Ive come full circle on my ideas of the dlcs
HH>DM>OWB>LR
lonesome road should be integrated to the base game and have Ulysses as a full companion as intended. Dead money has my favorite theme of the whole series. Honest hearts is the best balance of open world and story flow. Old world blues is just a big ass theme park for OP gear and reddit humor.
The environments of Lonesome Road are spectacular, I agree. I think the inherent issue with it is that despite being the climactic conclusion, it represents the weakest aspect of Fallout as both a game and a story: linear quests about an individual character. Fallout 3 main quest? Ass. Fallout 4 main quest? Ass. Lonesome Road? Ass.
Fallout as a game is about experiencing the setting through the prism of the character your create - your attributes, traits, skills, karma, faction interactions, aesthetic. The player character's backstory should be, if it exists at all, a catalyst for the "opening up" of the game world. Being shot in the head by Benny doesn't define the Courier, it just thrusts the player in the direction of New Vegas, which is coincidentally where the map shifts from being a semi-linear corridor (from Goodsprings, to Primm, to Nipton, to Novac) to an open-ended circle. You can kill Benny in, like, an hour, and then you're free to do whatever you want, wherever you want. Or don't kill him, that's okay too. (Personally, I leave him alive and save him at Caesar's camp because the cut encounter where he tries to kill you AGAIN is hilarious.)
Lonesome Road is a literal laser-focused line. Walk forward, blow up a warhead, walk forward, blow up a warhead, all for the privilege of playing through a prescribed backstory for the Courier. It's impossible for either Ulysses or finale of Lonesome Road to live up to the potential of Fallout as a game, which is why it's so frustrating that THIS was the DLC they decided to end on.
I dont exactly mind that it was linear especially since Fallout 1 was basically like that if you wanted to achieve the best ending possible its more of the fact that Ulysses kept being a massive fricking sperg and kept interrupting gameplay to go on a autist monologue about symbols
I would actually argue that new vegas is probably the most linear 3d fallout if you actually look at quest locations and objectives and how basically every quest sends you in a direction that has even more quests and so forth and how New Vegas by far is the weakest game in regards to exploration in any 3d Fallout (However Dead Money and OWB fixes this issue by making some of the best dungeons in a 3d Fallout game)
>all for the privilege of playing through a prescribed backstory for the Courier.
I think people really tend to blow this out of proportion. The entire thing just ends up being "people built towns and cities along the route the Courier traveled". It's not like the Courier was written as living there for an extended period of time or building the place himself or leading the government there or anything. You're still just a Courier for the Mojave Express, it's the same setup it always was, all that gets expanded on in Lonesome Road is what other people did in the wake of your travels. And that you unknowingly delivered nuclear arming codes once.
its not even the linearity so much, its the complete ass pull of a back story for the courier. Should have been just ulysses background in causing the mess at divide and him coping about it with his pseudo ass sniffing ramblings
As far as I remember, my mind is still stuck in 2012 to 2014 for New Vegas DLC so I'm still assuming people say it's the best one still while saying Honest Hearts fricking sucked.
Any nuance gets buried by the memes because lets face it, you can have a well meaning message in a dlc but it wont matter to the majority if u deliberately make the main npc conveying the message annoying
Honestly, I'd rather start a save right at the beginning of Freeside. Just skip the initial trek to New Vegas and get started on the real meat of the game and finnaly finish the DLC besides Dead Money.
You literally only have to kill like 4-5 guys in Primm (counting the ones outside) and the other two you can skip
I didn't even find the prison on my first playthrough, kinda just beelined where the main quest markers told me to go
it made the courier a character, you'll either like that or hate that, i surprisingly liked it
It really didn't, the only thing you learn about him is that he delivered other packages before
>It really didn't, the only thing you learn about him is that he delivered other packages before
there's enough to infer alot of potential characterization for the courier, was he remorseful, was trying to forget?, maybe he felt guilt? was he once part of the legion or the ncr before the first battle at the dam, alot of dead money's thematic throughline can be applied to the courier without trying to hard, the whole dog/god thing can apply to the courier, as well as the themes he can pick up from Joshua and Elijah, and bear bullman
yeah, thats my bigest complaint about new vegas.
after a half dozen or so playthroughs it just becomes boring because of how linear it is
there is almost never anything memorable off the beaten path, and the game conveniently points you towards everything memorable. with either a quest, or an NPC pointing you towards a quest that leads you to an area.
Like in Fallout 3 when I first I played through it, it was like 7th playthrough before I even discovered the Dunwitch existed. and it never had a quest or anything tied to it until quite a few DLC's.
and on like my 2nd playthrough of New Vegas I had seen every location and quest what few 'secret spots' there were were that tiny and small its piss easy to just walk past them or forget they exist because everything else is handed to you on a silver platter and the stuff that isn't handed to you is just never worth stopping for because there is never anything of value there
the thing that makes the Dunwich building memorable is the fact that not only does it have zero quests associated with it, but its nowhere near places you normally visit making it easy to walk right past it and it has a frickton of mystery shit going on in it, with ghosts, hallucinations and a lot of other weird shit which happens nowhere else in the game and there is only a single, easily missed line of dialogue in the whole base game mentioning it.
no quests, no NPC's no other major locations near it, and its basically a whole ass dungeon full of shit, no such place exists in NV because they always point you towards it or at least make you heavily aware of the places existence so you go searching for it
>no such place exists in NV
It's difficult to do that when there's many more quests in NV with multiple ways of completing them. Sooner or later you're bound to be pointed towards something.
>It's good when the game doesn't give me any indication where the content is so I miss it on multiple playthroughs
One of the more bizarre takes from a bethestard
Skyrim and Fallout 4 were very clearly built around being able to walk into any building/dungeon you like without ruining some part of the game. They prioritise exploration over role-play
It would be nice if it didn't suck to run an explosives focused character at the beginning
Your starting weapon that Doc Lewis gives you is like 10 sticks of dynamite. I don't know what the frick Sawyer thought you were supposed to accomplish with that
I mean you do get a grenade rifle but you can't get anymore ammo for it for some time. And as my latest playthrough taught me, grenade rifles aren't actually that good anyway
buy it on PC and mod it moron. it's literally $5 for the ultimate edition.
