Why did videogame graphics make such a massive leap forward in 2000-2008 and then stop progressing for the next 15 years?

Why did videogame graphics make such a massive leap forward in 2000-2008 and then stop progressing for the next 15 years?

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  1. 4 months ago
    Anonymous

    Unironicaly the power of the emotion engine, and then came the power of the cell

  2. 4 months ago
    Anonymous

    got past the point of diminishing returns

  3. 4 months ago
    Anonymous

    Because you people want meme refresh rates and 500 fps at Ultra settings

    • 4 months ago
      Anonymous

      instead consoles settle at 25fps

      • 4 months ago
        Anonymous

        Consoles are what push graphics and engines forward. Without it you'd just be playing CSGO and Valorant.

        • 4 months ago
          Anonymous

          >Consoles are what push graphics and engines forward.
          no, that's another casualty, they don't even do that anymore
          the PS4 and xbone weren't better than PC's at the time, and thats the same case for the PS5 and Xsex, which launched when RTX cards had been out for 2 years and the 30 series was around the corner, which then shit all over PS5 performance
          PS6 and the next xbox are just gonna be 4070 tier graphics in 2026, whilst everyone else has moved on

          • 4 months ago
            Anonymous

            All rtx has ever done is take console games and add reflections. You wont ever get another crysis because the idea of pc gamerss 4080 running a game at 30 frames would be a pr nightmare. People want 300 fps not graphics.

            • 4 months ago
              Anonymous

              >You wont ever get another crysis
              you actually had this with Cyberpunk and RDR2

          • 4 months ago
            Anonymous

            And all a 4070 is doing is playing console games at higher framerates. There are no pc games pushing graphics forward. It's all done by consoles. What are the best looking pc games? RDR 2? Cyberpunk? They're made for consoles and wouldn't exist otherwise.

            • 4 months ago
              Anonymous

              >There are no pc games pushing graphics forward

              • 4 months ago
                Anonymous

                shit video. take an object and cover half of the pinhole or something. move something side to side inside the projection. now that would be a REAL demonstration.

              • 4 months ago
                Anonymous

                wow it's nothing...

              • 4 months ago
                Anonymous

                >consoletroony doesn't understand camera obscura
                many such cases

            • 4 months ago
              Anonymous

              >Cyberpunk? They're made for consoles and wouldn't exist otherwise.

              >cyberpunk ran so badly on PS4 and XBONE that they had to stop selling it
              >cyberpunk also ran badly on PS5 and XBONE
              >the only version of cyberpunk that's been OK to play since day 1 is the PC version because you can adjust the settings to improve performance
              >now the PC version is so far advanced that it has new tech that the PS6 probably won't have

              it's hilarious how often people say "graphics aren't advancing!" and as soon as you mention raytracing, AKA realistic lighting, they go "that's a meme that doesn't count!"
              you homosexuals would have called dynamic lighting a meme back in 2003

              • 4 months ago
                Anonymous

                3d acceleration is a meme.

              • 4 months ago
                Anonymous

                >cyberpunk also ran badly on PS5 and XBONE
                it didn't? It also ran badly on pc

              • 4 months ago
                Anonymous

                Games like Splinter Cell couldn't function without dynamic lighting. There's nothing like that for raytracing.

              • 4 months ago
                Anonymous

                Because if you do that with current games, literally nobody will be able to run it.
                Imagine if the only option you had in RT is Path Tracing, no questions asked.

              • 4 months ago
                Anonymous

                Ok, there you go. You people dont want graphics. You want meme refresh rates.

              • 4 months ago
                Anonymous

                No I mean, it's will literally unplayable.
                Just like Crysis and FEAR was at the time with everything maxed.
                The problem is that path tracing is an all in option.
                Sure, you can cull the number of bounces and everything but it's still lots of calculations.
                that's why games only do reflections, shadows and local lights now as separate options and slap that on top of the rasterized stuff.

              • 4 months ago
                Anonymous

                But everyone on console could cause they have raytracing. But 70% of pc gamers use a GTX 1060 and play Valorant. That's why consoles push graphics.

              • 4 months ago
                Anonymous

                What consoles have is not path tracing. It's just ray traced reflections of very bad quality.

              • 4 months ago
                Anonymous

                It's been like that since forever.
                The only actual "meme" that turned out to really be a meme is PhysX.
                Also remember tessellation and that Dragon statue tech demo? That's easy as shit to run now.

        • 4 months ago
          Anonymous

          This is not entirely wrong. Consoles benefit PC's more than they benefit from PC's.

          PC games push the newest technologies while consoles optimize existing technologies. Optimizations help everyone. See the Call of Duty AW tech paper. It's an amazing read.

          • 4 months ago
            Anonymous

            In the PC space this pressure exists too, it’s just from VR. The need to render a scene twice at 90Hz with high FOV and resolution and minimal judder is responsible for the largest modern optimization push. VR is nice because it manages to be both cutting edge meme tech AND require ridiculous performance above and beyond what regular games require, so half-assed tech that looks good but only at 30FPS with temporal upscaling is under constant pressure to become performant because VR devs want to be able to use it.

