>Dark Souls 1: Entire game is built around fights being difficult but fair. Bosses are all readable and have a clear back and forth you're supposed to do. Saying "get gud" is a legitimate critique because unless the game glitches out it is almost certainly your own fault for dying. >Elden Ring: a janky mess where every boss autistically flails around wildly, will slide around the map tracking your every movement, and every attack does 80% of your hp
Dark Souls fans are absolute cucks and they deserve to be insulted at every turn. I still laugh when I see people going on about how that ER limitless multiplayer mod has killed the pvp scene when in reality nobody does pvp nowadays because it offers zero rewards for doing and is filled with obnoxious goblins that just waste your time.
What the frick else is there to give a frick about? The two side characters that don't die within two minutes of meeting them? The armor that is all exactly the same stat wise and is just used to play dress up? The big ass open world that's just 50 swamps? Maybe the 20 burial watchdog and magma wyrm fights?
ER was easy as frick though, enemy attacks are very telegraphed and easy to avoid, you can take down bosses with a couple hits from greatswords, sounds like you need to git gud
I don't give a frick how easy it was, every boss fight was still a fricking mess. You'd walk in and then they'd just instant transmission in front of you and 30 seconds later either they're dead because you instinctively spammed the jump smash or you're dead because they caught you in a ohko bull rush. Shit's lame as frick.
>The two side characters that don't die within two minutes of meeting them? The armor that is all exactly the same stat wise and is just used to play dress up? The big ass open world that's just 50 swamps? Maybe the 20 burial watchdog and magma wyrm fights?
Yes. All of those things are great and enjoyable and have been for more than a decade. If you don't like Souls games you don't have to force yourself to like them.
ER was easy as frick though, enemy attacks are very telegraphed and easy to avoid, you can take down bosses with a couple hits from greatswords, sounds like you need to git gud
simply untrue unless you consider the entire series easy as frick. elden ring is objectively much harder than ds1. Even the first real boss is harder than any dark souls boss.
This shit is hilarious, because the only thing that changes between the "good" example and the "bad" example is one where you run past enemies for 15 seconds and one where you run past enemies for a minute or so
gays got so focused on games needing to be challenging they forgot that games also need to be sensible and fun too.
The only thing that matters to these people is if the game is just hard enough to filter enough people that they look good for beating it.
It stopped being about entertainment and now it's a vanity thing.
Dark souls 1 AI was really quite trash.
so they had to find ways to prevent the player from just running around the boss's feet in circles buttstabbing it.
of course the capra demon boss with the dogs in a tiny cramped area is notorious, but even the very first boss of DS1 puts you on this long thin bridge which makes it hard to walk circles around him. Quelaag's lava attack has a similar effect, seath makes the runup the challenging part. etc etc.
Elden ring relies too hard on its enemy AI and lost sight of these other methods which I think make the boss fights a lot more varied in ds1. yeah margit and godrick feel different to fight, but it's not because of the level design or anything like that. their attacks are just a little different
with how there was no fast travel (until the 2nd half) it made traversing the world much more challenging knowing that you will have to prepare before you go somewhere or else you might not make it back
Dark Souls wisely disabled teleportation and permitted players to do everything pretty much at the bonfire, from leveling to upgrading. Combine this with some very committal paths of exploration and if you have to actually make decisions about wanting to press on or go back. This only works for literally half the first playthrough or not at all if you're good at the games since you can just plow through the content. It never awestrikes of blows the player's mind like BB, but part of the first playthrough is definitely an adventure
>fall for a level hazard present in 5% of the game, pay the penalty
As I said, the game decides the course of action for you.
2 years ago
Anonymous
That is still an instance where you have to make a choice about where you're going and commit. You can sit there and repeat yourself, and I disagree
2 years ago
Anonymous
>that one instance on one level where you have to think should you backtrack and lose half an hour of your time to then come back to the exact same place to continue
Ah yes, great "adventure" you have there.