>Primm
Don't like having to go back and fourth between casinos to rescue a moronic sheriff? >REPONN, and NCR Prison
I don't remember what happens here
ghoul space ship cult and the powder gangers. i'm not actually sure why he dreads the powder ganger prison. it's completely optional and takes 5 minutes to clear out either way.
I always sneak up the hill past the death claws & go straight to freeside.
yeah, thats my bigest complaint about new vegas.
after a half dozen or so playthroughs it just becomes boring because of how linear it is
there is almost never anything memorable off the beaten path, and the game conveniently points you towards everything memorable. with either a quest, or an NPC pointing you towards a quest that leads you to an area.
Like in Fallout 3 when I first I played through it, it was like 7th playthrough before I even discovered the Dunwitch existed. and it never had a quest or anything tied to it until quite a few DLC's.
and on like my 2nd playthrough of New Vegas I had seen every location and quest what few 'secret spots' there were were that tiny and small its piss easy to just walk past them or forget they exist because everything else is handed to you on a silver platter and the stuff that isn't handed to you is just never worth stopping for because there is never anything of value there
You're not allowed to like anything about fallout 3, you can only like seeing the same exact areas that quests send you to with the same static spawns throughout the entire map with no sense of explanation or discovery, forever. Anything less makes you a moron & a wiener sleeve for todd.
>head north of Goodsprings and try to shimmy your way across the cliffs >TNT the cazaBlack folk before heading up the road >pop a stealth boy to avoid the lone deathclaw or find a way to kill it >head towards the farmstead or any location to have an instant fast travel point
I'm playing for the first time in about 5 years right now, and I've been spending most of it exploring all the caves I'd normally just walk right past.
I never even knew there was a cave near Nelson filled with Legion dudes holding some NCR soldiers hostage.
You don't have to do any of those to go to New Vegas. I pretty much skipped all these on my first play through to try to stay as neutral as possible. This is a veiled Bethesda shill post
The whole southern portion of the map is the most boring fricking shit in the game. The main quest line missions in those areas are mind numbingly stupid and uninteresting.
During my first playthrough I didn't even know I had to go to Primm and headed straight north from Goodsprings into cazadore territory, I died like a trillion times but I eventually snuck my way past the cazadores by hugging the canyon walls, made it to Bonnie Springs where I killed those raiders with the good loot and was pretty much set from that point on and made it to Vegas. Easily the best way to play the game
>During my first playthrough I didn't even know I had to go to Primm and headed straight north from Goodsprings into cazadore territory
Everyone in Goodsprings tells you you're a moron if you even consider going north and there are multiple signs warning you against it before the leave the town
homie I just said it was my first playthrough, I was a teenager and didn't understand the mechanics or care for the story and dialogue that much when I first got into NV. But man the raw joy of making it to Vegas for the first time it's indescribable after going through that shit
New Vegas is a very poorly designed open world game. Main storyline forces you through every single major location of the game, you're not allowed to miss anything remotely interesting. And lack of random encounters is the reason it's my least played Fallout game, even short FO1 got more mileage.
>You can ignore the story and go where you like.
You can't even do that. And no, "just go through deathclaws" is not an option, it's an exploit that Obsidian overlooked
2 weeks ago
Anonymous
>I should be able to defeat the most difficulty enemies in the game at level 1 and they shouldn't be in this specific area unless I can
Bethesdabrained
2 weeks ago
Anonymous
Wow, you can't even follow the conversation. Don't reply to me anymore. All the HRT meds you're taking completely fried your brain.
2 weeks ago
Anonymous
>bethestroony projecting again
2 weeks ago
Anonymous
Along the road up Black Mountain there's a hill with bear traps and boulders that fall down it. It leads you to the NCR safehouse which is a stone's throw away from McCarren.
You can easily reach this pass by going to Hidden Valley and heading north passed the bark scorpions.
You don't even have to come close to Deathclaws to reach vegas.
Better yet, you could snag the Cowboy Repeaters in the Primm Sheriff Office or any other mid-tier ranged weapon like the Service Rifle and take your chances with the Cazadors north of Goodsprings.
Every other playthrough of NV I've done in the last few years I've bruteforced my way through the Cazadores once I've gotten a little geared up and done early game stuff with the Great Khans.
You reek of someone who doesn't experiment in their games.
I'm replaying it right now and I was expecting to be annoyed going into "Fly Me To The Moon" aka the RepConn mission, but I was surprised by how brief it was, I just ended up stealing the stealth boy info from the Ghoul's computer sidestepping his whole bit about finding his friend, and it was over pretty fast.
Honestly its kind of a fun mission. Much better than the Primm bit
>NCR prison
I only ever did that shit once and never again. you know you can skip the early shit, right? its not like the game is struggling to give you content
I don't think Avellone is a bad writer (a bit up his own ass) but I think he's incredibly bleak and pessimistic to the detriment of the setting as a whole. Stuff like the Tunnelers or the Divide expanding would be fine in a vacuum but fits in like square in a round peg with the idealistic themes of rebuilding that New Vegas is all about, which are much stronger and more enjoyable to begin with. Not to mention how much of an underwhelming villain Ulysses ended up being after being built up for every fricking DLC and the base game.
TLDR Sawyer is the writer that made New Vegas good not Avellone.
Wrong, it's Gonzales Honestly, I have no fricking clue. The NV creatives feel like they needed each other to not go full moron. Sawyer is such an annoying frick on social media (no, I don't follow him, he's just so annoying that it leaks to the other places).
