Why did they do away with all his nuance and tragic elements for a savage warmongering pure evil brute?
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Why did they do away with all his nuance and tragic elements for a savage warmongering pure evil brute?
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The only game where Ganon was tragic and nuanced was Wind Waker, everywhere else he's an evil brute, a literal pig, or a scheming butthole.
He wasn't tragic or nuanced in WW, and only morons think that.
>I suppose I coveted that wind
"Well I guess I killed everyone and took over the land...because I was a little jealous lol" is not some deep and nuanced character. Ganon in every game has been the personification of a powermonger; a man who thinks might makes right and that he should be in charge because he is strong enough to take the crown. Anything more than that is just sophistry.
Ganondorf in Wind Waker was absolutely nuanced. Not because of one meme line, but because of his actions and motivations throughout the game. He spared link multiple times even after link actively tried to kill him, and treated him and zelda like wayward comrades. In fact, he specifically kills absolutely no one during the events of the game, and seems to genuinely believe in his goal of resurrecting Hyrule as generally benevolent, or at least "fair". His issue is that he is blinded by nostalgia and a refusal to admit that him fricking up and getting the world destroyed isn't something he can fix or take back. This isn't to say that he's a good person, he isn't, but certainly not just some butthole causing problems just to get his rocks off.
I don't think that was a result of Ganondorf being nuanced in Wind Waker and more a result of him being treated more like a cartoon villain due to the tone of the game.
Letting Link live was a cartoon saturday morning villain move, not a nuanced move.
Wrong, he explicitly explains he did not intend them harm, that he expected Link to overcome the creatures that Ganondorf conjured to stand in his path, and explains the reasoning for his actions and tries to win them over to his way of thinking. This fails of course, because this link and zelda don't have any sort of connection to hyrule or the world of the past that might make them consider his point of view, but Ganondorf is looking backwards and failed to consider that they might not actually be the people he used to know.
It's not 5 seconds. You have not played wind waker.
He destroyed Greatfish Isle and placed a curse on the Great Sea to be trapped in an endless storm.
There's nothing to suggest either of these events resulted in casualties.
The island was inhabited.
Ganondorf didn't spare Link at all rofl, Link got away due to multiple circumstances of good fortune. At all points of confrontation, Ganon tried to have Link killed.
>Helmaroc yeets him multiple quadrants away into the ocean, only lived becauae he was saved by the boat
>After saving his sister and defeating Helmaroc, Ganon is about to kill Link but Tetra intervenes and soon after is aided by Valoo
>Penultimate confrontation literally pits his puppet against you
>Final boss, he's obviously trying to kill you in a fit of rage
That's not to say Ganon isn't nuanced though. He was just tired of his people dying in the desert while the rest of the world prospered and chose to take action, even if it meant throwing away his humanity.
>He was just tired of his people dying in the desert while the rest of the world prospered
He didn't give two fricks about the Gerudo. He was pissed that he was the king of a shitty haunted desert and decided he wanted something worth ruling over. He coveted the good land, and sharing it was not part of the agenda.
That's why his wish was for Hyrule to be his once again and not, y'know, for his subjects to come back.
Although he did care about Twinrova, at least, since their names are engraved on his katanas.
Not entirely true. There was a part in Wind Waker where he straight up knocked Link out in a fistfight to claim Link's Triforce Piece. It wasn't until after the King of Red Lions said "get down Mr. President" and made a wish on the Triforce that Ganondorf finally turned his swords on Link and Zelda.
At that point he probably wanted an audience for his success since his plans were about to bear fruit, and so knocked the triforce out of Link instead of outright killing him.
That's not a mercy, that's a power move.
Ehhh, that's a lot of doing the writing for the writer. It's more than likely he didn't give two shits about Link and was way more focused on getting his wish granted.
Even if he meant it as mercy, seeing as WW Ganon with his triforce piece is so strong he can just KO Link carrying his own triforce piece, "wouldn't kill an actual child if he had a really good day" isn't exactly high praise
>Literally blind to the nuance
I hate you people. Get out of my hobby, die, do something else, fricking leave.
