Why did none of the Souls games after Dark Souls ever manage to recapture the same sense of adventure as Dark Souls?

Why did none of the Souls games after Dark Souls ever manage to recapture the same sense of adventure as Dark Souls?

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  1. 2 years ago
    Anonymous

    This level design doesn't make any sense

    • 2 years ago
      Anonymous

      How so?

    • 2 years ago
      Anonymous

      I feel like that's what made the Ash Lake (which is completely optional) so special.

      Souls games were never supposed to be about the bosses.

      both of these are acceptable game design.

  2. 2 years ago
    Anonymous

    Because they lost sight of what made DeS and DS work. They focused on the action at the cost of the adventure.

    • 2 years ago
      Anonymous

      >They focused on the action at the cost of the adventure.
      Dark Souls 1 is the worst or second worst for level design.

      • 2 years ago
        Anonymous

        nah you're wrong, stop parroting what you hear on this website and actually play the game for yourself.

        • 2 years ago
          Anonymous

          Not only did I play it on release, I played the E3 build. Don't @ me without your DeS 2009/2010 plat

      • 2 years ago
        Anonymous

        U wouldn't know good lvl design if ur life depended on it. So STFU if don't know the subject you're talking about

    • 2 years ago
      Anonymous

      >Dark Souls 1: Entire game is built around fights being difficult but fair. Bosses are all readable and have a clear back and forth you're supposed to do. Saying "get gud" is a legitimate critique because unless the game glitches out it is almost certainly your own fault for dying.
      >Elden Ring: a janky mess where every boss autistically flails around wildly, will slide around the map tracking your every movement, and every attack does 80% of your hp
      Dark Souls fans are absolute cucks and they deserve to be insulted at every turn. I still laugh when I see people going on about how that ER limitless multiplayer mod has killed the pvp scene when in reality nobody does pvp nowadays because it offers zero rewards for doing and is filled with obnoxious goblins that just waste your time.

      • 2 years ago
        Anonymous

        >muh bosses
        reddit moment

        • 2 years ago
          Anonymous

          What the frick else is there to give a frick about? The two side characters that don't die within two minutes of meeting them? The armor that is all exactly the same stat wise and is just used to play dress up? The big ass open world that's just 50 swamps? Maybe the 20 burial watchdog and magma wyrm fights?

          ER was easy as frick though, enemy attacks are very telegraphed and easy to avoid, you can take down bosses with a couple hits from greatswords, sounds like you need to git gud

          I don't give a frick how easy it was, every boss fight was still a fricking mess. You'd walk in and then they'd just instant transmission in front of you and 30 seconds later either they're dead because you instinctively spammed the jump smash or you're dead because they caught you in a ohko bull rush. Shit's lame as frick.

          • 2 years ago
            Anonymous

            >The two side characters that don't die within two minutes of meeting them? The armor that is all exactly the same stat wise and is just used to play dress up? The big ass open world that's just 50 swamps? Maybe the 20 burial watchdog and magma wyrm fights?
            Yes. All of those things are great and enjoyable and have been for more than a decade. If you don't like Souls games you don't have to force yourself to like them.

      • 2 years ago
        Anonymous

        ER was easy as frick though, enemy attacks are very telegraphed and easy to avoid, you can take down bosses with a couple hits from greatswords, sounds like you need to git gud

        • 2 years ago
          Anonymous

          simply untrue unless you consider the entire series easy as frick. elden ring is objectively much harder than ds1. Even the first real boss is harder than any dark souls boss.

          • 2 years ago
            Anonymous

            >simply untrue

            • 2 years ago
              Anonymous

              yeah that looks like a webm indicative of normal gameplay, and you certainly wouldn't be able to do anything like that in dark souls 1. I concede.

      • 2 years ago
        Anonymous

        Souls games were never supposed to be about the bosses.