It buffs a lot of armor adding DR and/or stat bonuses to a bunch of sets, fixes some perks that didn't work correctly in vanilla, allows perks and DLC weapons to work correctly with each other, the hardcore survival needs tuning is generally a buff to how long you can play before needing to worry about them, projectile speed on plasma weapons is WAY faster making them much easier to use, weight of a lot of stuff was decreased to better fit the inventory changes, new challenge perk added to buff axe crit chance, makes every perk that required Melee and every perk that required Unarmed now require either one or the other. There's a whole mess of shit it buffs.
It isn't for everyone but personally I love playing with it, though these days I use a version of it that doesn't lower the level cap for the sake of getting to play the DLCs with high level scaling. The inventory space nerfs and changes to hardcore survival needs hits a great balance to me where I need to devote some space to food and water for long trips, can generally scavenge for short trips, and get a lot more use out of setting up a home base or getting a few safehouses scattered throughout the Mojave.
>spoiler
I agree. Avellone was needed to keep Sawyer from going native, Sawyer was needed to keep Avellone from going full moron. It's like how sodium by itself will readily bond with hydrogen to create a caustic and easily inflammable substance, and chlorine by itself is a toxic gas that will form hydrochloric acid in your lungs (due to reacting with the moisture inside of your body) if inhaled and may also catch on fire or explode. But you combine the two and you get normal, everyday table salt that you can consume without any issue.
i enjoyed that this DLC was just a run and gun dps/endurance check, i usually don't like my fallout games being action packed but this was a rare occasion where it felt right, also feels good to do before hoover dam
just a straight line, corridor of killing, courier doing what he's got to do
I think the worst part is that you can't sneak through. Parts are scripted to have marked men detect you, I think.
I got detected at 100 sneak, stealth waifu mk 2, and stealth boy.
it's the action set piece of the game, it's meant to be a fight, i know it goes against fallout but i welcome it since there is nothing else like it and all the dlcs in some way break convention
I feel like our universe merged into some Pajeet and Asian universe and we're all being forced to argue about 10 year old games and Twitter drama all over again
Does no one else feel this shift happening here lately? Is no one put off by the pure insanity of Asian coomers and doomers?
I swear to God it's some sort of timeloop. I've even seen the broken English asiatics reposting Twitter snips from like 8 years ago
I don't like the feel here anymore
I understand, I was talking to some of my friends and mentioned the second Halle Berry Catwoman movie and they said it never existed, but I know it did. I'm not crazy!
Most normans who don't think too hard about it seem to love it. At the risk of sounding pretentious it seems like the more you actually analyze it and think about it the more it fricking sucks.
Yeah that's me
I don't care about whatever batshit nonsense Ulysses is trying to tell you. For me Lonesome Road is a Red Glare simulator featuring my robot buddy ED-E
I fricking love the Red Glare
The actual experience of playing Lonesome Road is awesome, but every time Ulysses opens his idiot mouth it ruins it for me.
Yeah that's me
I don't care about whatever batshit nonsense Ulysses is trying to tell you. For me Lonesome Road is a Red Glare simulator featuring my robot buddy ED-E
I fricking love the Red Glare
as a normie I didn't like it. the guy just fricking droned on and on and was so god damn pretentious, I was already tired of him by the second holotape I found and didn't bother listening to the rest of them, and when I got into the bunker at the end I just stealth exploded hishead off with my anti-materiel rifle the instant I saw him across the room without confronting him at all. I still don't know what the story of that DLC was about other than it being a nuclear launch site and the sad ED-E robot.
Normies liked it because for them the DLC asked this meta question of why the player does things in-game. The stuff with the nuke warhead that the player had no choice but to launch in order to proceed is their Spec Ops The Line's white phosphor moment.
The whole area and quest are great, the only problem is Ulysses there was too much build up for him in previous DLCs he couldn't live to the expectations, his logs are cool though.
You don't need that perk since it's part of God's companion perk. Just take him with you when you go to pick up Dean and go clear out the bell tower with him before you get him in position for the Gala. Those are the only sections that have a lot of traps in DM
For me its
DM>LR>HH>=OWB
It's mostly atmosphere. I think OWB is the best for gameplay, but it also crashed the most for me, and a lot of the humor didn't land for me.
I enjoyed crawling my way through the Sierra Madre, gathering all the secrets, and figuring out the big picture behind everything that happened.
Honest Hearts was similar, but also carried by Keith Szarabajka.
Lonesome Road was a fun shooting gallery and I liked that the villain, once you look past his meme speak, is just an angry asshat who wants to get even with you.
Did anyone praise it? I thought it was one of the most disappointing gaming things in the past decade and almost every thread I saw upon release was shitting on how unbelievably moronic Ulysses ended up being.
I found it ironic how Ulysses opted out of going to the Sierra Madre Casino (DM is literally the only dlc he wasn't in, only referenced in the ending slides). He would have benefited from learning to let go and begin anew.
>He would have benefited from learning to let go and begin anew.
it was the courier that needed to learn or re-learn that lesson and deliver that lesson
If anything, you learn the opposite in DM
You're forced to give up everything right at the beginning of the DLC, but the end teaches you that you can walk away with some of those gold bars after all, even if you realistically can't take them all
Those are the only two things in DM that can be tied to the player's incentives, jackass. The equipment you were carrying around before you entered, and the extremely high value/high weight gold in the vault. For you to learn to "let go" of something, there has to be an object of desire for you to let go of. DM doesn't present you with anything else
I mean I guess there's also the fact that you have to give up on Dean Domino if you fell for the speech check bait, but that would be more impactful if you knew Dean more and if Dean wasn't a fricking scumbag
then what is? the courier doesn't have a personal stake in any of the drama of dead money other than surviving it and making off with some profit.
you are missing the point, think about the courier and the characters and events of the dlc now that we know he has a bit of a canonical backstory, elijah, ulysses, god/dog, graham
Did they? I remember it being widely regarded as the worst dlc at the time.
Some tasteless homosexuals insisted it was Dead Money because they were stupid, but it was mostly still unanimous that Lonesome Road sucked and the Uylsses payoff was shit.
