>too American
funny because xbox had many exclusive niche weebshit like ninja gaiden, otogi, gunvalkyrie, panzer dragoon etc.
it did not of course have mainstream shit like FF or DQ
Still lacking compared to the PS2, which had overabundance of jap shovelware. Xbox was beloved in the west for its ability to play PC ports. Nintendo had pretty much killed PC gaming in japan, save for a few low spec MMOs toasters could run.
PS2 had many PC too like original Deus Ex, AoE2, UT, Quake 3 and Half-Life to name a few. You could even use keyboard and mouse in them with a special accessory. Makes me wonder why Xbox didn't have this ability or these ports either.
>PS2 had many PC too like original Deus Ex, AoE2, UT, Quake 3 and Half-Life to name a few
Those were all shitty ports of old PC games. Xbox ran the next gen games such as Halo, Morrowind, KOTOR, Fable, Doom 3, and even HL2.
as strange as it sounds, a lot of jap games loved by western enthusiasts are not that big themselves in japan.
part of the reason xbox would never be a big thing in japan is simply because japan just isn't a home console country. it arguably never has been, not in the way you or i would understand it at least. japs see consoles as dragon quest/tales machines if they even have one at all.
another thing is that back when the og xbox launched, halo was its killer app. that was its thing. and fps is anaethema to japan. it's a little more popular than it used to be, and there are very small fps communities, but the trend has never really changed.
if fable had been a launch title it may have helped somewhat. although i think even that's doubtful.
>a lot of jap games loved by western enthusiasts are not that big themselves in japan.
This is true. For example, Zelda is way bigger outside of Japan than it is in Japan itself. Only BotW recently did better in Japan, but back in the 00's, the best reason I could get out of them while digging for why this is, was that Link was "too self sufficent", that he has no friends therefore all he does is "unrelatable" at best.
It's a social thing, because they live in a nation that's always hit by natural dissasters since ancient times, like earthquakes, typhoons, etc etc, their culture revolves around "the group" and preservation as a group, ergo individuality is looked down upon. In spite of Link having zero dialogue, being capable of achieving so much on his own makes him too much of "an individual".
2 years ago
Anonymous
Envy is the root cause of communism. fricking bug people.
2 years ago
Anonymous
Ignorance is the root of communism. Still, grant leftists no mercy.
2 years ago
Anonymous
>wealth inequality isn't bad, you're just personally on the wrong side of it
2 years ago
Anonymous
Can't argue with americans, their whole "culture" is about worshipping the pyramid scheme.
2 years ago
Anonymous
Inequality is a fact of life, some people are simply more capable than others.
2 years ago
Anonymous
But even animals look after the weak.
2 years ago
Anonymous
Envy is different to having a standard to work towards
2 years ago
Anonymous
This is absolute nonsense. You were right first, but Japanese culture is very familiar with the idea of the Hero like all cultures are
>but Zelda didnt do as well as in the West
Yea no shit, there are more people here
2 years ago
Anonymous
You're on the right track missing it by just a tad.
It's not that Links too 'friendless' / 'self-sufficient' and they find this alienating or weird, it's that when it comes to console games japs love games that are friendship *simulators*.
Or mobile arcade-style games they can play on a commute.
That's pretty much it.
Yeah, I imagined I was wrong by some margin, what I posted what from the handful of Japanese people I managed to talk with many, many years ago and there's also some biases on their responses, it's just I didn't have anything better to say. I wish there was an easier way to gauge opinion.
There was this one girl I remember who really liked Twilight Princess, the one Zelda game tailor-made for the US. She really liked the setting, Zant and Wolf Link the most, but said the complete package was a robust game and Midna was "interesting". IDK why this girl stuck so much in my head, maybe because during some time, girls who played vidya there liked Toon Link better, Phantom Hourglass moved a lot of DS units among girls over there.
2 years ago
Anonymous
Envy is the root cause of communism. fricking bug people.
Absolutely moronic horseshit, the real answer is games like Dragon Quest and Final Fantasy filled the fantasy adventure niche in Japan in a way they didn't in the West
You're on the right track missing it by just a tad.
It's not that Links too 'friendless' / 'self-sufficient' and they find this alienating or weird, it's that when it comes to console games japs love games that are friendship *simulators*.
Or mobile arcade-style games they can play on a commute.
This is why the 360 had Blue Dragon, just to push console sales, but it still tanked overall. And Ninja Gaiden being exclusive was because Itagaki just developed for the most powerful console at the time. He was out on his ass by the time the PS3 was out there and new TN games were being made.
weird that a demonstrably inferior console like the pce would outsell a console with so many great games. i mean the pce was a cool little console but cmon
NEC was IBM of Japan in the 80s. They had tons of cash to promote their console. Add a one year head start over Mega Drive and you get a very tough landscape for Sega, jammed at home between Famicom's dominance over general audiences and PC Engine's rapid adoption by more demanding gamers. When Super Famicom finally arrived, Mega Drive had no more chances.
NEC was IBM of Japan in the 80s. They had tons of cash to promote their console. Add a one year head start over Mega Drive and you get a very tough landscape for Sega, jammed at home between Famicom's dominance over general audiences and PC Engine's rapid adoption by more demanding gamers. When Super Famicom finally arrived, Mega Drive had no more chances.
Also someone has to check how poor was the initial lineup of Mega Drive games, which didn't made favors to the japanese audience (that Osomatsu-kun game was a notorious one). By 1989 it got better games, but first impressions hurt the console in the long run.
the CD expansion helped a lot for the PCE's public perception and popularity, somehow NEC managed to make the CD add-on the "main console" after a while, unlike the Famicom Disk System or the SEGA CD, which languished.
FDS was the main console for a few years. Nintendo stopped developing cartridge games for Japan after Super Mario Bros. and until Famicom Wars and Super Mario Bros. 3 all first party games for Famicom were on disks. It's just that the capabilities of FDS got pretty quickly outshined by mapper chips, which by coincidence got much cheaper to produce at the same time.
Fair enough, I actually thought the FDS didn't last all that long due to mappers, chip prices going down and ROM convertions for the NES.
