Why did they immediately turn to shit after the Microsoft acquisition?

Why did they immediately turn to shit after the Microsoft acquisition?

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  1. 6 months ago
    Anonymous

    Bled talent, somehow kept on both a less tight yet also restrictive leash.

  2. 6 months ago
    Anonymous

    Their Eurojank platformers on N64 were all 7/10 at best.

    • 6 months ago
      Anonymous

      Why can't people just accept the superior gexformer?

      • 6 months ago
        Anonymous

        Gex? Sure.
        2 and 3? Garbage.
        Just like Rayman, and what do you know? When Rayman went back to 2d, they got good again.

    • 6 months ago
      Anonymous

      They already turned to shit under Nintendo just not full-on garbage. Banjo 2 was lame, Perfect Dark lacked all the charm of 007, Conker wasn't even a real game

      Banjo 1 is the only good collectathon ever made with some actual stakes while exploring and one of the best western "platformers", timeless atmosphere

      • 6 months ago
        Anonymous

        >Perfect Dark lacked all the charm of 007
        Completely alien thinking. Goldeneye was a B+ licensed game, while Perfect Dark was completely unique, and actually built upon the framework of Goldeneye.

        • 6 months ago
          Anonymous

          This thread's just full of people tripping over themselves to have the most contrarian take in it. /vr/ is just Ganker now.

        • 6 months ago
          Anonymous

          see how your post doesn't say anything about pd being fun? it's "unique" which is the most random, not even applicable, cope i've seen in a while. Maybe you could say it's "borderless" or something too? total random adjectives. PD is not fun. PD is not good

          • 6 months ago
            Anonymous

            >it's "unique" which is the most random, not even applicable, cope
            Name another game with the Farsight or N-Bombs or the Laptop Gun, or any number of weapons. But no, let's ignore a real serviceable word like 'unique' in favor of subjective pilpul like 'fun'.

            • 6 months ago
              Anonymous

              Or shit, just the fact that it's a completely new IP and not just licensed normalgay garbage.

      • 6 months ago
        Anonymous

        Opinion discarded

    • 6 months ago
      Anonymous

      3D platformers on the N64 are all garbage.
      All.

  3. 6 months ago
    Anonymous

    >after

  4. 6 months ago
    Anonymous

    Many peeps responsible for the golden years left during the early 2000s. Some went to companies like free radical and others quit the industry. Nintendo saw the writing on the wall and withdrew their investment.

    • 6 months ago
      Anonymous

      Im fine with that. Whats dishonerbru is not paying out to retain the rights to the Nintendo/Rare collab era IPs.

    • 6 months ago
      Anonymous

      This. There's no such thing as a good "studio" or "company" or whatever you want to call game developers. There's only individual talent, and if a group is lucky they'll manage to bring together a core of extremely talented people that work well together, but this usually doesn't last that long and inevitably the real talent leaves.

      • 6 months ago
        Anonymous

        /every thread

  5. 6 months ago
    Anonymous

    they were shit most of the time

  6. 6 months ago
    Anonymous

    They excelled in the 90s with passion projects done by small teams but they didn't have the institutional capacity to expand those teams to meet the escalating requirements of HD development.

    • 6 months ago
      Anonymous

      Good reply, this was the fate of many studios not just rare, stampers were ready to cash out too and once they left that was a soulpocalypse on the studio, not to mention they allegedly took like 2 days a year off, their replacements probably didn’t have that same drive as the company wasnt the replacements baby the same way it was for the stampers.

    • 6 months ago
      Anonymous

      I thought nuts and bolts was the best game made by them but Nintendo babies cried about it and Xbots didn't care. One failed game and microsoft didn't let them do anything, if it was sold by Nintendo it would have done better if released these days.
      History has shown those Nintendies wrong as those vehicle or building games are pretty popular now.

      • 6 months ago
        Anonymous

        >nuts and bolts
        Not retro.

    • 6 months ago
      Anonymous

      Better graphics were a fricking mistake.

  7. 6 months ago
    Anonymous

    Microsoft forced the company be managed like microsoft a bunch of people left the stamper bros got their bag and realized microsoft was going to kill the company and 2 decades of rep. They fricked up thinking nintendo would buy the rest of their shares because the company was ran by a fricking moron who knew nothing of tech or really business in general

  8. 6 months ago
    Anonymous

    They didn’t

    Viva Pinata and Banjo Nuts and Bolts were both based. It was after THAT they became shit.

    • 6 months ago
      Anonymous

      So, I'm not a tendie, but from what I've read over the years, it was Rare's own bad decisions that led to things like no more Banjo or Conker. Everything in Nuts n Bolts including the new designs, Viva Pinata, Kinect Sports were all Rare's own ideas, not Microsoft's. They want to be different from old Rare, so they did.