>literally first DLC location you can encounter first time you play the game >lets you enter and exit at will >have some of the best looking light armor and cool helmets for the early portion of the game when you are still level 1-8 with only a slight downtick to DT >only place where you can get recipe for bitter drink best healing item if you want to do a no stimpak run >can't get any of these unless you begin and finish its story >you must be at least lvl 15 and above to even stand a chance >if you do you basically breaking sequence with the rest of the game
THAS SOM BUUUULLSHIIIIIIIIT LET ME TELL YOU
Can't believe I didn't play this game earlier. It's fricking awesome. How do I know when and how I can access the DLC, though? Do they just appear as random quests in the game?
If you have the DLC, the game should've interrupted you as you were walking out of Doc Mitchell's house to tell you about them, and marked the locations on your map as well as adding quests to go to those locations.
I think the New Vegas DLC, viewed as a whole, is the greatest expansion pack ever produced for a video game. Four dramatically different gameplay experiences of a consistently high quality except Lonsome Road :^), but what's really impressive is how each DLC's theme resonates with the others to create a cohesive metacommentary on Fallout, the IP, as much as it does a commentary on Fallout, the setting. Whenever I think about what has happened to the Fallout IP in the past 10 years, I recall that all I need to do is let go and begin again.
>three different variants each one getting more accessions like a canteen, polymer armor pieces and an extra bandolier >best version comes with built in NVGs in the helmet
If one of these came with an unlimited predator camo to compete with the chink stealth armor you'd be hard pressed to use anything else in game ever again. Someone knew what they were doing when they made five versions of the same basic design.
>three different variants each one getting more accessions like a canteen, polymer armor pieces and an extra bandolier >best version comes with built in NVGs in the helmet
If one of these came with an unlimited predator camo to compete with the chink stealth armor you'd be hard pressed to use anything else in game ever again. Someone knew what they were doing when they made five versions of the same basic design.
The problem with the Lonesome Road version of the armor is that you get it so late that its basically meaningless at that point, like yay I get to use it for the dlc and final mission of the game.
I don't know what order people play these DLCs at but I usually do them late game.
BEAR
BULL
I sympathized with Ulysses, his autism couldn't handle seeing morons use symbols or names with no knowledge of their history.
Keep suckin on that Bethesda wiener, neufallout gay.
It was shitty then and it's still shitty now. Old World Blues remains NV best DLC.
Ive come full circle on my ideas of the dlcs
HH>DM>OWB>LR
lonesome road should be integrated to the base game and have Ulysses as a full companion as intended. Dead money has my favorite theme of the whole series. Honest hearts is the best balance of open world and story flow. Old world blues is just a big ass theme park for OP gear and reddit humor.
i love them all equally. like my children.
even the one with down syndrome. (LR)
That's almost my order as well, except I'd probably go DM first as I really liked the theme/story of it, the game play was a little lackluster though
Swap DM and HH and OWB and LR and you have my opinion.
Sorry that it was too kino for you to understand. Maybe you should try something with more easily digestible themes.
imagine the smell
idk why isnt it just a walking section and a final boss arena, seems boring, i like the big empty becuz it was big and diverse with different enemies
De Bear and De Bull
New vegas was the better game but fallout 3 had better dlc.
the sections on the abandoned highways were great
Frick those Clawwies. FRICK YOUUUU
they're not hard with any decent spec with knock down
then again, either one melee or shotgun just make combat trivial
Probably the best aesthetics in the entire game literally looks like an endless sprawl of highways since you cant see all the way down from the pit
shit is literally so fricking cool shame that all the talent went into making the dlcs and not the actual main game
The environments of Lonesome Road are spectacular, I agree. I think the inherent issue with it is that despite being the climactic conclusion, it represents the weakest aspect of Fallout as both a game and a story: linear quests about an individual character. Fallout 3 main quest? Ass. Fallout 4 main quest? Ass. Lonesome Road? Ass.
Fallout as a game is about experiencing the setting through the prism of the character your create - your attributes, traits, skills, karma, faction interactions, aesthetic. The player character's backstory should be, if it exists at all, a catalyst for the "opening up" of the game world. Being shot in the head by Benny doesn't define the Courier, it just thrusts the player in the direction of New Vegas, which is coincidentally where the map shifts from being a semi-linear corridor (from Goodsprings, to Primm, to Nipton, to Novac) to an open-ended circle. You can kill Benny in, like, an hour, and then you're free to do whatever you want, wherever you want. Or don't kill him, that's okay too. (Personally, I leave him alive and save him at Caesar's camp because the cut encounter where he tries to kill you AGAIN is hilarious.)
Lonesome Road is a literal laser-focused line. Walk forward, blow up a warhead, walk forward, blow up a warhead, all for the privilege of playing through a prescribed backstory for the Courier. It's impossible for either Ulysses or finale of Lonesome Road to live up to the potential of Fallout as a game, which is why it's so frustrating that THIS was the DLC they decided to end on.
I dont exactly mind that it was linear especially since Fallout 1 was basically like that if you wanted to achieve the best ending possible its more of the fact that Ulysses kept being a massive fricking sperg and kept interrupting gameplay to go on a autist monologue about symbols
I would actually argue that new vegas is probably the most linear 3d fallout if you actually look at quest locations and objectives and how basically every quest sends you in a direction that has even more quests and so forth and how New Vegas by far is the weakest game in regards to exploration in any 3d Fallout (However Dead Money and OWB fixes this issue by making some of the best dungeons in a 3d Fallout game)
>all for the privilege of playing through a prescribed backstory for the Courier.
I think people really tend to blow this out of proportion. The entire thing just ends up being "people built towns and cities along the route the Courier traveled". It's not like the Courier was written as living there for an extended period of time or building the place himself or leading the government there or anything. You're still just a Courier for the Mojave Express, it's the same setup it always was, all that gets expanded on in Lonesome Road is what other people did in the wake of your travels. And that you unknowingly delivered nuclear arming codes once.
