80% is spent in Limgrave and once you over-level that area you're pretty much set for liurnia/altus even if you dont really beat everything or even fight anything/are too pussy to. Everyone here is a "I MUST beat as fast as others within the weak or muh worthless internet points" type of player because at that point, you get humbled and one shot by enemies at mountaintops and lots of players got stuck and no player guides existed so everyone was on their own and under-leveled
who could possibly get filtered here, there is quite literally nothing going on
the two major highlights are that skinny bridge and the ice dragon, other than that it's a 6 minute horse-ride to the fire giant
My friend who's in ivy league spent 7 hours on fire giant and when i watched him it looked really fricking easy then when i played the game months later, it was pretty fricking easy. You can have high IQ and suck at games though but Fire Giant is like a zelda tier boss.
>Mountaintops of the Giants >not a single giant enemy >every normal enemy is something you fought before >the fauna isnt bigger >theres not even a hint that a giant civilization used to live there outside of a giant bowl
not even a hint that a giant civilization used to live there
Same can be said about the entire game tbh. >There's a windmill millage >no crop fields
So much for "world building".
>>not a single giant enemy >giant dogs >giant hands >those giant trolls >final boss of the zone is a giant
not even a hint that a giant civilization used to live there >giant corpses all over the place
huh?
>not a single giant enemy
Look at this little kid pretending he knows about a game he obviously never played
Just because it's Ganker doesn't mean you can get away with this sort of thing, and lying on the internet is never a good idea
deathbird hard
general hard
fire giant punishes people who didnt learn to use the horse yet.
I enjoy this zone for the boss rush experience it provides even if the deathbirds AOE is bulshit. I think the zone is way over hated and its mostly just a cope from people getting filtered from the bosses. Or maybe people just had cheesy builds that camee online by this point and the game played itself for them so they got bored of it.
It's a good difficulty spike especially if you hadn't done the optional areas (deeproot depths, moghwyn, eternal cities, lake of rot, volcano manor, dragonbarrow) and had rushed to Leyndell
what are ya'll's most updooted messages?
mine is "waterside ahead, therefore be wary of monstrosity" behind a lone humanoid creature staring at a pool of lava
>Trap ahead, turn back
Context: in one of the divine towers in Caelid, you come to a narrow ledge with nowhere to go, except to drop down onto a bridge bellow. When you drop onto the bridge, it immediately breaks and you fall to a lower level.
The first time this happened to me, I died, so I assumed it was a massive troll and left the message. I found another way down through laborious trial and error.
Well I later found out that you're actually supposed to go that way, and me dying was a mistake, and the way I actually managed to get down the first time was a feat of incredible parkour that the devs did not intend.
I don't know if all the updoots found the same way as me.
i thought that jumping down onto the beam of the elevator which reset your fall distance detection landing you at the bottom was the intended path because i saw messages saying to jump and I did and survived. Speed runners use the the method but it wasnt until i beat the game twice that someone showed me there was actually another way which was intneded to get down.
>be me >playing game trying to find everything in the area I’m in as that’s how I’ve always played games >always read about how hard Mountaintops and Consecrated Snowfield are >become very hesitant when I reach these areas >found them to be fun and had a blast going through them
Was everyone who came to these places lvl 50 or somethinf?
Its scaled relatively the same way NG+ is scaled in souls games so if you dont build your character with enough survivability or you miss the smithing stones that keep you up to date you will have a bad time. many people were getting 1-2 shot by regular enemies here because they were so squishy
>walk in >run past lions >turn left >turn left again >boss room
There were much better areas than Castle Sol
>be me >playing game trying to find everything in the area I’m in as that’s how I’ve always played games >always read about how hard Mountaintops and Consecrated Snowfield are >become very hesitant when I reach these areas >found them to be fun and had a blast going through them
Was everyone who came to these places lvl 50 or somethinf?
Over leveling can make the game too easy so yeah some people avoid doing that.
