Why did Sony sabotage and then abandon the Vita? Why even bother with it at all?

Why did Sony sabotage and then abandon the Vita? Why even bother with it at all?

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  1. 8 months ago
    Anonymous

    Why did you bother making this thread ? a WEG thread died for this.

    • 8 months ago
      Anonymous

      >a WEG thread died for this.
      I'm glad. Thanks for letting me know about a win I never even knew I had won.

  2. 8 months ago
    Anonymous

    it came out around the time where people thought smartphones will take over the handheld industry, and sony fell for it and stopped supporting it

  3. 8 months ago
    Anonymous

    Anyone can recommend a good grip for it. Preferably not the HORI one because those are rare and expensive now.

  4. 8 months ago
    Anonymous

    Post ur current games/papes bros.

  5. 8 months ago
    Anonymous

    >There's an alternate timeline where sony went all in on it, made it stronger, and marketed it as the ps4 so we could have had this instead of the switch
    >Naturally microsoft would follow and portables would be the new standard
    God I wish I lived in the powerhouse portable timeline instead of the shitty remote play timeline

    • 8 months ago
      Anonymous

      theres an alternate timeline where monster hunter released on the vita instead of the 3ds

      • 8 months ago
        Anonymous

        Yeah I was thinking about a similar thought with Kingdom Hearts 3d. I mean the vita had 2 touchscreens and analog sticks to mess with and the game was basically BBS 2.0 with heavy touch controls. It should have been cross platform at least if not a vita exclusive but only 3DS for some reason

        • 8 months ago
          Anonymous

          >for some reason
          because putting aside whether the vita had a significant install base to begin with, it did not see adoption from that brand's target demographic (japanese house wives)

          • 8 months ago
            Anonymous

            So was the original RE: Revelations/Mercenaries 3D also not released because of not enough JP housewives?

  6. 8 months ago
    Anonymous

    Vita was a SCEJ project. When SCEJ got gutted and whole control given to americans, there was no reason to keep Vita going.

    • 8 months ago
      Anonymous

      >Why did Sony sabotage and then abandon the Vita?
      The western branch was convinced handhelds had no future because of phones. Sony died with the vita, California won and god I hope they die from Earthquakes, flooding and fires.

      Best posts in this thread.

  7. 8 months ago
    Anonymous

    Because sony does not care about competition
    always has been that way since the lost of japan in control

  8. 8 months ago
    Anonymous

    >the vita is 12 years old now

    • 8 months ago
      Anonymous

      Persona 4 Golden was trapped on that for most of those years.

  9. 8 months ago
    Anonymous

    Sony (correctly) saw the writing on the wall where mobile would make portables obsolete. Except unlike Nintendo who got around that by making a hybrid, they dropped portables altogether and starting releasing mobile games under Aniplex.

    • 8 months ago
      Anonymous

      >conveniently forgetting the 3ds

      • 8 months ago
        Anonymous

        The 3DS did terribly at launch, to the point where they had to cut the price by $80 6 months in to get it to sell.

        • 8 months ago
          Anonymous

          The 3DS had a poor launch because $250 for a 240p handheld with no games and a headache inducing gimmick that was already on its way out on announcement was unappealing.

          This may come as a shock to you, anon, but handhelds historically succeed based on the value they offer. The whole Game Boy line was under $100 each and despite what people will meme about inflation it was still considered inexpensive for dedicated gaming hardware. The DS was also considered inexpensive at launch.

          It wasn’t just a price cut which saved the 3DS. It was games. Nintendo buckled down and brought desirable software to the platform and people flocked to it.

    • 8 months ago
      Anonymous

      >(correctly)
      3DS and the chink handheld market debunked this. Fact is the similarities between the two are superficial. Mobile games are largely cheap and shallow shit whereas there’s still a demand for traditional gaming experiences on the go.

      The Switch’s “hybrid” status is a cope. TV connectivity in handhelds isn’t even new. It’s a handheld, and the Switch was Nintendo consolidating their hardware business into their most consistently successful sector.

