Why did this flop? The remade trilogy sold well yet this one flopped.
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Why did this flop? The remade trilogy sold well yet this one flopped.
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Because Activision refused to sell it on PC on a storefront other than their complete trash Battle.Net
It was released exclusively on the childpornstation.
crash was never good
Too hard for kids and the pricing was ridiculous. How is a stupid ass kid going to get past Cortex castle without wanting to give up? That end section should have been the final death route, not mandatory
Normies got their nostalgia fill with the trilogy and didn't bother to come back.
Good example of why you cant revive long dead series outside a nostalgia cash in and why you need to keep pumping out games at least once every 2 years to keep your IP relevant and that it doesnt die with one generation.
It was and still is exceptionally expensive.
It didn't flop and you are making this up
Cope, it flopped.
>Why did this flop? The remade trilogy sold well yet this one flopped.
Normalgays remembered that Crash was always shovelware garbage after buying the demake.
>Toys for Bob
Because the game was that fricking bad.
It wasn't very good. It's no more complicated than that.
remakes sell well because they're nostalgiabait. NST was also 3 games in one and Crash 4 was a single game for $60
Crash 4 has more than twice the "content" of all 3 N. Sane games combined. The problem is that 80% of said content is sheer padding.
it could have zero filler, it doesn't matter. 3 games in 1 is more appealing than 1 game in 1 is my point.
>Why did this flop?
'Cause the subtitle isn't "It's Aboot Time."
Obscenely hard levels, with frame-perfect timed jumps required.
Inverted levels are trash.
The levels were only even remotely hard if you were going for box clears, and to be fair that's playing a Crash game correctly.
The trilogy was a nostalgia trip. Didn't mean a lot of people wanted a new one, and the feedback from those who did want a new one was pretty heavily mixed.
No nina no buy
Hi ninaanon. Stop.
Toys For Bob clearly had no idea what made the original games enjoyable and fun to play.
Being sent to the CoD mines is too good for them.
Sabotaged by the boomer fanbase. Kinda like what happened with Mania, except by boomer Jap devs that hate the gayjin doing better than them
The only objective flaw is just how much post game content they tried to put in in a game where getting every box is just too hard normally, aka bullshit box placement for some of them
As a casual game, its' the best in the series. As a completionist game, it's like the second to worse one next to the likes of the Tribal Crash games.
Get woke, go broke. That's the real reason.
- Unappealing kiddy game cover art, doesn't attract adults
- Shockingly high difficulty once opened, doesn't attract children
- It's extremely long
- Interdimensional travel narrative falls a bit flat because it's not serviced enough by the level design. Most locations are new anyway.
- The insignificance of where the player travels often pairs terribly with the length and difficulty of them, much like Wrath of Cortex
- Extremely small cast
- Sore lack of comedic writing or timing
- Character designs lack comedy as well
- Death animations aren't particularly funny or edgy either
- The amount of unlockable skins is adequate but full completion in comparison is very tedious and very rinse/repeat
why are they sliding on boomer bubble gum who designed this fricking cover
As much as people like to point out that NST and CTR:NF are "remakes" the reality is there wasn't any audience retention i.e. neither of those games made any "new fans". Crash 4 tried to pull in a new audience the devs believed were generated from the older games but what they failed to understand is how thoroughly unappealing Crash 4 was. Sonic doesn't have this problem because his games actually do bring in new fans. Mario doesn't have this problem because his games seldom change much and has built a loyal audience with consistent releases. Crash couldn't do either of these.
NST already alienated older fans by fricking up the physics and with the devs posting a lengthy blogpost that can best be summed up as: We don't care, git gud cause we're incompetent.
CTR:NF only brough in "whales" who have no interest in single player games. The type of sad consumer that defends Microtransactions and other typical Fee to Play BS because the truth is they don't have any money.
And Crash 4 was just a bad unappealing game when its all said and done. From the character designs to tacked on extra playable characters. Nothing here has any meat to it.