FDS was the main console for a few years. Nintendo stopped developing cartridge games for Japan after Super Mario Bros. and until Famicom Wars and Super Mario Bros. 3 all first party games for Famicom were on disks. It's just that the capabilities of FDS got pretty quickly outshined by mapper chips, which by coincidence got much cheaper to produce at the same time.
PC Engine was always intended to be a CD-ROM console, it's just that the technology was too new and expensive back in 1987, so they had to sell it as an add-on to entice consumers.
PCE was first with a CD so it was a big deal there, it was cutting edge and it was years before anyone else had one. In Japan that was just more of a big deal because they're more interested in story based games
Yes, Mega Drive did not fully break into the Japanese market in the same way it did internationally. However, in the USA it reached just over 50% of the market share against SNES and in Europe it dominated SNES. Saturn did well getting >25% market share in 1996 against SNES but PS1 was dominating but 1997 with nearly 2/3 market share in Japan. What didn't help was the announcement that Saturn would be discontinued early for the Dreamcast. Saturn would have beaten out N64 which never took off in Japan either. Nintendo's survival in the late 90s and later success was completely built on the back of their handhelds. Whilst Sony had the vast majority of the home console market, it was the handhelds where Nintendo excelled. Pokemon delivered this but they really capitalized on the potential for portable gaming when they produced some quality product for the Game Boy Advance.
For comparison, Gamecube never made it above 15% market share in Japan, Nintendo were living on the GBA and DS. Xbox I don't think even made it over 1% and was outperformed by the Dreamcast.
I don't think anyone would disagree that globally speaking Genesis was a success. The disparity between Japan and the rest of the world was clearly a reason for the internal strife which boiled over during the Saturn years, though.
Nintendo simply had more successes than Sega did. While Sega handhelds failed to catch on and their foundational arcade market was crumbling, Nintendo was riding high on their handhelds and had plenty of cash from the unqualified successes of the NES and SNES. Nintendo was able to bear the brunt of semi-failures N64 and GC better than Sega could with Saturn and Dreamcast.
Handhelds are basically dead now, with the Switch having only managed to survive as one by being a console hybrid. Now that Nintendo's products are less diversified, I wonder what will happen if/when their next product flops.
>The disparity between Japan and the rest of the world was clearly a reason for the internal strife which boiled over during the Saturn years
Absolutely, this
What was worse was that in the Saturn years, SoJ was having way more success with Saturn and SoA couldn't sell the damn things. The roles were again reversed, now SoA were struggling and looking foolish in front of SoJ. SoA should have followed some of the direction of SoJ to salvage the console, where they probably would have done respectably in the US, however they were desperate to abandon the platform in a bit of a sour grapes moment.
Ultimately, gamers want a sophisticated gaming experience from their home console setups and lighter entertainment from portable consoles. This plays into Nintendo's operating model very nicely where they have focused on the pick-up-and-play software with a portable system. Nintendo will either have to engage more with mobile gaming or will double-down on the younger children
2 years ago
Anonymous
>Ultimately, gamers want a sophisticated gaming experience from their home console setups and lighter entertainment from portable consoles.
Nintendo's competitors always struggled with this. Sega and Sony tried to differentiate themselves with more powerful handhelds offering full-fat console experiences, but it fell short for various reasons.
2 years ago
Anonymous
>Sega and Sony tried to differentiate themselves with more powerful handhelds offering full-fat console experiences.
Sega did but Sony didn't. Sega didn't do it with the Game Gear with ports or mostly unique software but the Nomad was. The tech in the 80s wasn't enough for Sega to deliver the Nomad in a attractive enough package unfortunately alongside with being able to get rid of most of the issues that it had like lack of compatibility with all the accessories and etc. Sony had bigger success but where most of the software on the PSP was unique to the platform itself and not a port like the Sega Game Gear.
The Steam Deck is on the cusp but I think it will have the same issue the Nomad had where the tech is impressive but not there yet although it is a lot closer. Still yet to be seen if it will eventually sell in stores.
2 years ago
Anonymous
I'm not talking about whether a game is a port or not. The original releases on those platforms were much closer to their console contemporaries because of the more powerful hardware, while Nintendo handhelds have always lagged well behind and were stuck with more traditional game design.
2 years ago
Anonymous
Oh if that is your threshold then yeah, I would agree. The PSP was the closest Nintendo had to actual handheld competition before smartphones and they still lost because they didn't execute the smaller details correctly like marketing, durability of hardware, and price which ultimately made the DS way more successful.
2 years ago
Anonymous
Those smaller details are frankly the most important points of the handheld business. Battery life matters for obvious reasons. Price point matters since the audience is younger. Manufacturing cost matters because games are cheaper and attach rates are lower. A technically impressive machine jeopardizes every one of those success factors.
2 years ago
Anonymous
The deck sold out. Most people I know are excited about it. It's nothing like the game gear. Literally the only problem with it is its low availability.
2 years ago
Anonymous
Valve will never make a competitive product, doesn't matter how good the Deck may or may not be. They're a lot like MS actually in that they ignore everywhere outside the Continental US then wonder why they keep losing.
2 years ago
Anonymous
Valve never sells anything to anyone but valve drones because anyone with a 3 digit IQ would just buy a laptop for the same price which runs games better, and also has all the function of an actual PC
2 years ago
Anonymous
Laptops aren't exactly the same form factor as a portable console, it would be a pain to lug around a laptop just for vidya and not do productive shit like word processing. It's literally targeting people who just want to play pc vidya on the go, as if it were a gameboy or something.
2 years ago
Anonymous
the market for that isn't nearly as big as you'd think
2 years ago
Anonymous
The gpd win did similar and got funded, and recently got a 3rd revision, so it's doing alright.
2 years ago
Anonymous
Steam Deck performs better than any laptop in its price range that i know of. It is also overwhelmingly popular, not only valvedrones want it.
2 years ago
Anonymous
You can buy any off the shelf $500 laptop and it will run 3+ year old games at 720p 60fps on medium or lower which is what the SteamDeck does.
Laptops aren't exactly the same form factor as a portable console, it would be a pain to lug around a laptop just for vidya and not do productive shit like word processing. It's literally targeting people who just want to play pc vidya on the go, as if it were a gameboy or something.