It's stupid to not want the villain of a game without role-playing to be anything other than pure evil. Suppose they made it so that it was ambiguous whether he was good or evil. Well the whole game is about killing him and his minions. And the ambiguity just makes you question where you should be doing any of the content in the game at all. If it was a game where you built your own personality and decided the story outcome it makes sense to have ambiguity because than multiple paths would make sense.
You can't even fricking figure out the function of the most basic good vs evil story and now are asking for something complex and nuisanced? You aren't ready for that. Come back when you can figure out chosen one vs demon king. Than you can move onto something more complex.
They threw that shit out the window with Skyward Sword he's literally Satan now.
>Skyward Sword
Try the original fricking game where you're a literal Christian warrior fighting pig Satan.
Reductionist argument
But Ganon isn't Satan, he's Ganon.
Even in WW he wasn't really tragic or nuanced. He just mellowed out a bit because he won and then lost it all and had centuries to reflect on that. By this logic OoT Ganondorf was also tragic and nuanced since it's the same Ganondorf.
Fricking sucks that we couldn't have a conquest style of gameplay where we're actually at war with Ganondorf.
I was imagining this the whole time up to launch. Ganondorf actually moving in the open world and everything. I didnt think it would happen though.
What restrictions does Ganker put on their totk playthroughs? No paraglider, no opening menu in a fight etc.
I didn't care enough about TOTK to do a full playthrough of it but last time I played BOTW I fricked around with just three hearts until I had enough orbs to get the Master Sword.
>BOTW
I only asked here because I am playing BOTW right now. I am doing three hearts but wanted to do other things to get myself making elixirs and better food.
>nuance and tragic elements
5 seconds of "I'm sad" in a game 20 years ago and people are still thinking Ganondorf is "nuanced."
The problem isn't just that he doesn't have a sad backstory. The problem is that his motivations come off as either one note or alien. You can criticize WW's characterization but in WW he was thinking about his people and his home. He's still a villain. But if he won then that would be beneficial to the Gerudo as their kind. What was he going to do if he won in TotK? He doesn't give a flying frick about the Gerudo, he tried to kill them too. He tried to kill everything. Was he just going to rule over a dead land full of Bokoblins and Lynels? His entire motivation for upending EONS of history was just spite? He just wanted Hyrule for no other reason than he wanted it? And if he couldn't have it then no one could? You don't need to give him a sad backstory, you just have to make him make sense
>in WW he was thinking about his people and his home. He's still a villain. But if he won then that would be beneficial to the Gerudo as their kind.
Reminder, people like this are allowed to vote.
Wind Waker Ganon is not OoT Ganon. He is a much older man who deeply regrets the damage he caused, and is actively trying to undo it. His issue is that he can't accept that the consequences of his actions simply cannot be undone, and that he's causing even more damage in his desperate attempts to bring back what is already dead and gone.
See
Then what about Twilight Princess Ganon? He is older and doesn't show any of those complexities.
I personally believe that their fates explain how differently they turned out, Wind Waker Ganondorf got to rule Hyrule and bring it to ruin for 7 years, while Twilight Princess Hyrule was robbed before he even committed any crime, which led to growing resentment while WW Ganondorf had time to sit on his rage as Hyrule decomposed.
>I personally believe that their fates explain how differently they turned out, Wind Waker Ganondorf got to rule Hyrule and bring it to ruin for 7 years, while Twilight Princess Hyrule was robbed before he even committed any crime, which led to growing resentment while WW Ganondorf had time to sit on his rage as Hyrule decomposed.
This is exactly the case. They're rather complementary, actually. Wind Waker Ganondorf is a man changed by remorse, TP Ganondorf is a man changed by pure spite. He doesn't even have the ambition he had in Ocarina any more, no more desire to rule and control, he simply wants to inflict on the world the same fate that he was subjected to.
