Why did Sega entrust the development of their mascot's first 3D outing to the "B" team?

Why did Sega entrust the development of their mascot's first 3D outing to the "B" team? That's like if Nintendo allowed Mario 64 to be developed by the guys who made the Mario Land games

>but Yuji Naka wanted to make NiGHTS
Frick him, make the guaranteed system seller first and then he can make his queer jester game

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  1. 4 months ago
    Anonymous

    why couldn't they bring themselves to make another 2D Sonic instead? imagine how gorgeous it would've looked
    >inb4 Mania
    that still leans closer to Genesis graphics with an extra coat of paint than full-on 32bit look

    • 4 months ago
      Anonymous

      >why couldn't they bring themselves to make another 2D Sonic instead?
      Because everything HAD to be 3D back in the day. Kids don't know, but 2D games had worse publicity and review points automatically shaved off until late 00's.

      • 4 months ago
        Anonymous

        >Kids don't know,
        Kids didn't cared, neither did the parents.
        PSX had both 2D and 3D games, everybody was happy buying both, specially when 2D games actually looked good and 3D games you were lucky if the characters had faces.

        • 4 months ago
          Anonymous

          I agree. It was always ~~*games journalists*~~ who turned their noses up at 2d games. It's why they all marked down games like Dragon Quest VII for having "outdated" graphics. They wanted all games to look like Tekken 3 and FF8. Nothing else was good enough.

          • 4 months ago
            Anonymous

            They were correct. 2D graphics were a sign of low budget shovelware and pixels were already nostalgia bait by 1998. Imagine having an entire world to explore with infinite creativity thanks to new 3D technology and you decide to make another copy pasted 2D game with 5 months development

            • 4 months ago
              Anonymous

              >2D graphics were a sign of low budget
              people literally bought the DC to play 2D fighters ports because no other system could run them. And that was after the 00.
              You are moronic zoomie.

    • 4 months ago
      Anonymous

      A new 2D Sonic game for the Saturn would've been a laughingstock, especially if it came after Mario 64
      If I were Sonic Team I would've either ported CD or developed Chaotix for the Saturn instead of the 32X

      • 4 months ago
        Anonymous

        Nobody would've bought a new console for either of those games.

    • 4 months ago
      Anonymous

      Yeah bro hat's be like if Nintendo let some american studio with no experience make Metroid Prime.
      Imagine that! what a disaster!

      >why couldn't they bring themselves to make another 2D Sonic instead?
      The heads of sega and sony at the time refused 2d games on their new fancy 3d systems.
      Even if they'd already been made they refused to release them in the USA - so what you got was heaps of cool 2D titles being released in japan and europe/australia but not in the USA

      • 4 months ago
        Anonymous

        >Metroid Prime.
        Metroid wasn't a big name for them to be honest.

  2. 4 months ago
    Anonymous

    I'm surprised more people don't ask this whenever the subject of Sonic X-Treme gets brought up. This team's previous track record with Sonic was fricking Spinball and they were entrusted to handle his big jump to the next dimension? The whole thing was doomed from the start.

    >That's like if Nintendo allowed Mario 64 to be developed by the guys who made the Mario Land games
    Not even, it's closer to if the developers of stuff like Mario is Missing or Mario's Time Machine were tasked to develop the first 3D Mario.

    • 4 months ago
      Anonymous

      its completely an idiotic idea i had no idea that they had did this

  3. 4 months ago
    Anonymous

    Sega in the late 90s were the masters of terrible business decisions

    • 4 months ago
      Anonymous

      True, though a lot of people like to parrot the narrative that it was all SoJ's fault when SoA were the ones who:
      >basically forced the 32x into being because they wanted to milk the genesis into oblivion despite japanese developers wanting to focus on the saturn already
      >dragged their feet on bringing the saturn to the us for so long that they almost considered making their own 5th gen console with its own architecture, to which soj said "are you fricking moronic?"
      >the 32x and saturn releasing so close to one another in the us as a result of this made almost all third parties want to stop working with sega because they didn't want to waste money developing games for hardware that'd instantly become obsolete
      Also it was recently found that Kalinske's claims about SEGA stuff selling really well here at some point turned out to be complete lies to save face or something.

