpler controls and easier games.
its purple and purple is gay
The gameboy color and GBA were both purple too
The Wii had more good core games than the gamecube even though the wii wasn't aimed at core gamers. Kind of tells you all you need to know.
Marketing.
It was not made obvious enough to consumers that it wasn't just a new controller for the N64.
A different name and more obvious advertising to let people know it's a next gen system would have gone a long way.
Fun fact, Sony Playstations have not been able to play Compact Discs - normal CDs for music and file storage - since the PS3. The Wii was never (officially) able to. The Xbox tries to push you to download Windows Media Player if you put a CD in, but WMP is capable of playing CDs. Microsoft's console is the only one with legacy hardware support that goes back as far as CDs!
PS2 had the same attach rate as the Gamecube while selling more than a million more consoles.
https://sonyinteractive.com/en/press-releases/playstation2-sales-reach-150-million-units-worldwide/
*more than 100 million more
Yeah because the games were like $2
No console ever had a higher rate of shovelware than the PS2.
Wii had a lower attach rate than the PS2 despite selling less consoles, having multiple console bundles (Wii Sports, Mario Kart, NSMB), and a comparable ratio of shovelware to actual games.
>and a comparable ratio of shovelware to actual games.
No it didn't, not even close. The PS2 had like 10 actual good games. The Wii probably closer to 50.
The average review score for PS2 games is higher than the average score for Wii games.
Critics are moronic
This is not even debatable, the Wii obviously had a better library than the PS2. Unless you think shit like the fricking spongebob game is better than Mario Galaxy.
Critics give Nintendo games a boost.
The PS2 measurably had a better library than the Wii. For every good Wii game there were dozens of shovelware titles.
I worked retail during the Wii days, there was just as much shovelware on the Wii as there was on the PS2. People just chose to ignore it, because they could accept the Wii outselling everything else. People seem to be really hurt by the PS2 outselling the Gamecube and Xbox so they see what they want to see.
I have 2 system that I own over 70 games for each. Which 2 systems are those, the PS2, and Wii. Anyone thinking the signal to noise ratio was higher on the PS2 than the Wii saw what they wanted to see and ignored the quality titles.
I really think when people discuss the PS2s sales they need to remember that it was the most fragile console ever made. Especially the lite version, that thing was made of paper. I think most people had at least 2 PS2s.
As bad as DRE was the PS2's failure rate was nothing compared to RROD.
My biggest regret is selling my whole gamecube and games collection for less than 60 dollars
>Launches with a Luigi game
>Mario and Zelda were unfinished disappointments
>No 3 party support
>No Halo No GTA
>Purple lunchbox
>Zero games
Pretty easy to see why it failed
It has F-Zero GX, Viewtiful Joe, Resident Evil 4 and Metroid Prime. Those are the best games of the generation.
Half of those were multiplats.
They were timed exclusives. 90% of the best PS2 exclusives were timed exclusive
There is no reason to play those inferior PS2 ports.
>Launches with a Luigi game
Bold. Soulful. Still the best one.
No dvd player. If I wanted to watch a dvd I would use my ps2 or the dvd player.
One of if not THE most gimmicky thing ever made.
>look tiny proprietary disks what a novelty!
>two analogue sticks? nah were gonna have a C stick! wow so different!
>wow, it's so compact and portable!..for your living room
>wow! everyone is gonna needs of of these! it's just so convenient to own a GAMECUBE I mean look at the quirky startup, it just oozes with convenience!
Everything about it is just a silly marketing ploy.
it failed? lol
read the thread
Because gaystation 2 played dvds.
Dumb mini disc format that could only hold 1.46 GB instead of the standard DVD's 4.7 GB
Non-standard controller that lacked thumbstick buttons, select button, and a fourth shoulder button.
But the load times anon! We can’t have load times!