I think this statement is undercut by what Ganondorf wishes from the Triforce:
> Gods! Hear that which I desire! Expose this land to the rays of the sun once more! Let them burn forth! Give Hyrule to me!"
He's not trying to undo his actions, he's purely acting on his own century-old ambitions.
While there is certainly possessiveness to that statement (and intentionally so), I think you're taking that a bit too literally. His interest was obviously more in the concept of bringing hyrule back than ruling over it. After all, it's not like it would even be populated, at least not for a long time.
My question is "why?" Why go through the effort of bringing a long-dead civilization back? As far as he knew, his people were long dead, and the land he once coveted, as he put it, was many leagues underwater, certainly never to return. So why bring it back? The most simple answer is so that he can fulfill his own ego-driven desire to see a Hyrule under his rule.
From a meta-perspective, one could probably draw a conclusion about Wind Waker being a good-bye to old convention, and the dangers that lie in remaining attached to old ways, and I think WW Ganondorf is a pretty good reminder of that.
>My question is "why?"
Guilt. Nostalgia. To spite the Goddesses.
Sure, but at the end of the day, those all come back to ego. Except for "guilt", never once did Ganondorf strike as a particularly guilty person. Particularly when he thinks nothing of killing two 12-year-olds when things don't go to plan.
>Sure, but at the end of the day, those all come back to ego.
Sure. Absolutely. He's still at his core, not a good person. But there's a lot more going on than "I want to be king of the world"
Okay, but post i was replying to tries to apply his WW motivation to his OoT self, which is not right because, as you say, they are different characters, or well the same but with 100 years of difference.
>But if he won then that would be beneficial to the Gerudo as their kind
That is a blantant lie. Even more so considering how the gerudo are stuck on the fricking desert after the timeskip, when Ganondorf already became king.
Ganon was always thinking selfishly during that monologue. He was rationalizing his actions, hence the 'i suppose' part, implying he himself isn't even sure.
And the fact that he brainwashed them all to be his slaves
It's not even that, it's that Ganondorf, in every iteration of Zelda he's been in, he's been heavily active in making his ambition come true. A Link to the Past, Ganon uses Aghanim to capture the 7 sages and gain entry to the Sacred Realm, and twist Hyrule in his image. Ocarina, he's looking to open the door to the Sacred Realm, and tricks Link into opening it for him. Wind Waker, he's kidnapping girls from across the Great Sea, looking for Princess Zelda and her Triforce piece. Twilight Princess (which I think is probably the weakest of those I've mentioned), he twists the mind of the leader of the Twili to gain entry back to the light world and resume his conquest.
In Tears of the Kingdom, everything has already happened, and you're effectively on prevention duty to make sure Ganondorf doesn't regain his full power. This is the most static Ganondorf has been in ANY of his stories, so his justifications for why he's doing anything seems kind of rote and one-note... there's no action behind it.
In Tears, 99% of the game's plot is caused by him though via his fake simulacrum of Zelda. Everything you encounter, all of the death and pain and destruction being caused by monsters or people falling ill/getting brainwashed/literally drowning in poisonous sludge/being invaded by zombie bugs/freezing to death is all because of him. His main body is buried deep below Hyrule trying to rejuvenate itself, but his phantom outright possesses his mind and will, so it's still 'him' more or less.
I'd say he's about as active as he is in ALTTP and Twilight Princess, both games where he used intermediaries and proxies instead of appearing himself until the final hour. The actual thing separating Tears Ganon is that he has no actual desired endgoal beyond ravaging Hyrule. Even the Jap version only states he losthed the peace and prosperity of Hyrule under Rauru and Sonia's reign, viewing it as "weakness" and he sought to essentially pull an Armstrong on the entire world to turn it into a shithole of the strong perpetually devouring the weak.
True, but it's not readily apparent as to how his filling the world with his goo (lol) or impersonating Zelda furthers his plans for the conquest of Hyrule. In ALTTP, for example, there's a very real tangible world created as a result of Ganondorf's desires, the Dark World. Similar in Ocarina (to a lesser extent, admittedly) with Ganon's Castle and Hyrule Market Town. In Wind Waker, he's nearly successful with bringing all of the triforce pieces together and making a wish with the Triforce... if not for the Hyrule King.
