Why did MOBAs kill RTS?

Why did MOBAs kill RTS?

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  1. 7 months ago
    Anonymous

    Hardcoregays killed RTS. Most RTS players were in it for the fun, the whacky modes, the casual multiplayer. Instead of listening to their playerbase, devs preferred to listen to an extreme minority who attend tournaments and prefer ranked modes.
    CBA and Dota made AoE2 and WC3 popular, along being being able to make your maps and game modes instead of relying on DLC. The first RTS that caters to regular gamers instead of tryhards will be popular again.
    Casuals went to MOBAs because they're casual friendly, devs ignored casual gamers and they lost a big audience.

    • 7 months ago
      Anonymous

      Most sold games are shooters and you wouldn't find game with more hardcore gays then shooters. But shooters are properly designed games without artificial difficulty.

      • 7 months ago
        Anonymous

        Based shooter studs dunkin on RTS and MOBA gays since 1993.

      • 7 months ago
        Anonymous

        Shooters cater to casuals more than almost everything else, remind me the last shooter that came out without autoaim baked with it

        • 7 months ago
          Anonymous

          Shooters perfectly serve every type of the player. That is the point.

        • 7 months ago
          Anonymous

          Also classic arena shooter games died because people in general feel that team based modes and emergent, chaotic situations with fast TTK are more satisfying, because then they can blame team or bad luck for their own performance.

          • 7 months ago
            Anonymous

            but arena shooters have team based modes, are chaotic, and i die fast therefore TTK is fast. How are Arena Shooters not satisfying to these people?

        • 7 months ago
          Anonymous

          counter strike 2

      • 7 months ago
        Anonymous

        Most hardcoregays will be where most players are regardless of the genre.
        >artificial difficulty
        That only applies to singleplayer. RTSs with casual map modes drew in tons of players.

        RTS killed RTS
        casuals didnt play RTS games in the first place outside of classics and RTS devs refused to innovate
        why yes give me another aoe2 clone thank you for pushing the boundaries of this genre
        it doesnt help the studios for rts's hemorrhaged their talent the quickest so they cant even make a functional aoe2 clone even if they wanted to

        >casuals didnt play RTS games
        pic rel

        Many such cases in other genres too. Back in the day Everquest sacrificed majority of it's playerbase to placate the hardcore minority too, only for that hardcore minority to not actually sustain it.

        Esports have been one of the biggest hits to gaming in the last decade. Devs putting the cart before the horse.

        • 7 months ago
          Anonymous

          Why were that last 6% even taking this survey in the first place?
          It's like those people who come into a Ganker thread just to loudly announce they refuse to play the game.

      • 7 months ago
        Anonymous

        All shooters have auto aim and RNG bullet spread

      • 7 months ago
        Anonymous

        lol the number one complaint in popular shooters is usually skill based matchmaking or the tryhards polluting the game like in Fortnite. The players became so good at building that casuals stood zero chance against them, the devs had to introduce the no build mode so they could still have some fun.

    • 7 months ago
      Anonymous

      Many such cases in other genres too. Back in the day Everquest sacrificed majority of it's playerbase to placate the hardcore minority too, only for that hardcore minority to not actually sustain it.

    • 7 months ago
      Anonymous

      This stupid fricking post again, what is the casualgay playerbase missing, exactly?

      • 7 months ago
        Anonymous

        See the post you quoted, what RTS has a map editor that allows for CBA or Dota nowadays?

      • 7 months ago
        Anonymous

        Good bombastic solo campaign
        Simple intuitive interface*
        Functional "coop" for player armies to take on bots
        Very easy-to-use Map/Mod tools to make custom content
        Online browser system that allows for easy sorting through such custom content, none of this competitive matchmaking bullshit

        *By far the biggest issue, RTS games became a fricking mess as we passed the turn of the century and more features were just slapped on to the legacy interface as opposed to being refined. Even the recent wave of indie RTS games have such a fricking mess of a UI with dozens of little buttons, sub-menus, and every individual unit having an array of special abilities you can only see/use by selecting them as in independent set. Shit's a fricking noisy mess and not fun.

        • 7 months ago
          Anonymous

          the biggest issue for RTS is that fact that the genre got on such a high level of polish. You can make a shitty action rpg Zelda like with shitty puzzles, no dedicated jump button, 10 enemy types, broken weapons, local coop without any netcode etc. and still get praise

          If you make a RTS people expect a campaign and multiple factions and skimirsh (ai) that works on 20 different maps. online pvp, replays, common key commands, formations, unit stances, control queueing, proper pathfinding, basic unit ai, faction balance while every faction being unique.
          Also don't forget about modding tools, random map generation, ranked ladder, chat, spectator.

          • 7 months ago
            Anonymous

            Don't forget that on top of all that they want it to look amazing too.

    • 7 months ago
      Anonymous

      Devs killing their games by catering to a tiny minority of tryhards seems to be a perennial issue.

    • 7 months ago
      Anonymous

      Not exactly the issue. Let's look at Starcraft 2. The issue centers around 2 things with custom games; the galaxy editor is too complicated to the point where you could go learn programming instead, compared to wc3's old editor; and it was too hard to find an open lobby full of people to play custom games. Sure you could argue the latter is symptomatic of hardcore players, but that is more about cost cutting for online infrastructure.

    • 7 months ago
      Anonymous

      >CBA and Dota made AoE2 and WC3 popular

      • 7 months ago
        Anonymous

        Dota really was a blight on wc3... Remember when you would get on wc3 and half the dota lobbies would be empty?

        • 7 months ago
          Anonymous

          >Remember when you would get on wc3 and half the dota lobbies would be empty?
          If they were full or playing, they wouldn't be on the server browser, genius

          • 7 months ago
            Anonymous

            Ah yes a lobby that is ran by a bot is so good for the health of custom games when half of them were open for more than a day but were sent on endless auto refresh. Truly doing the community a service by pushing out smaller p2p custom games.

          • 7 months ago
            Anonymous

            They'd still clog up the entire lobby-browser bot-apologist.

    • 7 months ago
      Anonymous

      If this post was made about any other genre, Ganker would laugh the poster out of the room.

      • 7 months ago
        Anonymous

        Nah. Anti-multyplayer, anti-pvp, anti-skill posts/threads are very popular here. You can find those creatures even in fighting games threads.

    • 7 months ago
      Anonymous

      MOBAs are literally purely competitive focused. Winning and your Rank are the only thing that matters and wacky modes are completely ignored. You're a moron.

    • 7 months ago
      Anonymous

      It's why I still find DoW fun but AoE2 feels boring and extremely sanitized to me.

    • 7 months ago
      Anonymous

      i just want to watch things blow up without esports homosexualry and sweatlords ruining my fun

      • 7 months ago
        Anonymous

        Pretty sure compstomps are still a thing.

      • 7 months ago
        Anonymous

        How did they get the explosions so RIGHT?

