?
XCOM, Fire emblem, That rabbids game, theres triangle strategy coming out too, the NVIDIA leak thing mentioned a War of Lions port i believe.
Its a niche gerne anon, its doing fine.
Theres that uh, weird puppet one too that came out not too long ago.
There were never that many of them, and they are still being made today at about the same rate they ever have been, maybe higher.
I reject your premise.
Funny you make this thread, I just started playing the first mercenaries saga game. I haven't played one of these in a long time, and that's only if you count fire emblem. If not that, then not since the GBA days have I played this type of game. It seems fun once I got the hang of it. It's not fun to restart a mission repeatedly after spending 20 minutes on it.
Same reason all other niche genres died, (non-indie) development costs keep rising, while niche genres only have limited mass appeal and growth potential.
90s and early 2000s were peak videogame, even AAA games had relatively low cost, small development teams and fast development times.
Tactics Ogre was developed in 2 years by a team of a dozen people. That's just not viable today.
Because it's a genre that made no money until they dumbed it down to a degree normalgays could understand. see: xcom, fire emblem, that rabbids game, triangle strategy coming out too.
People don't have patience for the slow gameplay. Also, nobody can live up to Matsuno.
?
XCOM, Fire emblem, That rabbids game, theres triangle strategy coming out too, the NVIDIA leak thing mentioned a War of Lions port i believe.
Its a niche gerne anon, its doing fine.
Theres that uh, weird puppet one too that came out not too long ago.
stale combat that takes too long to resolve.
>please recommend recent SRPGs to me
No
But also Disgaea 5 (not 6)
Yes.
There were never that many of them, and they are still being made today at about the same rate they ever have been, maybe higher.
I reject your premise.
TO is a TRPG, not an SRPG
Then why does the official website call it a SRPG?
https://www.jp.square-enix.com/game/detail/tacticsogre/
>ジャンル シミュレーションRPG
It's an error
You're an error.
WHERE ARE THE FIRST 4 EPISODES MATSUNO
Funny you make this thread, I just started playing the first mercenaries saga game. I haven't played one of these in a long time, and that's only if you count fire emblem. If not that, then not since the GBA days have I played this type of game. It seems fun once I got the hang of it. It's not fun to restart a mission repeatedly after spending 20 minutes on it.
We're getting a new Super Robot Wars in a few days.
Same reason all other niche genres died, (non-indie) development costs keep rising, while niche genres only have limited mass appeal and growth potential.
90s and early 2000s were peak videogame, even AAA games had relatively low cost, small development teams and fast development times.
Tactics Ogre was developed in 2 years by a team of a dozen people. That's just not viable today.
>srw
>strategy
>SRPG
What is the S standing for?
Simulation
Strategy.
Because it's a genre that made no money until they dumbed it down to a degree normalgays could understand. see: xcom, fire emblem, that rabbids game, triangle strategy coming out too.