Ganondorf has no substantial, world-changing victory that Link has to undo or stop in this one.
In the case of the Gloom, spreading it strengthens and creates monsters, and multiple side quests you can do show that it is utterly inimical to life as we know it - several characters are placed in deathly conditions just by being near it or exposed to some of the stuff. Spreading it further weakest the kingdom and can lead to people being killed by it alone, especially since enough of it can produce roaming Gloom Spawn/additional Phantom Ganons. Impersonating Zelda is itself another ploy to weaken and distract the kingdom from the growing threat, both by making it easy to lead them on a wild goose chase for 'Zelda' and in manipulating people using her form and voice like he did with Yunobo.
Ganon's goal in Tears isn't as broad as "hijack the Sacred Realm" or steal the Triforce, but it's more a out causing mass death and plunging Hyrule into anarchy. Several of his plots, like Colgera, the Gibdo, or Mucktorok would have lead to the destruction of several of Hyrule's races and his corruption of the Gorons would have made enemies of another. He's not shooting for a total change of the world, he just wants to sow as much discord and war as he can because he places that stuff as ideologically the greatest cause one can champion.
I would argue "sowing discord and plunging Hyrule into anarchy" is a way more broad motivation than seeking the Triforce to fulfill one's desires. Again, the question of "what do you want and why do you want it" is easier to answer when you have an in-world representation of that desire.
Fair. But with the Triforce, basically anything is on the table due to its nature as a means of contemptuously rewriting reality. Every attempt made by someone or something to claim it is usually on the level of "restructure the universe into a hell of darkness and evil so I may rule eternally", with the one exception of Hilda who wanted it to save her own dying universe. In comparison, TOTK Ganon's goal is a lot more simple and not really cosmic in that kind of scope, despite him having the most power of any Ganon ever observed - he's just a simple warmonger.
WW Ganon never cared about the Gerudo. This is the exact same man who had the opportunity to free them all from the desert, but instead kept them there and brainwashed them into slavery if they resisted. All whilst he was going around summoning demons or laying curses upon parts of the kingdom for no other reason than he could.
Most moronic post I've seen in actual months.
>Most moronic post I've seen in actual months.
Care to explain why, junior?
Tbf five seconds of being sad, wistful, or nostalgic is still much more emotional range than the character had in any other game.
Not enough to be a complex or interesting character, but better than nothing. It's no surprise people still want that back 20 years later.
Because it's not Ganon anymore? It's just demise's curse
If anything, my real complain is his general lack of presence through the story. Yeah, we know he is to blame for the problems Hyrule but it still feels pretty distant and unrelated to the events of the game, like he is just sitting in his dark cave waiting for link to arrive. Which is a pitty because he makes such a strong initial impression.
>It's just demise's curse
The curse was just saying link and zelda would have to fight evil people for all eternity, demise isn't forcing shit.
I was really hoping the game would be about reclaiming the lands from a century of monsters using ancient tech. Instead the only real change is Yunabo selling drugs in the community.
You're misinterpreting Demise's curse.
The cycle of violence is not a literal curse of Demise's hatred upon every villain, it's a statement about the state of chaos and order of the world.
YOU'RE misinterpreting the curse, idiot.
He isn't- Demise's on'nen is less a curse in the sense of "I curse you to suffer for all eternity" and more a statement that the hatred of the Mazoku is eternal and will never die out, condemning all those related or created by the Goddesses to struggle fruitlessly and painfully for all time.
>demise
I wish I could forget everything about SS and that no more games make any reference to it ever again.
Well Skyward Sword is good, so frick you.
Based Skyward Sword bro.