Yeah, way better to lug around an 80 pound brick with analog sticks and face buttons and no practical use instead of a laptop that fits in any carrying case
2 years ago
Anonymous
>not getting a carrying case for your deck
If this is about "I will look like a sperg", you're going to look like a sperg regardless, unless you're low bmi and wear business clothes while using your laptop.
2 years ago
Anonymous
The deck is $400 and could run games from sd cards so the storage isn't a huge issue.
probably still playing with their SFC, PSX and PCengines. not even joking, Japanese typically use all their electronics until they are broken or old as shit.
ive not got a clue dont really follow modern games, just seen it pop up on my google feed week after week theres headlines about the xbox outselling the PS5 in japan all the time. its pretty crazy
Probably booba >Have booba >Sell in Japan >No booba >No sell in Japan
Never forget, the Wii U market got resurrected because Japanese gamers hated vidya censorship that much.
The new strategy is pumping millions into one game, then porting it constantly. There wont be any new games for a long time, because that isnt the accepted strategy.
The days of a stacked lineup like the ps2 launch are long dead. Its why we are here, on a retro board. I refuse to own nothing and be happy, I'll never pay for anything post 7th gen.
Played any jap Xbox games?
Most of them weren't even translated, they're just in english. There's even some japanese exclusives that are entirely in english with both voice acting and text!
I'll take your word on it, I knew no one who owned one of those at the time, everyone had the PS2 and a handful (me included in that handful) had the GameCube.
I loved the HUEG memes back in the day why do I still come to this fricking website
I'll take your word on it, I knew no one who owned one of those at the time, everyone had the PS2 and a handful (me included in that handful) had the GameCube.
I loved the HUEG memes back in the day why do I still come to this fricking website
The PS2 always seemed massive to me, so I'm genuinely amused by how massive that fricking box really is. Why is it so big anyway?
The chips and mother board are normal sized, but MS thought having extra weight would help with the perception that it was more powerful, so they intentionally made it heavy and bulky.
What the frick kind of moronic drivel is this? It's big and heavy because it has a giant main board and needs to also have room for a HDD holding and cooling inside of it. Have you ever even taken an Xbox or any other console apart?
The PS5 isn't selling there because there's no games they want on it yet. The only people gunning for them are Westerners who want the newest shiniest versions of CoD and FIFA.
>It’s why so many incels seethe at the Xbox online
No, people seethe because it made online payment the status quo when it's always been free since you already pay for an internet bill. The PS3, Wii and even fricking Wii U kept online play with no additional cost and I dread the day frickers decide to try that on PC.
you jest but you're closer to the truth than you might think
it's like i've said elsewhere, if you only browsed boards like this you'd be forgiven for thinking no one plays sports games. same reason there are almost no cod threads save for codm
PS1 was extremely successful in Japan. It was the best-selling console of all time during its life and 2nd best-selling of all (only behind Gameboy). PS1 magnetized a sizable number of the old devs from the Famicom boom and the PCE and SFC eras. It also became a go-to for experimental games.
PS2 played DVDs, PS1 games, and Sony either owned or had the backing of the biggest and oldest parts of the Japanese game industry all 2 years before Xbox came out. It just couldn't compete.
PS2 was also the last major console to sell record-breaking numbers in Japan for almost 2 decades. PS2 marginally broke PS1's record. PS3 sold half of what PS1 did. PS4 sold slightly less than PS3. Nintendo consoles also performed poorly. The Wii was relatively successful compared to Gamecube, but not quite in the way it was in America and Europe where it outsold all of its predecessors. Wii U sold less than Gamecube or Mega Drive.
Considering how even Nintendo console sales were rather poor (esp Gamecube) despite them being immensely familiar with Japanese tastes, entering the Japanese console market in 2002 as an outsider was a guaranteed flop.
The industry became dominated by handhelds, especially with DS and PSP, and Nintendo's iron-clad grip on the handheld market came full-circle and reinvigorated the Japanese console market with the Switch, which propelled them to take the industry back and outsell every Sony device.
It wasn't portable. PS2 is the last home-only console that sold 20 million in Japan, something PSP and every Nintendo handheld managed to do. The "gaijin" excuse is just fanboy cope
Japs don't care about hardware power, otherwise they would be pc gamers. Xbox live was mainly for competitive games, and japs prefer cooperative games.
A lot of it is just that the OG Xbox team didn't really understand Japanese culture. This led them to fumble near-catastrophically in marketing and developer relations during the lead-up to launch and after launch. The fumble was so hard that it tarnished the Xbox brand in the Japanese eyes. It was only with the Series X and S (part of it due to Sony's fumbles with the PS5 in their HQ market) that Microsoft has gained some level of popularity in the Japanese market.
https://www.eurogamer.net/why-xbox-failed-in-japan
The main competitors to Apple in the land of cell phones are Korean(who they despise) and Chinese(who they despise) so Apple was the lesser evil.
This is a country that literally to this day, barely uses computers outside of work, and even there only when required, just because Windows is made by an American company
I don't know tbh. They had piles of nips making games for it and Sega even made an arcade board based on it which was a game changer for the PS1 with Namco.
I don't want to say they're racist but they are very proud of their game industry with good reason. It's the same as how it's next to impossible for a foreign film to succeed at the box office in the USA.
>It's the same as how it's next to impossible for a foreign film to succeed at the box office in the USA.
Because they don't speak English. That's literally it. Plenty of foreign films would do well in the States if they would bother to speak English. Subtitles don't count because people don't want to read while watching a movie.
There is literally only one answer... No one ever says it because moronation and ignorance.
Japan had a conservative history of buying only pre-ww2 products. Then when those started to die off Japan only products were next. It took Microsoft, Samsung, KFC, (other companies also you wouldn't think) and sort of more recent Apple to change that for them.
There is no other reason. Everyone else is wrong. Indoctrinated and ingrained only-Japan culture that is slowly dying off. You can see this in every aspect of their consumption, not just video games.
PSP market share was quite small. Nintendo and Sony occupied opposite market spaces in Japan - Sony dominated the home console market and handhelds were the preserve of Nintendo. Neither could break into the other's sphere.
Japan have now combined their products in a way that essentially means they have abandoned home consoles entirely, they are purely a handheld console company now and their market performance since 1996 onwards makes it clear that to do anything else is just a waste of money, particularly now that the technology is at a point where they can deliver rich gaming experiences via a handheld platform.
