>There's an alternate timeline where sony went all in on it, made it stronger, and marketed it as the ps4 so we could have had this instead of the switch >Naturally microsoft would follow and portables would be the new standard
God I wish I lived in the powerhouse portable timeline instead of the shitty remote play timeline
Yeah I was thinking about a similar thought with Kingdom Hearts 3d. I mean the vita had 2 touchscreens and analog sticks to mess with and the game was basically BBS 2.0 with heavy touch controls. It should have been cross platform at least if not a vita exclusive but only 3DS for some reason
>for some reason
because putting aside whether the vita had a significant install base to begin with, it did not see adoption from that brand's target demographic (japanese house wives)
>Why did Sony sabotage and then abandon the Vita?
The western branch was convinced handhelds had no future because of phones. Sony died with the vita, California won and god I hope they die from Earthquakes, flooding and fires.
Sony (correctly) saw the writing on the wall where mobile would make portables obsolete. Except unlike Nintendo who got around that by making a hybrid, they dropped portables altogether and starting releasing mobile games under Aniplex.
The 3DS had a poor launch because $250 for a 240p handheld with no games and a headache inducing gimmick that was already on its way out on announcement was unappealing.
This may come as a shock to you, anon, but handhelds historically succeed based on the value they offer. The whole Game Boy line was under $100 each and despite what people will meme about inflation it was still considered inexpensive for dedicated gaming hardware. The DS was also considered inexpensive at launch.
It wasn’t just a price cut which saved the 3DS. It was games. Nintendo buckled down and brought desirable software to the platform and people flocked to it.
>(correctly)
3DS and the chink handheld market debunked this. Fact is the similarities between the two are superficial. Mobile games are largely cheap and shallow shit whereas there’s still a demand for traditional gaming experiences on the go.
The Switch’s “hybrid” status is a cope. TV connectivity in handhelds isn’t even new. It’s a handheld, and the Switch was Nintendo consolidating their hardware business into their most consistently successful sector.
>there’s still a demand for traditional gaming experiences on the go.
There is, as long as they're free because companies tested the waters with this by porting games like FFT, SotN, and Chrono Trigger to phones and no one bought them. Consumers only want free games like Genshin and Star Rail that feel like actual games but are still f2p gachashit. However, the line between console and mobile games continues to blur and your phone will emulate better than a cheap Chinese handheld ever will and you can use phone joycons for it. Chinese handhelds are for people with nostalgia, they are redundant devices. The Switch nearly has a monopoly on console gaming in the Japanese market and more people play games now than ever before, Sony might as well not exist in Japan. It's still has not sold more units than the DS because people are on mobile instead.
The 3DS had a poor launch because $250 for a 240p handheld with no games and a headache inducing gimmick that was already on its way out on announcement was unappealing.
This may come as a shock to you, anon, but handhelds historically succeed based on the value they offer. The whole Game Boy line was under $100 each and despite what people will meme about inflation it was still considered inexpensive for dedicated gaming hardware. The DS was also considered inexpensive at launch.
It wasn’t just a price cut which saved the 3DS. It was games. Nintendo buckled down and brought desirable software to the platform and people flocked to it.
That is true, the 3DS had a terrible launch, the OoT port was the first actual reason to buy one for most people. Rayman 2 is a great game but not worth buying a new device to play again.
>companies tested the waters with this by porting games like FFT, SotN, and Chrono Trigger to phones and no one bought them
Ports and re-releases always sell less, it’s a terrible way to test the market. Especially with games that require traditional control schemes on platforms without it. Touch controllers are dogshit.
You have to also consider that the JP devs were probably considering seppuku not because mobile was beating them in games but apps and other shit. Sony for some reason after the ps2 was obsessed with trying to make their consoles "everything" devices like a smartphone is now. JP sony legitimately lost to phones in that regard because, shockingly, nobody wanted to watch netflix, listen to music, or answer emails on a fucking psp go or vita. Just making games wasn't enough for them then so giving up entirely was the only option really
>Why did Sony sabotage and then abandon the Vita?
The western branch was convinced handhelds had no future because of phones. Sony died with the vita, California won and god I hope they die from Earthquakes, flooding and fires.