        • 2 years ago
          Anonymous

          This shit is hilarious, because the only thing that changes between the "good" example and the "bad" example is one where you run past enemies for 15 seconds and one where you run past enemies for a minute or so

          • 2 years ago
            Anonymous

            I hope you know that zoomers like you destroyed these games with your ADHD

        • 2 years ago
          Anonymous

          >t.

      • 2 years ago
        Anonymous

        gays got so focused on games needing to be challenging they forgot that games also need to be sensible and fun too.
        The only thing that matters to these people is if the game is just hard enough to filter enough people that they look good for beating it.
        It stopped being about entertainment and now it's a vanity thing.

      • 2 years ago
        Anonymous

        Dark souls 1 AI was really quite trash.
        so they had to find ways to prevent the player from just running around the boss's feet in circles buttstabbing it.
        of course the capra demon boss with the dogs in a tiny cramped area is notorious, but even the very first boss of DS1 puts you on this long thin bridge which makes it hard to walk circles around him. Quelaag's lava attack has a similar effect, seath makes the runup the challenging part. etc etc.

        Elden ring relies too hard on its enemy AI and lost sight of these other methods which I think make the boss fights a lot more varied in ds1. yeah margit and godrick feel different to fight, but it's not because of the level design or anything like that. their attacks are just a little different

    • 2 years ago
      Anonymous

      They didn’t really lose sight they just decided to focus on mass appeal for profit since normalgays will eat up action games day in and day out

  3. 2 years ago
    Anonymous

    >Adventure
    >have to backtrack out

    • 2 years ago
      Anonymous

      with how there was no fast travel (until the 2nd half) it made traversing the world much more challenging knowing that you will have to prepare before you go somewhere or else you might not make it back

  4. 2 years ago
    Anonymous

    Fast Travel from the start.

  5. 2 years ago
    Anonymous

    Dark Souls wisely disabled teleportation and permitted players to do everything pretty much at the bonfire, from leveling to upgrading. Combine this with some very committal paths of exploration and if you have to actually make decisions about wanting to press on or go back. This only works for literally half the first playthrough or not at all if you're good at the games since you can just plow through the content. It never awestrikes of blows the player's mind like BB, but part of the first playthrough is definitely an adventure

    • 2 years ago
      Anonymous

      >wisely disabled teleportation
      frick off, being able to teleport doesn't hurt if the world is worth exploring

      • 2 years ago
        Anonymous

        It does because there is no commitment to a course of action.

        • 2 years ago
          Anonymous

          The game decides your course of action for you. There is no commitment to be made when there's a clear linear route to go through.

          • 2 years ago
            Anonymous

            Get cursed in the sewers and it changes your mind.

            • 2 years ago
              Anonymous

              >fall for a level hazard present in 5% of the game, pay the penalty
              As I said, the game decides the course of action for you.

              • 2 years ago
                Anonymous

                That is still an instance where you have to make a choice about where you're going and commit. You can sit there and repeat yourself, and I disagree

              • 2 years ago
                Anonymous

                >that one instance on one level where you have to think should you backtrack and lose half an hour of your time to then come back to the exact same place to continue
                Ah yes, great "adventure" you have there.

              • 2 years ago
                Anonymous

                It's the only instance of adventure in any of the games. Pretty sad honestly since it's entirely circumstance

              • 2 years ago
                Anonymous

                >adventure=backtracking
                You're missing the whole point of adventuring.

              • 2 years ago
                Anonymous

                What is the point of it?

              • 2 years ago
                Anonymous

                uncovering new areas

              • 2 years ago
                Anonymous

                Than every open world with the more biomes outclass these games.

              • 2 years ago
                Anonymous

                Yeah Skyrim btfo Dark Souls 1. Always has.

              • 2 years ago
                Anonymous

                And PoE blows out Skyrim

              • 2 years ago
                Anonymous

                Going forward, not backwards. Exploring the unknown, freedom to choose your path, facing new threats and revelations about the world, and developing your character to face them. Backtracking can easily be incorporated into when it offers something interesting to the player. Think Gothic 2 chapter 3 for example.