Thing is, there are no losses. Making stuff from older tech is less if a risk. Plus, seeing how console prices have just been bloating, maybe Gunpei Yokoi was right about the technology arms race in the videogame space being a mistake.
Technology isn't pushing game design any more. Pretty much every game that gets released today runs just fine on 10 year old hardware. If they don't have last gen ports, they still run fine at reduced resolution on the much weaker Series S anyway.
The mere existence of the Series S seems to prove the point.
All newer tech has done is make it where devs don't have to optimize their shit, if you got rid of ray tracing and looked into some god damn audio compression, you could pretty much run modern games on older hardware.
Besides real time ray tracing (Which is just better lighting and reflections), has vidya ever really progressed since the 7th gen?
2 years ago
Anonymous
It's basically just size. 8th gen consoles had more RAM and 9th gen consoles have faster storage, so now we can have bigger open worlds with more stuff in them. That's the only thing I can think of that isn't cosmetic.
Yokoi had a point, constraint creates creativity. But what Nintendo does at this point is limiting the potential of their franchises. I mean, Switch isn't too dissimilar from Wii U, and that thing struggle to run PS3 & X360 games.
Did it? Bayonetta 1 ran better on Wii U than it did on 360 and especially PS3, which was the version that ran at 30 fps.
2 years ago
Anonymous
There are plenty of quotes from devs of the time saying it has a weak CPU. That wouldn't affect every game since many were GPU-bottlenecked instead, but it was a problem for many ports.
This isn't a /vr/ post strictly speaking, but it's doing better in Japan, little by little. SEGA and Capcom are giving them support, games like Gal Gun are coming back to Xbox, if certain trends continue it's quite possible it'll eat a much bigger chunk out of Sony/Nintendo in the near future.
Id like to believe just like America, Japan is full of normies who don't play games or care at all about videogames as a hobby/artform. For some reason the normies in America got attached to MP games way harder than Japan. And thats why Xbox didn't do well in Japan. Japan doesn't care about Halo.
I like to believe literally the only reason why Xbox did well in America is because of Halo. It started the multiplayer boom and was the first real videogame to cause mass flocks of adults who otherwise wouldn't give a shit to buy an xbox and play Halo multiplayer online or at LAN parties.
I can't say I know anything about Japanese culture, I am not sure what's popular in Japan at all except Final Fantasy and Dragon Quest. Generally I would guess "gaming" in Japan still has a larger history of being taboo and not for adults, much like Manga and Anime were before they really caught mainstream appeal.
>It started the multiplayer boom and was the first real videogame to cause mass flocks of adults who otherwise wouldn't give a shit to buy an xbox and play Halo multiplayer online or at LAN parties.
How fricking moronic and how young are you to believe this? Gaming has always been a social and competitive hobby since the first games were invented. Just because it got more common to do those things online instead of going over to someone's house or an arcade once everyone had stable and fast internet connections doesn't change anything
Multiplayer gaming was always something for niche circles of turbonerds. Halo and Xbox basically went "viral" by todays standards, influencing a huge number of normies to pick up gaming and basically changing the market forever.
The trend just never caught on in Japan. If it did im sure Xbox would have been successful. Xbox solely relied on the trend of Halo and the rest of Xbox library was nowhere near strong enough to hold that system up.
Oh yeah all those niche multiplayer games for turbonerds like Pong, Madden, Mortal Kombat, Goldeneye, NBA Jam, wrestling games, Quake, Street Fighter, the list really does just go on and on.
Jesus Christ the delusion. Don't post again until your age starts with at least a 2
Again, nothing you said even compares to what Halo did. These were all games marketed for teens in malls or Internet Cafes, or were just "novelties" to your average joe. You can seethe all you want like a raging neckbearded boomer, but Halo 1 and 2 literally changed the average person's view and expectations of what a videogame is.
Average forklift certified Joe who literally never cared about videogames in his life before bought Xbox to play Halo 2 with his coworkers. It was a pure phenomena that brought console gaming into a multi billion dollar franchise and not just a multi-million.
>Again, nothing you said even compares to what Halo did.
lmfao
2 years ago
Anonymous
keep seething boomer. Halo set the precedent for 2 console generations and the American market was literally never the same. It changed the entire mold of the industry. Literally the Harry Potter or Star Wars of the videogame industry.
Just jumping in to say that if you ever get a chance to use an actual Japanese controller with the green israeliteel like in OP's pic, do it. They are better than the American Controller S. They use the same shell but the buttons are subtly different.
Too late, too expensive, too American. The Japs liked their Jap brands and Jap game genres.
>too American
funny because xbox had many exclusive niche weebshit like ninja gaiden, otogi, gunvalkyrie, panzer dragoon etc.
it did not of course have mainstream shit like FF or DQ
Imagine if they had even gotten ff11, that game would have been perfect for Xbox
good idea anon. i wonder why they didnt
Still lacking compared to the PS2, which had overabundance of jap shovelware. Xbox was beloved in the west for its ability to play PC ports. Nintendo had pretty much killed PC gaming in japan, save for a few low spec MMOs toasters could run.
PS2 had many PC too like original Deus Ex, AoE2, UT, Quake 3 and Half-Life to name a few. You could even use keyboard and mouse in them with a special accessory. Makes me wonder why Xbox didn't have this ability or these ports either.
tastefully yellowed
zip... drive?
For what purpose?
they were freaking everywhere for a little while there
I've never seen one actually
But what can you use it for on the PS2
saves and mods, probably
>PS2 had many PC too like original Deus Ex, AoE2, UT, Quake 3 and Half-Life to name a few
Those were all shitty ports of old PC games. Xbox ran the next gen games such as Halo, Morrowind, KOTOR, Fable, Doom 3, and even HL2.
as strange as it sounds, a lot of jap games loved by western enthusiasts are not that big themselves in japan.
part of the reason xbox would never be a big thing in japan is simply because japan just isn't a home console country. it arguably never has been, not in the way you or i would understand it at least. japs see consoles as dragon quest/tales machines if they even have one at all.
another thing is that back when the og xbox launched, halo was its killer app. that was its thing. and fps is anaethema to japan. it's a little more popular than it used to be, and there are very small fps communities, but the trend has never really changed.
if fable had been a launch title it may have helped somewhat. although i think even that's doubtful.