      • 8 months ago
        Anonymous

        >there’s still a demand for traditional gaming experiences on the go.
        There is, as long as they're free because companies tested the waters with this by porting games like FFT, SotN, and Chrono Trigger to phones and no one bought them. Consumers only want free games like Genshin and Star Rail that feel like actual games but are still f2p gachashit. However, the line between console and mobile games continues to blur and your phone will emulate better than a cheap Chinese handheld ever will and you can use phone joycons for it. Chinese handhelds are for people with nostalgia, they are redundant devices. The Switch nearly has a monopoly on console gaming in the Japanese market and more people play games now than ever before, Sony might as well not exist in Japan. It's still has not sold more units than the DS because people are on mobile instead.

        The 3DS had a poor launch because $250 for a 240p handheld with no games and a headache inducing gimmick that was already on its way out on announcement was unappealing.

        This may come as a shock to you, anon, but handhelds historically succeed based on the value they offer. The whole Game Boy line was under $100 each and despite what people will meme about inflation it was still considered inexpensive for dedicated gaming hardware. The DS was also considered inexpensive at launch.

        It wasn’t just a price cut which saved the 3DS. It was games. Nintendo buckled down and brought desirable software to the platform and people flocked to it.

        That is true, the 3DS had a terrible launch, the OoT port was the first actual reason to buy one for most people. Rayman 2 is a great game but not worth buying a new device to play again.

        • 8 months ago
          Anonymous

          >companies tested the waters with this by porting games like FFT, SotN, and Chrono Trigger to phones and no one bought them
          Ports and re-releases always sell less, it’s a terrible way to test the market. Especially with games that require traditional control schemes on platforms without it. Touch controllers are dogshit.

    • 8 months ago
      Anonymous

      Mobiles don't make portable obsolete, playing on mobile is fricking cancer and zoomers only pretend its not cause they are poor and stupid

      • 8 months ago
        Anonymous

        You have to also consider that the JP devs were probably considering seppuku not because mobile was beating them in games but apps and other shit. Sony for some reason after the PS2 was obsessed with trying to make their consoles "everything" devices like a smartphone is now. JP sony legitimately lost to phones in that regard because, shockingly, nobody wanted to watch netflix, listen to music, or answer emails on a fricking psp go or vita. Just making games wasn't enough for them then so giving up entirely was the only option really

  10. 8 months ago
    Anonymous

    >Why did Sony sabotage and then abandon the Vita?
    The western branch was convinced handhelds had no future because of phones. Sony died with the vita, California won and god I hope they die from Earthquakes, flooding and fires.

  11. 8 months ago
    Anonymous

    Sony unwisely kept advertising "pick up and play". It required a temporary code which normally took multiple tries to establish, while BOTH the PS3 and VITA needed to sync with your modem, something that was not easy with VITA's crappy WiFi modem. In the end, it resulted in a class action lawsuit, which Sony lost.

  12. 8 months ago
    Anonymous

    There are so many reasons that frankly I don't think there is 1 clear narrative that could explain it all. Let's not forget that developers also failed the console too though. Lazy indies would at most shit out a port and then abandon it and bigger developers never wanted to make anything for it in the first place. Sony would have had to pull a ps3 again because there just weren't games being made FOR the Vita

    • 8 months ago
      Anonymous

      The one I specifically don't like is the Stardew port. I mean the official reason is literally "the code was too unoptimized to run multiplayer on the weaker hardware natively" so instead of just releasing it as singleplayer content for the platform or you know using the literal millions you made or convincing a publisher to fund some refactoring like 505 did with terraria (which was also abandoned).

  13. 8 months ago
    Anonymous

    Sony actually once cared for the JP market, now they just give zero shits about it

    • 8 months ago
      Anonymous

      and when they stopped caring they became dogshit in general
      they removed pressure senstive buttons from playstation controllers and added absurd leds and touch pads on to controllers
      which no one asked for

      • 8 months ago
        Anonymous

        man FRICK those pressure sensitive buttons
        trying to play GT and needing to ram my fricking thumb into it all race long

        • 8 months ago
          Anonymous

          yeah but now you cannot even emulate games or play those on newer systems
          playing twisted metal without them is impossible because you cannot control the speed