Been a fan of Skyward Sword since the Wii days, too.
people hate Demise because MUH PURE EVIL but at least Demise is what he is. Gdorfs worst incarnations are ultimately just Demise with zero self awareness or attempt at justification. Demise deserves at least some credit for being honest. OoT, allegedly the greatest video game of all time, has such a weak Gdorf but nobody seems to give a shit because it was the first 3d game and the first game where you play as a boy, and the first game where you wield a sword, and the first game with horses in it, and the first game to use the color green, and the first game that could be played start to finish without your uncle fricking your mouth, but Gdorf in OoT gets a pass despite his weak characterization. Fricking Luigi has more character in OoT than the big bad
>Gdorfs worst incarnations are ultimately just Demise with zero self awareness or attempt at justification.
So all of them?
easily most of them yes I wont argue that.
For what it's worth, I think Ganondorf in OoT works pretty well. He literally tricks Link into opening the door to the Sacred Realm so that he could get to the Triforce. He comes across as a dastardly schemer more than a straight evil MUAHAHAHA MIGHT IS POWER type.
Demise is also one of the ONLY villains in all of Zelda who doesn't go down throwing a tantrum or having a total breakdown at being defeated - instead, he praises Link as the greatest foe he has ever fought and a true paragon of his kind, and even as he states that the hatred of the Mazoku will never die, it's not the usual "villain monologue's about how they'll come back as long as there's evil" either - he simply states the simple fact that the world I doomed to be trapped in a cycle of the demons working to destroy it and the spawn of the Goddess trying to protect it which only ever results in neverending pain for the latter. Demise is fully honest and upfront about everything he does to a level that most Zelda villains simply don't match.
Asking honestly. If someone likes Skyward Sword, do you think they would also like BotW/TotK? Obviously not just taking into account how linear one is compared to the other, but also just from the "feel" of the games if that makes sense. It seems like SS has a lot of connection with BotW and TotK that I never really thought about despite SS supposedly being the beginning of everything and BotW/Stork effectively being the most "future" events in whatever jumbled "timeline", exists now for Zelda.
hard to say, I dont even like SS, it opens way too ambitious for how small it ultimately is. It has some incredibly risky decisions with its dungeon designs referencing hinduism and buddhism and shit but ultimately I like the characters barring Fi quite a lot. I like SS more than botw and totk but I still wouldnt necessarily say I enjoy SS as a game
I see. So as a game, BotW and TotK, but story and characters Skyward Sword?
Not him, but that's what I'd say. Skyward Sword had some of the best characters Zelda has ever had, they were just stuck in a game with some questionable design choices.
In addition to George Lucas'ing the Zelda timeline as a whole
Ok cool. Believe it or not I'm one of the minority of people who doesn't have BotW or TotK despite having a Switch and even a Wii U (for BotW). I was also VERY excited when it seemed like Aonuma was going to do something big with the sky in TotK. That said, again, I haven't played either first hand outside of demos and the big barriers for me are the $60 and $70 running prices for them. Also, as the even more rare breed of people who has SS as potentially being my favorite Zelda game even considering the flaws, seeing how different these looked was a pretty big turn off (especially with what you hear and see regarding dungeons and such).
Last question and I'll stop with all this (I'm just glad there are still some genuine people on Ganker). Would you say BotW and/or TotK are worth their price for someone like me? My favorite aspects of SS apart from the characters/story, art style and combat are the music, dungeons, items and even, at times, traversal despite how small the sky is (empty =/= bad for me).
>are they worth it
I think most Nintendo games justify their price better than other games, botw and totk I would say from a content perspective justify themselves fantastically, but if you arent willing to build your own castle in the sandbox theyre very dry experiences
>from a content perspective justify themselves fantastically
Very good to read
but if you arent willing to build your own castle in the sandbox theyre very dry experiences
Understood. Straight runs without utilizing the items (useful and otherwise), without doing things "just because it might be fun", or without just using some imagination would make any game boring. Especially games like those two where a lot of it may well be exactly like you said in that it's a sandbox where you build the castles for the most part.
Thank you anon.
>but if you arent willing to build your own castle in the sandbox theyre very dry experiences
I forgot to green text. I'm getting off from work actually so I didn't proofread. Still thank you anon.