    • 7 months ago
      Anonymous

      This
      >Want to play an RTS in 2k23
      >Have to watch a 12 hour video essay on the meta build orders

    • 7 months ago
      Anonymous

      >CBA
      >making AoE II popular

      Dude, a lot of AoE II's structure was balanced around input from AoE I's competitive scene of the time. If anything the real answer is that these kinds of games did best when they actually catered to a good variety of people.

    • 7 months ago
      Anonymous

      Basically this, the Warcraft custom games scene was always far bigger than the competitive side of things even if I've always enjoyed that. They turned RTS in to an e-sport then got confused when casuals and people that want to play games purely for fun dropped out.

      • 7 months ago
        Anonymous

        What do you mean everyone isn’t some horrific skinnymax bugman who wants to go round and round all day?

    • 7 months ago
      Anonymous

      this, fpbp.

      i just want to watch things blow up without esports homosexualry and sweatlords ruining my fun

      >coh is nearly 18 years old
      I... need a moment

    • 7 months ago
      Anonymous

      FPBP, anytime somebody hears about a new RTS they automatically assume its korean SC2 levels of autism and immediately lose interest.

    • 7 months ago
      Anonymous

      This, sort off. I got out of rts and into turn based strategy. My old man reflexes can't keep up with having to press a dozen macros and shortcuts every second.

    • 7 months ago
      Anonymous

      >The first RTS that caters to regular gamers instead of tryhards will be popular again.
      BFME 3 when?

      • 7 months ago
        Anonymous

        >>BFME 3 when?
        You're joking right? The first two games were pulled because of licensing issues. You can only get them by pirating or finding the original game DVDs. There's no chance in hell they're going to make a third one.

    • 7 months ago
      Anonymous

      >Hardcoregays killed RTS
      >CBA and Dota made AoE2 and WC3
      You say this, but why are you casual homosexuals who play these custom games are always the biggest butt hurt sore losers who rages at teammates for playing incorrectly? Moba itself literally became a fricking esport from hardcore custom games homosexuals.

    • 7 months ago
      Anonymous

      /thread
      Blizzard did to RTS what WoW did to MMOs. Everyone copied them and tried to make it this hyper autistic micro focused bullshit that only neet koreans enjoyed

  2. 7 months ago
    Anonymous

    Because 1 player controlling 1 unit is more natural and effective than 1 player controlling 50 units. 1 players controlling 50 first of all is fighting control interface not opponent and that is no fun artificial difficulty.

  3. 7 months ago
    Anonymous

    RTS killed RTS
    casuals didnt play RTS games in the first place outside of classics and RTS devs refused to innovate
    why yes give me another aoe2 clone thank you for pushing the boundaries of this genre
    it doesnt help the studios for rts's hemorrhaged their talent the quickest so they cant even make a functional aoe2 clone even if they wanted to

    • 7 months ago
      Anonymous

      >RTS devs refused to innovate
      Define "innovate". Because from my limited RTS knowledge there's plenty of innovation in the genre. Tooth and Tail, Planetary Annihilation, Achron, Gray Goo, even C&C Rivals all innovate on the core ideas of RTS, the same way that Halo, TF2, Ultrakill, SuperHot, i'd even add Splatoon in here, and the rest of the shooty genre innovate on the core ideas of shooty games. So I'd really like to see your opinion on why innovation doesn't count as innovation.

      • 7 months ago
        Anonymous

        They don't innovate enough. You are still expected to move each unit individually or with antiquated control groups. It's still all about micro. The core concept of RTS is refusing to change because the devs convinced themselves that a paddle is the only correct way to move a boat.

        • 7 months ago
          Anonymous

          >You are still expected to move each unit individually or with antiquated control groups. It's still all about micro
          Most innovative RTS is Total War.
          Units move as groups and there is pause to cool down micro overload...

          • 7 months ago
            Anonymous

            >Most innovative RTS is Total War
            Or it would've been, had it not been stagnant for over 20 years itself.

          • 7 months ago
            Anonymous

            most innovative RTS was Battleforge.
            (Coop-) Campaign with unlockable content
            Units could be spawned where you needed them
            Simple ressource system
            pvp was simple enough that you could play it on a high level without even touching your keyboard

        • 7 months ago
          Anonymous

          1) by that logic FPS dont innovate because you still move and shoot.
          2) the example games in my post prove you wrong. Tooth and Tail only lets you command units by type, and the only command you have is "go here, you know what to do". Planetary Annihilation allows you to set a command for production buildings that the units produced will follow as soon as they're made, like "go to the teleporter to be shipped to a different planet" where the exit teleporter will give them an order of "go to the front lines and attack everything in sight". And that's just two games from my limited catalogue of knowledge.

          Literally everything plays the same as 1999 aoe2.
          Imagine you could just send units to enemy base with orders to avoid long range defenses and primarily target economic units.
          Instead of spamming patrol like moron because there still is no attack units in group command and your idiots will chase the one soldier till the end of the world.
          If at any point my battlefield score is affected by how fast I can click and zoom-zoom camera, you funked up.
          It is no longer strategy it is fps.

          you are living in a made up world
          in the real world Supreme Commander exists and proves you completely wrong, as do a frickload of other games.

          • 7 months ago
            Anonymous

            I still can't put an order to produce 4 workers and 4 footmen per minute and be done with it. I still can't order workers to automatically place structures to match my desired production. I still can't queue my research in a desired order complete with adjustable timetables. I still can't streamline my resource spending with a single click by choosing "military buildings get priority" or "economic growth priority". I still can't drag a line across the map and watch all my current and subsequent units gather into formations and advance toward the target automatically.

            They didn't innovate enough.

            • 7 months ago
              Anonymous

              >I still can't put an order to produce 4 workers and 4 footmen per minute and be done with it.
              >I still can't order workers to automatically place structures to match my desired production.
              you can in SupCom

              >I still can't drag a line across the map and watch all my current and subsequent units gather into formations and advance toward the target automatically.
              sounds like a horrible strategy, but there is a game currently in development that does all of the stuff you mentioned, Heart of Muriet

              • 7 months ago
                Anonymous

                I played SupCom. What you're describing is only possible with ramshackle plugins on an unofficial client, for a game that's too ancient to even properly utilize your CPU/GPU. And that's besides all the jank involving the abuse of patrol command to make things work. That game didn't go far enough either. And is way too old by now. It would at least get some points for moving in the right direction, but supcom 2 exists.
                >sounds like a horrible strategy
                If you're fine with APM-centered gameplay you should be fine dragging that line faster and smarter than me to outplay me. Anything else would just be your nostalgia for the control group mire of AoE/Starcraft.

              • 7 months ago
                Anonymous

                >I played SupCom. What you're describing is only possible with ramshackle plugins on an unofficial client
                >unofficial client
                I mean, yeah. The company is fricking dead.
                Be happy there even is a client that allows you to play multiplayer and updates on the regular while being easy to install.

              • 7 months ago
                Anonymous

                Oh you must be the dev. Fancy that you still post here. But we can't all just play FaF 'till the end of time, even if the effort itself is commendable.