2 years ago
Anonymous
It's the only instance of adventure in any of the games. Pretty sad honestly since it's entirely circumstance
2 years ago
Anonymous
>adventure=backtracking
You're missing the whole point of adventuring.
2 years ago
Anonymous
What is the point of it?
2 years ago
Anonymous
uncovering new areas
2 years ago
Anonymous
Than every open world with the more biomes outclass these games.
2 years ago
Anonymous
Yeah Skyrim btfo Dark Souls 1. Always has.
2 years ago
Anonymous
And PoE blows out Skyrim
2 years ago
Anonymous
Going forward, not backwards. Exploring the unknown, freedom to choose your path, facing new threats and revelations about the world, and developing your character to face them. Backtracking can easily be incorporated into when it offers something interesting to the player. Think Gothic 2 chapter 3 for example.
2 years ago
Anonymous
Unknown areas don't really interest me. It's about execution more than any of the shit you mentioned, traversal, and if there's meaningful content. Tons of games have way more areas and biomes than Souls but worse exploration
2 years ago
Anonymous
Unknown areas don't really interest me. It's about execution more than any of the shit you mentioned, traversal, and if there's meaningful content. Tons of games have way more areas and biomes than Souls but worse exploration
You two are such homosexuals holy shit I've never seen two people worse at arguing, you make both your arguments look moronic
>armchair gamedev thinks forcing players to do the same shit they've already done over and over and over again, makes them appreciate the padding more
once you're old enough to use this site you feel mighty moronic about shit game design
>armchair gamedev thinks giving players everything on a platter makes them appreciate the the complete concession of design more
once you're old enough to use this site you feel mighty moronic about shit game design
Valley of the Drake's, Izalith, Demon Ruins, Crystal Caves, Catacombs, Tomb of Giants, Great Hollow, Ash Lake are all shit. Then, there's just the subpar levels, like Duke's, New Londo, etc.
Imagine getting cursed in the depths only to be able to warp back to Firelink and undo it with relative ease from the Undead Merchant Female. Fast travel ruined the series. Elden Ring was pretty close. Once I was teleported by a chest to Caelid, I had that DaS feeling only to have quickly snatched away once I found another site of grace and was able to instantly warp back to Limgrave. I made a point not to but it wasnt the same
Bloodborne is the only game that actually inspires any sort of emotion from the player when exploring. Generic sewer and generic forest and generic ruins don't interest me. Finding the abandoned workshop or getting kidnapped by bagmen is more interesting than the entire DS franchise. Going through the clocktower to the finishing hamlet is exploration kino. BB just had so many moments that eclipsed the other games.
>Go try to adventure after defeating spider lady >met with a magic wall after spending 20 minutes clearing my way through copy paste bosses and have to trek all the way back from where i came
Absolutely fricking awful level design and directing.
dark souls 2 has some of the most boring and uninspired level design I've ever seen in a souls game. I'm not even going to post a picture of the countless empty square rooms where you fight a boss or the 2D looking terrain.
That's how I know you didn't play the game
Because you can't tell what's actually part of the game and what is just a skybox.
2 years ago
Anonymous
We've all played the damn game
Did I pass the exam?
2 years ago
Anonymous
2x1 is castle redmane, you can explore it.
2x2 is all of liurnia + raya lucaria
2x4 is altus + a boss + lyndell
4x3 is focusing a fight
5x3 and 5x4 are again part of the level and not skyboxes
7x2 and 7x4 are an encounter and a boss room respectively
2 years ago
Anonymous
Yeah, yeah, I know. But all that's beside the point. There's a lot more skybox in these screencaps than landscape. The world itself is what I'm criticizing.