Sony unwisely kept advertising "pick up and play". It required a temporary code which normally took multiple tries to establish, while BOTH the PS3 and VITA needed to sync with your modem, something that was not easy with VITA's crappy WiFi modem. In the end, it resulted in a class action lawsuit, which Sony lost.
There are so many reasons that frankly I don't think there is 1 clear narrative that could explain it all. Let's not forget that developers also failed the console too though. Lazy indies would at most shit out a port and then abandon it and bigger developers never wanted to make anything for it in the first place. Sony would have had to pull a ps3 again because there just weren't games being made FOR the Vita
The one I specifically don't like is the Stardew port. I mean the official reason is literally "the code was too unoptimized to run multiplayer on the weaker hardware natively" so instead of just releasing it as singleplayer content for the platform or you know using the literal millions you made or convincing a publisher to fund some refactoring like 505 did with terraria (which was also abandoned).
and when they stopped caring they became dogshit in general
they removed pressure senstive buttons from playstation controllers and added absurd leds and touch pads on to controllers
which no one asked for
yeah but now you cannot even emulate games or play those on newer systems
playing twisted metal without them is impossible because you cannot control the speed
- The Vita was not powerful enough to run "movie games" a la The Last Of Us
- Proprietary storage solution when the 3DS readily accepted SD cards, and no internal storage on the first model
- Why no L2 and R2? Moving them off to the back touch screen for relevant applications was dumb
- Touch screens in general were costly, rarely if ever utilized even by Sony themselves, and didn't do their job; one of the most common peripherals for the Vita is a back grip that presses rubber pads onto the back touch screen attached to stacked L2 and R2 buttons
- Full analog sticks were not a good decision for a handheld device, the Vita either should have been thicker and recessed the sticks into the device a la GPD Wins or it should have gone with sliders a la the 3DS
- 3G connectivity was an especially stupid decision with 4G already in service at that time
- No Monster Hunter title (it represented a leap forward in graphical fidelity that Capcom did not yet ant to take) ensured that people would not buy it in droves, indeed the Vita really lacks a "killer app" of any kind at any point in its life
The Vita was a very awkward system. Marketed as a portable PS3 but not powerful enough to reliably handle PS2 games without overclocking, it ended up mainly being used for piracy, playing PSP/PS1 games, and for streaming PS4 games. I bought one secondhand and kinda regret it beyond the novelty or collector's value of owning one. But hey you can play Ape Escape properly on it.
>- 3G connectivity was an especially stupid decision with 4G already in service at that time
4g networks were non existent outside of biggest cities in 2012, almost no one used it
PS Japan was dying and California was taking the reins. It make no sense for California to prop this up when the common narrative was that smartphones killed handheld gaming.
Pocket gaming consoles declined in general, on account of smartphones taking priority particularly with the record sales of the iPhone 5 and Galaxy S3. Sony’s game division was at the same time changing from a Japan-centric business to a USA-centric one. Add the fact they would be able to have developers target one platform instead of two, so dropping the Vita in favor of the PS4’s runaway success was a no-brainer.
>Pocket gaming consoles declined in general, on account of smartphones taking priority particularly with the record sales of the iPhone 5 and Galaxy S3.
And, more specifically to Sony, that adhoc multiplayer boom that drove a lot of the PSP's domestic success ended before the vita hit shelves.
"Pocket systems declined" for me occupies the same kind of mental space as "turn-based RPGs aren't popular anymore" where it's just demonstrably not true, what happened was that market sector shifted over to a different area. Turn-based RPGs by and large went over to mobile platforms and found huge success there since menuing or UDLR + a confirm button is very friendly to a touch-only device, and handhelds started getting really prominent in China with the plethora of handheld emulation devices now available, to say the least of the 3DS continuing to sell, sell, sell all the way up until the console's official end-of-life.
The 3DS sold literally half the amount of the DS. While still successful, keep in mind Nintendo’s a publicly traded company; the line must go up, and investors seeing that trend gave them a heart attack. Obviously Sony wasn’t putting a dent in them, therefore smartphones were the culprit. It is no coincidence that the Switch and even the Lite model were built to be tablet-sized instead of pocketable, as Nintendo didn’t want to have their niche encroached-upon.