  14. 8 months ago
    Anonymous

    - The Vita was not powerful enough to run "movie games" a la The Last Of Us
    - Proprietary storage solution when the 3DS readily accepted SD cards, and no internal storage on the first model
    - Why no L2 and R2? Moving them off to the back touch screen for relevant applications was dumb
    - Touch screens in general were costly, rarely if ever utilized even by Sony themselves, and didn't do their job; one of the most common peripherals for the Vita is a back grip that presses rubber pads onto the back touch screen attached to stacked L2 and R2 buttons
    - Full analog sticks were not a good decision for a handheld device, the Vita either should have been thicker and recessed the sticks into the device a la GPD Wins or it should have gone with sliders a la the 3DS
    - 3G connectivity was an especially stupid decision with 4G already in service at that time
    - No Monster Hunter title (it represented a leap forward in graphical fidelity that Capcom did not yet ant to take) ensured that people would not buy it in droves, indeed the Vita really lacks a "killer app" of any kind at any point in its life

    The Vita was a very awkward system. Marketed as a portable PS3 but not powerful enough to reliably handle PS2 games without overclocking, it ended up mainly being used for piracy, playing PSP/PS1 games, and for streaming PS4 games. I bought one secondhand and kinda regret it beyond the novelty or collector's value of owning one. But hey you can play Ape Escape properly on it.

    • 8 months ago
      Anonymous

      >The Vita was not powerful enough to run "movie games" a la The Last Of Us
      Uncharted was literally a launch title

      • 8 months ago
        Anonymous

        Nowhere near flashy enough for Sony's marketing direction after the Vita's launch

    • 8 months ago
      Anonymous

      >- 3G connectivity was an especially stupid decision with 4G already in service at that time
      4g networks were non existent outside of biggest cities in 2012, almost no one used it

  15. 8 months ago
    Anonymous

    mePhone.

  16. 8 months ago
    Anonymous

    PS Japan was dying and California was taking the reins. It make no sense for California to prop this up when the common narrative was that smartphones killed handheld gaming.

  17. 8 months ago
    Anonymous

    Pocket gaming consoles declined in general, on account of smartphones taking priority particularly with the record sales of the iPhone 5 and Galaxy S3. Sony’s game division was at the same time changing from a Japan-centric business to a USA-centric one. Add the fact they would be able to have developers target one platform instead of two, so dropping the Vita in favor of the PS4’s runaway success was a no-brainer.

    • 8 months ago
      Anonymous

      >Pocket gaming consoles declined in general, on account of smartphones taking priority particularly with the record sales of the iPhone 5 and Galaxy S3.
      And, more specifically to Sony, that adhoc multiplayer boom that drove a lot of the PSP's domestic success ended before the vita hit shelves.

    • 8 months ago
      Anonymous

      "Pocket systems declined" for me occupies the same kind of mental space as "turn-based RPGs aren't popular anymore" where it's just demonstrably not true, what happened was that market sector shifted over to a different area. Turn-based RPGs by and large went over to mobile platforms and found huge success there since menuing or UDLR + a confirm button is very friendly to a touch-only device, and handhelds started getting really prominent in China with the plethora of handheld emulation devices now available, to say the least of the 3DS continuing to sell, sell, sell all the way up until the console's official end-of-life.

      • 8 months ago
        Anonymous

        run on sentence

        • 8 months ago
          Anonymous

          The only run-on is the train I run-on your mom.

      • 8 months ago
        Anonymous

        The 3DS sold literally half the amount of the DS. While still successful, keep in mind Nintendo’s a publicly traded company; the line must go up, and investors seeing that trend gave them a heart attack. Obviously Sony wasn’t putting a dent in them, therefore smartphones were the culprit. It is no coincidence that the Switch and even the Lite model were built to be tablet-sized instead of pocketable, as Nintendo didn’t want to have their niche encroached-upon.

        • 8 months ago
          Anonymous

          >It is no coincidence that the Switch and even the Lite model were built to be tablet-sized instead of pocketable
          devil's advocate: that kind of decision was made before nintendo bought the rights from nvidia

        • 8 months ago
          Anonymous

          I dunno if Nintendo actually gives all that much of a frick what its investors think since they announced repeatedly they wouldn't abandon traditional games for mobile stuff.

    • 8 months ago
      Anonymous

      >Pocket gaming consoles declined in general
      7th gen was the most successful handhelds had ever been with the DS moving PS2 tier numbers and the PSP selling 80m+ units and showing for the first time that competing with Nintendo in handhelds was actually possible.