>some people avoid actively exploring the game and doing all the content possible out of fear of "overlevelling" so they can't boast to their online friends how much of a muh hardcore gamer they are for beating the game at level 50
why would anyone think overleveling is a problem?
imagine training at the gym for a thousand hours and feeling like its a problem that you're stronger than the Black person who tries to jump you
you literally level up to become stronger. why would that be a problem? you get to a new area and everyone is piss weak, that's a good thing - means you trained well
Perhaps I'm misreading this but it says 40% of people got the platinum (all trophies) and 49% did Age of Stars (Ranni) ending. Granted this is the PS4 version and for some reason PS4 and PS5 have different trophy sets. 56% beat Hoarah Loux.
On steam 53% beat Hoarah Loux so we can assume as many completed it regardless of which ending they chose.
Yeah I figured you were reading from that site. You have to hover your cursor over the trophies to see the percentages for every PS5 player instead of just the ones that made an account for the site.
So that puts completion at like 25%. If the Horoah Loux stat for Steam is true maybe it's just that console players were the most filtered which makes sense I guess.
It's not self-reported it's pulled from Sony's API.
>Face it, this game is perfect.
It's a good game but it is definitely not perfect
It's the closest thing to perfect we've seen in the last decade at least. Name one other game that wasn't microtransaction laden /indieshit/low effort soulless goyslop
>some people avoid actively exploring the game and doing all the content possible out of fear of "overlevelling" so they can't boast to their online friends how much of a muh hardcore gamer they are for beating the game at level 50
You can explore without leveling. I got to mountaintops on a level 1 run.
Yeah I figured you were reading from that site. You have to hover your cursor over the trophies to see the percentages for every PS5 player instead of just the ones that made an account for the site.
So that puts completion at like 25%. If the Horoah Loux stat for Steam is true maybe it's just that console players were the most filtered which makes sense I guess.
Yeah I was wondering what those extra numbers were. Still the steam numbers are from all who purchased so thats a good sign. Console audience is definitely more casual gamers.
>Oh hey, that's a cool looking area, those snow covered peaks, the chains linking the mountains together, the gargantuan giant skeletons >I can't wait to see what unique enemies and dungeons this area has
>big dog from caelid >big crow from caelid >stormhawks from Stormveil >troll from everywhere in the game (but now it's wooly!) >giant hand from liurnia and altus >jellyfish from everywhere else >wolves from everywhere else >midgets from everywhere else >that entire ruin spammed with mini boss enemies
The red area is scaled lower than leyndell, you should go there now. MotG leads into the second to last major dungeon and the last real dungeon in the main game but theres a couple big dungeons on the side as well, two of which are scaled higher than the one after MotG
Idk but you should do volcano manor, haligtree, and mohgwyn in your current game. NG+1 doesn't really make the areas harder so the main boss of the red area wouldn't be much of a challenge at this point either way unless you're on the launch version.
No, red area has a lot of shit you want now not later and unlocks the rest of the underground.
10 months ago
Anonymous
The underground in the city? I already went there.
Idk but you should do volcano manor, haligtree, and mohgwyn in your current game. NG+1 doesn't really make the areas harder so the main boss of the red area wouldn't be much of a challenge at this point either way unless you're on the launch version.
Look man I have nearly 200 hours I just want to finished it.
10 months ago
Anonymous
200? what were you doing?
10 months ago
Anonymous
Idk.
10 months ago
Anonymous
well you're in the lategame anyway. I'll just go ahead and tell you in case it helps you decide or not but I'll put them in spoilers
Red area has starscrouge radahn which sorta functions as a raid boss but you can fight it without the raid
Haligtree has a very large legacy dungeon with malenia at the end which is that ultra hard superboss that you've probably heard about
Mohgwyn has Mohg which is the fight in the leyndell sewers but with an extra phase and a "unique" transition
Volcano Manor has a pretty long sidequest that is easy to follow, a large legacy dungeon, and a gimmick boss that is cool
10 months ago
Anonymous
Also mohgwyn has the best grinding area in the game so go there if you wanna grind
10 months ago
Anonymous
NTA but I went there before Leyndell and I got my ass kicked. Died like 30 times to Mogh but eventually beat him
10 months ago
Anonymous
getting there through varre is a bit of a secret and it's supposed to be very hard cause you didn't uphold your promise and used the medallion to warp there. It's also a high "risk" (this game doesn't really have risks but you know what I mean) high reward scenario so good job
10 months ago
Anonymous
So that might dude that I fought is fake?