              • 2 years ago
                Anonymous

                Unknown areas don't really interest me. It's about execution more than any of the shit you mentioned, traversal, and if there's meaningful content. Tons of games have way more areas and biomes than Souls but worse exploration

              • 2 years ago
                Anonymous

                Unknown areas don't really interest me. It's about execution more than any of the shit you mentioned, traversal, and if there's meaningful content. Tons of games have way more areas and biomes than Souls but worse exploration

                You two are such homosexuals holy shit I've never seen two people worse at arguing, you make both your arguments look moronic

        • 2 years ago
          Anonymous

          >armchair gamedev thinks forcing players to do the same shit they've already done over and over and over again, makes them appreciate the padding more
          once you're old enough to use this site you feel mighty moronic about shit game design

          • 2 years ago
            Anonymous

            >armchair gamedev thinks giving players everything on a platter makes them appreciate the the complete concession of design more
            once you're old enough to use this site you feel mighty moronic about shit game design

            • 2 years ago
              Anonymous

              One can really tell that you're into lazy copy paste.

              • 2 years ago
                Anonymous

                Calling someone an armchair game dev on here is borderline moronic, no question

  6. 2 years ago
    Anonymous

    dks1 is the worst of em all

  7. 2 years ago
    Anonymous

    @606030326
    embarrassing bait

    • 2 years ago
      Anonymous

      DS1 has the worst level design. I think you use the plunging attack once in the whole game.

    • 2 years ago
      Anonymous

      Valley of the Drake's, Izalith, Demon Ruins, Crystal Caves, Catacombs, Tomb of Giants, Great Hollow, Ash Lake are all shit. Then, there's just the subpar levels, like Duke's, New Londo, etc.

    • 2 years ago
      Anonymous

      haha sorry meant for

      >They focused on the action at the cost of the adventure.
      Dark Souls 1 is the worst or second worst for level design.

      , i am new to Ganker! everyone makes mistakes right hehe, well off to take my estrogen! xD

  8. 2 years ago
    Anonymous

    Imagine getting cursed in the depths only to be able to warp back to Firelink and undo it with relative ease from the Undead Merchant Female. Fast travel ruined the series. Elden Ring was pretty close. Once I was teleported by a chest to Caelid, I had that DaS feeling only to have quickly snatched away once I found another site of grace and was able to instantly warp back to Limgrave. I made a point not to but it wasnt the same

  9. 2 years ago
    Anonymous

    I'm poke n rolls are gay who cares.

    • 2 years ago
      Anonymous

      You're gay alright

  10. 2 years ago
    Anonymous

    *blocks your path*

    • 2 years ago
      Anonymous

      dumb

    • 2 years ago
      Anonymous

      Jesus christ thats kino

    • 2 years ago
      Anonymous

      it looks cool, but is fricking empty

      • 2 years ago
        Anonymous

        >in a few seconds you see more content available in this one section of the game than the entirety of ds1
        >theres no content

        Copium

        • 2 years ago
          Anonymous

          >content
          >one dungeon the size of the Duke's Archives
          >and a bunch of copy paste mines
          I sure did love ER's content...

  11. 2 years ago
    Anonymous

    They did, right in the second game of the series.

    • 2 years ago
      Anonymous

      DS2 is more of a adventure the DS1.

      Came to post this

      • 2 years ago
        Anonymous

        Damn, that looks nice. What mods are being used?

        • 2 years ago
          Anonymous

          Low brightness. No, seriously. I can tell from the Heide's screenshot.

  12. 2 years ago
    Anonymous

    Elden ring exists.

  13. 2 years ago
    Anonymous

    DS2 is more of a adventure the DS1.

  14. 2 years ago
    Anonymous

    Bloodborne is the only game that actually inspires any sort of emotion from the player when exploring. Generic sewer and generic forest and generic ruins don't interest me. Finding the abandoned workshop or getting kidnapped by bagmen is more interesting than the entire DS franchise. Going through the clocktower to the finishing hamlet is exploration kino. BB just had so many moments that eclipsed the other games.