>semi-linear corridor
there are at least three passage ways through the mountain range that allows the player to skip most of the corridor
its not even the linearity so much, its the complete ass pull of a back story for the courier. Should have been just ulysses background in causing the mess at divide and him coping about it with his pseudo ass sniffing ramblings
Isn't this literally the most meme'd on DLC of the bunch?
As far as I remember, my mind is still stuck in 2012 to 2014 for New Vegas DLC so I'm still assuming people say it's the best one still while saying Honest Hearts fricking sucked.
Any nuance gets buried by the memes because lets face it, you can have a well meaning message in a dlc but it wont matter to the majority if u deliberately make the main npc conveying the message annoying
I have never heard someone say anything positive about Lonesome Road outside contrarians on this website
DOOD SAID THING IT WAS DEEP AND STUFF
Didn't like walking in a straight line and 30 hours of dialogue with a pretentious moron?
I wanna replay New Vegas, but thinking of going back and redoing Primm, REPONN, and NCR Prison again drains the fricking joy out of me.
>Primm
Don't like having to go back and fourth between casinos to rescue a moronic sheriff?
>REPONN, and NCR Prison
I don't remember what happens here
Just stealth through the Deathclaws and skip them then.
Honestly, I'd rather start a save right at the beginning of Freeside. Just skip the initial trek to New Vegas and get started on the real meat of the game and finnaly finish the DLC besides Dead Money.
You literally only have to kill like 4-5 guys in Primm (counting the ones outside) and the other two you can skip
I didn't even find the prison on my first playthrough, kinda just beelined where the main quest markers told me to go
It really didn't, the only thing you learn about him is that he delivered other packages before
>It really didn't, the only thing you learn about him is that he delivered other packages before
there's enough to infer alot of potential characterization for the courier, was he remorseful, was trying to forget?, maybe he felt guilt? was he once part of the legion or the ncr before the first battle at the dam, alot of dead money's thematic throughline can be applied to the courier without trying to hard, the whole dog/god thing can apply to the courier, as well as the themes he can pick up from Joshua and Elijah, and bear bullman
yeah, thats my bigest complaint about new vegas.
after a half dozen or so playthroughs it just becomes boring because of how linear it is
there is almost never anything memorable off the beaten path, and the game conveniently points you towards everything memorable. with either a quest, or an NPC pointing you towards a quest that leads you to an area.
Like in Fallout 3 when I first I played through it, it was like 7th playthrough before I even discovered the Dunwitch existed. and it never had a quest or anything tied to it until quite a few DLC's.
and on like my 2nd playthrough of New Vegas I had seen every location and quest what few 'secret spots' there were were that tiny and small its piss easy to just walk past them or forget they exist because everything else is handed to you on a silver platter and the stuff that isn't handed to you is just never worth stopping for because there is never anything of value there
>7th playthrough
>he only notices the same area/building with diff name
You just played yourself, homie.
the thing that makes the Dunwich building memorable is the fact that not only does it have zero quests associated with it, but its nowhere near places you normally visit making it easy to walk right past it and it has a frickton of mystery shit going on in it, with ghosts, hallucinations and a lot of other weird shit which happens nowhere else in the game and there is only a single, easily missed line of dialogue in the whole base game mentioning it.
no quests, no NPC's no other major locations near it, and its basically a whole ass dungeon full of shit, no such place exists in NV because they always point you towards it or at least make you heavily aware of the places existence so you go searching for it
That can be chalked up to Fallout 3 barely having far fewer quests than NV
>no such place exists in NV
Camp Guardian
that place is so cool
>no such place exists in NV
It's difficult to do that when there's many more quests in NV with multiple ways of completing them. Sooner or later you're bound to be pointed towards something.
>It's good when the game doesn't give me any indication where the content is so I miss it on multiple playthroughs
One of the more bizarre takes from a bethestard
Point Lookout has a quest associated with it. I suspect they were saving the building for that.
>it's linear because I can't explore
Thats the appeal of bethesda games besides this was made by obsidian
>the appeal of bethesda games is shitty exploration with copypasted enemies and no interesting loot
Skyrim and Fallout 4 were very clearly built around being able to walk into any building/dungeon you like without ruining some part of the game. They prioritise exploration over role-play
It is new vegas have interesting weaponry that isnt slapping a diablo weapon effect to a starting double cannon shotgun and break the game
it's easy to be non linear when there is nothing going on other than the same copy and paste dungeon
Kinda agree but you absolutely can mix it up
I go to vegas through sloan with no stealth boys on every playthrough at this point
It doesn't help that you get a faction reset as soon as you step onto the Strip.
Primm is thousand times better than redoing the start to fallout 3 or 4.
It would be nice if it didn't suck to run an explosives focused character at the beginning
Your starting weapon that Doc Lewis gives you is like 10 sticks of dynamite. I don't know what the frick Sawyer thought you were supposed to accomplish with that
Bro, your DLC weapons?
I mean you do get a grenade rifle but you can't get anymore ammo for it for some time. And as my latest playthrough taught me, grenade rifles aren't actually that good anyway
Gotta get the upgrade that lets you craft the micro fusion grenades, they're easy to make and cool looking.
Never gets old when something blows up.
buy it on PC and mod it moron. it's literally $5 for the ultimate edition.
ghoul space ship cult and the powder gangers. i'm not actually sure why he dreads the powder ganger prison. it's completely optional and takes 5 minutes to clear out either way.
I always sneak up the hill past the death claws & go straight to freeside.
You're not allowed to like anything about fallout 3, you can only like seeing the same exact areas that quests send you to with the same static spawns throughout the entire map with no sense of explanation or discovery, forever. Anything less makes you a moron & a wiener sleeve for todd.
>a wiener sleeve for todd
i'm sure a lot of Ganker wouldn't be against having todd as their super wealthy sugar daddy
>head north of Goodsprings and try to shimmy your way across the cliffs
>TNT the cazaBlack folk before heading up the road
>pop a stealth boy to avoid the lone deathclaw or find a way to kill it
>head towards the farmstead or any location to have an instant fast travel point
I'm playing for the first time in about 5 years right now, and I've been spending most of it exploring all the caves I'd normally just walk right past.