2 years ago
Anonymous
What's bad about good skyboxes, sky takes more than half of the view irl anyway, combine landscape with good skyboxes and you get a painting
2 years ago
Anonymous
Nothing wrong with the skyboxes, I admit they're decent. I just find it ironic that a bunch of screenshots meant to show off ER are largely dominated by the skies and not so much of the actual game world itself. In addition, the best-looking screenshots of the environment here are those where things are heavily desaturated or covered by fog or darkness. It's pretty deceptive
dark souls 2 has some of the most boring and uninspired level design I've ever seen in a souls game. I'm not even going to post a picture of the countless empty square rooms where you fight a boss or the 2D looking terrain.
you know that DS2 guy was also working on ER and was miyazaki's right hand during the development? why do you think we got this and 90 recyclec minibosses and multi boss fights?
Because repeated boss fights are a miyazaki staple? That's why you fight 3 asylum demons, dozens of capra and taours demons, and 10 different identical samurai in Sekiro, and also monkey but now there's 2 of them.
Since DS2 wasn't this bad with recycled content, but Bloodborne was with all the chalice dungeon shovelshit, you're basically saying that Miyazaki was responsible for the copy paste.
I don't think you've played Ds2 at all, it has one of the most varied types of levels in the series from linear to semi complex to complex areas that take place in all sorts of castles, forests, mines, sunken cities, wharfs, swamps, snowy landscapes, graves etc. with all sorts of unique traps and hazards.
Probably. The aim of Souls marketing was also lost on Elden Ring since it was always about bosses and difficulty so your conditioning might've prevented you from enjoying it.
nonsensical world
DS1 felt much more "realistic" to traverse than the others. 2 was a nonsensical mess, and 3 was purposefully a themepark
Bloodborne and Sekiro have similar world to 1 but doing the same thing won't give you the same feeling. Elden Ring's exploration captured that feeling again because it's so much bigger and better (in terms of exploration)
>Above the lake is where giants live. >Giant skull eventually makes it down to water. >Washes up on a shore.
Never understood why people lacked the imagination to explain this.
what the frick are you talking about literally every game after DaS has been a rehash of the same thing, it literally has two direct sequels.
op is a homosexual as usual.
>ER is my first From game >decide to check out the rest of their games >Play through DS 1-3 >Great time >check out Bloodborne >fun but plowing it through it without much trouble
Gonna try out Sekiro after BB, is BB the easiest From game? I had a very hard time with DS 2.
This level design doesn't make any sense
How so?
I feel like that's what made the Ash Lake (which is completely optional) so special.
both of these are acceptable game design.
Because they lost sight of what made DeS and DS work. They focused on the action at the cost of the adventure.
>They focused on the action at the cost of the adventure.
Dark Souls 1 is the worst or second worst for level design.
nah you're wrong, stop parroting what you hear on this website and actually play the game for yourself.
Not only did I play it on release, I played the E3 build. Don't @ me without your DeS 2009/2010 plat
U wouldn't know good lvl design if ur life depended on it. So STFU if don't know the subject you're talking about
>Dark Souls 1: Entire game is built around fights being difficult but fair. Bosses are all readable and have a clear back and forth you're supposed to do. Saying "get gud" is a legitimate critique because unless the game glitches out it is almost certainly your own fault for dying.
>Elden Ring: a janky mess where every boss autistically flails around wildly, will slide around the map tracking your every movement, and every attack does 80% of your hp
Dark Souls fans are absolute cucks and they deserve to be insulted at every turn. I still laugh when I see people going on about how that ER limitless multiplayer mod has killed the pvp scene when in reality nobody does pvp nowadays because it offers zero rewards for doing and is filled with obnoxious goblins that just waste your time.
>muh bosses
reddit moment
What the frick else is there to give a frick about? The two side characters that don't die within two minutes of meeting them? The armor that is all exactly the same stat wise and is just used to play dress up? The big ass open world that's just 50 swamps? Maybe the 20 burial watchdog and magma wyrm fights?