      What's interesting to me is their output on the GBA is probably the closest to what people think of when they think old school Rare, particularly Grunty's Revenge and Banjo Pilot. After that they just sort of changed their style, almost like Naughty Dog did albeit maybe not as drastic.

      This seems accurate to me. The Kinect stuff was the final nail in the coffin. At least we still got Rare Replay though. Sad they barely seem to make anything now, but we did see revivals for both Killer Instinct and BattleToads, so maybe there is still hope for Banjo and Conker. Who knows

    • 6 months ago
      Anonymous

      I also love both of those games.

  9. 6 months ago
    Anonymous

    they made starfox adventure before they were bought so no

  10. 6 months ago
    Anonymous

    Microsoft are genuinely terrible at managing - This is self-evident if you look at any of their acquistions. Literally every time they buy a studio it almost immeadiately goes to shit or stops making games with no exceptions

    Rare themselves were always a third-rate developer who coasted along on Nintendo tardwrangling their shit ideas into something salvagable. 95% of their NES library is forgettable Eurojank, while their SNES and N64 titles range from pretty good to mediocre

    • 6 months ago
      Anonymous

      >Microsoft are genuinely terrible at managing - This is self-evident if you look at any of their acquistions. Literally every time they buy a studio it almost immeadiately goes to shit or stops making games with no exceptions

      MS is clearly bad at managing since they don't fix any of these companies but the reason their acquisitions immediately implode is that they were already going to shit and they were only for sale for "a bargain" because the owners knew that. The same thing will happen with Activision. Look at what they have released since 2020.

      https://en.wikipedia.org/wiki/List_of_Activision_games:_2020%E2%80%93present

      >COD
      >THPS remake (and then gutted the devs)
      >Crash 4
      >Crash Tag Rumble (lol)

      The Blizzard half isn't any better with Diablo slop, WoW slop, Overwatch 2 (lol) and the Wacraft III disaster. You can do the same thing for Bethesda.

      >fallout 4
      >fallout 76
      >why is starfield bad?

  11. 6 months ago
    Anonymous

    you know what worst? To Microsoft Rare is perferming the best they've ever been, cause their latest two games were the most successful ever (kinect sports and sea of thieves). We have to accept zoomers have bad taste and we'll never have the old Rare again.

    • 6 months ago
      Anonymous

      sea of thieves is absolutely in keeping with the spirit of old rare. it's fine.

    • 6 months ago
      Anonymous

      >blaming muh current generation for a game from nearly 14 years ago

      • 6 months ago
        Anonymous

        >E10-rated game released in 2010
        >kids born in the late 90s weren't the target audience
        Anon, you might be moronic.

  12. 6 months ago
    Anonymous

    They had been shit for years at that point.

  13. 6 months ago
    Anonymous

    im convinced microsoft is cursed, starfield was easily the worst bethesda open world rpg

  14. 6 months ago
    Anonymous

    The devs make the company not the name, after the Microsoft acquisition most of the original lads basically left or started leaving soon after. Ship of Theseus sums it up.

  15. 6 months ago
    Anonymous

    Can we stop with this lie thar Rare became bad when Microsoft bought them? They were always shit. Barely anything changed on their end, you just grew up, though not completely considering you still think their N64 output was good when it was just as bad, if not worse, than what they made under MS.

  16. 6 months ago
    Anonymou

    Only a few of their games are good

    • 6 months ago
      Anonymous

      I didn't realize just how much shovelware they put out on the NES. Really their only good games are Battletoads, DKC trilogy, BK1, and Perfect Dark.

      • 6 months ago
        Anonymous

        Oh and DKR.

  17. 6 months ago
    Anonymous

    they were never good, you just liked their mediocre games because you were a kid

  18. 6 months ago
    Anonymous

    Goldeneye was the last good game they ever made.

    • 6 months ago
      Anonymous

      TimeSplitters 2 was. FreeRadical was made up of the best people from Rare.

      • 6 months ago
        Anonymous

        Came here to post this. Once Rare lost their staff to FreeRadical it was already over.

        Their last good game was Perfect Dark. Then we get kino from Free Radical for 5 years before they ate shit.

  19. 6 months ago
    Anonymous

    no licenses. idk why they didnt bring back wizards & warriors, or did they??

    • 6 months ago
      Anonymous

      >Wizards and Warriors is ranked #249 of NES games
      WOW. What a strong library. N64 gays rekt.

    • 6 months ago
      Anonymous

      There was a completely unrelated game with the same name that came out around 2000

  20. 6 months ago
    Anonymous

    They were already on that trajectory. Dinosaur Planet stunk and the Perfect Dark team fricked off to make Timesplitters. The N64 games were pretty mixed honestly.