I never even knew there was a cave near Nelson filled with Legion dudes holding some NCR soldiers hostage.
You don't have to do any of those to go to New Vegas. I pretty much skipped all these on my first play through to try to stay as neutral as possible. This is a veiled Bethesda shill post
The whole southern portion of the map is the most boring fricking shit in the game. The main quest line missions in those areas are mind numbingly stupid and uninteresting.
During my first playthrough I didn't even know I had to go to Primm and headed straight north from Goodsprings into cazadore territory, I died like a trillion times but I eventually snuck my way past the cazadores by hugging the canyon walls, made it to Bonnie Springs where I killed those raiders with the good loot and was pretty much set from that point on and made it to Vegas. Easily the best way to play the game
>During my first playthrough I didn't even know I had to go to Primm and headed straight north from Goodsprings into cazadore territory
Everyone in Goodsprings tells you you're a moron if you even consider going north and there are multiple signs warning you against it before the leave the town
homie I just said it was my first playthrough, I was a teenager and didn't understand the mechanics or care for the story and dialogue that much when I first got into NV. But man the raw joy of making it to Vegas for the first time it's indescribable after going through that shit
New Vegas is a very poorly designed open world game. Main storyline forces you through every single major location of the game, you're not allowed to miss anything remotely interesting. And lack of random encounters is the reason it's my least played Fallout game, even short FO1 got more mileage.
How could the story guide you through the major locations the developers worked on and want you to see? Unforgivable game design
That's why all your attempts in "open world" suck dick, Cuckwyer. Your cartoony not-Skyrim will be the same.
>muh open world
>muh exploration
>muh forcing the player
But enough about FO3.
Entirety of NV is railroaded like those stations.
>railroaded
You don't know what that means.
Open world games are about exploration, but thanks to amount of handholding and invisible walls in NV it's pretty clear that Obsidian don't know that.
You can ignore the story and go where you like. Not every game has be a GTA sandbox
>moving goalposts
>You can ignore the story and go where you like.
You can't even do that. And no, "just go through deathclaws" is not an option, it's an exploit that Obsidian overlooked
>I should be able to defeat the most difficulty enemies in the game at level 1 and they shouldn't be in this specific area unless I can
Bethesdabrained
Wow, you can't even follow the conversation. Don't reply to me anymore. All the HRT meds you're taking completely fried your brain.
>bethestroony projecting again
Along the road up Black Mountain there's a hill with bear traps and boulders that fall down it. It leads you to the NCR safehouse which is a stone's throw away from McCarren.
You can easily reach this pass by going to Hidden Valley and heading north passed the bark scorpions.
You don't even have to come close to Deathclaws to reach vegas.
Better yet, you could snag the Cowboy Repeaters in the Primm Sheriff Office or any other mid-tier ranged weapon like the Service Rifle and take your chances with the Cazadors north of Goodsprings.
Every other playthrough of NV I've done in the last few years I've bruteforced my way through the Cazadores once I've gotten a little geared up and done early game stuff with the Great Khans.
You reek of someone who doesn't experiment in their games.
>it's poorly designed because it organically guides the player towards several places
Huh?
I'm replaying it right now and I was expecting to be annoyed going into "Fly Me To The Moon" aka the RepConn mission, but I was surprised by how brief it was, I just ended up stealing the stealth boy info from the Ghoul's computer sidestepping his whole bit about finding his friend, and it was over pretty fast.
Honestly its kind of a fun mission. Much better than the Primm bit
I dunno what people b***h about it, there's a bunch of different ways to solve it and you can even skip it by going through Manny's computer
Every one of those quests and areas are optional lol
>NCR prison
I only ever did that shit once and never again. you know you can skip the early shit, right? its not like the game is struggling to give you content
Literally all of this can be done in about 30 mins
I don't think Avellone is a bad writer (a bit up his own ass) but I think he's incredibly bleak and pessimistic to the detriment of the setting as a whole. Stuff like the Tunnelers or the Divide expanding would be fine in a vacuum but fits in like square in a round peg with the idealistic themes of rebuilding that New Vegas is all about, which are much stronger and more enjoyable to begin with. Not to mention how much of an underwhelming villain Ulysses ended up being after being built up for every fricking DLC and the base game.
TLDR Sawyer is the writer that made New Vegas good not Avellone.
Avellone its a hack that should sell Donuts like that joke character insert of 1
Wrong, it's Gonzales
Honestly, I have no fricking clue. The NV creatives feel like they needed each other to not go full moron. Sawyer is such an annoying frick on social media (no, I don't follow him, he's just so annoying that it leaks to the other places).
Yup his mod was moronic nerfing shit for survival immersive shit
His mod buffs more than it nerfs.
In what? I just see less carry weight and weapon nerfs + hardcore tuning
It buffs a lot of armor adding DR and/or stat bonuses to a bunch of sets, fixes some perks that didn't work correctly in vanilla, allows perks and DLC weapons to work correctly with each other, the hardcore survival needs tuning is generally a buff to how long you can play before needing to worry about them, projectile speed on plasma weapons is WAY faster making them much easier to use, weight of a lot of stuff was decreased to better fit the inventory changes, new challenge perk added to buff axe crit chance, makes every perk that required Melee and every perk that required Unarmed now require either one or the other. There's a whole mess of shit it buffs.
It isn't for everyone but personally I love playing with it, though these days I use a version of it that doesn't lower the level cap for the sake of getting to play the DLCs with high level scaling. The inventory space nerfs and changes to hardcore survival needs hits a great balance to me where I need to devote some space to food and water for long trips, can generally scavenge for short trips, and get a lot more use out of setting up a home base or getting a few safehouses scattered throughout the Mojave.