I don't give a frick how easy it was, every boss fight was still a fricking mess. You'd walk in and then they'd just instant transmission in front of you and 30 seconds later either they're dead because you instinctively spammed the jump smash or you're dead because they caught you in a ohko bull rush. Shit's lame as frick.
>The two side characters that don't die within two minutes of meeting them? The armor that is all exactly the same stat wise and is just used to play dress up? The big ass open world that's just 50 swamps? Maybe the 20 burial watchdog and magma wyrm fights?
Yes. All of those things are great and enjoyable and have been for more than a decade. If you don't like Souls games you don't have to force yourself to like them.
ER was easy as frick though, enemy attacks are very telegraphed and easy to avoid, you can take down bosses with a couple hits from greatswords, sounds like you need to git gud
simply untrue unless you consider the entire series easy as frick. elden ring is objectively much harder than ds1. Even the first real boss is harder than any dark souls boss.
>simply untrue
yeah that looks like a webm indicative of normal gameplay, and you certainly wouldn't be able to do anything like that in dark souls 1. I concede.
Souls games were never supposed to be about the bosses.
This shit is hilarious, because the only thing that changes between the "good" example and the "bad" example is one where you run past enemies for 15 seconds and one where you run past enemies for a minute or so
I hope you know that zoomers like you destroyed these games with your ADHD
>t.
gays got so focused on games needing to be challenging they forgot that games also need to be sensible and fun too.
The only thing that matters to these people is if the game is just hard enough to filter enough people that they look good for beating it.
It stopped being about entertainment and now it's a vanity thing.
Dark souls 1 AI was really quite trash.
so they had to find ways to prevent the player from just running around the boss's feet in circles buttstabbing it.
of course the capra demon boss with the dogs in a tiny cramped area is notorious, but even the very first boss of DS1 puts you on this long thin bridge which makes it hard to walk circles around him. Quelaag's lava attack has a similar effect, seath makes the runup the challenging part. etc etc.
Elden ring relies too hard on its enemy AI and lost sight of these other methods which I think make the boss fights a lot more varied in ds1. yeah margit and godrick feel different to fight, but it's not because of the level design or anything like that. their attacks are just a little different
They didn’t really lose sight they just decided to focus on mass appeal for profit since normalgays will eat up action games day in and day out
>Adventure
>have to backtrack out
with how there was no fast travel (until the 2nd half) it made traversing the world much more challenging knowing that you will have to prepare before you go somewhere or else you might not make it back
Fast Travel from the start.
Dark Souls wisely disabled teleportation and permitted players to do everything pretty much at the bonfire, from leveling to upgrading. Combine this with some very committal paths of exploration and if you have to actually make decisions about wanting to press on or go back. This only works for literally half the first playthrough or not at all if you're good at the games since you can just plow through the content. It never awestrikes of blows the player's mind like BB, but part of the first playthrough is definitely an adventure
>wisely disabled teleportation
frick off, being able to teleport doesn't hurt if the world is worth exploring
It does because there is no commitment to a course of action.
The game decides your course of action for you. There is no commitment to be made when there's a clear linear route to go through.
Get cursed in the sewers and it changes your mind.
>fall for a level hazard present in 5% of the game, pay the penalty
As I said, the game decides the course of action for you.
That is still an instance where you have to make a choice about where you're going and commit. You can sit there and repeat yourself, and I disagree
>that one instance on one level where you have to think should you backtrack and lose half an hour of your time to then come back to the exact same place to continue
Ah yes, great "adventure" you have there.
It's the only instance of adventure in any of the games. Pretty sad honestly since it's entirely circumstance
>adventure=backtracking
You're missing the whole point of adventuring.
What is the point of it?
uncovering new areas
Than every open world with the more biomes outclass these games.
Yeah Skyrim btfo Dark Souls 1. Always has.
And PoE blows out Skyrim
Going forward, not backwards. Exploring the unknown, freedom to choose your path, facing new threats and revelations about the world, and developing your character to face them. Backtracking can easily be incorporated into when it offers something interesting to the player. Think Gothic 2 chapter 3 for example.