              • 7 months ago
                Anonymous

                Take your meds.
                You're not making any sense.

              • 7 months ago
                Anonymous

                Why would you be personally offended by me mentioning FaF in a negative light if you're not the dev? Is your ego riding on that game somehow? That's just pathetic.

              • 7 months ago
                Anonymous

                >personally offended
                your premise is false
                stop living in a made up world

              • 7 months ago
                Anonymous

                What does "Be happy there even is a client that allows you to play multiplayer" mean then? Were you just having an emotional outburst? Are you a woman?

              • 7 months ago
                Anonymous

                And what sort of complaints are these even?
                >muh patrol
                How is this even something to cry about? Yeah you can give a command wherein a unit will patrol an area and engage any hostiles it finds - or if it's a worker unit it'll perform duties such as assist/repair or reclaim wherever it is needed.

                You gays really just want to complain about minute details to cope with the fact that you hate playing games, huh.

              • 7 months ago
                Anonymous

                Patrol command in supcom is being used for a bunch of purposes that it was clearly not intended for. You're just so conditioned to use it that you can't imagine it working any other way. If I want my units to be on standby I should be able to order them to be on standy, instead of setting them to patrol a small triangle. The other horrid example is setting engineers on convoluted patrol routes just so that they would salvage crap. SupCom is nowhere near ideal in terms of unit control. It just so happens to do it better than the other dinosaurs of the genre.

              • 7 months ago
                Anonymous

                What the frick does it mean that units are on "standby"?
                And what the frick would you know about it being intended? It's how it works dumbass.

              • 7 months ago
                Anonymous

                I didn't realize I was talking to a person who never touched ladder. Nevermind then.

              • 7 months ago
                Anonymous

                Explain what "standby" entails homosexual.

              • 7 months ago
                Anonymous

                If you look up a competitive game of supcom you're going to notice that players set their units (mostly air) to move around the base in triangles. Mostly as a defensive measure but also so that they can be sent into action as quickly as possible. This is, as a concept, is moronic and shouldn't be there. A conga line of jet fighters doing rounds around pentagon is not something that would even make sense in a real situation.

              • 7 months ago
                Anonymous

                >A conga line of jet fighters doing rounds around pentagon is not something that would even make sense in a real situation.

                >he doesn't know

              • 7 months ago
                Anonymous

                So why would you not specify that you meant air-units you moronic gorilla Black person. Do you just make up terms on the fly and expect people to know what the frick goes on in your mind?
                >muh realism
                There also is not a armored command unit, or ACU controlling the entire military, isn't that a bit unrealistic then?

              • 7 months ago
                Anonymous

                So what's so great about 200 air units patrolling a small plot of land that you're willing to defend it? Setting up that stupid patrol is a needless complication that takes away from actually playing the game, just like any other apm chore. It's there only because it's the most convenient way to keep your air force ready for combat. In a better game it would all be done automatically.

              • 7 months ago
                Anonymous

                >noooo I have to command my units in an RTS I am dyyyyyying over here
                You know you can give the patrol command to the factory and every unit created will do the patrol-command, right?
                You don't have to do it for each individually created interceptor. You can AUTOMATE it.

              • 7 months ago
                Anonymous

                If you can't see how things can get better for unit control in RTS and actually think that SupCom is the absolute pinnacle then there's no point discussing this anymore.

              • 7 months ago
                Anonymous

                >get better at doing the apm chore or you will lose
                Not an argument. Try again.

                The game gives you every tool needed to overcome the obstacles. Yet you continue to cry and piss your pants.

                You are autistic.
                You're obsessing over a minute detail and extrapolating it to a massive problem.
                Even when confronted with the fact that you are wrong - and moronic - you insist upon it.

              • 7 months ago
                Anonymous

                The discussion was about RTS games as a whole and how unit control in them can be improved. You misconstrued it to be a dick measuring contest about who's better at playing SupCom. You are illiterate.

              • 7 months ago
                Anonymous

                What other game has you patrolling your air-force on a small area? You goal-post moving dickslurping massive fricking homosexual.

              • 7 months ago
                Anonymous

                >What other game has you patrolling your air-force on a small area?
                Starcraft comes to mind. Though it's used moderately there because of the risk of eating an aoe attack. What's your point?

              • 7 months ago
                Anonymous

                My point is that you're coping hard with the fact that you don't have a leg to stand on so you moved the goal-post to avoid losing face.
                You're b***h-made.
                And no you don't patrol your air-units in Starcraft, you blow out your wrists constantly keeping them controlled.

              • 7 months ago
                Anonymous

                >And no you don't patrol your air-units in Starcraft
                Yes you do if you want to keep them clumped, for whatever reason. They'd just scatter all over the place if left idle.
                >My point is that you're coping hard with the fact that you don't have a leg to stand on
                I don't think you even understand what I'm talking about. You seem pretty confident about winning the argument though.

              • 7 months ago
                Anonymous

                >winning the argument
                There's that autism again.
                Feel free to restate your point now that we've established you moved the goal-post.

              • 7 months ago
                Anonymous

                My point is that RTS as a genre could do a lot better than "select a clump of units and control them through an esoteric combination of patrol, stop, and a+move commands". If it wants to ever regain wide appeal anyway.

              • 7 months ago
                Anonymous

                Go play tower defense.

              • 7 months ago
                Anonymous

                >my genre is dead and I like it that way
                This cope stopped being endearing about 5 years ago. We're talking about ways RTS can move forward from where it is now (a fricking grave).

              • 7 months ago
                Anonymous

                Unfortunately for you, RTS isn't as dead as you'd like it to be.

              • 7 months ago
                Anonymous

                >somebody mentions that RTS are dead
                >no way, here's a webm of supcom (2007)
                >and I just played a match of starcraft 2 (2015)
                >somebody brings up the list of RTS released this decade that nobody ever talks about like Grey Goo
                >thread dies
                Get real. These threads are always the exact same shit. The genre is on life support at best.

              • 7 months ago
                Anonymous

                >thread dies
                Yeah because Ganker is a bunch of casual shitters that don't play RTS to begin with.
                RTS didn't die. It just didn't grow exponentially as other genres because RTS can't be casualized enough for a broader audience.
                It's unironically a good thing that RTS never had mass-appeal.

                Also you forget AoE4.

              • 7 months ago
                Anonymous

                >new esportsBlack person cope arrived
                >R-RTS was never popular!!!!
                holy shit, homosexual
                you're so fricking wrong it's unbelievable
                it used to be a genre sellling millions and popular with casuals and even kids

                the wienerroaches like you infested the genre and it nosedived into esportroonydom appealing to tasteless homosexuals only

              • 7 months ago
                Anonymous

                Wow those are some bold claims. Good thing you backed them up with facts.

              • 7 months ago
                Anonymous

                >C&C1 2 million by 1997
                >RA1 2 million by 1997
                >AoE1 3 million by 2000
                >SC 4 million by 2001
                at a time when PC gaming was a literal fraction of what it is today
                have a nice day, esportsBlack person

              • 7 months ago
                Anonymous

                Now show sales for all RTS instead of stopping at 2001.