      • 4 months ago
        Anonymous

        Uh, what?
        >basically forced the 32x into being because they wanted to milk the genesis into oblivion despite japanese developers wanting to focus on the saturn already
        Nope. Sega of Japan came to Sega of America worried about the 3DO and Jaguar, since the Saturn wasn't done yet and they wanted to make a stopgap before it launched, which is what the 32X became. SoJ was the one that suggested the 32X be an entirely separate console, while SoA talked them down to just doing an add-on. I believe someone who was at that particular meeting in Las Vegas (just before CES that year) said something along the lines of "the least shitty option." This is a narrative that is backed up by multiple sources and people that were present during the whole debacle. If you have sources that claim otherwise I'd love to hear them.
        >dragged their feet on bringing the saturn to the us for so long that they almost considered making their own 5th gen console with its own architecture, to which soj said "are you fricking moronic?"
        Not at all what happened. What? SoA "dragged" their feet because the Genesis was still selling well and the Saturn was only a year out. That's why the 32X thing was even suggested by SoJ in the first place. I think you're confusing SoJ proposing the 32X as a console with SoA suggesting that, when the opposite is true. Or just pulling shit from your ass, which is far more likely.
        >the 32x and saturn releasing so close to one another in the us as a result of this made almost all third parties want to stop working with sega because they didn't want to waste money developing games for hardware that'd instantly become obsolete
        And that was 100% Sega of Japan's fault for even bringing up the stupid fricking 32X idea in the first place and not just dropping it outright, which is what SoA initially told them.

        The Kalinske thing MIGHT be true, but the 32X thing is all there, black and white. SoJ got paranoid and forced the 32X into existence, despite SoA protest.

        • 4 months ago
          Anonymous

          The abortion that is the 32X came out AFTER the Saturn though.

    • 4 months ago
      Anonymous

      >were

      >Why did Sega entrust the development of their mascot's first 3D outing to the "B" team?
      Because Sonic was never popular in japan and his popularity was falling in the west. They thought that Sonic Team could make a new mascot that would be way more popular than Sonic

      >lets replace the iconic blue rat with a gay jester moe blob!
      kek
      segay

      • 4 months ago
        Anonymous

        Yuji Naka had terrible tastes.

        • 4 months ago
          Anonymous

          I find the story about how a Mario competitor was the last thing on his list he wanted to make funny.

  4. 4 months ago
    Anonymous

    >Why did Sega entrust the development of their mascot's first 3D outing to the "B" team?
    Because Sonic was never popular in japan and his popularity was falling in the west. They thought that Sonic Team could make a new mascot that would be way more popular than Sonic

    • 4 months ago
      Anonymous

      Sonic was bigger than mickey mouse, money talks. They just thought it was easy to make mascots that get over, little did they know.

      • 4 months ago
        Anonymous
        • 4 months ago
          Anonymous

          Sonic 1 and 2 came bundled with the genesis. Also, sauce on the numbers?

          • 4 months ago
            Anonymous

            https://vgsales.fandom.com/wiki/Sonic#Main_2D_Sonic_series

        • 4 months ago
          Anonymous

          What did people actually end up playing on the Megadrive/ Genesis if not Sonic? It's sports game's isn't it?

          • 4 months ago
            Anonymous

            street fighter and mortal kombat.

            • 4 months ago
              Anonymous

              Then why even get the Mega drive if you can get both of those on the Super Nintendo?
              And don't even mention the censored gore, Because MK2 had it on both versions

              • 4 months ago
                Anonymous

                idk for a time you could go no wrong buying either, ports sometimes were better on SNES sometimes were better on Genesis.
                It was only late in the system lifetime that it was clear the SNES was overall the better choice, all the RPGs Square was making, all the Capcom and Konami games, and the stuff nintendo was releasing like DKC and Super Metroid, not to mention when came to fighters Killer Instinct was an exclusive, so you were missing out.