  15. 2 years ago
    Anonymous

    >Go try to adventure after defeating spider lady
    >met with a magic wall after spending 20 minutes clearing my way through copy paste bosses and have to trek all the way back from where i came
    Absolutely fricking awful level design and directing.

  16. 2 years ago
    Anonymous

    dark souls 2 has some of the most boring and uninspired level design I've ever seen in a souls game. I'm not even going to post a picture of the countless empty square rooms where you fight a boss or the 2D looking terrain.

    • 2 years ago
      Anonymous

      got you bro

    • 2 years ago
      Anonymous

      got you bro

      >Cherrypicking

      • 2 years ago
        Anonymous

        Lmao homie you can't even tell DS2 from ER?

        • 2 years ago
          Anonymous

          Can you?

          • 2 years ago
            Anonymous

            2 has dynamic lighting, ER doesn't.

            • 2 years ago
              Anonymous

              pah, you don't need shadows to look good

          • 2 years ago
            Anonymous
        • 2 years ago
          Anonymous

          How could he? Hes posting modded pc pics of ds2 to begin with.

      • 2 years ago
        Anonymous

        >Complains about cherry picking
        >Posts a cherry picked image full of highly customised graphics mods to make DaS2 look good
        The ironing

    • 2 years ago
      Anonymous

      4 kings doesn't even have a room a

    • 2 years ago
      Anonymous

      kek

      • 2 years ago
        Anonymous

        Meanwhile, in reality...

        • 2 years ago
          Anonymous

          Most of these panels focus on the skyboxes more than the actual fricking landscape lmao
          The actual world of ER is so bland and unappealing

          • 2 years ago
            Anonymous

            >most
            >5 out of 35

            • 2 years ago
              Anonymous

              try 27

              • 2 years ago
                Anonymous

                That's how I know you didn't play the game
                Because you can't tell what's actually part of the game and what is just a skybox.

              • 2 years ago
                Anonymous

                We've all played the damn game
                Did I pass the exam?

              • 2 years ago
                Anonymous

                2x1 is castle redmane, you can explore it.
                2x2 is all of liurnia + raya lucaria
                2x4 is altus + a boss + lyndell
                4x3 is focusing a fight
                5x3 and 5x4 are again part of the level and not skyboxes
                7x2 and 7x4 are an encounter and a boss room respectively

              • 2 years ago
                Anonymous

                Yeah, yeah, I know. But all that's beside the point. There's a lot more skybox in these screencaps than landscape. The world itself is what I'm criticizing.

              • 2 years ago
                Anonymous

                What's bad about good skyboxes, sky takes more than half of the view irl anyway, combine landscape with good skyboxes and you get a painting

              • 2 years ago
                Anonymous

                Nothing wrong with the skyboxes, I admit they're decent. I just find it ironic that a bunch of screenshots meant to show off ER are largely dominated by the skies and not so much of the actual game world itself. In addition, the best-looking screenshots of the environment here are those where things are heavily desaturated or covered by fog or darkness. It's pretty deceptive

      • 2 years ago
        Anonymous

        got you bro

        dark souls 2 has some of the most boring and uninspired level design I've ever seen in a souls game. I'm not even going to post a picture of the countless empty square rooms where you fight a boss or the 2D looking terrain.

        you know that DS2 guy was also working on ER and was miyazaki's right hand during the development? why do you think we got this and 90 recyclec minibosses and multi boss fights?

        • 2 years ago
          Anonymous

          Because repeated boss fights are a miyazaki staple? That's why you fight 3 asylum demons, dozens of capra and taours demons, and 10 different identical samurai in Sekiro, and also monkey but now there's 2 of them.

        • 2 years ago
          Anonymous

          >DS2 guy
          Shibuya? He didn't work on Elden Ring.

          • 2 years ago
            Anonymous
            • 2 years ago
              Anonymous

              >Shibuya
              >Miyazaki
              >Miyazaki
              ?