>It is no coincidence that the Switch and even the Lite model were built to be tablet-sized instead of pocketable
devil's advocate: that kind of decision was made before nintendo bought the rights from nvidia
I dunno if Nintendo actually gives all that much of a fuck what its investors think since they announced repeatedly they wouldn't abandon traditional games for mobile stuff.
>Pocket gaming consoles declined in general
7th gen was the most successful handhelds had ever been with the DS moving PS2 tier numbers and the PSP selling 80m+ units and showing for the first time that competing with Nintendo in handhelds was actually possible.
What people forget was retards thought mobile gaming was gonna replace EVERYTHING. Not just handhelds, but home consoles and PCs as well. Investors saw the absurd profit margins from low dev costs + whaling and tried to move the entire industry in that direction.
>cameras >microphone >touch screen (front) >touch ??? (back) >250 entire US dollars
If they didn't put so much bullshit in there and had a reasonable price then it would have been a good console. Everything else about it was 10/10, but the price inflation due to the stupid features (a fucking back touchpad what the fuck were they smoking) killed it.
>absolutely retarded decision to release it right when 4G was right around the corner >price out your consoomer base with a $300/$350 handheld when motherfuckers slammed garden gnometendo for making a $250 3DS on launch
it with shit no one asked for like dual cameras, a rear touchpad and a touchscreen but with no stylus >no L2/R2 even though you're the company that fucking pioneered it >fuck yourself over twice as hard by making your memory cards proprietary and overpriced >have a library that only the most /a/ of weebs would ever care about >fuck over the west thoroughly by giving them only a handful of color options and accessories >get rid of the godly XMB for...bubbles
The only things they did right with the Vita were putting in a second stick, cartridges instead of UMD, and that's pretty much it. They even managed to fuck up with the screens when they switched from OLED to LCD to cut costs.
I would say that I regret buying one even after hacking it, but at least the thing's retained its value.
Ironically making it a solid remote play device wasn't a bad play in the long run. I don't use my 3ds anymore since it's only good for pirating games. My vita is a great budget steamdeck lite with moonlight or portable monitor for my pc. Playing from my bed is peak comfy and I actually like the form factor of the vita generally speaking. I also like the bubbles somewhat
When I first held a PSP 2000 model back in 2006, I genuinely thought I was holding something cutting edge or from the future.
When I got my hands on a Vita, I felt nothing but disappointment.
Nonetheless, at least you've gotten enjoyment out of yours.
Sony has a proud history of losing their shit over piracy, many of their poor decisions around the vita make sense when you realise that they are simply retarded
meanwhile notendo >release switch with day-1 hardware exploit >don't do any recalls or anything to try and curb piracy besides release a new hardware revision >let those OG switches just dump every new key you add in >get assmad about piracy and add in fucking denuvo to your shitty underpowered dogshit console, crippling the performance even more
I have a feeling the jailbreak isn’t more important to Nintendo versus risking kneecapping their gangbusters sale numbers over something that doesn’t lead to product failure.
The japanese are stubborn people, there was most likely hours of arguements in a smoke filled boardroom about why it would be wrong to garden gnome people on memory cards and why it was a bad idea. Then again, it works for the Shitch and not a single tendie ever complained about it.
Because they're fucking idiots. The same idiots that tried to market this as a REMOTE machine instead of a handheld gaming machine. The same idiots that closed up JP studio and moved headquarters to california.
Why did you bother making this thread ? a WEG thread died for this.
>a WEG thread died for this.
I'm glad. Thanks for letting me know about a win I never even knew I had won.
it came out around the time where people thought smartphones will take over the handheld industry, and sony fell for it and stopped supporting it
Anyone can recommend a good grip for it. Preferably not the Hori one because those are rare and expensive now.
Post ur current games/papes bros.