>a lot of jap games loved by western enthusiasts are not that big themselves in japan.
This is true. For example, Zelda is way bigger outside of Japan than it is in Japan itself. Only BotW recently did better in Japan, but back in the 00's, the best reason I could get out of them while digging for why this is, was that Link was "too self sufficent", that he has no friends therefore all he does is "unrelatable" at best.
why can't they empathise with an independent warrior who seizes the adventure?
It's a social thing, because they live in a nation that's always hit by natural dissasters since ancient times, like earthquakes, typhoons, etc etc, their culture revolves around "the group" and preservation as a group, ergo individuality is looked down upon. In spite of Link having zero dialogue, being capable of achieving so much on his own makes him too much of "an individual".
Envy is the root cause of communism. fricking bug people.
Ignorance is the root of communism. Still, grant leftists no mercy.
>wealth inequality isn't bad, you're just personally on the wrong side of it
Can't argue with americans, their whole "culture" is about worshipping the pyramid scheme.
Inequality is a fact of life, some people are simply more capable than others.
But even animals look after the weak.
Envy is different to having a standard to work towards
This is absolute nonsense. You were right first, but Japanese culture is very familiar with the idea of the Hero like all cultures are
>but Zelda didnt do as well as in the West
Yea no shit, there are more people here
Yeah, I imagined I was wrong by some margin, what I posted what from the handful of Japanese people I managed to talk with many, many years ago and there's also some biases on their responses, it's just I didn't have anything better to say. I wish there was an easier way to gauge opinion.
There was this one girl I remember who really liked Twilight Princess, the one Zelda game tailor-made for the US. She really liked the setting, Zant and Wolf Link the most, but said the complete package was a robust game and Midna was "interesting". IDK why this girl stuck so much in my head, maybe because during some time, girls who played vidya there liked Toon Link better, Phantom Hourglass moved a lot of DS units among girls over there.
Absolutely moronic horseshit, the real answer is games like Dragon Quest and Final Fantasy filled the fantasy adventure niche in Japan in a way they didn't in the West
You're on the right track missing it by just a tad.
It's not that Links too 'friendless' / 'self-sufficient' and they find this alienating or weird, it's that when it comes to console games japs love games that are friendship *simulators*.
Or mobile arcade-style games they can play on a commute.
That's pretty much it.
This is why the 360 had Blue Dragon, just to push console sales, but it still tanked overall. And Ninja Gaiden being exclusive was because Itagaki just developed for the most powerful console at the time. He was out on his ass by the time the PS3 was out there and new TN games were being made.
Microsoft wasn't as established a vidya brand in Japan, like Sony and Nintendo.
>It failed because American
Japs like Apple a lot though, and that's an American brand.
Apple is Soviet.
>too American
Japs dickride the US
The entire Japanese entertainment industry boils down to
>Americans do thing. Ret's do thing too but in grorious Nippon way~
>too American.
bingo
The same reason Mega Drive failed in Japan
>Mega Drive failed in Japan
Did it?
Yes, SFC and PCE outsold it by a wide margin.
weird that a demonstrably inferior console like the pce would outsell a console with so many great games. i mean the pce was a cool little console but cmon
NEC was IBM of Japan in the 80s. They had tons of cash to promote their console. Add a one year head start over Mega Drive and you get a very tough landscape for Sega, jammed at home between Famicom's dominance over general audiences and PC Engine's rapid adoption by more demanding gamers. When Super Famicom finally arrived, Mega Drive had no more chances.
NEC used to be huge, even worldwide. I wonder if the current IT bubble is going to collapse like the electronics bubble did in the 1980s.
Also someone has to check how poor was the initial lineup of Mega Drive games, which didn't made favors to the japanese audience (that Osomatsu-kun game was a notorious one). By 1989 it got better games, but first impressions hurt the console in the long run.
the CD expansion helped a lot for the PCE's public perception and popularity, somehow NEC managed to make the CD add-on the "main console" after a while, unlike the Famicom Disk System or the SEGA CD, which languished.
FDS still did fairly well for what it was
Fair enough, I actually thought the FDS didn't last all that long due to mappers, chip prices going down and ROM convertions for the NES.
FDS was the main console for a few years. Nintendo stopped developing cartridge games for Japan after Super Mario Bros. and until Famicom Wars and Super Mario Bros. 3 all first party games for Famicom were on disks. It's just that the capabilities of FDS got pretty quickly outshined by mapper chips, which by coincidence got much cheaper to produce at the same time.
PC Engine was always intended to be a CD-ROM console, it's just that the technology was too new and expensive back in 1987, so they had to sell it as an add-on to entice consumers.
PCE was first with a CD so it was a big deal there, it was cutting edge and it was years before anyone else had one. In Japan that was just more of a big deal because they're more interested in story based games
Yes, Mega Drive did not fully break into the Japanese market in the same way it did internationally. However, in the USA it reached just over 50% of the market share against SNES and in Europe it dominated SNES. Saturn did well getting >25% market share in 1996 against SNES but PS1 was dominating but 1997 with nearly 2/3 market share in Japan. What didn't help was the announcement that Saturn would be discontinued early for the Dreamcast. Saturn would have beaten out N64 which never took off in Japan either. Nintendo's survival in the late 90s and later success was completely built on the back of their handhelds. Whilst Sony had the vast majority of the home console market, it was the handhelds where Nintendo excelled. Pokemon delivered this but they really capitalized on the potential for portable gaming when they produced some quality product for the Game Boy Advance.
For comparison, Gamecube never made it above 15% market share in Japan, Nintendo were living on the GBA and DS. Xbox I don't think even made it over 1% and was outperformed by the Dreamcast.
I don't think anyone would disagree that globally speaking Genesis was a success. The disparity between Japan and the rest of the world was clearly a reason for the internal strife which boiled over during the Saturn years, though.
Nintendo simply had more successes than Sega did. While Sega handhelds failed to catch on and their foundational arcade market was crumbling, Nintendo was riding high on their handhelds and had plenty of cash from the unqualified successes of the NES and SNES. Nintendo was able to bear the brunt of semi-failures N64 and GC better than Sega could with Saturn and Dreamcast.