              • 7 months ago
                Anonymous

                >argument is RTS used to be mainstream
                >show proof it used to be mainstream when PCs were 1% as popular as today
                >(you): "BU-BUH WHAT ABOUT THE TIME WHEN PCS GOT MORE POPULAR REEEEEEEEEEEEEEEEEEEEEE"
                my point was proven, esportsBlack person, you're grasping at straws

              • 7 months ago
                Anonymous

                AOE4 sold millions
                Fighting games still sell millions, SFV outsold SF2.

                These genres just didn't blow up like cinematic games do

              • 7 months ago
                Anonymous

                >Also you forget AoE4
                That game is arguably a downgrade to base AoE2 with how little it has going for it. It definitely didn't innovate for shit. I am also half-convinced that the only discussion it ever had on Ganker was part of Microsoft's marketing campaign.

                But sure let's bring up more random crap. Industrial Annihilation looks like it's going to be a nice money grabbing scam, following in the footsteps of Human Resources. Sanctuary Shattered Sun seems to be more of that too. None of these make me optimistic about playing them. And I doubt many people will.

              • 7 months ago
                Anonymous

                What is it that makes MOBA gays so butthurt over RTS?
                At the same time desperately seeking the approval to be considered an RTS subgenre.

                >killed by MOBA that are just as old
                lmao
                At least we got some new games in 10 years. RTS still has a huge following that is not made up by streamer prostitutes and reliant on 2-4 games.
                SC1, SC2, WC3, AoE2, AoE4, SupCom, C&C Generals, RA2, Stronghold, Universe at War, Skylords all have active playerbases

              • 7 months ago
                Anonymous

                Because RTS games let you play at your own pace or turn up the heat as opposed to it being an adhd spaz feet from the gate. These people are completely incapable of just relaxing and enjoying a video game, they have to be ten bottles of monster energy down while playing lane man with fifty other things happening all around them to feel fulfilled.

              • 7 months ago
                Anonymous

                None of these games were ever that popular though?
                I think looking at these games as if they were initially successful but failed to retain their customer base is wrong.

                Most of the RTS genre's customers are strictly singleplayer gamer, even when it come to successful esports titles like Starcraft (less than 20% of SC2 owners ever play multiplayer according to the devs). They generally don't keep playing the game after playing through the campaign and doing some skirmish. That doesn't mean they are not happpy customers! They paid money and will likely pay again if they release DLC or a sequel.

                That means that optimizing a RTS for the benefit of keeping a continuos multiplayer scene means optimizing it against your main customer base (sp gamers) and therefore against financial success. This is, I think, the mistake that a lot of 2010s RTS have made and the reason that decade was such a bad time for RTS.

                On the other hand, any game with a large player base that just keeps attracting new players will naturally get a large multiplayer scene as well, because some portion will always fall into that category, even when the game design doesn't explicitly caters to that mode of play.

                And I am fairly optimistic about that in regards to TR. If I am reading the Steam charts correctly it already has more wishlist followers than Grey Goo ever had owners.

              • 7 months ago
                Anonymous

                This is the mistake that Eugen did. They treated the SP players who were thirsting for map and scenario editors with utter contempt and tried to build an esports scene. Unfortunately only the sweatiest of sweats ever play Eugen games competitively and they have no audience. If you want a quick dive into utter madness, enable the multiplayer chat in any Eugen game. Goes to show what kind of people play them online.

              • 7 months ago
                Anonymous

                Eugen are plain moronic. They fellate the ever living frick out of historical accuracy which makes games incredibly bland and invites the absolute worst of armchair generals to feel at home within the community. Act of Aggression was unironically their last good game.

              • 7 months ago
                Anonymous

                People thought that there was money in developer supported e-sports. There wasn't; it was just a ZIRP phenomenon.

              • 7 months ago
                Anonymous

                And you don't have to do shit.
                You can have your entire air-force on the ground. Enjoy eating a strat-bomber.
                Or learn to look at the minimap.
                Or the radar.
                Or you could just have a nice day.
                moron ape.

                What exactly are you complaining about again?

              • 7 months ago
                Anonymous

                >get better at doing the apm chore or you will lose
                Not an argument. Try again.

              • 7 months ago
                Anonymous

                Furthermore we're arriving at the crux of the issue.
                You don't like playing RTS.

              • 7 months ago
                Anonymous

                Took you long enough to read the OP I guess. Nobody likes playing RTS anymore which is the sole reason we're having this thread.

              • 7 months ago
                Anonymous

                I like playing RTS.

              • 7 months ago
                Anonymous

                I know you're sucking air through your teeth right now thinking this is somehow a retort.
                You should seriously consider suicide Black person.

              • 7 months ago
                Anonymous

                If you can't hold a meaningful discussion you should just shut the frick up. It doesn't get any simpler than that.

              • 7 months ago
                Anonymous

                Meaningful discussion? With a moron like (you)?
                You just want to complain about non-existent issues. When these "issues" are pointed out to be figments of your imagination you start crying and moaning like a homosexual.
                Meaningful discussing. have a nice day.

              • 7 months ago
                Anonymous

                One of the few improvements Eugen actually managed to make was giving you the ability to order units to either hold and defend an area or try to assault and capture it. The AI would then take over and you could focus somewhere else instead of having to babysit every single unit to set up positions. How this has not been the standard for a decade is beyond me.

              • 7 months ago
                Anonymous

                you know you can still play SupCom without FAF. You don't need plugins to infinite queue or make blueprints

                supcom isn't even that huge in APM

            • 7 months ago
              Anonymous

              you can in supcom
              you can do build queue in supcom
              you can queue research in supcom
              resources are streamlined in supcom
              you can select all units and drag a line in Zero-K the fan made upgrade to supcom that also has all the features above
              you are living in a made up world

              • 7 months ago
                Anonymous

                Man supreme commander is so good.
                The crysis of RTS.

              • 7 months ago
                Anonymous

                you can in supcom
                you can do build queue in supcom
                you can queue research in supcom
                resources are streamlined in supcom
                you can select all units and drag a line in Zero-K the fan made upgrade to supcom that also has all the features above
                you are living in a made up world

                hey man, I just wanted to tell you
                you're based

          • 7 months ago
            Anonymous

            >1) by that logic FPS dont innovate because you still move and shoot.
            FPS don't need innovation in core controls because they are already optimal.

        • 7 months ago
          Anonymous

          >dood, why this FPS expects from me to aim and click the enemy to kill him? Poorly innovative designed game bro, its all about good reflexes....

          • 7 months ago
            Anonymous

            >dood, why this FPS expects from me to aim
            Console shooters literally don't :^)

      • 7 months ago
        Anonymous

        Literally everything plays the same as 1999 aoe2.
        Imagine you could just send units to enemy base with orders to avoid long range defenses and primarily target economic units.
        Instead of spamming patrol like moron because there still is no attack units in group command and your idiots will chase the one soldier till the end of the world.
        If at any point my battlefield score is affected by how fast I can click and zoom-zoom camera, you funked up.
        It is no longer strategy it is fps.

