why did nobody tell me dragon quest builders is peak comfy and fun?

why did nobody tell me dragon quest builders is peak comfy and fun?

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  1. 5 months ago
    Anonymous

    It was so good, I didn't expect it

  2. 5 months ago
    Anonymous

    Short lived threads saying so are actually very common. We tried.

  3. 5 months ago
    Anonymous

    as a PCgay, should I emulate 1 first or just play 2?

    • 5 months ago
      Anonymous

      I didn't play 1 but when I asked this a long time ago I was told 2 was better in every single way and felt a lot better to actually play.

    • 5 months ago
      Anonymous

      1 is very level based, so dont become attached to anything you build since enemies will just destroy it, and when you've beaten the island you start on the next one and dont carry anything over. saying that if you play 2 first you will never want to touch the first

    • 5 months ago
      Anonymous

      i enjoyed the hell out of 1 but the only reason to play it over 2 would be if you were a big DQ fan and wanted to see all the references in 1.
      2 just improved on EVERYTHING including how it ties to the older games

    • 5 months ago
      Anonymous

      I liked 1 more than 2.

    • 5 months ago
      Anonymous

      the rimaldur overworld theme is goat, at least play it for that before you switch

      • 5 months ago
        Anonymous

        why do these games have a better OST than DQ XI

        • 5 months ago
          Anonymous

          Like DQ11 its still mostly music from other DQ games they just picked different tracks for different places
          DQ9 was the last time a DQ game got new music for stuff besides battles and the overworld theme

    • 5 months ago
      Anonymous

      theyre both great, 2 improves a lot so I would jut start on 1

  4. 5 months ago
    Anonymous

    I was gonna pick it up this sale but they removed the ability to get some of the dlc or whatever so frick it

  5. 5 months ago
    Anonymous

    too much damn talking. so much so it made me drop the game.

    • 5 months ago
      Anonymous

      yeah it's still dragon quest at it's core story-wise which means LOTS OF DIALOGUE
      something I still feel was worse in 1

    • 5 months ago
      Anonymous

      filtered by pastor al

      • 5 months ago
        Anonymous

        O r, t h e s l o w c u t s c e n e d i a l o g u e b o x e s

        . . .
        . . .
        . . .

        • 5 months ago
          Anonymous

          you can literally turn the dialogue boxes to instant in the settings?

          though this game has the odd design choice of making the left hand side of the scale the fastest in the settings for the camera/dialogue speed, as opposed to turning it to the right

          • 5 months ago
            Anonymous

            i'm pretty sure the disembodied voice shit isn't affected by the dialogue speed setting

            • 5 months ago
              Anonymous

              i have no idea what the frick youre on about because i can skip through dialogue so quickly

              • 5 months ago
                Anonymous

                I'm talking specifically about the cutscenes where maroth is hearing voices. it doesn't use normal dialogue boxes

          • 5 months ago
            Anonymous

            i have no idea what the frick youre on about because i can skip through dialogue so quickly

            Not regular npc dialogue, the stupid cutscene narrator/demon/malroth/whatever shit. That hangs up for like a whole 20 seconds after you read it.
            It's not when you're talking to a npc.

    • 5 months ago
      Anonymous

      I know its because it had to be made to drop a quest chain and come back to it later but I really hated that npcs repeated shit so much.
      >hey thanks for doing thing!
      >now we must do other thing!
      >quest complete jingle
      >talk to them again immediately
      >now that we are done with thing we need to do this thing!

  6. 5 months ago
    Anonymous

    i want to play it again because i didn't actually beat it (i think i just finished babs area and story?) but the linearity makes the idea a bit hard to sell myself on
    are the online features cool? like the blueprints? i played pirated before would that improve it a lot?

  7. 5 months ago
    Anonymous

    I'm playing it right now actually, is there a way to auto rebuild the shit the monsters break or some material that won't break? It's annoying having to rebuild the fencing and even part of the buildings at the edge of town after a monster attack.

    • 5 months ago
      Anonymous

      are you on about builders 1 or 2? if 1 then dont get attached to anything you build, if 2, then the story scripted battle events will auto rebuild your town of any damages, but damage from the random event monsters you will need to repair yourself. though these events stop after beating the island boss.

      my tip is to just build an arena around where the enemies spawn

      • 5 months ago
        Anonymous

        2, after some point monsters start attacking the town regularly.