              • 2 years ago
                Anonymous

                brain damage

        • 2 years ago
          Anonymous

          Since DS2 wasn't this bad with recycled content, but Bloodborne was with all the chalice dungeon shovelshit, you're basically saying that Miyazaki was responsible for the copy paste.

        • 2 years ago
          Anonymous

          You can tell tanimura made comscrated snowfields

          • 2 years ago
            Anonymous

            The voices in your head told you?

    • 2 years ago
      Anonymous

      I don't think you've played Ds2 at all, it has one of the most varied types of levels in the series from linear to semi complex to complex areas that take place in all sorts of castles, forests, mines, sunken cities, wharfs, swamps, snowy landscapes, graves etc. with all sorts of unique traps and hazards.

  17. 2 years ago
    Anonymous

    why did elden ring feel so... nothing to me? am I just burnt out of these games?

    • 2 years ago
      Anonymous

      Elden Ring just sucked. They stretched a 30 hour game to fricking 150 hours.

    • 2 years ago
      Anonymous

      Probably. The aim of Souls marketing was also lost on Elden Ring since it was always about bosses and difficulty so your conditioning might've prevented you from enjoying it.

    • 2 years ago
      Anonymous

      open worlds are universally anti-fun

  18. 2 years ago
    Anonymous

    >NOOOOOOOO I NEED TO FAST TRAVEL EVERYWHERE! BACKTRACKING IS TOO MUCH FOR MY SHORT ATTENTION SPAN!

  19. 2 years ago
    Anonymous

    They gave it all. No inspiration left probably. But ED came somewhat close... which is promising

    • 2 years ago
      Anonymous

      What are you talking about lmao. Dark Souls 1 is shit in the second half. Brings down the rest of the game.

      • 2 years ago
        Anonymous

        Compared to DS2 and DS3 (arguably DLC in 3 if fine-ish), even 2nd half is league ahead.

      • 2 years ago
        Anonymous

        If by second half you just mean lost izalith yes, but dukes archives and tomb of giants are perfectly fine.

  20. 2 years ago
    Anonymous

    Because they weren't your first.

  21. 2 years ago
    Anonymous

    same reason why only Johnny Rocketfingers 1 was any good

  22. 2 years ago
    Anonymous

    Easy, it’s the least linear in the series

    • 2 years ago
      Anonymous

      What? 2 is the least linear.

  23. 2 years ago
    Anonymous

    But 2 and ER did. Hallway Souls is the only one that failed at it.

  24. 2 years ago
    Anonymous

    nonsensical world
    DS1 felt much more "realistic" to traverse than the others. 2 was a nonsensical mess, and 3 was purposefully a themepark
    Bloodborne and Sekiro have similar world to 1 but doing the same thing won't give you the same feeling. Elden Ring's exploration captured that feeling again because it's so much bigger and better (in terms of exploration)

  25. 2 years ago
    Anonymous
    • 2 years ago
      Anonymous

      >Above the lake is where giants live.
      >Giant skull eventually makes it down to water.
      >Washes up on a shore.
      Never understood why people lacked the imagination to explain this.

  26. 2 years ago
    Anonymous

    Official Correct Rating: DeS > DS1 > BB > DS2 > Sekiro > DS3 > ER

  27. 2 years ago
    Anonymous

    what the frick are you talking about literally every game after DaS has been a rehash of the same thing, it literally has two direct sequels.
    op is a homosexual as usual.

  28. 2 years ago
    Anonymous

    >ER is my first From game
    >decide to check out the rest of their games
    >Play through DS 1-3
    >Great time
    >check out Bloodborne
    >fun but plowing it through it without much trouble

    Gonna try out Sekiro after BB, is BB the easiest From game? I had a very hard time with DS 2.

  29. 2 years ago
    Anonymous

    Because you had already had it once before.
    Fricking idiot.

  30. 2 years ago
    Anonymous

    I'm never playing ds2 and no amount of shilling will change my mind.

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