10 months ago
Anonymous
Yeah that's an illusion since he grew up in the sewers.
10 months ago
Anonymous
do you leave the game on for long periods of afk or something?
10 months ago
Anonymous
I alt tab alot not sure if that counts.
>Fire Giant is an endurance battle
so shitty slog fight just like midir
Midir was God tier especially in coop at launch. I remember cooping and 90% of the hundred or so fights ended with the host dying because they ran out of estus or healing.
10 months ago
Anonymous
Midir's shit fight that you fight once and skip every other time. Souls was always peak for fights where either you or the enemy dies fast, not the typical ARPG punching bags, though fire giant and midir are even worse than that as the former keeps rolling and sperging around where the latter keeps flying and running around. don't make me even start about elden beast
10 months ago
Anonymous
>Souls was always peak for fights where either you or the enemy dies fast
Half the time you just win those fights by pure luck because the boss happens to act in a way where you can swing at it uninterrupted and it dies before it can get more than 3 attacks off, how is that fun
10 months ago
Anonymous
>how is that fun
High risk high reward equals tension
10 months ago
Anonymous
>I alt tab alot not sure if that counts.
ok so you are not at anywhere near 200 hours really. the timer doesn't pause when you alt tab
i'm guessing you're probably closer to like 50 hours of actual gameplay if you're at lvl 98
10 months ago
Anonymous
>Look man I have nearly 200 hours I just want to finished it.
Rush the fire giant boss to enter the next area of the game then. i get that you're feeling a lot of burnout, so just go for it and replay the game some other time for completion.
That fricking red area idk I got transported to there from some chest then went to a magic place with invisible magic shit buttholes who kicked my shit in and I never went back.
Caelid is scaled well below Mountaintops. It's one of the areas you can kill the main boss of to enter the capital (which you've already done elsewise).
Moutaintops is when the balancing got all fricked up. It's like Mt. Itoi in MOTHER (coincidentally, they're both mountains). When the fricking Zamor guys take like a million hits and they're like the first enemy there.
>As usual, the game quality drops hard after the frick huge castle level
FROM needs to just make a game that is only the big ass royal castle and thats it. Its the only way they can avoid this issue.
I started using Taunters Tongue non-stop once I reached mountaintop of the giants. Most fun I've ever had in a souls game, took me hours to make any progress at all.
Fire Giant is the only good late-game boss aside from Horah Loux.
The other bosses are all squishy as shit, but basically one hit you. So you go in and get stomped a few times learning the moves. Then you kill them before you even learn the fight, because you get good RNG one time and they spam a punishable move and die in 5 hits.
Fire Giant is an endurance battle where your mistakes add up. Play consistently well for 5 minutes and you win. One mistake won't make you die, but nor will you randomly win with no effort. Its so good.
The area before the Fire Giant is just pure trash. It has absolutely nothing of value and it's full of the shitty hand enmies.
It doesn't even have a dungeon/cave.
the zamor guys are bosses that were spread out throughout those ruins so they especially do more. The simplest way to describe Elden Ring's progression is a ton of progression routes that a player can swap between at will, and even if some are shorter than the rest, every route ends up going to leyndell and then mountaintop of the giants where it becomes a lot more linear to the very end, with optional paths just being twigs on a branch.
Filtered? place was great. Snow everywhere, and crismon flowers. Nice aesthetic. Even had the dark knights to fight too. And the blood covenants armor set.