        • 5 months ago
          Anonymous

          No, but you're probably supposed to build walls around your town as a defense line to prevent them smashing your more important buildings which then have be painfully rebuilt

    • 5 months ago
      Anonymous

      It depends on the monster but there's a lot of blocks that their weapons just ping off of, and with some clever design you can corral them into an area where they get kinda stuck doing that over and over

  8. 5 months ago
    Anonymous

    wish it didn't have such arbitrary limitations on building
    >rooms only consider 2 tiles up from the floor as part of the room
    >fairly small area limit, certain prefabs like the castle throne room have to be cut up
    >incredibly small caps for various items like fish, paintings, etc

    • 5 months ago
      Anonymous

      I remember having a hell of a time trying to build a mountain around the desert tavern and trying to sort of enclose it like a dwarf town, and doing something as simple as a kitchen and dining area put together as a restaurant with some form of divide and an attempt at an outdoor area down a single block of steps.
      Then I tried making a huge sort of communal inn for a ton of npc beds on the main island and had to fight a lot and I remember my staircases fricking shit up too.
      I really want DQB3. They're so close to a great game.

    • 5 months ago
      Anonymous

      Consoles, probably.

    • 5 months ago
      Anonymous

      The limitations exists probably because of consoles.
      The reason why rooms only count two tiles up from the floor is because of how buildings looked in older 2D top-down jrpgs, where they had no roofs. It's a lot more obvious in DQ builders 1, since most of the buildings in that game had no roof and the camera controls were shit.

  9. 5 months ago
    Anonymous

    is it basically minecraft or does it have some depth to combat and shit?

    • 5 months ago
      Anonymous

      the aesthetic and voxel based nature are pretty much the only similarities to minecraft

      • 5 months ago
        Anonymous

        ah k
        looks like reviews say its mostly a singleplayer game though
        are you not able to play through everything multiplayer?

        • 5 months ago
          Anonymous

          Not him but I don't think you can do anything at all in multiplayer besides build shit in your island

          • 5 months ago
            Anonymous

            the co-op building is so fricking limited that it can barely be considered a feature, game should have just called itself singleplayer and been done with it

        • 5 months ago
          Anonymous

          no multiplayer, it's largely a story based game, there is exploration to be had but most points of interest will be tied to a quest anyways

    • 5 months ago
      Anonymous

      adventure driven minecraft with more inspiration to build shit

    • 5 months ago
      Anonymous

      There's a story, so constant goals to work towards to get to new islands and areas and unlock new features and weapons and powers and use new mechanics (mine cart tracks etc).
      It's much more focused on making inhabitable towns for NPCs where they can work and grow to a level the story needs.
      Combat is simple, but not as simple as minecraft. Like the other anon said, main similarity is the graphical style. The rest of it is more like an action adventure game and a bit of a colony builder. You can do some random islands for materials if you really want to and have a main island that's for your more freeform stuff, but you really aren't surviving aimlessly.

    • 5 months ago
      Anonymous

      its adventure based, you have an actual city hub with villagers you need to defend from frequent invasions while going on quests and doing objectives, like if all your villagers get poisoned you need to trek out and find an antidote etc.

      Theres several scenarios each with a different terrain and mechanics, its really head and shoulders above minecraft in gameplay depth but building is kind of limited ironically

  10. 5 months ago
    Anonymous

    ah thanks guys
    maybe ill try the demo sometime but was hoping for a new multiplayer game on sale

    • 5 months ago
      Anonymous

      the demo is a solid chunk of the game, and you can carry it over to the full game if you end up buying it.

    • 5 months ago
      Anonymous

      the demo is a solid chunk of the game, and you can carry it over to the full game if you end up buying it.

      yeah i played the DQB demo for an hour or two and bought the game that same day, DQB2 was a first-day buy for me

  11. 5 months ago
    Anonymous

    idk i played the first one for a while and i just starting feeling stressed about missing things or what i was supposed to be doing. i try the second game, and it's somehow even more stressful with the farming management and things. even though it was a lot more guided and concise on what to do than the first game, i still didn't feel like i was making the houses right or had enough space to do shit.

    maybe town management games just aren't my thing, and yet i was thinking it would be more like minecraft.