      What people forget was morons thought mobile gaming was gonna replace EVERYTHING. Not just handhelds, but home consoles and PCs as well. Investors saw the absurd profit margins from low dev costs + whaling and tried to move the entire industry in that direction.

  18. 8 months ago
    Anonymous

    >cameras
    >microphone
    >touch screen (front)
    >touch ??? (back)
    >250 entire US dollars
    If they didn't put so much bullshit in there and had a reasonable price then it would have been a good console. Everything else about it was 10/10, but the price inflation due to the stupid features (a fricking back touchpad what the frick were they smoking) killed it.

  19. 8 months ago
    Anonymous

    >absolutely moronic decision to release it right when 4G was right around the corner
    >price out your consoomer base with a $300/$350 handheld when motherfrickers slammed israelitetendo for making a $250 3DS on launch
    it with shit no one asked for like dual cameras, a rear touchpad and a touchscreen but with no stylus
    >no L2/R2 even though you're the company that fricking pioneered it
    >frick yourself over twice as hard by making your memory cards proprietary and overpriced
    >have a library that only the most Ganker of weebs would ever care about
    >frick over the west thoroughly by giving them only a handful of color options and accessories
    >get rid of the godly XMB for...bubbles
    The only things they did right with the Vita were putting in a second stick, cartridges instead of UMD, and that's pretty much it. They even managed to frick up with the screens when they switched from OLED to LCD to cut costs.
    I would say that I regret buying one even after hacking it, but at least the thing's retained its value.

    • 8 months ago
      Anonymous

      Ironically making it a solid remote play device wasn't a bad play in the long run. I don't use my 3ds anymore since it's only good for pirating games. My vita is a great budget SteamDeck lite with moonlight or portable monitor for my pc. Playing from my bed is peak comfy and I actually like the form factor of the vita generally speaking. I also like the bubbles somewhat

      • 8 months ago
        Anonymous

        When I first held a PSP 2000 model back in 2006, I genuinely thought I was holding something cutting edge or from the future.
        When I got my hands on a Vita, I felt nothing but disappointment.
        Nonetheless, at least you've gotten enjoyment out of yours.

  20. 8 months ago
    Anonymous

    Sony has a proud history of losing their shit over piracy, many of their poor decisions around the vita make sense when you realise that they are simply moronic

    • 8 months ago
      Anonymous

      meanwhile notendo
      >release switch with day-1 hardware exploit
      >don't do any recalls or anything to try and curb piracy besides release a new hardware revision
      >let those OG switches just dump every new key you add in
      >get assmad about piracy and add in fricking denuvo to your shitty underpowered dogshit console, crippling the performance even more

      • 8 months ago
        Anonymous

        Holy shit you s o y s are so fricking mad about Nintendo lmao

      • 8 months ago
        Anonymous

        I have a feeling the jailbreak isn’t more important to Nintendo versus risking kneecapping their gangbusters sale numbers over something that doesn’t lead to product failure.

  21. 8 months ago
    Anonymous

    The japanese are stubborn people, there was most likely hours of arguements in a smoke filled boardroom about why it would be wrong to israelite people on memory cards and why it was a bad idea. Then again, it works for the Shitch and not a single tendie ever complained about it.

    • 8 months ago
      Anonymous

      Doesn't the switch just take micro SD cards?

    • 8 months ago
      Anonymous

      What? The switch accepts micro sd cards.

    • 8 months ago
      Anonymous

      You're an idiot

  22. 8 months ago
    Anonymous

    >Why did Sony sabotage and then abandon the Vita?

    Because they're fricking idiots. The same idiots that tried to market this as a REMOTE machine instead of a handheld gaming machine. The same idiots that closed up JP studio and moved headquarters to california.

  23. 8 months ago
    Anonymous

    Because sony barely makes games and 3rd parties only make games powerful platforms

    • 8 months ago
      Anonymous

      The 3DS got a ton of games though

  24. 8 months ago
    Anonymous

    >Why did Sony sabotage and then abandon the Vita?
    PS4 was printing money, and they said "Frick it"

  25. 8 months ago
    Anonymous

    Shita was a port machine

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