Handhelds are basically dead now, with the Switch having only managed to survive as one by being a console hybrid. Now that Nintendo's products are less diversified, I wonder what will happen if/when their next product flops.
>The disparity between Japan and the rest of the world was clearly a reason for the internal strife which boiled over during the Saturn years
Absolutely, this
What was worse was that in the Saturn years, SoJ was having way more success with Saturn and SoA couldn't sell the damn things. The roles were again reversed, now SoA were struggling and looking foolish in front of SoJ. SoA should have followed some of the direction of SoJ to salvage the console, where they probably would have done respectably in the US, however they were desperate to abandon the platform in a bit of a sour grapes moment.
Ultimately, gamers want a sophisticated gaming experience from their home console setups and lighter entertainment from portable consoles. This plays into Nintendo's operating model very nicely where they have focused on the pick-up-and-play software with a portable system. Nintendo will either have to engage more with mobile gaming or will double-down on the younger children
>Ultimately, gamers want a sophisticated gaming experience from their home console setups and lighter entertainment from portable consoles.
Nintendo's competitors always struggled with this. Sega and Sony tried to differentiate themselves with more powerful handhelds offering full-fat console experiences, but it fell short for various reasons.
>Sega and Sony tried to differentiate themselves with more powerful handhelds offering full-fat console experiences.
Sega did but Sony didn't. Sega didn't do it with the Game Gear with ports or mostly unique software but the Nomad was. The tech in the 80s wasn't enough for Sega to deliver the Nomad in a attractive enough package unfortunately alongside with being able to get rid of most of the issues that it had like lack of compatibility with all the accessories and etc. Sony had bigger success but where most of the software on the PSP was unique to the platform itself and not a port like the Sega Game Gear.
The Steam Deck is on the cusp but I think it will have the same issue the Nomad had where the tech is impressive but not there yet although it is a lot closer. Still yet to be seen if it will eventually sell in stores.
I'm not talking about whether a game is a port or not. The original releases on those platforms were much closer to their console contemporaries because of the more powerful hardware, while Nintendo handhelds have always lagged well behind and were stuck with more traditional game design.
Oh if that is your threshold then yeah, I would agree. The PSP was the closest Nintendo had to actual handheld competition before smartphones and they still lost because they didn't execute the smaller details correctly like marketing, durability of hardware, and price which ultimately made the DS way more successful.
Those smaller details are frankly the most important points of the handheld business. Battery life matters for obvious reasons. Price point matters since the audience is younger. Manufacturing cost matters because games are cheaper and attach rates are lower. A technically impressive machine jeopardizes every one of those success factors.
The deck sold out. Most people I know are excited about it. It's nothing like the game gear. Literally the only problem with it is its low availability.
Valve will never make a competitive product, doesn't matter how good the Deck may or may not be. They're a lot like MS actually in that they ignore everywhere outside the Continental US then wonder why they keep losing.
Valve never sells anything to anyone but valve drones because anyone with a 3 digit IQ would just buy a laptop for the same price which runs games better, and also has all the function of an actual PC
Laptops aren't exactly the same form factor as a portable console, it would be a pain to lug around a laptop just for vidya and not do productive shit like word processing. It's literally targeting people who just want to play pc vidya on the go, as if it were a gameboy or something.
the market for that isn't nearly as big as you'd think
The gpd win did similar and got funded, and recently got a 3rd revision, so it's doing alright.
Steam Deck performs better than any laptop in its price range that i know of. It is also overwhelmingly popular, not only valvedrones want it.
You can buy any off the shelf $500 laptop and it will run 3+ year old games at 720p 60fps on medium or lower which is what the SteamDeck does.
Yeah, way better to lug around an 80 pound brick with analog sticks and face buttons and no practical use instead of a laptop that fits in any carrying case
>not getting a carrying case for your deck
If this is about "I will look like a sperg", you're going to look like a sperg regardless, unless you're low bmi and wear business clothes while using your laptop.
The deck is $400 and could run games from sd cards so the storage isn't a huge issue.
I don't know? Xenophobia? Has an American console ever done well there?
Not a console, but iPhones are pretty popular in Nipland.
Ah, so they have shit taste in technology. That explains everything.
japs aren't interested in anything other than terrible vns and gacha garbage
Unironically, it was too big.
Not enough exclusive anime games. Japanese games were too western.
Didn't have FF or any other of the big hitters the PS2 had, simply as.
Too big
>burger?
>xbox?
>OR ME?
using a dorky accountant looking dude to sell your product instead of hot anime girls.
Japan, land of the simps.
You can say a lot of things about Gates, but he certainly gave computer nerds a clean image.
No Jarpigs
No VNs
Japs don't play any other type of video game so the xbox had no use to them
The Xbox is a hideous console. A giant Green X and an ugly controller
the s type controller is decent
Yes, but its inside what matters, and it was the most powerful of all the 6th gen consoles
probably still playing with their SFC, PSX and PCengines. not even joking, Japanese typically use all their electronics until they are broken or old as shit.
because japan already had ninty and sony, current gen xbox is outselling PS5 tho because sony abandoned japan
To be fair, is there really any current gen games at all? Because a lot of shit just seems to be also available on last gen.
ive not got a clue dont really follow modern games, just seen it pop up on my google feed week after week theres headlines about the xbox outselling the PS5 in japan all the time. its pretty crazy
Probably booba
>Have booba
>Sell in Japan
>No booba
>No sell in Japan
Never forget, the Wii U market got resurrected because Japanese gamers hated vidya censorship that much.
No ways
Original Xbox games had plenty of boobas.
Different times and all that.
Japan likes clean, nice anime booba, not dirty realistic booba.
>>Have booba
>>Sell in Japan
>>No booba
>>No sell in Japan
Why are the japanese so fricking based
The new strategy is pumping millions into one game, then porting it constantly. There wont be any new games for a long time, because that isnt the accepted strategy.
The days of a stacked lineup like the ps2 launch are long dead. Its why we are here, on a retro board. I refuse to own nothing and be happy, I'll never pay for anything post 7th gen.
It did give us a treasure trove of bizarre and entertaining Japanese commercials for Xbox games though.
Played any jap Xbox games?
Most of them weren't even translated, they're just in english. There's even some japanese exclusives that are entirely in english with both voice acting and text!