Man bros should I do all the content in ng or just do the mountain and do the ending and then go though ng+ and do the rest of the content. Will it be way harder? I'm not planning on having a cap for level I'm mainly doing this solo.
i did everything that i could in ng and in ng+ and ng+2 i just breezed through and got the alternate endings so i could get 100% achievements. i think my ng+ was like 2 hours and ng+2 only one
I beat the game in 50 hours on my first playthrough w/ on a pre-buff dual ultra-greatsword build (radahns) while skipping a ton of content and had no issues with it.
Elden Ring still sucks
80% is spent in Limgrave and once you over-level that area you're pretty much set for liurnia/altus even if you dont really beat everything or even fight anything/are too pussy to. Everyone here is a "I MUST beat as fast as others within the weak or muh worthless internet points" type of player because at that point, you get humbled and one shot by enemies at mountaintops and lots of players got stuck and no player guides existed so everyone was on their own and under-leveled
Did you really do that?
I did Castle Morne begore Stormveil.
who could possibly get filtered here, there is quite literally nothing going on
the two major highlights are that skinny bridge and the ice dragon, other than that it's a 6 minute horse-ride to the fire giant
I remember dozens of threads of people seething at the Fire Giant fight and the dozens of crows in the area
My friend who's in ivy league spent 7 hours on fire giant and when i watched him it looked really fricking easy then when i played the game months later, it was pretty fricking easy. You can have high IQ and suck at games though but Fire Giant is like a zelda tier boss.
definitely filtered me, out of pure unadulterated boredom
good morning sirs (samegay)
tough to play when you fall asleep out of sheer bored
how do i get into the ruins door by the talking jelly fish?
Summon your jelly
Let your jellyfish sex the talking jellyfish
werent those jellyfish siblings?
Yeah, brother and sister
Hard fricking enemies not worth the time to kill since you'd have to kill like 20 for a level up by that point.
>Pretending that game filtered anyone
Lol, lmao, honestly that's a new low.
>Mountaintops of the Giants
>not a single giant enemy
>every normal enemy is something you fought before
>the fauna isnt bigger
>theres not even a hint that a giant civilization used to live there outside of a giant bowl
>>not a single giant enemy
what
not even a hint that a giant civilization used to live there
Same can be said about the entire game tbh.
>There's a windmill millage
>no crop fields
So much for "world building".
>>not a single giant enemy
>giant dogs
>giant hands
>those giant trolls
>final boss of the zone is a giant
not even a hint that a giant civilization used to live there
>giant corpses all over the place
huh?
>enemies copy pasted from the early game
yawn
you are a baboon Black person moron and no one likes you
>not a single giant enemy
Look at this little kid pretending he knows about a game he obviously never played
Just because it's Ganker doesn't mean you can get away with this sort of thing, and lying on the internet is never a good idea
Heh, now this is a good one. Guys, I think we should send this one the invitation, I like the cut of his jib.
Didn't filter me but this area was very underwhelming and boring
man i just spent a good 5 minutes looking at that map remembering this area
one of the best games i've ever played
did you mean to post consecrated snowfields instead???
deathbird hard
general hard
fire giant punishes people who didnt learn to use the horse yet.
I enjoy this zone for the boss rush experience it provides even if the deathbirds AOE is bulshit. I think the zone is way over hated and its mostly just a cope from people getting filtered from the bosses. Or maybe people just had cheesy builds that camee online by this point and the game played itself for them so they got bored of it.
It's a good difficulty spike especially if you hadn't done the optional areas (deeproot depths, moghwyn, eternal cities, lake of rot, volcano manor, dragonbarrow) and had rushed to Leyndell
Snowfield is much harder and also more enjoyable
DLC WHEN
what are ya'll's most updooted messages?
mine is "waterside ahead, therefore be wary of monstrosity" behind a lone humanoid creature staring at a pool of lava
"enemy ahead" pointing up at some chained freak that jumps you snd summons 2 Ghost Knights at castle sol.
by rya
"try lift except legs!"
>bows
>Trap ahead, turn back
Context: in one of the divine towers in Caelid, you come to a narrow ledge with nowhere to go, except to drop down onto a bridge bellow. When you drop onto the bridge, it immediately breaks and you fall to a lower level.
