Why did they think it was a good idea to add a bunch of generic MMO tier fetch quests to this game?

Why did they think it was a good idea to add a bunch of generic MMO tier fetch quests to this game? It's ruining my experience.

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  1. 11 months ago
    Anonymous

    Producer and director only worked on the mmo, they don't know any better

  2. 11 months ago
    Anonymous

    Then don't do any of them unless they have a + on it.

    • 11 months ago
      Anonymous

      Arent some of the + quest locked behind nomral side quests? Or was I memed?

    • 11 months ago
      Anonymous

      Arent some of the + quest locked behind nomral side quests? Or was I memed?

      + Quests aren't better than the others, and the only one with an important reward is the chocobo one.

      For most part, the must-play sidequests are the ones that come from major characters in the hideout, especially at the end of the game.

  3. 11 months ago
    Anonymous

    >It's ruining my experience.
    You don't have to do them. It's optional lore and worldbuilding.

    • 11 months ago
      Anonymous

      its garbage

  4. 11 months ago
    Anonymous

    higherups that only worked with MMO, they think all vidya is supposed to be like that

  5. 11 months ago
    Anonymous

    Its made by hack mmo devs

    thank frick ff16 is bombing

    • 11 months ago
      Anonymous

      Wait there are more articles in your tendie inbox

  6. 11 months ago
    Anonymous

    Why are you lying? You don't own a PS5, you don't own Final Fantasy 16, and you haven't played a single side quest in that game.

    • 11 months ago
      Anonymous

      wtf? You cool bruh?

    • 11 months ago
      Anonymous

      Ahahahahahha cope

    • 11 months ago
      Anonymous

      xvi cultists malding

    • 11 months ago
      Anonymous

      And he is lying beacuse? All sidequest sucks the only good ones are those with the + symbol, and only for the reward the rest are annoying chores.
      >B-but but they expand the characters and world.
      Who cares? just wait for the Ultimania.

  7. 11 months ago
    Anonymous

    That's just how JRPG sidequests are it's not exclusive to this game they all do it

  8. 11 months ago
    Anonymous

    >it's another blacksmith is depressed because he sucks at his fricking job quest
    ENOUGH

  9. 11 months ago
    Anonymous

    Did some one say "MMO"? Because i think i just heard some one say "MMO"

    • 11 months ago
      Anonymous

      Yikes is that a game with rpg mechanics? We don't do that in ff anymore chud

    • 11 months ago
      Anonymous

      it is funny because it has a way deeper combat, better story and better sidequest than ff16

  10. 11 months ago
    Anonymous

    >jrpg has a religion in it
    >plot twist is the church is bad
    Kind of stops being a twist if it happens every single time

    • 11 months ago
      Anonymous

      >religion worships a god
      >god is actually an alien
      every time

      • 11 months ago
        Anonymous

        Goold?

  11. 11 months ago
    Anonymous

    You’d think these morons would take not from the NieR series and how it does its sideqeusts. But no, generic fetch quests it is.

    • 11 months ago
      Anonymous

      NieR sidequests are generic fetch quests moron. The only difference is that there's always some homosexual npc dying or some shit so redditors and sóiboys think it's muh deep and thought provoking sidequest storytelling.

    • 11 months ago
      Anonymous

      What? NieR has notoriously bad side quests as well.

      • 11 months ago
        Anonymous

        you're not wrong but i still enjoy both NieR games more than 16 in terms of sidequests. Automata i very much enjoyed because the machine interactions were all fun and interesting for me, Replicant i gew a bit tired of but i still enjoyed the depression kino for about half the time. in 16 there's rarely anything worthwhile in the sidequests, it has too much filler dialogue and too much unnecessary walking which makes the little world building you get from them really not worth it most of the time, atleast for me.

  12. 11 months ago
    Anonymous

    I have OCD so I get satisfaction from clearing all the sidequest markings off the map.

  13. 11 months ago
    Anonymous

    I could have done without them honestly
    The game turns into FFXIV during sidequests and when whatever's happening in the main story isn't super important, complete with awkward emotes and bland camera angles
    This game also inherits XIV's bad writing habits in that whenever they're trying to establish something in the setting they lay it on incredibly thick to the point of absurdity, like the quests near Moore where the people are comically racist towards bearers and they keep beating you over the head with it

  14. 11 months ago
    Anonymous

    >Why did they think it was a good idea to add a bunch of generic MMO tier fetch quests to this game?

    that same stuff was in 15, Barry

    • 11 months ago
      Anonymous

      In which case they should have learned their lesson from last time no?

  15. 11 months ago
    Anonymous

    it's a 1:1 copy of the MMO quest design in 14
    same with the awkward pausing in dialogue, the slow animations of handing over items, characters turning around, camera pans and invisible items that you have to slowly pick up by holding down a button for a couple of seconds. it's all awful game design from the MMO copy pasted into this because 14 cultists eat it up

    • 11 months ago
      Anonymous

      It's because the game is literally running on a modified version of 14s engine.

      • 11 months ago
        Anonymous

        It even has the shitty sheathing animation, I can't believe they didn't make a cooler looking one

  16. 11 months ago
    Anonymous

    did the cringe MC and watered down combat not do that already?

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