      • 7 months ago
        Anonymous

        They innovate in wrong ways. In fact all of those are actively missing the defining rts feature map editor with script engine to make your own shit, this is the reason rts had lasting appeal and casuals played it, because it wasn't just a packaged campaign with skirmish multiplayer thrown in for the good measure, it was framework to frick around in, you know like a roblox.

      • 7 months ago
        Anonymous

        >Because from my limited RTS knowledge there's plenty of innovation in the genre. Tooth and Tail, Planetary Annihilation, Achron, Gray Goo
        They did not innovate enough. All of them are literally who games.

  4. 7 months ago
    Anonymous

    Teams to blame losses on, only one character (sometimes with secondary units as part of one character) to control with no need to pan the camera to the base to produce an army and expand resource economy, really it's a casuals' dream of an RTS where you dont need to do strategy in real time.

    • 7 months ago
      Anonymous

      RTSs have no strategy. There is reason they are called asiaticclicker games.

      • 7 months ago
        Anonymous

        a phrase made up by like 2 people who themselves play asiatic clickers

      • 7 months ago
        Anonymous

        What do you call deciding worker allocation per resources, position of your bases, prioritisation of units and their upgrades?

        • 7 months ago
          Anonymous

          Artificial busy work to overload player attention when he struggles with mutalisk harass micro.

          • 7 months ago
            Anonymous

            It's ok to come out and say you can't into strategy... maybe you should play mobas instead

            • 7 months ago
              Anonymous

              >game has APM as main player universal performance metric
              >strategy

              • 7 months ago
                Anonymous

                what you want is a game with less units to control.

              • 7 months ago
                Anonymous

                >>game has APM as main player universal performance metric
                Which game?

                what you want is a game with less units to control.

                You're getting baited. If APM doesn't matter, it's not an RTS. It's like asking for an FPS where reaction time doesn't matter.

              • 7 months ago
                Anonymous

                APM is the result of good play, not the cause of it. You have high APM because you're able to think quickly, if you're incapable of taking decisions your APM will drop like a brick.

              • 7 months ago
                Anonymous

                There's a difference between thinking about your strategy and thinking about 200 little things you have to click in sequence within the next minute. And only one of those things realistically requires APM of 200.

                In a perfect RTS your APM would have little to do with the result of the match, since a correctly picked strategy always beats an incorrect strategy. APM would only come into play when both you and your opponent are constantly adapting your strategy to each other. And that's absolutely not what happens in your average game of asiaticlick, as evidenced by all the pro scene highlights where some idiot was so preoccupied juggling his million control groups he forgot to build stealth detection.

              • 7 months ago
                Anonymous

                You don't need to think in RTS lol. Just memorize the build que for your specific matchup then asiaticclick to build and finally send your amorphous blob of units to move-attack the enemy lmao.

                Shit genre for brainless morons, no wonder it died. When those same asiatics tried competing in Total Warhammer multiplayer (RTT), they got destroyed by Turin who is like a B+ player at his best, simply because you can't asiaticclick your way to victory in games that have actual tactical depth which RTS trash never did and never will.

        • 7 months ago
          Anonymous

          The people you're talking to are bad-faith shitposters. We go through this song and dance every thread.

      • 7 months ago
        Anonymous

        The only asiaticclick is Broodwar and that's because that game is as full of bigs as swiss cheese dropped into an ant hill.
        The S in RTS stands for Strategy, it is the core of the genre. If you see an early rush, that's a strategy, if you see someone going full on economy and expansion, that's a strategy, any sort of timing attack is a strategy. Low APM ways of playing exist for most good RTS's, even StarCraft, so really you not seeing how to strategize in a strategy game genre just shows how little you actually know about the genre or the concept of strategy.

        • 7 months ago
          Anonymous

          Your genre is dead for a good reason then.

          • 7 months ago
            Anonymous

            >waaah where is strategy
            >>here it is, just look harder
            >waaah i dont wanna look i just wanna button mash
            Casuals, not even once.

            • 7 months ago
              Anonymous

              > Rush to archers.
              > Beat 1v1.
              > Friend starts to build walls after that match.
              > AoE 2 in a nutshell.

            • 7 months ago
              Anonymous

              At the end of the day, your genre is still dead and you're still salty. Your two decades old standard for what an RTS should be sucks and the reality of today reflects that perfectly.

              • 7 months ago
                Anonymous

                I dunno what you're talking about, I play RTS games just fine. Don't project your saltiness onto me, button masher scrublord

              • 7 months ago
                Anonymous

                Oh yeah? What have you played recently? Could it be a game from a decade ago? Two decades? Tell me about how good you have it.

              • 7 months ago
                Anonymous

                >good games are actually bad because they're old
                i accept your forefit and concession

              • 7 months ago
                Anonymous

                You don't play RTS

        • 7 months ago
          Anonymous

          >The only asiaticclick is Broodwar
          Why do people say this?
          The meta is literally evolving to this day.

        • 7 months ago
          Anonymous

          >muh strategy
          >talk about tactics
          esportrannies try not to be 70IQ challenge: impossible

          • 7 months ago
            Anonymous

            Strategies are composed of tactics, good job moron

            • 7 months ago
              Anonymous

              >esportstroony doesn't know the meaning of words
              literally none of what you're doing in an RTS is actually strategy, esportstroony
              stay mad

            • 7 months ago
              Anonymous

              GO GO GO

              DO SAME THING ALL DAY

              GO GO GO

              GG

              • 7 months ago
                Anonymous

                >No argument
                Outted yourself as a moron

          • 7 months ago
            Anonymous

            You don't know what words mean. No, your headcannon does not supersede the dictionary.

      • 7 months ago
        Anonymous

        >There is reason they are called asiaticclicker games
        Lmao look at this fricking moronic zoomer. SC is called asiaticclicker since koreans were crazy about that game. Not fricking RTS genre as a whole. Fricking drink bleach stupid moronic homosexual c**t

  5. 7 months ago
    Anonymous

    mobas didnt kill rts, the players who werent there for the rts just didnt stick around. besides, ea killed rts more than anyone. you either took starcrafts place as the esports game, or your studio got axed. nobody could do it.

  6. 7 months ago
    Anonymous

    MOBA didn't kill anything. Developers killed RTS themselves while they were busy catering to micro-focused APM-morons. MOBA is just logical development of what they were trying to do from the very beginning.

    • 7 months ago
      Anonymous

      >more games like Kohan never ever
      It hurts.

  7. 7 months ago
    Anonymous

    >RTS thread
    >people complaining about the real-time part
    why can't they admit they just want a turn-based game instead?

    • 7 months ago
      Anonymous

      What they actually want is autobattlers.

  8. 7 months ago
    Anonymous

    People keep saying this but i don't see how mobas could kill RTS at all
    Dota was more popular than other custom games in WC3 with a lot of people pirating/buying WC3 just to play dota but that's it. LoL/Dota playerbase doesn't overlap with RTS playerbase and if tomorrow LoL and Dota shut down these people won't go play Starcraft instead or something.