The first time this happened to me, I died, so I assumed it was a massive troll and left the message. I found another way down through laborious trial and error.
Well I later found out that you're actually supposed to go that way, and me dying was a mistake, and the way I actually managed to get down the first time was a feat of incredible parkour that the devs did not intend.
I don't know if all the updoots found the same way as me.
i thought that jumping down onto the beam of the elevator which reset your fall distance detection landing you at the bottom was the intended path because i saw messages saying to jump and I did and survived. Speed runners use the the method but it wasnt until i beat the game twice that someone showed me there was actually another way which was intneded to get down.
"offer fruit" in front of some tortoise in limgrave
>be me
>playing game trying to find everything in the area I’m in as that’s how I’ve always played games
>always read about how hard Mountaintops and Consecrated Snowfield are
>become very hesitant when I reach these areas
>found them to be fun and had a blast going through them
Was everyone who came to these places lvl 50 or somethinf?
Its scaled relatively the same way NG+ is scaled in souls games so if you dont build your character with enough survivability or you miss the smithing stones that keep you up to date you will have a bad time. many people were getting 1-2 shot by regular enemies here because they were so squishy
The area is poorly balanced, even at +10 somber and various damage buffs your damage is too low.
Empty and boring with a shitty boss at the end. But Nial and Castle SVL were both kino.
>walk in
>run past lions
>turn left
>turn left again
>boss room
There were much better areas than Castle Sol
Over leveling can make the game too easy so yeah some people avoid doing that.
>some people avoid actively exploring the game and doing all the content possible out of fear of "overlevelling" so they can't boast to their online friends how much of a muh hardcore gamer they are for beating the game at level 50
why would anyone think overleveling is a problem?
imagine training at the gym for a thousand hours and feeling like its a problem that you're stronger than the Black person who tries to jump you
you literally level up to become stronger. why would that be a problem? you get to a new area and everyone is piss weak, that's a good thing - means you trained well
Something like 50% of the people that played Elden Ring on PC and PS4/5 completed the game at least once. Just lookup the trophy counts.
This is extremely high for any game let alone one as unfriendly to casuals. This tells you:
1. Difficulty scaling was good, either you clear a boss easily because skill or level, find better gear then try again
2. The game was extremely well made that half the people wanted to complete it.
The game sold like 20 million copies. Go find any other AAA title with similar completion numbers. It also has like 95% satisfaction score on steam.
Face it, this game is perfect.
Actually only like 35% completed it on PS5. I know this because even that is unusually high considering everything.
>https://psnprofiles.com/trophies/15539-elden-ring
Perhaps I'm misreading this but it says 40% of people got the platinum (all trophies) and 49% did Age of Stars (Ranni) ending. Granted this is the PS4 version and for some reason PS4 and PS5 have different trophy sets. 56% beat Hoarah Loux.
On steam 53% beat Hoarah Loux so we can assume as many completed it regardless of which ending they chose.
Yeah I figured you were reading from that site. You have to hover your cursor over the trophies to see the percentages for every PS5 player instead of just the ones that made an account for the site.
So that puts completion at like 25%. If the Horoah Loux stat for Steam is true maybe it's just that console players were the most filtered which makes sense I guess.
you know this is self reported, right
It's not self-reported it's pulled from Sony's API.
It's the closest thing to perfect we've seen in the last decade at least. Name one other game that wasn't microtransaction laden /indieshit/low effort soulless goyslop
You can explore without leveling. I got to mountaintops on a level 1 run.
Yeah I was wondering what those extra numbers were. Still the steam numbers are from all who purchased so thats a good sign. Console audience is definitely more casual gamers.
>Face it, this game is perfect.
It's a good game but it is definitely not perfect
I kneel to From
I liked Castle Sol. There should be more dual sword banished knights around the game
Because it was fricking BORING
>Oh hey, that's a cool looking area, those snow covered peaks, the chains linking the mountains together, the gargantuan giant skeletons
>I can't wait to see what unique enemies and dungeons this area has
>big dog from caelid
>big crow from caelid
>stormhawks from Stormveil
>troll from everywhere in the game (but now it's wooly!)