    • 4 months ago
      Anonymous

      literally this.
      games look insane, at 30fps though.

    • 4 months ago
      Anonymous

      https://i.imgur.com/PBubjci.jpg

      Why did videogame graphics make such a massive leap forward in 2000-2008 and then stop progressing for the next 15 years?

      >Because you people want meme refresh rates and 500 fps at Ultra settings
      Crysis at launch run 15-25 FPS at 1080P. Forget about 4K.
      It got good graphics (4K60 FPS Ultra settings) like 8 years after release.

  4. 4 months ago
    Anonymous

    Industry started hiring women and troons

  5. 4 months ago
    Anonymous

    This thing happened.
    Then devs started engineering their shit so it'd run on it. Resulting technological stagnation.

    The era of casualization coincided with this phenomena, meaning especially big AAA publishers started streamlining, outright dumbing down their games mechanically and challenge-wise. Why put any effort and produce "art", when the brainless masses will eat your Wii shovelware or the annual Call Of Halo rehash sequel / DLC and make you ten times more money?

    • 4 months ago
      Anonymous

      this poster is a FRICKING moron

      • 4 months ago
        Anonymous
    • 4 months ago
      Anonymous

      This shit already happened with the first xbox, just look at Thief 3

      • 4 months ago
        Anonymous

        True. The whole XBL and Halo are prime examples of this shit as well.
        But this' not a matter of who did it first, but which generation as a whole resulted the big paradigm shift and portrayed the new wave the strongest.

        The 6th console generation (PS2, GC, Xbox Fat) is widely considered the peak of the vidya's golden age for a good reason:
        Tech was mature enough to provide neat, clean visuals, and games themselves were still very diverse, even within the seemingly same genre.
        Most games were offline, and thus they needed to be polished pre-release. Only very few products were yet even designed with a planned obsolescence in mind, and instead most devs wanted their games to become long-living cultural phenomena, that would keep on living not only in people's minds, but also in practical terms via the community content.

        Fast forward to the 7th gen, and you now got all main consoles going online, enabling not only the DLC phenomena, but also the "lol we just patch it later! :^)" ideology. Wii also started appealing to the literal non-gamer crowd, the real deal "casuals" in other words, which ended up being so profitable in the end that the other big two followed suit. What twisted this timeline further was the fact that instead of making distinctly different vidya for these normies, most publishers instead opted to downgrade their existing "hardcore" video game franchises and keep selling them.

        To add salt to the injury, 7th gen also marked the era of "equally shitty multiplat releases". Where as during the previous generations ports of the same game could look and play vastly different, now many publishers instead chose to pick up the weakest target hardware, make one (1) version of the game, and make that the fit-all release. There was still some minor alterations of course, as Wii was so behind the MS and Sony's hardware at this point, but it was too common to see 720p / 30fps / bloom&blur AAA games all the way until the mid-2010s.

        • 4 months ago
          Anonymous

          Also the whole "PC gaming is dying" bullshit

          • 4 months ago
            Anonymous

            Dying every year since 1993!

        • 4 months ago
          Anonymous

          Halo looked better than anything on pc in 2000

          • 4 months ago
            Anonymous

            It really didn't. It also played like absolute ass.
            Slow as frick, generic as frick.

            Also it's a 2001 game, at which point we had a ton of waaay better looking and playing vidya.

            • 4 months ago
              Anonymous

              Halo looks better than this

              • 4 months ago
                Anonymous

                >slowly walk through corridors and shoot headless chickens
                yeah it's easy when you cheat and give morons the idea that they are playing a game

            • 4 months ago
              Anonymous

              sam looks like puke and the big environments with waves of braindead enemies are a total meme

            • 4 months ago
              Anonymous

              Xbox launch game.

            • 4 months ago
              Anonymous

              >It really didn't.

              it really did. same doesnt even have tessellation ffs, let alone good animations

            • 4 months ago
              Anonymous

              >Halo CE
              >plays like absolute ass

            • 4 months ago
              Anonymous

              Halo looked better than anything on pc in 2000

              It did. Halo had relly good art direction properly utilizing low polygon models and cool shaders (ie reflections). Master Chief model is pinnacle of the art direction utilising limited resources to teh max.

    • 4 months ago
      Anonymous

      >360 era die
      >PC mustard rice start crying games are unoptimised trash
      Face it, the 360 is the only thing that kept shitty devs in check

      • 4 months ago
        Anonymous

        That's a nice tale, but who are you quoting?
        Majority of all vidya could still be played on a 2GB GTX 750ti.
        Modern zoom zoom devs wasting millions of polygons on some NPC's pubic hair + coating it in 8K PBR textures only proves that optimization and art-directing is dying.

        • 4 months ago
          Anonymous

          >a 2014 cards could play the majority of games of a 2005 console and a 2013 media center with the power draw of a game boy color
          Shocking.