>There's an alternate timeline where sony went all in on it, made it stronger, and marketed it as the ps4 so we could have had this instead of the switch
>Naturally microsoft would follow and portables would be the new standard
God I wish I lived in the powerhouse portable timeline instead of the shitty remote play timeline
theres an alternate timeline where monster hunter released on the vita instead of the 3ds
Yeah I was thinking about a similar thought with Kingdom Hearts 3d. I mean the vita had 2 touchscreens and analog sticks to mess with and the game was basically BBS 2.0 with heavy touch controls. It should have been cross platform at least if not a vita exclusive but only 3DS for some reason
>for some reason
because putting aside whether the vita had a significant install base to begin with, it did not see adoption from that brand's target demographic (japanese house wives)
So was the original RE: Revelations/Mercenaries 3D also not released because of not enough JP housewives?
Vita was a SCEJ project. When SCEJ got gutted and whole control given to americans, there was no reason to keep Vita going.
Best posts in this thread.
Because sony does not care about competition
always has been that way since the lost of japan in control
>the vita is 12 years old now
Persona 4 Golden was trapped on that for most of those years.
Sony (correctly) saw the writing on the wall where mobile would make portables obsolete. Except unlike Nintendo who got around that by making a hybrid, they dropped portables altogether and starting releasing mobile games under Aniplex.
>conveniently forgetting the 3ds
The 3DS did terribly at launch, to the point where they had to cut the price by $80 6 months in to get it to sell.
The 3DS had a poor launch because $250 for a 240p handheld with no games and a headache inducing gimmick that was already on its way out on announcement was unappealing.
This may come as a shock to you, anon, but handhelds historically succeed based on the value they offer. The whole Game Boy line was under $100 each and despite what people will meme about inflation it was still considered inexpensive for dedicated gaming hardware. The DS was also considered inexpensive at launch.
It wasn’t just a price cut which saved the 3DS. It was games. Nintendo buckled down and brought desirable software to the platform and people flocked to it.
>(correctly)
3DS and the chink handheld market debunked this. Fact is the similarities between the two are superficial. Mobile games are largely cheap and shallow shit whereas there’s still a demand for traditional gaming experiences on the go.
The Switch’s “hybrid” status is a cope. TV connectivity in handhelds isn’t even new. It’s a handheld, and the Switch was Nintendo consolidating their hardware business into their most consistently successful sector.
>there’s still a demand for traditional gaming experiences on the go.
There is, as long as they're free because companies tested the waters with this by porting games like FFT, SotN, and Chrono Trigger to phones and no one bought them. Consumers only want free games like Genshin and Star Rail that feel like actual games but are still f2p gachashit. However, the line between console and mobile games continues to blur and your phone will emulate better than a cheap Chinese handheld ever will and you can use phone joycons for it. Chinese handhelds are for people with nostalgia, they are redundant devices. The Switch nearly has a monopoly on console gaming in the Japanese market and more people play games now than ever before, Sony might as well not exist in Japan. It's still has not sold more units than the DS because people are on mobile instead.
That is true, the 3DS had a terrible launch, the OoT port was the first actual reason to buy one for most people. Rayman 2 is a great game but not worth buying a new device to play again.
>companies tested the waters with this by porting games like FFT, SotN, and Chrono Trigger to phones and no one bought them
Ports and re-releases always sell less, it’s a terrible way to test the market. Especially with games that require traditional control schemes on platforms without it. Touch controllers are dogshit.
Mobiles don't make portable obsolete, playing on mobile is fucking cancer and zoomers only pretend its not cause they are poor and stupid
You have to also consider that the JP devs were probably considering seppuku not because mobile was beating them in games but apps and other shit. Sony for some reason after the ps2 was obsessed with trying to make their consoles "everything" devices like a smartphone is now. JP sony legitimately lost to phones in that regard because, shockingly, nobody wanted to watch netflix, listen to music, or answer emails on a fucking psp go or vita. Just making games wasn't enough for them then so giving up entirely was the only option really
>Why did Sony sabotage and then abandon the Vita?
The western branch was convinced handhelds had no future because of phones. Sony died with the vita, California won and god I hope they die from Earthquakes, flooding and fires.
Sony unwisely kept advertising "pick up and play". It required a temporary code which normally took multiple tries to establish, while BOTH the PS3 and VITA needed to sync with your modem, something that was not easy with VITA's crappy WiFi modem. In the end, it resulted in a class action lawsuit, which Sony lost.