>giant hand from liurnia and altus
>jellyfish from everywhere else
>wolves from everywhere else
>midgets from everywhere else
>that entire ruin spammed with mini boss enemies
This game sucks ass, so much ruined potential
it's extremely uninteresting and by that point you are already jaded of encountering the same copy pasted enemies time and time again
Boring shit
in my second playthrough of this I'm just skipping everything but legacy dungeons and whatever loot I need for my build lol
Its even worse than lost izalith.
Not even close
Izalith introduces 3 new enemies if you count the mind rape bugs, hilltop introduces 0.
all the enemies in izalith are so shit you walk up to them and hit them once or twice and they die without posing a threat.
Looks funny but it's so easy to kill that I didn't even know it had a grab that eats you until last year.
They also have a spit attack that breaks all your shit, farming them for chaos weapon upgrades is not fun.
Can't you just get behind them or are you going in that pit where siegmeyer goes down?
They spin around something because fromsoft code.
>number of enemies introduced is the only measure of quality
please, even if you have to rent it, consider getting a brain
Niall is WAY more fun than Centipede Demon.
It's been so long... Couldn't you skip all the way to Bed of Chaos by giving Qualaag's sister like 50 humanity or something?
>Not ONE new enemy
game frickin' sucks
I literally just got here. Is it different or something?
its more linear and has a bunch of enemies from earlier in the game but you might have missed some of them in their earliest locations,
I haven't gone to the red area yet how close am I to the end.
The red area is scaled lower than leyndell, you should go there now. MotG leads into the second to last major dungeon and the last real dungeon in the main game but theres a couple big dungeons on the side as well, two of which are scaled higher than the one after MotG
Should I just beat the game now and then do the red area in ng+.
Idk but you should do volcano manor, haligtree, and mohgwyn in your current game. NG+1 doesn't really make the areas harder so the main boss of the red area wouldn't be much of a challenge at this point either way unless you're on the launch version.
No, red area has a lot of shit you want now not later and unlocks the rest of the underground.
The underground in the city? I already went there.
Look man I have nearly 200 hours I just want to finished it.
200? what were you doing?
Idk.
well you're in the lategame anyway. I'll just go ahead and tell you in case it helps you decide or not but I'll put them in spoilers
Red area has starscrouge radahn which sorta functions as a raid boss but you can fight it without the raid
Haligtree has a very large legacy dungeon with malenia at the end which is that ultra hard superboss that you've probably heard about
Mohgwyn has Mohg which is the fight in the leyndell sewers but with an extra phase and a "unique" transition
Volcano Manor has a pretty long sidequest that is easy to follow, a large legacy dungeon, and a gimmick boss that is cool
Also mohgwyn has the best grinding area in the game so go there if you wanna grind
NTA but I went there before Leyndell and I got my ass kicked. Died like 30 times to Mogh but eventually beat him
getting there through varre is a bit of a secret and it's supposed to be very hard cause you didn't uphold your promise and used the medallion to warp there. It's also a high "risk" (this game doesn't really have risks but you know what I mean) high reward scenario so good job
So that might dude that I fought is fake?
Yeah that's an illusion since he grew up in the sewers.
do you leave the game on for long periods of afk or something?
I alt tab alot not sure if that counts.
Midir was God tier especially in coop at launch. I remember cooping and 90% of the hundred or so fights ended with the host dying because they ran out of estus or healing.
Midir's shit fight that you fight once and skip every other time. Souls was always peak for fights where either you or the enemy dies fast, not the typical ARPG punching bags, though fire giant and midir are even worse than that as the former keeps rolling and sperging around where the latter keeps flying and running around. don't make me even start about elden beast
>Souls was always peak for fights where either you or the enemy dies fast
Half the time you just win those fights by pure luck because the boss happens to act in a way where you can swing at it uninterrupted and it dies before it can get more than 3 attacks off, how is that fun
>how is that fun
High risk high reward equals tension
>I alt tab alot not sure if that counts.
ok so you are not at anywhere near 200 hours really. the timer doesn't pause when you alt tab
i'm guessing you're probably closer to like 50 hours of actual gameplay if you're at lvl 98
>Look man I have nearly 200 hours I just want to finished it.