    • 7 months ago
      Anonymous

      >People keep saying this but i don't see how mobas could kill RTS at all
      it's okay zoomer, people who actually played the games can attest to that
      Mowburs killed RTS and the early adopters of Mowburs were esportsBlack folk who got bored of SC

  9. 7 months ago
    Anonymous

    I'm sure there would still be demand for a good single player RTS/RPG hybrid. SpellForce 3 was pretty successful for being only such attempt in ages despite being pretty mediocre.

  10. 7 months ago
    Anonymous

    Very similar technology so if you can make one you can make the other and you have to explain your boss why you want to make the one that wont make as much money.

  11. 7 months ago
    Anonymous

    they didnt

  12. 7 months ago
    Anonymous

    Path of least resistance.
    It's easier and less stressfull.
    A lot of coping in that community tho, thinking that mobas is somehow hard lolmao

  13. 7 months ago
    Anonymous

    >Ganker is STILL fuming about how DotA ruled the world
    lol

    • 7 months ago
      Anonymous

      implying it's not everyone and your mum shitting on MOBA gays. Least respected genre on Ganker

      • 7 months ago
        Anonymous

        Don't talk for other people.

    • 7 months ago
      Anonymous

      but moba/dotalikes are games played mostly by subhuman brownoids and moronic vodka apes lol

    • 7 months ago
      Anonymous

      ASShomosexualS players are literally subhuman. Why would you out yourself like this?

  14. 7 months ago
    Anonymous

    uh oh

    • 7 months ago
      Anonymous

      yup thats me

    • 7 months ago
      Anonymous

      The only issue with this image is that casual RTSs also don't exist.
      I'm currently grinding through Diamond on SC2, but also I'd love to play Cities Skylines but with combat.
      The closest you can get are a tiny handful of shitty EA indie games.

      • 7 months ago
        Anonymous

        >I'm currently grinding through Diamond on SC2
        If you are not using map hacks like 99% of the playerbase, you are already doing it wrong.
        Either play starcraft 2 and other games on lan at a tournament or don't play at all, the cheat updates itself alongside with the game bro, you will never win that fight.

        • 7 months ago
          Anonymous

          Coping loser

    • 7 months ago
      Anonymous

      Yes that me
      So where is my Generls-2 ?

  15. 7 months ago
    Anonymous

    MOBAs killed MMORPGs and RTSes as well they combined the grind with shitty RTS combat that borrowed basics from MMOs.

    Watered down slop.

  16. 7 months ago
    Anonymous

    RTS as a genre has a fundamental critical flaw: The optimal way to play the game is an utterly miserable experience
    The macro skill cap is an order of magnitude lower than the micro skill cap

  17. 7 months ago
    Anonymous

    They didn't?
    The real question is why MOBA's insist on using the control-scheme from RTS when there's only one (1) 'unit' to control.

    I suppose tighter controls elevates the skill-ceiling and we can't have that with these barely functioning apes.

  18. 7 months ago
    Anonymous

    Most zoomers don't know about Warcraft 3 which was a RTS/RPG hybrid. It had the ability to create custom games you could play online which led to the creation of Dota. Dota became popular and the rest is history.

  19. 7 months ago
    Anonymous

    I don't care about upgrading base, base building, city skyline and other craps I just want micro my unit and fricking fight and DOTA solve my problems

  20. 7 months ago
    Anonymous

    >World in Conflict
    >no base build order autism
    >in MP all comes down to using unit comps in creative ways to outwit the enemy
    >campaign full of soul and spectacle
    >ends with room for sequel
    >no sequel, Ubisoft throws the devs into AssCreed salt mines never to be seen again
    Right about the time I gave up on this cursed genre. Eugen's attempts never came even close especially with their desperate chase for the esports golden goose on the expense of everything else.

    • 7 months ago
      Anonymous

      in Conflict
      Why did you have to remind me, anon?

    • 7 months ago
      Anonymous

      This is the mistake that Eugen did. They treated the SP players who were thirsting for map and scenario editors with utter contempt and tried to build an esports scene. Unfortunately only the sweatiest of sweats ever play Eugen games competitively and they have no audience. If you want a quick dive into utter madness, enable the multiplayer chat in any Eugen game. Goes to show what kind of people play them online.

      What kind of Eugene games are you even talking about?
      there is Act of War/Agression which are classic RTS games and there is the Wargame series which is hardcore RTT field battle simulation

  21. 7 months ago
    Anonymous

    SC2 was shit and league was really appealing because dota1 never really took off as big as it could've because of blizz. So everyone was like frick it lets play this instead.

  22. 7 months ago
    Anonymous

    MOBAs didnt kill RTS. Competitive multiplayer did. All the appeal of RTS was in the campaign and the custom maps/campaigns. It was never in the soulless auto-matched fricking laddershit.

  23. 7 months ago
    Anonymous

    Because most people don't actually want to command or lead units. Might as well ask why you don't order around a squadron of fighters in Ace Combat. Or why you don't lead a platoon in Call of Duty. If that's what people really wanted the genres would evolve towards that over time.

  24. 7 months ago
    Anonymous

    I have some hope but it's dwindling.
    If the both games linked below are shit I will kms
    >https://store.steampowered.com/app/2388620/DORF_RealTime_Strategic_Conflict/
    >https://store.steampowered.com/app/1486920/Tempest_Rising/

  25. 7 months ago
    Anonymous

    Casuals hate 1v1

  26. 7 months ago
    Anonymous

    I hope dorf rts is good

    • 7 months ago
      Anonymous

      Same. The dev occasionally drops in on /vst/.

  27. 7 months ago
    Anonymous

    No.

    The gaming industry changed, all companies went public for investor money. Investors invest to get a return, and returns require constant growth. Constant growth requires ever larger audiences year on year or greater monetization.

    These are not compatible with the RTS genre, it's a niche genre.

  28. 7 months ago
    Anonymous

    I like how every fix people push is dumb the genre down for morons. Ganker is getting stupider by the year, even playing a guitar is seen as tryhard on Ganker.

    • 7 months ago
      Anonymous

      I love how mentally ill esports babbies are shitting and crying about the mere idea of the genre not being dogshit that exclusively panders to them.

      • 7 months ago
        Anonymous

        Games are all homogenized into two to four specials, an ultimate, and some kind of lock-on or autoaim. Genres don't even matter anymore, it's just some homosexual Marvel/anime power fantasy story and autoplay mechanics with dodge and attack binary choices for fights in between cutscenes.
        Anything else is considered sweaty. It's all so tiresome

  29. 7 months ago
    Anonymous

    because RTScels were already playing RTS like mobas by clicking units back and forth instead of strategy

    • 7 months ago
      Anonymous

      >instead of strategy
      esportroony calling 'tactics' 'strategy' episode 5153

      • 7 months ago
        Anonymous

        i'm a dominions 5 chad, I am completely disconnected from this matter, schizo.