  21. 6 months ago
    Anonymous

    While they did go to shit for the most part, N&B was fantastic and WAY before its time. Undoubtedly inspired many construction/physics indie games and Tears of the Kingdom. It's the best Banjo game by far, fight me. The others were just shittier Mario 64.

    • 6 months ago
      Anonymous

      *ahead, frick me.

    • 6 months ago
      Anonymous

      I agree. Rare’s N64 platformers had great graphics, but the gameplay was generally pretty mediocre.

  22. 6 months ago
    Anonymous

    Key figures left the company, and like often happens none of them made something great again

  23. 6 months ago
    Anonymous

    They did not go to shit immediately after the microsoft aquisition or at least not in the sense I think you imply them delivering soulless crap. they released a slew of risky passion project titles that just didn't really pan out and eventually triggered a massive restructuring in the 10s.

  24. 6 months ago
    Anonymous

    because macro$hart turns everything it touches into shit...

    kinda like king midas but its shit instead of gold and its billy gays globohomo's gaygiest gay instead of king midas

  25. 6 months ago
    Anonymous

    *after making banjo kazooie

  26. 6 months ago
    Anonymous

    looking through their wikipedia catalog, as mixed as their output was the release schedule they were able to maintain back then is unthinkable for studios now. cranking out major titles year after year even in the seventh gen,

  27. 6 months ago
    Anonymous

    their output on the xbox and 360 was mixed but they were recognizable as a developer putting out varied ambitious games. then they spend an entire decade working solely on kinnect sports.

  28. 6 months ago
    Anonymous

    the pinhata game was alright and grabbed by the ghoulies would have been an ok N64 game

    • 6 months ago
      Anonymous

      I think one of their issues was poorly adjusting to more advanced realistic lighting, viva pinata and nuts and bolts are very harsh looking early 7th gen games. imagining n&b in the simple, saturated n64 look it becomes an entirely different game.

  29. 6 months ago
    Anonymous

    hmmm idk maybe because Microsoft is owned by a moronic pedophile gay?

  30. 6 months ago
    Anonymous

    why many people here hate Rare? they saved the Nintendo 64 without them the Nintendo 64 would have been a Console with only shovelware games they carried the Nintendo 64 after the PS1 destroyed Nintendo

    • 6 months ago
      Anonymous

      gaslighting, imagine if people started criticizing American-developed games.

    • 6 months ago
      Anonymous

      So the N64 could've been a console full of nothing but shovelware, but instead it's a console full of nothing but shovelware, with some of it being British. Got it.

    • 6 months ago
      Anonymous

      They're just seething weebs.

  31. 6 months ago
    Anonymous

    Sea of thieves is fun

  32. 6 months ago
    Anonymous

    They turned to shit as soon as 3D games were expected to be better than tech demos.

  33. 6 months ago
    Anonymous

    >Why did they immediately turn to shit after the Microsoft acquisition?
    they lost nintendo umbrella

  34. 6 months ago
    Anonymous

    I imagine working with MS is different than working with japanese people.

  35. 6 months ago
    Anonymous

    Same reason why skype went to shit. Everything that comoany touches turns to shit.

  36. 6 months ago
    Anonymous

    I think for the same reason that many small Studios turn to shit after being acquired.

    Large corporations do not have the souls of smaller teams.

    Indie developer teams make games. Corporate Studios make products.

    That's the difference.

  37. 6 months ago
    Anonymous

    I kinda suspect the talent was on its way out and Microsoft was just buying the carcass but I don't really have any evidence.

    • 6 months ago
      Anonymous

      That is exactly what happened, a big chunk of talent left after Perfect Dark, hence Free Radical Design forming through ex-Rare devs and making the Timesplitters games. There were still some hanging around but not enough key players for a good team anymore, which is why projects like Perfect Dark Zero and Banjo Nuts n'Bolts went to shit. By the time they made Rare their kinect division you can bet just about eveyone was gone and doing their own thing.

  38. 6 months ago
    Anonymous

    From what i've heard Microsoft has actually nothing to do with how its further output then turned out, it was just a correlation, the downfall had already started BEFORE with many of the golden days leaving the company, then MS bought it and then that trend continued.
    For example even tho angry fans first suspected that there was NO executive meddling from MS that Nuts&Bolts should be the way it is, it was remaining Rare's own decision. They over the years had constructed a functioning vehicle engine and wanted to use it in a game.
    And then decided an BK of all things. MS didn't dictate a single thing that platformers are "not a thing" anymore or whatever.
    The Rare they bought simply wasn't the SNES-N64 goledne era Rare anymore already.

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