There are so many reasons that frankly I don't think there is 1 clear narrative that could explain it all. Let's not forget that developers also failed the console too though. Lazy indies would at most shit out a port and then abandon it and bigger developers never wanted to make anything for it in the first place. Sony would have had to pull a ps3 again because there just weren't games being made FOR the Vita
The one I specifically don't like is the Stardew port. I mean the official reason is literally "the code was too unoptimized to run multiplayer on the weaker hardware natively" so instead of just releasing it as singleplayer content for the platform or you know using the literal millions you made or convincing a publisher to fund some refactoring like 505 did with terraria (which was also abandoned).
Sony actually once cared for the JP market, now they just give zero shits about it
and when they stopped caring they became dogshit in general
they removed pressure senstive buttons from playstation controllers and added absurd leds and touch pads on to controllers
which no one asked for
man FUCK those pressure sensitive buttons
trying to play GT and needing to ram my fucking thumb into it all race long
yeah but now you cannot even emulate games or play those on newer systems
playing twisted metal without them is impossible because you cannot control the speed
- The Vita was not powerful enough to run "movie games" a la The Last Of Us
- Proprietary storage solution when the 3DS readily accepted SD cards, and no internal storage on the first model
- Why no L2 and R2? Moving them off to the back touch screen for relevant applications was dumb
- Touch screens in general were costly, rarely if ever utilized even by Sony themselves, and didn't do their job; one of the most common peripherals for the Vita is a back grip that presses rubber pads onto the back touch screen attached to stacked L2 and R2 buttons
- Full analog sticks were not a good decision for a handheld device, the Vita either should have been thicker and recessed the sticks into the device a la GPD Wins or it should have gone with sliders a la the 3DS
- 3G connectivity was an especially stupid decision with 4G already in service at that time
- No Monster Hunter title (it represented a leap forward in graphical fidelity that Capcom did not yet ant to take) ensured that people would not buy it in droves, indeed the Vita really lacks a "killer app" of any kind at any point in its life
The Vita was a very awkward system. Marketed as a portable PS3 but not powerful enough to reliably handle PS2 games without overclocking, it ended up mainly being used for piracy, playing PSP/PS1 games, and for streaming PS4 games. I bought one secondhand and kinda regret it beyond the novelty or collector's value of owning one. But hey you can play Ape Escape properly on it.
>The Vita was not powerful enough to run "movie games" a la The Last Of Us
Uncharted was literally a launch title
Nowhere near flashy enough for Sony's marketing direction after the Vita's launch
>- 3G connectivity was an especially stupid decision with 4G already in service at that time
4g networks were non existent outside of biggest cities in 2012, almost no one used it
mePhone.
PS Japan was dying and California was taking the reins. It make no sense for California to prop this up when the common narrative was that smartphones killed handheld gaming.
Pocket gaming consoles declined in general, on account of smartphones taking priority particularly with the record sales of the iPhone 5 and Galaxy S3. Sony’s game division was at the same time changing from a Japan-centric business to a USA-centric one. Add the fact they would be able to have developers target one platform instead of two, so dropping the Vita in favor of the PS4’s runaway success was a no-brainer.
>Pocket gaming consoles declined in general, on account of smartphones taking priority particularly with the record sales of the iPhone 5 and Galaxy S3.
And, more specifically to Sony, that adhoc multiplayer boom that drove a lot of the PSP's domestic success ended before the vita hit shelves.
"Pocket systems declined" for me occupies the same kind of mental space as "turn-based RPGs aren't popular anymore" where it's just demonstrably not true, what happened was that market sector shifted over to a different area. Turn-based RPGs by and large went over to mobile platforms and found huge success there since menuing or UDLR + a confirm button is very friendly to a touch-only device, and handhelds started getting really prominent in China with the plethora of handheld emulation devices now available, to say the least of the 3DS continuing to sell, sell, sell all the way up until the console's official end-of-life.
run on sentence
The only run-on is the train I run-on your mom.