Never thought about it, kinda figured that the Xbox was region locked.
False advertisement. There was no hamburger in the box, just a game console.
OP just reminded me of this weird-as-frick burger king ad https://www.youtube.com/watch?v=zAwcj6d8XTQ
Same reason why the PS5 failed, too hueg for tiny japanese apartment. Also hueg is not kawaii
The original PS2 was also a massive motherfricker, that gen the smallest console was the GC and that failed misserably over there as well.
Also, Saturn was the largest Sega console of all. It is their best-selling console in Japan.
PS2 was nowhere near as big as the Xbox.
I'll take your word on it, I knew no one who owned one of those at the time, everyone had the PS2 and a handful (me included in that handful) had the GameCube.
I loved the HUEG memes back in the day why do I still come to this fricking website
>The original PS2 was also a massive motherfricker
Shut up.
A box... with an X on it. Genius.
It's the direct X box.
sexbox 369
Refer to
The PS2 always seemed massive to me, so I'm genuinely amused by how massive that fricking box really is. Why is it so big anyway?
>Why is it so big anyway?
The chips and mother board are normal sized, but MS thought having extra weight would help with the perception that it was more powerful, so they intentionally made it heavy and bulky.
What the frick kind of moronic drivel is this? It's big and heavy because it has a giant main board and needs to also have room for a HDD holding and cooling inside of it. Have you ever even taken an Xbox or any other console apart?
does this look like extra weight to you
(drives removed due to being damaged)
uuuuu too biggu for tiny nippon housu :~~*(
The PS5 isn't selling there because there's no games they want on it yet. The only people gunning for them are Westerners who want the newest shiniest versions of CoD and FIFA.
it's not selling because nobody can fricking get one
>It’s why so many incels seethe at the Xbox online
No, people seethe because it made online payment the status quo when it's always been free since you already pay for an internet bill. The PS3, Wii and even fricking Wii U kept online play with no additional cost and I dread the day frickers decide to try that on PC.
>The PS3, Wii and even fricking Wii U kept online play with no additional cost
And the services were fricking awful even back then people realized they got what they paid for with xbox live over other services.
>PS3
Constantly hacked and went down
>Wii
What’s the most they had to host online? Bowling?
People still play Mario Kart Wii online.
>Japan get this as their launch title.
Gee who would have known?
you jest but you're closer to the truth than you might think
it's like i've said elsewhere, if you only browsed boards like this you'd be forgiven for thinking no one plays sports games. same reason there are almost no cod threads save for codm
>being forced to pay money to play the game online
>objecting to this makes you an incel
The absolute state
You dont even deserve a response kid
are you actually this moronic and underage, or just pretending?
PS1 was extremely successful in Japan. It was the best-selling console of all time during its life and 2nd best-selling of all (only behind Gameboy). PS1 magnetized a sizable number of the old devs from the Famicom boom and the PCE and SFC eras. It also became a go-to for experimental games.
PS2 played DVDs, PS1 games, and Sony either owned or had the backing of the biggest and oldest parts of the Japanese game industry all 2 years before Xbox came out. It just couldn't compete.
PS2 was also the last major console to sell record-breaking numbers in Japan for almost 2 decades. PS2 marginally broke PS1's record. PS3 sold half of what PS1 did. PS4 sold slightly less than PS3. Nintendo consoles also performed poorly. The Wii was relatively successful compared to Gamecube, but not quite in the way it was in America and Europe where it outsold all of its predecessors. Wii U sold less than Gamecube or Mega Drive.
Considering how even Nintendo console sales were rather poor (esp Gamecube) despite them being immensely familiar with Japanese tastes, entering the Japanese console market in 2002 as an outsider was a guaranteed flop.
The industry became dominated by handhelds, especially with DS and PSP, and Nintendo's iron-clad grip on the handheld market came full-circle and reinvigorated the Japanese console market with the Switch, which propelled them to take the industry back and outsell every Sony device.
It wasn't portable. PS2 is the last home-only console that sold 20 million in Japan, something PSP and every Nintendo handheld managed to do. The "gaijin" excuse is just fanboy cope
Japs don't care about hardware power, otherwise they would be pc gamers. Xbox live was mainly for competitive games, and japs prefer cooperative games.
A lot of it is just that the OG Xbox team didn't really understand Japanese culture. This led them to fumble near-catastrophically in marketing and developer relations during the lead-up to launch and after launch. The fumble was so hard that it tarnished the Xbox brand in the Japanese eyes. It was only with the Series X and S (part of it due to Sony's fumbles with the PS5 in their HQ market) that Microsoft has gained some level of popularity in the Japanese market.
https://www.eurogamer.net/why-xbox-failed-in-japan
japs are extreme xenophobes in the kind of mindlessly petty way you only see in asian shitholes. same reason you can't post on 2ch with a foreign ip
I thought that was mostly due to anti Korea hatred specifically.
that's always been the excuse but japs tend to have a lot of those
Although to me this doesn't still explain how the frick Apple managed to take over and replace the previous popular phone brands they had over there.
The xenophobia is a meme probably, Microsoft just didn't try hard enough or made too many frick ups.
The main competitors to Apple in the land of cell phones are Korean(who they despise) and Chinese(who they despise) so Apple was the lesser evil.
This is a country that literally to this day, barely uses computers outside of work, and even there only when required, just because Windows is made by an American company
what about sony phones?
Sony phones are an absolute joke.
>Japs choose Chinese phone (American brand) over Chinese phone (Chinese brand)
lol
>CHINA BAD
Unironically and genuinely go back to R*dd*t
I didn't say "china bad", Chang.
I don't know tbh. They had piles of nips making games for it and Sega even made an arcade board based on it which was a game changer for the PS1 with Namco.
I don't want to say they're racist but they are very proud of their game industry with good reason. It's the same as how it's next to impossible for a foreign film to succeed at the box office in the USA.
>It's the same as how it's next to impossible for a foreign film to succeed at the box office in the USA.
Because they don't speak English. That's literally it. Plenty of foreign films would do well in the States if they would bother to speak English. Subtitles don't count because people don't want to read while watching a movie.
Lmao nothing exposes someone as a dumb person as being unable to read subtitles and watch the film at same time. Americans truly are stupid.