Rush the fire giant boss to enter the next area of the game then. i get that you're feeling a lot of burnout, so just go for it and replay the game some other time for completion.
from memory if you're not at least lvl 100 you might have trouble in mountaintop of the giants, in which case you should go do other areas first
What red area
That fricking red area idk I got transported to there from some chest then went to a magic place with invisible magic shit buttholes who kicked my shit in and I never went back.
Caelid is scaled well below Mountaintops. It's one of the areas you can kill the main boss of to enter the capital (which you've already done elsewise).
Moutaintops is when the balancing got all fricked up. It's like Mt. Itoi in MOTHER (coincidentally, they're both mountains). When the fricking Zamor guys take like a million hits and they're like the first enemy there.
Can I kill those huge skeleton ghost things?
Yes. Not worth it.
>As usual, the game quality drops hard after the frick huge castle level
FROM needs to just make a game that is only the big ass royal castle and thats it. Its the only way they can avoid this issue.
>>As usual, the game quality drops hard after the frick huge city level
fixed it for you
There's literally not a single new enemy in this area. What the frick were they thinking
I'm stuck at the fire giant as an astrologer. Shit is just too tanky.
what spells are you using
I started using Taunters Tongue non-stop once I reached mountaintop of the giants. Most fun I've ever had in a souls game, took me hours to make any progress at all.
>area that literally has nothing
>part of the game where enemies become damage sponges that hit like truck
>at the end awaits worst boss of the game
Fire Giant is the only good late-game boss aside from Horah Loux.
The other bosses are all squishy as shit, but basically one hit you. So you go in and get stomped a few times learning the moves. Then you kill them before you even learn the fight, because you get good RNG one time and they spam a punishable move and die in 5 hits.
Fire Giant is an endurance battle where your mistakes add up. Play consistently well for 5 minutes and you win. One mistake won't make you die, but nor will you randomly win with no effort. Its so good.
>Fire Giant is an endurance battle
so shitty slog fight just like midir
slog
Hmm? It's one of my favorite areas.
The area before the Fire Giant is just pure trash. It has absolutely nothing of value and it's full of the shitty hand enmies.
It doesn't even have a dungeon/cave.
More like Boredomtops of the Tediums.
And lets not forget Cantseeathing 'Sno Funanymore
Cope harder Fromgay, the area is half-assed.
Is it just me or are the enemies doing way more damage in the snow area. At zanore ruins. Those gays are killing me and there's a pack.
the zamor guys are bosses that were spread out throughout those ruins so they especially do more. The simplest way to describe Elden Ring's progression is a ton of progression routes that a player can swap between at will, and even if some are shorter than the rest, every route ends up going to leyndell and then mountaintop of the giants where it becomes a lot more linear to the very end, with optional paths just being twigs on a branch.
Zamor has barely any thought put into it as a concept. The enemies even more so.
Today I learned Ganker is extremely bad at video games
Filtered? place was great. Snow everywhere, and crismon flowers. Nice aesthetic. Even had the dark knights to fight too. And the blood covenants armor set.
Man bros should I do all the content in ng or just do the mountain and do the ending and then go though ng+ and do the rest of the content. Will it be way harder? I'm not planning on having a cap for level I'm mainly doing this solo.
i did everything that i could in ng and in ng+ and ng+2 i just breezed through and got the alternate endings so i could get 100% achievements. i think my ng+ was like 2 hours and ng+2 only one
I beat the game in 50 hours on my first playthrough w/ on a pre-buff dual ultra-greatsword build (radahns) while skipping a ton of content and had no issues with it.
Elden Ring still sucks
The game has lost most if its steam by then, like you're just going through the motions by this point.
Because it wasn't fun