          • 4 months ago
            Anonymous

            For me it was Phantasy Star. I had the cartridge thing that let you play Master System games on Mega Drive so I played a lot of PS1, PS2, and PS4. PS3 was dogshit so I returned it. Also Shinobi and Altered Beast, Toejam & Earl and Mortal Kombat.

          • 4 months ago
            Anonymous

            For me, it was Phantasy star 2.

        • 4 months ago
          Anonymous

          You're telling me Sonic & Knuckles sold less than the Rush games?

          • 4 months ago
            Anonymous

            That's not actually that surprising considering the DS sold about five times as much as the Genesis.

    • 4 months ago
      Anonymous

      a homosexual androgynous clown was supposed to be cooler than sanic? Fockin really?

  5. 4 months ago
    Anonymous

    The irony of this shitpost is that Sonic Dream Team shits all over Frontiers and Mania shits all over Superstars so it proves it was actually the smart idea, the issue was 3D Sonic was never good in the first place and couldn't be made passable until the Gamecube generation. Le west or le B Team means nothing since the japs attempt was just as bad and is only worshiped because of religious company brainrot.

    • 4 months ago
      Anonymous

      >3D Sonic was never good in the first place
      Dear Seega

    • 4 months ago
      Anonymous

      You morons speak in such definite terms that it makes it impossible to have an actual conversation, I guess you don’t even want that though.

      • 4 months ago
        Anonymous

        >Speaking the objective truth over and over now means it's just a buzzword maymay
        Take a hint, autismos. Get better standards.

  6. 4 months ago
    Anonymous

    I would've bought any Sonic game on my Saturn. I can prove it because I'm a 90's Sonic kid and had the Saturn version of Sonic 3D Blast.

  7. 4 months ago
    Anonymous

    I know it wasn't mainline, but technically the first 3d Sonic game was Sonic the Fighters

    • 4 months ago
      Anonymous

      >low poly
      >no textures
      >still looks good
      Nice.

  8. 4 months ago
    Anonymous

    Maybe Yuji Naka should've let them use their Nights engine, Sega's failure with the Saturn in a way ensured they'd die during the Dreamcast.

    • 4 months ago
      Anonymous

      Saturn was still fricked just because its hardware was a nightmare to do 3D on. Developers at the time wanted to explore the wonder of 3D and Sony was all too happy to give them a happy medium of 2D and 3D to work with.

  9. 4 months ago
    Anonymous

    Sega stuck with the Genesis for too long, the peripherals like the CD reader and the 32X were a massive mistake.

  10. 4 months ago
    Anonymous

    Sonic Team somehow got away with saying frick you I'm making a 3D clown game instead of Sonic. Sega had no other options

    • 4 months ago
      Anonymous

      In hindsight they probably would've been better off just getting Traveller's Tales to repurpose Sonic R into a 3D platformer

    • 4 months ago
      Anonymous

      >somehow
      probably helped that Naka made sure the other 3 Sonic games in development got cancelled

  11. 4 months ago
    Anonymous

    Sega was right to trust western developers with Sonic, it's just that Xtreme was at the wrong place at the wrong time.

    • 4 months ago
      Anonymous

      this is what SoJ thought was right place right time

      • 4 months ago
        Anonymous

        Yeah
        Welcome to the mind of a different kind
        Where we've been growing slowly
        Think I'm on 11, but I'm on a 9
        Guess you don't really know me
        Running from the past is a losing game
        It never brings you glory
        Been down this road before
        Already know this story

  12. 4 months ago
    Anonymous

    I just want a fricking Saturn port of it, this game is very fun and a childhood classic, I hate that we only have the bogged Genesis version that it's included in the SEGA COLLECTION.

  13. 4 months ago
    Anonymous

    Pass the controller bro.

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