Unknown areas don't really interest me. It's about execution more than any of the shit you mentioned, traversal, and if there's meaningful content. Tons of games have way more areas and biomes than Souls but worse exploration
You two are such homosexuals holy shit I've never seen two people worse at arguing, you make both your arguments look moronic
>armchair gamedev thinks forcing players to do the same shit they've already done over and over and over again, makes them appreciate the padding more
once you're old enough to use this site you feel mighty moronic about shit game design
>armchair gamedev thinks giving players everything on a platter makes them appreciate the the complete concession of design more
once you're old enough to use this site you feel mighty moronic about shit game design
One can really tell that you're into lazy copy paste.
Calling someone an armchair game dev on here is borderline moronic, no question
dks1 is the worst of em all
@606030326
embarrassing bait
DS1 has the worst level design. I think you use the plunging attack once in the whole game.
Valley of the Drake's, Izalith, Demon Ruins, Crystal Caves, Catacombs, Tomb of Giants, Great Hollow, Ash Lake are all shit. Then, there's just the subpar levels, like Duke's, New Londo, etc.
haha sorry meant for
, i am new to Ganker! everyone makes mistakes right hehe, well off to take my estrogen! xD
Imagine getting cursed in the depths only to be able to warp back to Firelink and undo it with relative ease from the Undead Merchant Female. Fast travel ruined the series. Elden Ring was pretty close. Once I was teleported by a chest to Caelid, I had that DaS feeling only to have quickly snatched away once I found another site of grace and was able to instantly warp back to Limgrave. I made a point not to but it wasnt the same
I'm poke n rolls are gay who cares.
You're gay alright
*blocks your path*
dumb
Jesus christ thats kino
it looks cool, but is fricking empty
>in a few seconds you see more content available in this one section of the game than the entirety of ds1
>theres no content
Copium
>content
>one dungeon the size of the Duke's Archives
>and a bunch of copy paste mines
I sure did love ER's content...
They did, right in the second game of the series.
Came to post this
Damn, that looks nice. What mods are being used?
Low brightness. No, seriously. I can tell from the Heide's screenshot.
Elden ring exists.
DS2 is more of a adventure the DS1.
Bloodborne is the only game that actually inspires any sort of emotion from the player when exploring. Generic sewer and generic forest and generic ruins don't interest me. Finding the abandoned workshop or getting kidnapped by bagmen is more interesting than the entire DS franchise. Going through the clocktower to the finishing hamlet is exploration kino. BB just had so many moments that eclipsed the other games.
>Go try to adventure after defeating spider lady
>met with a magic wall after spending 20 minutes clearing my way through copy paste bosses and have to trek all the way back from where i came
Absolutely fricking awful level design and directing.
dark souls 2 has some of the most boring and uninspired level design I've ever seen in a souls game. I'm not even going to post a picture of the countless empty square rooms where you fight a boss or the 2D looking terrain.
got you bro
>Cherrypicking
Lmao homie you can't even tell DS2 from ER?
Can you?
2 has dynamic lighting, ER doesn't.
pah, you don't need shadows to look good
How could he? Hes posting modded pc pics of ds2 to begin with.
>Complains about cherry picking
>Posts a cherry picked image full of highly customised graphics mods to make DaS2 look good
The ironing
4 kings doesn't even have a room a
kek
Meanwhile, in reality...
Most of these panels focus on the skyboxes more than the actual fricking landscape lmao
The actual world of ER is so bland and unappealing
>most
>5 out of 35
try 27
That's how I know you didn't play the game
Because you can't tell what's actually part of the game and what is just a skybox.
We've all played the damn game
Did I pass the exam?
2x1 is castle redmane, you can explore it.