I hate having to say it but its probably something like
as a game
botw slightly>ss>>>>totk
story/characterization
ss>>>>>>totk(it sure tries)>botw(it doesnt really try)
>BotW/Stork
Meant "BotW/TotK" my applogies
>fricks links bussy
He is nuanced, he doesn't need to have some generic tragic backstory to make him interesting.
His complexities are more philosophical than character driven, you need to study him under the context of Buddhism.
1. Nu Ganondorf is absolutely not nuanced in any regard
2. Buddhism is moronic
>his nuance and tragic elements
Who the frick cares other than homosexuals? And that happened only once.
I know he is sometimes called Demon King but I hate how they literally gave him demon horns.
Probably because he's supposed to be an oni. Which is why his lair looks like hell
Totk ganon was far too smug. Doing the come at me gesture and getting annihilated right after was just funny
dude zelda has no plot xDDD now please buy the 70 dollar downgrade
If Zelda had no plot, then it would legitimately be an upgrade. TOTK had a horrible one, and then forced it on the player with unskippable exposition and cutscenes, at least in the intro.
totk Ganons design is so kino, its hilarious how they completely fumbled everything about him besides looks
His boss fight was kino.
I disliked that BotW had no real 'Duel Fight' but then they do so in the next game. Kino moments like when starts dodging your attacks, or when he starts literally deleting your hearts.
I agree, I shouldnt have said everything, but looks wise hes top tier, storywise hes just the same boring shit everyone thinks of when they think of boring characterless Ganondorf who exists with no other motivation than "link good guy, good guy need bad guy, I bad guy"
The really annoying thing about TOTK Ganondorf is that they COULD have made him work with just a bit more touching up. The main problem with how he is in the game is that he does nothing but sit in a hole while shitting out monsters and not actually demanding anything of anyone or going after some longer term goal like he usually does. This could be justified by having him be a sort of radical social darwinist, and reveal that he was subjecting the world to plagues and monster attacks because he believed that it was important that people be forced into such situations to force them to grow and become stronger (the awakened sages being proof of his ideology). He could even commiserate with Link, acknowledging how strong he had become through effort sheer force of will (unlike Rauru), while still chiding him for essentially being a national baby sitter, and somewhat bemoaning that he had "no choice" but to kill him, while still relishing the opportunity to fight a worthy opponent.
>his boss fight was kino
I disagree. WAY too easy, especially for a super ultra final boss hyped up as a 10/10 masterpiece.
Zelda hasnt had a hard boss in...........Zelda hasnt had a hard boss
Ironically one of the harder 3D Zelda boss fights.
>Has the same perfect dodge mechanic you do
>Paries ranged attacks automatically outside of vulnerable windows after other moves
>His attacks don't damage you, they remove your heart containers forever
Compare him to the absolute joke of TP or OoT and I would say he's decent. WW Ganondorf was still better for difficulty, but most of that difficulty was playing billiards with light arrows not from genuine challenge.
2D > 3D for difficulty in Zelda games.
I disagree, cumbawd
>break the HYLIAN SHIELD in 3 hits
this is the best part
Regular form is good, demon form is gay
Being a brap enthusiast is not a personality
>pure evil bad
well duh thats the idea
Reminder rhat Ganon, aka Ganondorf Dragmire, aka Ahganim, was always a simply evil, megalomaniacal wizard. The only "nuance" he ever possessed was having to be shot by silver arrows before being struck by the Master Sword, otherwise he was immortal.
Ganon always been a bland villain. Many of the Zelda villains are. The only one I believe had a little more to them was Cia and that's because she was horny for Link.
>nintendo character
>personality
pick one
Why hasn't trident wielding pigman Ganon ever returned?
Too European. Fujibayashi hates white people.
>trident wielding
WE WERE SO FRICKING CLOSE
GOD WHAT A WASTE OF TIME
Honestly, yeah. Why HASN'T that version of Ganon returned? I think his last real appearance was in FSA, and it's not even the same Ganon as every other non-BOTW/TOTK game.