True, but I watch everything with subtitles because I have a poor attention span and people mumble too much in movies.
There is literally only one answer... No one ever says it because moronation and ignorance.
Japan had a conservative history of buying only pre-ww2 products. Then when those started to die off Japan only products were next. It took Microsoft, Samsung, KFC, (other companies also you wouldn't think) and sort of more recent Apple to change that for them.
There is no other reason. Everyone else is wrong. Indoctrinated and ingrained only-Japan culture that is slowly dying off. You can see this in every aspect of their consumption, not just video games.
the whole japanese christmas kfc thing is fricking weird
1. Shit console
2. Big and ugly
3. Japs dont buy non japanese consoles
4. Steve ballmers sweaty balls
PS2 was waving its big dick around, followed by DS and PSP. There wasn't really any room for anything else
PSP market share was quite small. Nintendo and Sony occupied opposite market spaces in Japan - Sony dominated the home console market and handhelds were the preserve of Nintendo. Neither could break into the other's sphere.
Japan have now combined their products in a way that essentially means they have abandoned home consoles entirely, they are purely a handheld console company now and their market performance since 1996 onwards makes it clear that to do anything else is just a waste of money, particularly now that the technology is at a point where they can deliver rich gaming experiences via a handheld platform.
If Nintendo kept making underpowered junks that become emulable in short time, then they should cut the losses and be a software company instead.
Thing is, there are no losses. Making stuff from older tech is less if a risk. Plus, seeing how console prices have just been bloating, maybe Gunpei Yokoi was right about the technology arms race in the videogame space being a mistake.
Technology isn't pushing game design any more. Pretty much every game that gets released today runs just fine on 10 year old hardware. If they don't have last gen ports, they still run fine at reduced resolution on the much weaker Series S anyway.
The mere existence of the Series S seems to prove the point.
All newer tech has done is make it where devs don't have to optimize their shit, if you got rid of ray tracing and looked into some god damn audio compression, you could pretty much run modern games on older hardware.
Besides real time ray tracing (Which is just better lighting and reflections), has vidya ever really progressed since the 7th gen?
It's basically just size. 8th gen consoles had more RAM and 9th gen consoles have faster storage, so now we can have bigger open worlds with more stuff in them. That's the only thing I can think of that isn't cosmetic.
Yokoi had a point, constraint creates creativity. But what Nintendo does at this point is limiting the potential of their franchises. I mean, Switch isn't too dissimilar from Wii U, and that thing struggle to run PS3 & X360 games.
Did it? Bayonetta 1 ran better on Wii U than it did on 360 and especially PS3, which was the version that ran at 30 fps.
There are plenty of quotes from devs of the time saying it has a weak CPU. That wouldn't affect every game since many were GPU-bottlenecked instead, but it was a problem for many ports.
Shit hole country which lacks class and sophistication to appreciate gaming greatness
This isn't a /vr/ post strictly speaking, but it's doing better in Japan, little by little. SEGA and Capcom are giving them support, games like Gal Gun are coming back to Xbox, if certain trends continue it's quite possible it'll eat a much bigger chunk out of Sony/Nintendo in the near future.
Western games kinda suck
But all of the best games are Western.
*All* or just 94.8%?
Id like to believe just like America, Japan is full of normies who don't play games or care at all about videogames as a hobby/artform. For some reason the normies in America got attached to MP games way harder than Japan. And thats why Xbox didn't do well in Japan. Japan doesn't care about Halo.
I like to believe literally the only reason why Xbox did well in America is because of Halo. It started the multiplayer boom and was the first real videogame to cause mass flocks of adults who otherwise wouldn't give a shit to buy an xbox and play Halo multiplayer online or at LAN parties.
I can't say I know anything about Japanese culture, I am not sure what's popular in Japan at all except Final Fantasy and Dragon Quest. Generally I would guess "gaming" in Japan still has a larger history of being taboo and not for adults, much like Manga and Anime were before they really caught mainstream appeal.
>It started the multiplayer boom and was the first real videogame to cause mass flocks of adults who otherwise wouldn't give a shit to buy an xbox and play Halo multiplayer online or at LAN parties.
How fricking moronic and how young are you to believe this? Gaming has always been a social and competitive hobby since the first games were invented. Just because it got more common to do those things online instead of going over to someone's house or an arcade once everyone had stable and fast internet connections doesn't change anything
Not really
Multiplayer gaming was always something for niche circles of turbonerds. Halo and Xbox basically went "viral" by todays standards, influencing a huge number of normies to pick up gaming and basically changing the market forever.
The trend just never caught on in Japan. If it did im sure Xbox would have been successful. Xbox solely relied on the trend of Halo and the rest of Xbox library was nowhere near strong enough to hold that system up.
Oh yeah all those niche multiplayer games for turbonerds like Pong, Madden, Mortal Kombat, Goldeneye, NBA Jam, wrestling games, Quake, Street Fighter, the list really does just go on and on.
Jesus Christ the delusion. Don't post again until your age starts with at least a 2
Again, nothing you said even compares to what Halo did. These were all games marketed for teens in malls or Internet Cafes, or were just "novelties" to your average joe. You can seethe all you want like a raging neckbearded boomer, but Halo 1 and 2 literally changed the average person's view and expectations of what a videogame is.
Average forklift certified Joe who literally never cared about videogames in his life before bought Xbox to play Halo 2 with his coworkers. It was a pure phenomena that brought console gaming into a multi billion dollar franchise and not just a multi-million.
>Again, nothing you said even compares to what Halo did.
lmfao
keep seething boomer. Halo set the precedent for 2 console generations and the American market was literally never the same. It changed the entire mold of the industry. Literally the Harry Potter or Star Wars of the videogame industry.
absolutely soulless
Just jumping in to say that if you ever get a chance to use an actual Japanese controller with the green israeliteel like in OP's pic, do it. They are better than the American Controller S. They use the same shell but the buttons are subtly different.
That hamburger looks rearry smarr.
Code?
ROFL
Westerners don't know how to make good games.
>dragon quest
>final fantasy
>pokemon shiny turd version
>good games
>Lists a bunch of shitty jrpgs
try again
You mean the only games that most japanese actually play? Let me add animal crossing to that.
they know the devil when he looks on their eyes
Bill Gates is the illuminati.