    • 5 months ago
      Anonymous

      >i try the second game, and it's somehow even more stressful with the farming management and things. even though it was a lot more guided and concise
      so 4 things to keep in mind about the story islands, particularly the first one.
      >Your options/tools for building are severely limited
      >always build as compact as possible
      >minimum effort/resource expenditure unless it directly helps (You) (farms for food, resource gathering)
      >don't delay the main quest for exploring, it'll probably take you to every area of the island regardless
      save all the experimenting for the isle of awakening

  12. 5 months ago
    Anonymous

    >why did nobody tell me dragon quest builders is peak comfy and fun?
    I keep the good games a secret.

  13. 5 months ago
    Anonymous

    I ended up trying this on a whim and I am so glad I did. Loved it, though it can get a little grindy when you build on your own island.
    That said, when you do finish something that you're genuinely pleased with, it feels great to see the villagers you've picked up enter places and use them too.
    And Malroth is great. Grew on me super fricking quickly.
    Have you guys found all the secret spots on the builder's island yet? Like the secret Harkon church?

  14. 5 months ago
    Anonymous

    I wish I could just reset my island instead of having to rebuild mountains or start a new game if I want to change something, it's my only issue with this game
    Yes I know you can build on the random islands post game, but they're not as soulful

  15. 5 months ago
    Anonymous

    >make nice rooms and amenities for people on the island
    >make a nightmare obstacle course for my residents if they want to move from room to room
    wish i had screenshots of that rats nest

  16. 5 months ago
    Anonymous

    I really liked DQB2, but it was just soooo long and there were so many cutscenes. I never finished it.

  17. 5 months ago
    Anonymous

    a large map where you build several towns maybe even monster lairs like a DQ overworld would be cool. or just a long line of casinos full of bunnygirls from coast to coast. i dont like how disconnected everything feels and how functionally useless most of the map space far away from the main town build areas feel.

  18. 5 months ago
    Anonymous

    >game is too long/slow
    how come this is a common criticism?

    • 5 months ago
      Anonymous

      The story itself is actually pretty good, there's just a lot of unnecessary dialogues and the text boxes are unbearably slow.

      • 5 months ago
        Anonymous

        >and the text boxes are unbearably slow.
        they're not, though. The "unbearably slow" ones only happen about a dozen times throughout the entire game, during specific plot-important cutscenes that are entirely predictable. Regular text boxes, which account for 99.9% of the game dialogue can be sped up to display instantaneously.

        Don't misrepresent the issue just because you're impatient and lack basic cognition.

        • 5 months ago
          Anonymous

          It's been like 5 years since I played the game, give me a break.

    • 5 months ago
      Anonymous

      people playing it wanted minecraft and not dragon quest.

    • 5 months ago
      Anonymous

      the pacing is very bad

    • 5 months ago
      Anonymous

      It's the kind of game where you start really wanting to just frick off and do your own thing, but the fact that so much is tied to progressing and you're ultimately wasting your time if you ignore the story for too long (because of less tools and locations) compels you to put your whims aside and just focus on what the game tells you to do first, I guess.
      Like there's too much handholding or guidance going on. You can find yourself saying "hurry up" to the story a lot unless you really get in to it.

      • 5 months ago
        Anonymous

        agreed but for anyone reading it, its a very minor flaw in the game overall

        • 5 months ago
          Anonymous

          I would say it's a pretty big flaw. If you just want to frick around and build stuff without having to deal with 40 hours of JRPG plot, DQB2 is not for you.

    • 5 months ago
      Anonymous

      blocks are locked behind story progression and you don't really get "creative" mode until you beat the game, it's a 40-50hrs jrpg story and a lot of people just want to make cool shit

  19. 5 months ago
    Anonymous

    We did. You weren't listening.

  20. 5 months ago
    Anonymous

    no one answered so ill ask again
    are the online features fun? did you use them a lot? think it would breathe a lot of life in to another playthrough?

  21. 5 months ago
    Anonymous

    >build a pond/lake near crop farms for watering convenience
    >farmer fricks would rather walk miles to the story build river to get water
    I hate metagayging with the moats.

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