  30. 7 months ago
    Anonymous

    do any of you guys actually play games?
    there's an AoE2 expansion coming out in 2 days

    • 7 months ago
      Anonymous

      >500h in aoe2
      >500h in coh1
      >400h in mowas2
      yes, yes i do play rts games

  31. 7 months ago
    Anonymous

    Autism. You could say the same thing about literally every single kind of genre of gaming turning to total shit because of it.

    >MMOS-Queue simulators for arenas and PVE content all about meta
    >Shooters-Hero shooter troonycore PUBG clones all about meta
    >RPGs-Dark Soul clones all about meta

    The point being is that video games stopped being about fun and started being all about catering to a very slim minority of admittedly talented players. Not that they shouldn’t be catered to by giving them the modes they like, but this incredibly slim minority of people have managed to make the entirety of the industry all about them and take the fun and imagination out of vidya.

  32. 7 months ago
    Anonymous

    Why are zoomies all adhd riddled autists? The frick happened to them

    • 7 months ago
      Anonymous

      The generation that raised them failed them, most of the ADHD types are people that were raised by tablets or given something like a PSP before they could pronounce their own mothers name. Shit parents raise terrible children.

      • 7 months ago
        Anonymous

        It’s literally all of them though man. I’m not entirely convinced it’s their parents when all of their music, shows and video games are all adhd horrorscapes. Says more about the actual creative subculture in media and what they want the zoomers to be than the kids themselves since they’re the ones making the content.

        • 7 months ago
          Anonymous

          I don't think anyone would deny that certain groups of ~~*people*~~ are destroying the younger generations but it's also society/parents fault for allowing outside influences to do it unchecked. Any other culture outside of the West would non-stop riot until they stopped.

          • 7 months ago
            Anonymous

            Most of this stuff comes from or caters to a Korean/Asian audience, though. Everything from the flashy coom bait character designs and colour pallet you see down to the repetitive nature of the gameplay is what is popular there by a huge margin.

  33. 7 months ago
    Anonymous

    how come there are next to zero RTS games that play like Warcraft?

    I like small armies, hero units, feeling a lot like an RPG with map exploration and leveling up your heroes. That shit is fun. I've always had my idea for a Warcraft-like. Basically following the Warcraft 3 formula but casualizing it further, make the base-building macro part of the game heavily automated with buttons on the HUD that are always on screen. The reason for this is so the player can focus on the hero gameplay. Their attention can be pretty much entirely on exploring and fighting with their hero and small army. I think it would be a really fun game.

    • 7 months ago
      Anonymous

      try Spellforce

    • 7 months ago
      Anonymous

      >make the base-building macro part of the game heavily automated with buttons on the HUD that are always on screen. The reason for this is so the player can focus on the hero gameplay
      That's just Dawn of War 2. Also you should look into tactics games instead.

  34. 7 months ago
    Anonymous

    why does everyone keeps calling dota a moba doesn't valve consider it an Action RTS

    • 7 months ago
      Anonymous

      Why are ASShomosexualS even part of this thread. They're in decline just as much as RTS at this point. Shouldn't we be trying to figure out what killed Dota or something.

      • 7 months ago
        Anonymous

        lol dota and league are still the biggest games out right now homies been saying dota 2 been dying or is dead for the last 5 years

        • 7 months ago
          Anonymous

          There hasn't been a new moba release for a decade now. The genre is not growing anymore.

          • 7 months ago
            Anonymous

            >Battlerite is released on early access
            >Everybody says it's good
            >devs rape the project and leave it to vultures
            >make virgin vampire game
            FUVK YOU STUNLOCK STUDIOS BRING BACK BLC YOU FRICKING moronS

            • 7 months ago
              Anonymous

              >everyone says its good
              more like most shilled game for like half a year

              [...]
              lol as long as dota 2 and league is still alive that really all that matters since these devs dont know what makes a moba so great

              but here is a new moba since the genre is so dead

              ?si=RUDBdi8iXDD0-4Y8

              the amazing thing about MOBAs is that it will go offline in a year and you won't even be able to play it afterwards.
              Meanwhile the RTS crowd managed to patch old games and even revived an always online game.

              • 7 months ago
                Anonymous

                >you won't even be able to play it afterwards.
                Untrue, HoN playerbase resurrected the game after it got closed.

        • 7 months ago
          Anonymous

          The genre hasn't innovated in decades. It's time to accept it's dead jim.

          • 7 months ago
            Anonymous

            There hasn't been a new moba release for a decade now. The genre is not growing anymore.

            lol as long as dota 2 and league is still alive that really all that matters since these devs dont know what makes a moba so great

            but here is a new moba since the genre is so dead

            ?si=RUDBdi8iXDD0-4Y8

            • 7 months ago
              Anonymous

              Bruh you can't just post an announcement trailer and call it a game. It's not even out yet.

  35. 7 months ago
    Anonymous

    Yeah so I want to make this game
    >BUT IS EVERYTHING NEON COLOURED AND FLASHY?
    It’s a real-time strategy game
    >HOW MANY LANES? CAN I GO UP AND DOWN OR JUST UP?
    The story involves a group of spacefaring..
    >WHATS A STORY NEED GO

  36. 7 months ago
    Anonymous

    Why would anyone play rts when rtt games exist? Rts evolved into rtt and that's what people play.

  37. 7 months ago
    Anonymous

    I prefer sudden strike, mech commander and dawn of war 2 to starcrqft, red alert and dawn of war.

    • 7 months ago
      Anonymous

      >mech commander
      Giga based. Consider giving rage of mages a try.

      • 7 months ago
        Anonymous

        Kek, played that too over a decade ago. Also commandos was the breasts back in the days of my teenagehood. Now I mostly play total warhammer multiplayer.

  38. 7 months ago
    Anonymous

    Here is the future:

    No more total war games, or they will be made into some kind of live service game you will have to spend a shit load of money on.
    This genre is too niche.

    • 7 months ago
      Anonymous

      >hyenas and total war egypt flopped in the same year
      >implying creative assembly will even survive to continue making total wars

  39. 7 months ago
    Anonymous

    >it's evening
    >you sit comfy in your chair
    >snacks and drinks around you
    >boot up rts game

    I miss it so fricking much bros...

  40. 7 months ago
    Anonymous

    i consider every game that can inflict carpal tunnel a bad game. any game that requires mouse button mashing is bad and shouldn't exist.

    • 7 months ago
      Anonymous

      The only games that have fricked up my hands are shooters.
      Imagine having to click for every fricking bullet. Thank the gods for macroes.

  41. 7 months ago
    Anonymous

    What are some modern actually good RTSs?