Last time they used him was in ALBW, sort of.
Wasn't it just his body? Then he got bodyjacked by a troony.
Still a pig with a trident.
Because absolutely nobody cared about him
He's just Demise committing identity theft.
>nuance and tragic elements
Shut up.
Ganondorf wanted to frick bokoblins. He was a bokoblin fricker. The game was about him spreading his chosen people.
>muh tragic villian
immediately after dorf's sob story in ww he beats a child near death and looks like he's loving every second of it. can this meme die already
If he wanted to kill Link he would have done it. But he didn't.
What's wrong with that? Beating kids is fun.
I almost replied to this bait seriously.
Breathe in... breathe out.
Anyway, what do you think the next Zelda game is going to be like?
Gonna be its own thing or still in the BoTW world?
>Anyway, what do you think the next Zelda game is going to be like?
Probably koroks and fricking bokoblins, again
I still remember totk people thinking this Ganon would have a tragic backstory
>Lost samurai with lost kingdom just trying to reclaim his title
>This time link and Zelda are going to be the bad guys
>Ganon will win
Nope.
I thought they were going to make Ganondorf into a corrupted reincarnation of Groose.
And then he was just Demise 2.
>since it wouldn't need to use collecting flashback as a storytelling device like BotW
Well.
It definitely didn't NEED to.
>And then he was just Demise 2.
Chinktroony, you already tried that one
>This time link and Zelda are going to be the bad guys
nobody thought this. i do remember lots of people thinking you team up with ganon to beat demise curse for real this time.
Reminder people unironically believed that Ganon would be an anti-hero in TotK or that TotK would have an actually deep and better story since it wouldn't need to use collecting flashback as a storytelling device like BotW.
LMAO
People can be moronic like believing they'd never contradict the timeline because everything there was set in stone(ignoring its own contradictions).
>the timeline
Aonuma problem.
I was so relieved when the story trailer dropped and Ganondorf was still the evil gigachad he's always been.
>Zelda "L0RE"
>Zelda Story
Lol lmao even
>daily schizo thread abput how nuanced and deep ganondorf's writing in ocarina of fricking time was
curiously these always pop up when the daily twitch views thread does.
Is there a reason why that thread still reaches bump limit? It should be well known by now that it's a bot or something since they even use the same exact pic for the thread every time.
Hiro needs engagement and site activity for the advertisers, not board quality.
OoT Gdorf wasn't deep or nuanced, but at least he had actual goals and motivations
I wish Age of Calamity got Ganondorf DLC
Because Wind Waker was a one-time cringefest.
What in the frick are you even talking about? Nuance, tragic?
Warmongering?
Engghh sounds like somebody squeezed this guy's hog
Ganondorf has been groomed by old witches into being a bitter incel even as the King of a clan entierly made of very fertile women
I'm so mad that they were just background props.
zelda is for babies, they dont need to have complex characters cause kids dont care.
why do you make things up in your head?
People misinterpret what WW Ganondorf envied about the prosperity of Hyrule, he didn't desire it for his people, he desired it because it was better than what he inherited and he is a power hungry man.
I think after your 13th or 14th attempt at ending the world you no longer have an excuse.
ToTK Ganon invokes the same deep-seated feeling of utter revulsion you get when you see one of those big nosed WEF israelites rubbing their greasy hands together.
Really great villain design.
go back to your containment board
nuance?
more sukaiwado sodo?
okay! *raughs*
>nuance and tragic elements
>WOE IS ME, IM THE LONE MALE IN A MUSCULAR FEMALE DOMINATED DESERT SOCIETY
>I cant just travel or move somewhere cold, I MUST take over the whole world
Windwakergays need to be curbstomped
>I cant just travel or move somewhere cold
moron.
>should I use evidence to prove him wrong?
>no, I'll just call him a name
>doesn't actually know who ganondorf is
moron.
>doesn't actually know who ganondorf is
who are you quoting?