The 3DS sold literally half the amount of the DS. While still successful, keep in mind Nintendo’s a publicly traded company; the line must go up, and investors seeing that trend gave them a heart attack. Obviously Sony wasn’t putting a dent in them, therefore smartphones were the culprit. It is no coincidence that the Switch and even the Lite model were built to be tablet-sized instead of pocketable, as Nintendo didn’t want to have their niche encroached-upon.
>It is no coincidence that the Switch and even the Lite model were built to be tablet-sized instead of pocketable
devil's advocate: that kind of decision was made before nintendo bought the rights from nvidia
I dunno if Nintendo actually gives all that much of a fuck what its investors think since they announced repeatedly they wouldn't abandon traditional games for mobile stuff.
>Pocket gaming consoles declined in general
7th gen was the most successful handhelds had ever been with the DS moving PS2 tier numbers and the PSP selling 80m+ units and showing for the first time that competing with Nintendo in handhelds was actually possible.
What people forget was retards thought mobile gaming was gonna replace EVERYTHING. Not just handhelds, but home consoles and PCs as well. Investors saw the absurd profit margins from low dev costs + whaling and tried to move the entire industry in that direction.
>cameras
>microphone
>touch screen (front)
>touch ??? (back)
>250 entire US dollars
If they didn't put so much bullshit in there and had a reasonable price then it would have been a good console. Everything else about it was 10/10, but the price inflation due to the stupid features (a fucking back touchpad what the fuck were they smoking) killed it.
>absolutely retarded decision to release it right when 4G was right around the corner
>price out your consoomer base with a $300/$350 handheld when motherfuckers slammed garden gnometendo for making a $250 3DS on launch
it with shit no one asked for like dual cameras, a rear touchpad and a touchscreen but with no stylus
>no L2/R2 even though you're the company that fucking pioneered it
>fuck yourself over twice as hard by making your memory cards proprietary and overpriced
>have a library that only the most /a/ of weebs would ever care about
>fuck over the west thoroughly by giving them only a handful of color options and accessories
>get rid of the godly XMB for...bubbles
The only things they did right with the Vita were putting in a second stick, cartridges instead of UMD, and that's pretty much it. They even managed to fuck up with the screens when they switched from OLED to LCD to cut costs.
I would say that I regret buying one even after hacking it, but at least the thing's retained its value.
Ironically making it a solid remote play device wasn't a bad play in the long run. I don't use my 3ds anymore since it's only good for pirating games. My vita is a great budget steamdeck lite with moonlight or portable monitor for my pc. Playing from my bed is peak comfy and I actually like the form factor of the vita generally speaking. I also like the bubbles somewhat
When I first held a PSP 2000 model back in 2006, I genuinely thought I was holding something cutting edge or from the future.
When I got my hands on a Vita, I felt nothing but disappointment.
Nonetheless, at least you've gotten enjoyment out of yours.
Sony has a proud history of losing their shit over piracy, many of their poor decisions around the vita make sense when you realise that they are simply retarded
meanwhile notendo
>release switch with day-1 hardware exploit
>don't do any recalls or anything to try and curb piracy besides release a new hardware revision
>let those OG switches just dump every new key you add in
>get assmad about piracy and add in fucking denuvo to your shitty underpowered dogshit console, crippling the performance even more
Holy shit you s o y s are so fucking mad about Nintendo lmao
I have a feeling the jailbreak isn’t more important to Nintendo versus risking kneecapping their gangbusters sale numbers over something that doesn’t lead to product failure.
The japanese are stubborn people, there was most likely hours of arguements in a smoke filled boardroom about why it would be wrong to garden gnome people on memory cards and why it was a bad idea. Then again, it works for the Shitch and not a single tendie ever complained about it.
Doesn't the switch just take micro SD cards?
What? The switch accepts micro sd cards.
You're an idiot
>Why did Sony sabotage and then abandon the Vita?
Because they're fucking idiots. The same idiots that tried to market this as a REMOTE machine instead of a handheld gaming machine. The same idiots that closed up JP studio and moved headquarters to california.
Because sony barely makes games and 3rd parties only make games powerful platforms
The 3DS got a ton of games though
>Why did Sony sabotage and then abandon the Vita?
PS4 was printing money, and they said "Fuck it"
Shita was a port machine