>spoiler
I agree. Avellone was needed to keep Sawyer from going native, Sawyer was needed to keep Avellone from going full moron. It's like how sodium by itself will readily bond with hydrogen to create a caustic and easily inflammable substance, and chlorine by itself is a toxic gas that will form hydrochloric acid in your lungs (due to reacting with the moisture inside of your body) if inhaled and may also catch on fire or explode. But you combine the two and you get normal, everyday table salt that you can consume without any issue.
>I agree. Avellone was needed to keep Sawyer from going native, Sawyer was needed to keep Avellone from going full moron.
this is correct
until this balance is restored, we're not getting any good AA-AAA rpgs
it made the courier a character, you'll either like that or hate that, i surprisingly liked it
i enjoyed that this DLC was just a run and gun dps/endurance check, i usually don't like my fallout games being action packed but this was a rare occasion where it felt right, also feels good to do before hoover dam
just a straight line, corridor of killing, courier doing what he's got to do
it was kino, and Ulysses being a schizo makes it even better
I think the worst part is that you can't sneak through. Parts are scripted to have marked men detect you, I think.
I got detected at 100 sneak, stealth waifu mk 2, and stealth boy.
it's the action set piece of the game, it's meant to be a fight, i know it goes against fallout but i welcome it since there is nothing else like it and all the dlcs in some way break convention
I particularly like how Dead Money is a bit of a survival horror affair.
Why did praise any of the 3d fallouts
it's no Dead Money that's for sure
Who praised it?
Ganker didnt
The only bad DLC is OWB
HH is extremely boring
as obnoxious as OWB is, at least you get a lot of good stuff for doing it, but HH doesn't even give you that
>HH doesn't even give you that
Graham's pistol does frick you damage and tommy gun is fun.
i like lonesome road but i never see it getting praised here so wtf are you on about
I feel like our universe merged into some Pajeet and Asian universe and we're all being forced to argue about 10 year old games and Twitter drama all over again
Does no one else feel this shift happening here lately? Is no one put off by the pure insanity of Asian coomers and doomers?
ah, mandera effect
I swear to God it's some sort of timeloop. I've even seen the broken English asiatics reposting Twitter snips from like 8 years ago
I don't like the feel here anymore
I understand, I was talking to some of my friends and mentioned the second Halle Berry Catwoman movie and they said it never existed, but I know it did. I'm not crazy!
You won't gaslight me, Chow
Most normans who don't think too hard about it seem to love it. At the risk of sounding pretentious it seems like the more you actually analyze it and think about it the more it fricking sucks.
i just like it because it's a linear gauntlet with endgame enemies, it felt rare in the game
The actual experience of playing Lonesome Road is awesome, but every time Ulysses opens his idiot mouth it ruins it for me.
Yeah that's me
I don't care about whatever batshit nonsense Ulysses is trying to tell you. For me Lonesome Road is a Red Glare simulator featuring my robot buddy ED-E
I fricking love the Red Glare
as a normie I didn't like it. the guy just fricking droned on and on and was so god damn pretentious, I was already tired of him by the second holotape I found and didn't bother listening to the rest of them, and when I got into the bunker at the end I just stealth exploded hishead off with my anti-materiel rifle the instant I saw him across the room without confronting him at all. I still don't know what the story of that DLC was about other than it being a nuclear launch site and the sad ED-E robot.
>Most normans
The Normans are gays, Schlachtet sie!
Normies liked it because for them the DLC asked this meta question of why the player does things in-game. The stuff with the nuke warhead that the player had no choice but to launch in order to proceed is their Spec Ops The Line's white phosphor moment.
However clever it seems to them it seemed 10 times as clever to Chris while he wrote it.
oh yeah thats why reddit spams the same inane bear bull shit? frick off midwit, you didnt beat it.
you're a fricking moron i dont owe you shit so you better thank me for replying to your inane post.
all new vegas DLC sucked
The whole area and quest are great, the only problem is Ulysses there was too much build up for him in previous DLCs he couldn't live to the expectations, his logs are cool though.
Who? Most people just meme the shit out of it.
Why are there so many fallout and elder scrolls threads? It literally never fricking ends with you obnoxious c**ts.
NV was made non canon for exactly 3 days
its still non canon. Amazon is a bigger authority then bethesda on the subject
>deliberately_enter_thread_i_hate_now__am_angry.jpeg
can someone give me a power ranking of the NV characters? i'm trying to make a point
courier is the only relevant character. all other power rankings depend on the courier's choices.
courier>Ulysses>lanius>graham>elijah>house>>>>>>>>>>>>>>>>>>>>>>>>>>
else
A deathclaw with power armor and guns >>> everything
>hate having to replay dead money
>do it anyway for free infinite weapon repair kits and .308 ammo
>love replaying dead money
>do it level 1 and leave level 10 with huge stockpiles of stimpacks and doctors bags
why do you need either of those
Dead Money is fine as long as you get this perk.
You don't need that perk since it's part of God's companion perk. Just take him with you when you go to pick up Dean and go clear out the bell tower with him before you get him in position for the Gala. Those are the only sections that have a lot of traps in DM
It's basically a fun shooting gallery where the enemies drop you end game weapons.
For me its
DM>LR>HH>=OWB
It's mostly atmosphere. I think OWB is the best for gameplay, but it also crashed the most for me, and a lot of the humor didn't land for me.
I enjoyed crawling my way through the Sierra Madre, gathering all the secrets, and figuring out the big picture behind everything that happened.
Honest Hearts was similar, but also carried by Keith Szarabajka.
Lonesome Road was a fun shooting gallery and I liked that the villain, once you look past his meme speak, is just an angry asshat who wants to get even with you.
Dead money was best one.
It has comfy atmosphere. That's it for me. I recognize that it has really shitty writing and a linear gauntlet for a map.
Did anyone praise it? I thought it was one of the most disappointing gaming things in the past decade and almost every thread I saw upon release was shitting on how unbelievably moronic Ulysses ended up being.
I found it ironic how Ulysses opted out of going to the Sierra Madre Casino (DM is literally the only dlc he wasn't in, only referenced in the ending slides). He would have benefited from learning to let go and begin anew.
