Why did SRPGs die?

Why did SRPGs die?

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  1. 3 years ago
    Anonymous

    People don't have patience for the slow gameplay. Also, nobody can live up to Matsuno.

  2. 3 years ago
    Anonymous

    ?
    XCOM, Fire emblem, That rabbids game, theres triangle strategy coming out too, the NVIDIA leak thing mentioned a War of Lions port i believe.
    Its a niche gerne anon, its doing fine.
    Theres that uh, weird puppet one too that came out not too long ago.

  3. 3 years ago
    Anonymous

    stale combat that takes too long to resolve.

  4. 3 years ago
    Anonymous

    >please recommend recent SRPGs to me

    • 3 years ago
      Anonymous

      No
      But also Disgaea 5 (not 6)

      • 3 years ago
        Anonymous

        Yes.

  5. 3 years ago
    Anonymous

    There were never that many of them, and they are still being made today at about the same rate they ever have been, maybe higher.
    I reject your premise.

  6. 3 years ago
    Anonymous

    TO is a TRPG, not an SRPG

    • 3 years ago
      Anonymous

      Then why does the official website call it a SRPG?
      https://www.jp.square-enix.com/game/detail/tacticsogre/
      >ジャンル シミュレーションRPG

      • 3 years ago
        Anonymous

        It's an error

        • 3 years ago
          Anonymous

          You're an error.

  7. 3 years ago
    Anonymous

    WHERE ARE THE FIRST 4 EPISODES MATSUNO

  8. 3 years ago
    Anonymous

    Funny you make this thread, I just started playing the first mercenaries saga game. I haven't played one of these in a long time, and that's only if you count fire emblem. If not that, then not since the GBA days have I played this type of game. It seems fun once I got the hang of it. It's not fun to restart a mission repeatedly after spending 20 minutes on it.

  9. 3 years ago
    Anonymous

    We're getting a new Super Robot Wars in a few days.

  10. 3 years ago
    Anonymous

    Same reason all other niche genres died, (non-indie) development costs keep rising, while niche genres only have limited mass appeal and growth potential.
    90s and early 2000s were peak videogame, even AAA games had relatively low cost, small development teams and fast development times.
    Tactics Ogre was developed in 2 years by a team of a dozen people. That's just not viable today.

  11. 3 years ago
    Anonymous

    >srw
    >strategy

  12. 3 years ago
    Anonymous

    >SRPG
    What is the S standing for?

    • 3 years ago
      Anonymous

      Simulation

    • 3 years ago
      Anonymous

      Strategy.

  13. 3 years ago
    Anonymous

    Because it's a genre that made no money until they dumbed it down to a degree normalgays could understand. see: xcom, fire emblem, that rabbids game, triangle strategy coming out too.

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