2x2 is all of liurnia + raya lucaria
2x4 is altus + a boss + lyndell
4x3 is focusing a fight
5x3 and 5x4 are again part of the level and not skyboxes
7x2 and 7x4 are an encounter and a boss room respectively
Yeah, yeah, I know. But all that's beside the point. There's a lot more skybox in these screencaps than landscape. The world itself is what I'm criticizing.
What's bad about good skyboxes, sky takes more than half of the view irl anyway, combine landscape with good skyboxes and you get a painting
Nothing wrong with the skyboxes, I admit they're decent. I just find it ironic that a bunch of screenshots meant to show off ER are largely dominated by the skies and not so much of the actual game world itself. In addition, the best-looking screenshots of the environment here are those where things are heavily desaturated or covered by fog or darkness. It's pretty deceptive
you know that DS2 guy was also working on ER and was miyazaki's right hand during the development? why do you think we got this and 90 recyclec minibosses and multi boss fights?
Because repeated boss fights are a miyazaki staple? That's why you fight 3 asylum demons, dozens of capra and taours demons, and 10 different identical samurai in Sekiro, and also monkey but now there's 2 of them.
>DS2 guy
Shibuya? He didn't work on Elden Ring.
>Shibuya
>Miyazaki
>Miyazaki
?
brain damage
Since DS2 wasn't this bad with recycled content, but Bloodborne was with all the chalice dungeon shovelshit, you're basically saying that Miyazaki was responsible for the copy paste.
You can tell tanimura made comscrated snowfields
The voices in your head told you?
I don't think you've played Ds2 at all, it has one of the most varied types of levels in the series from linear to semi complex to complex areas that take place in all sorts of castles, forests, mines, sunken cities, wharfs, swamps, snowy landscapes, graves etc. with all sorts of unique traps and hazards.
why did elden ring feel so... nothing to me? am I just burnt out of these games?
Elden Ring just sucked. They stretched a 30 hour game to fricking 150 hours.
Probably. The aim of Souls marketing was also lost on Elden Ring since it was always about bosses and difficulty so your conditioning might've prevented you from enjoying it.
open worlds are universally anti-fun
>NOOOOOOOO I NEED TO FAST TRAVEL EVERYWHERE! BACKTRACKING IS TOO MUCH FOR MY SHORT ATTENTION SPAN!
They gave it all. No inspiration left probably. But ED came somewhat close... which is promising
What are you talking about lmao. Dark Souls 1 is shit in the second half. Brings down the rest of the game.
Compared to DS2 and DS3 (arguably DLC in 3 if fine-ish), even 2nd half is league ahead.
If by second half you just mean lost izalith yes, but dukes archives and tomb of giants are perfectly fine.
Because they weren't your first.
same reason why only Johnny Rocketfingers 1 was any good
Easy, it’s the least linear in the series
What? 2 is the least linear.
But 2 and ER did. Hallway Souls is the only one that failed at it.
nonsensical world
DS1 felt much more "realistic" to traverse than the others. 2 was a nonsensical mess, and 3 was purposefully a themepark
Bloodborne and Sekiro have similar world to 1 but doing the same thing won't give you the same feeling. Elden Ring's exploration captured that feeling again because it's so much bigger and better (in terms of exploration)
>Above the lake is where giants live.
>Giant skull eventually makes it down to water.
>Washes up on a shore.
Never understood why people lacked the imagination to explain this.
Official Correct Rating: DeS > DS1 > BB > DS2 > Sekiro > DS3 > ER
what the frick are you talking about literally every game after DaS has been a rehash of the same thing, it literally has two direct sequels.
op is a homosexual as usual.
>ER is my first From game
>decide to check out the rest of their games
>Play through DS 1-3
>Great time
>check out Bloodborne
>fun but plowing it through it without much trouble
Gonna try out Sekiro after BB, is BB the easiest From game? I had a very hard time with DS 2.
Because you had already had it once before.
Fricking idiot.
I'm never playing ds2 and no amount of shilling will change my mind.