>He would have benefited from learning to let go and begin anew.
it was the courier that needed to learn or re-learn that lesson and deliver that lesson
Which is fitting since DM was the first of the dlcs and LR ended with you delivering that message to him, or killing him in a boss fight.
If anything, you learn the opposite in DM
You're forced to give up everything right at the beginning of the DLC, but the end teaches you that you can walk away with some of those gold bars after all, even if you realistically can't take them all
the gold isn't what the courier has to let go
Those are the only two things in DM that can be tied to the player's incentives, jackass. The equipment you were carrying around before you entered, and the extremely high value/high weight gold in the vault. For you to learn to "let go" of something, there has to be an object of desire for you to let go of. DM doesn't present you with anything else
I mean I guess there's also the fact that you have to give up on Dean Domino if you fell for the speech check bait, but that would be more impactful if you knew Dean more and if Dean wasn't a fricking scumbag
you are missing the point, think about the courier and the characters and events of the dlc now that we know he has a bit of a canonical backstory, elijah, ulysses, god/dog, graham
then what is? the courier doesn't have a personal stake in any of the drama of dead money other than surviving it and making off with some profit.
True. My bathtub full of gold in the Novac motel is proof of that.
You can walk out with all of them if you want to, just sneak around Elijah.
I stole all the gold and nuked both spots with ulysses
FRICK YOUR LESSON
also its always funny people never talk about GRA when discussing DLC cause its so obviously the shittest
Hey, making Nuka Cola grenades is more value than I got out of the entirety of HH
GRA is just a "content pack" for the base game. That's why it cost less than half the price of the actual DLC area + quest expansions.
>Fun gameplay
>Best characters
>Fun enemies
>Fun map
>Great atmosphere
>Great exploration
>Great locations
>Good weapons
>Good armor and clothing
>Good consumables
Simple as
Did they? I remember it being widely regarded as the worst dlc at the time.
Some tasteless homosexuals insisted it was Dead Money because they were stupid, but it was mostly still unanimous that Lonesome Road sucked and the Uylsses payoff was shit.
>literally first DLC location you can encounter first time you play the game
>lets you enter and exit at will
>have some of the best looking light armor and cool helmets for the early portion of the game when you are still level 1-8 with only a slight downtick to DT
>only place where you can get recipe for bitter drink best healing item if you want to do a no stimpak run
>can't get any of these unless you begin and finish its story
>you must be at least lvl 15 and above to even stand a chance
>if you do you basically breaking sequence with the rest of the game
THAS SOM BUUUULLSHIIIIIIIIT LET ME TELL YOU
you can complete everything at level 1 because New Vegas is a piss easy game with literally no difficulty
you are just a fricking moron
Can't believe I didn't play this game earlier. It's fricking awesome. How do I know when and how I can access the DLC, though? Do they just appear as random quests in the game?
The game will tell you straight away either through radio or in-game prompts.
If you have the DLC, the game should've interrupted you as you were walking out of Doc Mitchell's house to tell you about them, and marked the locations on your map as well as adding quests to go to those locations.
I think the New Vegas DLC, viewed as a whole, is the greatest expansion pack ever produced for a video game. Four dramatically different gameplay experiences of a consistently high quality except Lonsome Road :^), but what's really impressive is how each DLC's theme resonates with the others to create a cohesive metacommentary on Fallout, the IP, as much as it does a commentary on Fallout, the setting. Whenever I think about what has happened to the Fallout IP in the past 10 years, I recall that all I need to do is let go and begin again.
Yeah begin again with some other franchise since Bethesda is only capable of making extremely low effort slop.
Map design was cool besides being linear, i just enjoy the dlc like a crappy netflix show with the "plot focus"
I like the map.
>Verification not required.
My head keeps spinnin'
I go to sleep and keep grinnin'
If this is just the be-ginnin'
My life is gonna be
Beeeeeee-utiful
all nv dlcs were fricking terrible. Old reddit blues was the worst one
I too think jokes are reddit
>le talking toaster of DOOOOM *holds up spork*
its pure undistilled reddit and morty humor
Ganker humour was just as, if not more cringy when NV was released
old Ganker humor was Black folk, penises and whacky anime. Its timeless
lel mudkipz
okay it was cringe
but at least it was sincere and not irony poisoned which new vegays is
>but at least it was sincere and not irony poisoned
Did you even pay the DLC you dumb homosexual?
tbh Im just grasping at straws here so I decided to shitpost a bit. Really its just boring
Yeah, it's what I said
Jokes are reddit
Nihil novi sub sole
It has the most kino armors in the entire game.
>most kino armors in the entire game
That's Enclave PA.
Only fedoragays wet their panties to ranger set because MUH TRENCHCOAT.
>three different variants each one getting more accessions like a canteen, polymer armor pieces and an extra bandolier
>best version comes with built in NVGs in the helmet
If one of these came with an unlimited predator camo to compete with the chink stealth armor you'd be hard pressed to use anything else in game ever again. Someone knew what they were doing when they made five versions of the same basic design.
The problem with the Lonesome Road version of the armor is that you get it so late that its basically meaningless at that point, like yay I get to use it for the dlc and final mission of the game.
I don't know what order people play these DLCs at but I usually do them late game.
DA BEER N DA BVLL
Every DLC for NV is a dumpster fire of shitty ideas and writing. Also, frick Obsidian forever for Old Meme Blues
im just gonna say it:
All the FPS Fallouts are trash, and shouldnt even be called Fallout at all.
it was considered the worst dlc for years what the frick are you talking about
When you guys play these games, do you look up armor locations or do you just explore until you find something good enough?
Been looking up locations of different armors in NV and it feels a bit cheap but I'm not gonna search every part of the map
Fallout's legacy has become constant dumb bait threads made by Russians and Pajeets, and a blacked fantasy Netflix series.
Elite Riot Gear and Armor of the 87th tribe. The bedroll was an excellent item for pure survivalist always on the road characters.