    I can only think of:
    Modern Russia vs Ukraine simulator:
    https://store.steampowered.com/app/1611600/WARNO/
    WW1 simulator:
    https://store.steampowered.com/app/2109370/The_Great_War_Western_Front/
    American Civil War simulator:
    https://store.steampowered.com/app/502520/Ultimate_General_Civil_War/
    Rag-tag team of former Westwood employees band together to create a new RTS:
    https://store.steampowered.com/app/1486920/Tempest_Rising/
    Enviromental destruction, the RTS:
    https://store.steampowered.com/app/1604270/Broken_Arrow/

    Are there any other actually good modern RTS games out there?

    • 7 months ago
      Anonymous

      Enjoy anon.

      >crazy russian making singleplayer only rts out of vodka bottles
      https://store.steampowered.com/app/2610770/Dust_Front_RTS/
      >OpenRA modders remembered KKnD was a thing and larp as westwood
      https://store.steampowered.com/app/2388620/DORF_RealTime_Strategic_Conflict/
      >Petroglyph doing petroglyph things
      https://store.steampowered.com/app/1439750/9Bit_Armies_A_Bit_Too_Far/
      >Act of Generals at home
      https://store.steampowered.com/app/908770/Global_Conflagration/
      >some absolute madmen who loved Red Dragon naval gameplay decided to make a game out of it
      https://store.steampowered.com/app/1355680/Ardent_Seas/
      >yet another starcraft at home
      https://store.steampowered.com/app/1605850/ZeroSpace/
      >Hooded Horse continues to invest into some make believe vaporware projects
      https://store.steampowered.com/app/1672320/Fragile_Existence/
      https://store.steampowered.com/app/1280190/Falling_Frontier/
      >what if we made Battlefleet Gothic clone with discount Homeworld 2 combat and it was bland as frick
      https://store.steampowered.com/app/406160/Dust_Fleet/

  42. 7 months ago
    Anonymous

    they’re easier and you have team mates to blame when you lose. both very appealing notions to the slug-brained masses

  43. 7 months ago
    Anonymous

    can you Black folk stop fellating TA,SupCom and their other clones ad infinitum?
    I'm so fricking tired of that shitty game, I need something fresh

  44. 7 months ago
    Anonymous

    RTS were a thing before the success of the PS2 showed that the future of gaming is with consoles, and there was an intentional dumping down of the industry with the Wii/Xbox360/PS3 era because they wanted more "regular" people to play video games. that conditioning is still too strong today to make a game with too many moving parts really profitable.

  45. 7 months ago
    Anonymous

    RTS games have a huge "setup phase" at the beginning of every single match. MOBAs get right into the action, even if it is at a lower intensity than later in the game. Clearly this appealed to more people than classic RTS structure.
    I'm not saying RTS were wrong or bad, but there's your answer.

    • 7 months ago
      Anonymous

      depends on the game. AoE is the king of slow. Ladder matches in SupCom are actually way faster than anything MOBA meaning your average game is 10-20min

    • 7 months ago
      Anonymous

      > MOBAs get right into the action
      no they don't. there is always a farming phase that lasts at least 10 minutes where there is only a couple ganks.
      meanwhile in high level supcom you you get 5 minutes player kills because there's always players that fight with their ACU.
      true setup phases where people are playing single player only exist in older or crap RTS games.

    • 7 months ago
      Anonymous

      Early game slog really should be automated out of RTS games. Let me start the game by scouting terrain and enemy bases while my workers are multiplying by themselves.

  46. 7 months ago
    Anonymous

    I'm pretty sure you can freely play the only 2 good RTS games rn.
    FAF and WGRD

  47. 7 months ago
    Anonymous

    Same reason arena FPS died around 2006. Because companies started pushing leet pro epic gamur comp no fun allowed and so their modder/fun scenes died. Base building and custom maps/modding were delet in favor of asiaticclick shit.

    • 7 months ago
      Anonymous

      >Same reason arena FPS died around 2006. Because companies started pushing leet pro epic gamur comp no fun allowed and so their modder/fun scenes died.
      Well surely then it's just a matter of making a new arena shooter since the market is so underserved ACK

      • 7 months ago
        Anonymous

        no because your basedcorps make another leet epic competitive shooter catering to a top 0.00005% that doesnt exist, that no one wants instead of a moddable fun game

        • 7 months ago
          Anonymous

          You're not making any sense. Arena shooters died because people don't prefer them.

  48. 7 months ago
    Anonymous

    Anyone else cautiously excited for ZeroSpace?

    • 7 months ago
      Anonymous

      It appears to be a budget starcraft 2 copycat that decided to focus on cinematics of all things. That doesn't inspire much hope.

    • 7 months ago
      Anonymous

      The only new RTS I'm looking forward to is DORF, it's the only one with actual artstyle. They aren't just straight copying old RTS, the economy is more involved as the resources need to be transported to the factories I think. Zerospace is too SC2, same with Stormgate, Tempest rising is too blatant in ripping off C&C and the demos they released showed that the pathfinding isn't that good.

      • 7 months ago
        Anonymous

        >The only new RTS I'm looking forward to is DORF,
        Imagine making pixelshit in 2023. Nobody intelligent will play this.

        • 7 months ago
          Anonymous

          It's not pixelshit, but pre rendered 3D

          • 7 months ago
            Anonymous

            Fine, I'm gonna wishlist your shit game. It better be good or else.

      • 7 months ago
        Anonymous

        showed that the pathfinding isn't that good.
        so the full C&C experience.

        looking forward to Dust Front

        singleplayer RTS first and foremost made by essentially a single person who wants to cater to a niche

    • 7 months ago
      Anonymous

      No, looks like Starcraft 2, which is one of the most bland (aesthetic wise) games of all times. I also cringe at anything Starcraft related these days. Frick Starcraft.

  49. 7 months ago
    Anonymous

    rts killed themself. the last good rts was starcraft 2 and at that point, the genre was tainted with many bad games.

    • 7 months ago
      Anonymous

      >the last good rts was starcraft 2
      SC2 wasn't even good.

  50. 7 months ago
    Anonymous

    >MOBA did it
    >Y did it
    It's like arena shooters threads.

  51. 7 months ago
    Anonymous

    This was the proper evolution for APM. This along with RUSE focused a lot more on strategy instead of micromanaging your units.

    • 7 months ago
      Anonymous

      No one play those games sadly. They do exist even now but very niche.

      • 7 months ago
        Anonymous

        Interesting post. I bought that game a couple of days or weeks ago but haven't touched it since.

        Is it good in singleplayer? Is it good in multiplayer? Be honest, please.

        • 7 months ago
          Anonymous

          shit in sp and even worse in mp

          • 7 months ago
            Anonymous

            The golden days of MP (when we had wargame general with 200 pages long how to play guide) are the past. I doubt you will able to play MP without suffering. It has no matchmaking and people who currently play game don't want to waste their time against noobs. You most likely will be kicked out of games

            Just refunded it, thanks.

        • 7 months ago
          Anonymous

          The golden days of MP (when we had wargame general with 200 pages long how to play guide) are the past. I doubt you will able to play MP without suffering. It has no matchmaking and people who currently play game don't want to waste their time against noobs. You most likely will be kicked out of games

  52. 7 months ago
    Anonymous

    RTS will resurrect

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