Not quite an Uka Pill but this'll do.
It didn't flop. Could've sold more if it wasn't fricking 70 euro at launch, like what the frick were they thinking
>CTR:NF only brough in "whales" who have no interest in single player games.
Literally no one bought the mtx
>this homosexual isn't dead yet
>he was just waiting a year for a PS+ giveaway to make the same thread
Good, I guess
Mind over Mutant is the best Crash game frick you
Levels are way too long for how hard they are. Also the moronic self insert feminist Tawna for fragile dykes who hated that she had a body with sex appeal.
>take character that looks like furry prime Pamela Anderson
>tone down her chest a little but then make her thicker than Grandma's oatmeal everywhere else
If it weren't for the haircut nu-Tawna would be a 10.
Her facial structure is kinda fricked too.
I imagine the inexplicable change in artstyle even though N-Sane and Nitro-Fuelled were successful put a lot of people off.
Someone post the fan model of Crash 1 Tawna. Shit, post all the models that guy did I can't find them because I don't know his name. Why can't fans like that happen to be on the development team for these games instead of narcissistic furry c**ts who feel the need to redesign shit so they can put their mark on it?
I rented it and the first fricking level had over 100 boxes and it only got worse from there. I have no idea what the frick they were thinking with making the game that bloated
Its a game made by people that never understood what crash appeal is.
Explain it then
>100 boxes
The first game didn't have less than 100 on average
Plus, the first game isn't good.
Crash 1 hasn't aged all that well, but for it's time it was excellent.
that's just because the levels are longer
honestly, it was kind of shit
Not on Steam. I will buy when it comes to Steam (which will be soon according to Microsoft telling them to frick off with the exclusivity on their own shop).
hope you have a nice time when you do anon, it's a fun time.
my only gripe is the extra content is too hard for me personally and there's no ripper roo, but he wasn't in every game anyway.
Thanks. Is it worse than the bonus level they added to the remakes out of scraps from 1? That pushed my limits.
Battle.net release, $60 price tag, 100% completion scared everyone, level designs aren't as memorable, Tawna redesign started a fire storm within the fanbase, late switch release, boring bosses.
Devaluated IP. They sell 3 games at $40 then they try to selll crash 4 at $60 which obviously has less content than the remastered trillogy and looks exactly the same.
You need to show some evidence that this game flopped, OP.
People like you keep spouting this but I've never seen sales data for this game.
It wasn't good.
People that like this don't have to tell you to skip 80% of the game to pretend it's still good
Beyond being a downgrade
Beyond decanonizing the ENTIRE series (while camping on muh multiverse so they can go back on it if it goes bad)
Beyond Tawna bullshit
Beyond the Semi-Titans crash redesign.
Crash It's About Time is a game even its most ardent defenders tell you to skip MOST of just to make it tolerable.
CTR rules, but the main games really are just mediocre 3d platformers with amateur camera work.
Impregnating the whole Nitro Squad.
No
Yes.
>from 60 to 40
>never went below 30 on sale
>4 hours long if you play through normally
>over 100 hours if you try to go for 100%
>have to replay every level at minimum 3 or 4 times flawlessly
>times two due to the moronic reverse levels
>nonsensical box locations
>really long levels
>ctr still not ported
If it was on sale for 20 I would've get it
Should’ve advertised in smash
I'm going to real with you chief, not even a Sakurai Shilljob would save this game from being MOSTLY actively unpleasant
Wtf? Crash 4lorn
People only wanted to re-live their childhood with the remakes, they didn't actually care about a new game, same with Tony Hawk.
Or maybe the game just sucked.
cute
Tony Hawk didn't get a new game. They haven't even announced 3+4 yet.
3+4 will literally never happen anon
Blizzard killed VV and Beenox
I knew about VV, I haven't heard about Beenox though. What happened?
Because the games sucked.
Is waiting for Black Friday killing franchises?
Just look at the art style. Watch the ads for it. The game is cringe
Its a cheaply made game with low ambition.