        • 4 months ago
          Anonymous

          This game runs on a gtx 960 and still looks good.
          https://www.youtube.com/watch?app=desktop&v=aXRTbLCJH40

  6. 4 months ago
    Anonymous

    Everything has to be real time open world and that is massively expensive to compute.

  7. 4 months ago
    Anonymous

    The 14nm barrier. Short version, for ages improvements in microchip design was stalled by quantum bullshit, but we've figured out workarounds now and things should start improving again.

  8. 4 months ago
    Anonymous

    because you're wrong. video game graphics are improving more than ever, it's just that there are diminishing returns in how we can actually perceive these changes. I can assure you that in terms of % polygons there has been a bigger leap between 2020 and 2023 than between 2002 and 2010, it just becomes harder and harder to actually see any difference. this is always the case when something becomes increasingly high resolution (not talking about screen resolution)

    the difference between a WAV file and a 320kbps mp3 file is leaps and bounds beyond the difference between a 64kbps MP3 and a 320kbps mp3, yet the bifrst audible difference happens in the latter.

    that said, modern lighting engines are often the culprit because devs have still not learned to properly utilize them.

    • 4 months ago
      Anonymous

      >moronic audiophile analogy
      you're just proving OP's point you know

      • 4 months ago
        Anonymous

        what's wrong with your reading comprehension?
        i just stated that the deciding factor is human perception. it is a fact that on a pure technical level the fidelity is increasing by a tenfold of what it used to be. i think you're somehow misunderstanding that I made a statement about how much better flac sounds than MP3 when I didn't?

    • 4 months ago
      Anonymous

      You are a moron. Graphics have stagnated new devs are moronic and don't know how to make games look good. Who cares about how many polygons it has if it looks like shit.

    • 4 months ago
      Anonymous

      >using more polygons than you can perceive
      Nothing stopped you from making a model like that back then. The problem is nothing is stopping you from using a model like that today.

  9. 4 months ago
    Anonymous

    Gameplay also stopped progressing too around this time. Almost every shooter in the past 15 years like CoD4 with gimmicks such as battle royale. Third person action games play like either Gears of War or Uncharted.

    • 4 months ago
      Anonymous

      Hell, even the UI. It's always the same ugly, consolized "minimalistic" shit. I hate what's become of the industry.

      • 4 months ago
        Anonymous

        to be fair, weird stylized ui looks a lot better at low resolutions.

  10. 4 months ago
    Anonymous

    all the competents graphics designers left the gayming industries for real life companies who got nothing to do with gayming.

  11. 4 months ago
    Anonymous

    RDR2 was the first game since Crysis to really dazzle me with its visuals, and that was a rather marginal improvement for 11 years difference. Then compare Crysis to Tomb Raider or Crash Bandicoot, that is the same amount of time between, and the improvement in visuals is colossal.

    • 4 months ago
      Anonymous

      >and the improvement in visuals is colossal.
      When you start at 0 it's extremely easy to improve.

      • 4 months ago
        Anonymous

        0 is something like Space Invaders.

  12. 4 months ago
    Anonymous

    The average 2006-2012 game doesn't look particularly good by today's standards. Have you tried taking off your nostalgia goggles, and actually tried those games today?

    • 4 months ago
      Anonymous

      >average
      That's not really fair though, the average game today has shitty mobile game graphics, we should be comparing the best of the best.

    • 4 months ago
      Anonymous

      I replayed MGS4 recently and it still holds up.

    • 4 months ago
      Anonymous

      homie, literally nothing has changed post-2008.
      Double so post 2012.

      If anything, we've gone backwards, with even muddier image quality and lots of cut stock effects.

  13. 4 months ago
    Anonymous

    the next leap forward is path-tracing but Ganker cant stop seething about it.

    • 4 months ago
      Anonymous

      Global illumination which utilizes path tracing is already the current standard.

  14. 4 months ago
    Anonymous

    NVIDIA started dominating.

  15. 4 months ago
    Anonymous

    The real secret is to play the old games at modern resolutions and framerates so get best of all worlds.

  16. 4 months ago
    Anonymous

    It’s partially a question of how the fidelity is realized. Modern game engines don’t look substantially better than what we were getting a decade ago. But a decade ago, that fidelity required a lot of pre-baking of things like lighting, materials, etc., to achieve acceptable performance. This meant that while scenes looked just as nice, they weren’t able to be nearly as dynamic or interactive. Modern techniques have improved video game graphics not by making them look better, but by making them look just as good WITHOUT baking everything, which in turn enables more interesting gameplay choices.

    I’m not a fan of the game, but it’s worth pointing out: a game like Fortnite could not have existed in 2013. You could have made a game that would look like any random screenshot FROM Fortnite quite easily, but maintaining that level of performance in a fully dynamic and destructible environment of that size would have required major graphical downgrades.

    It’s almost like Ganker spent a decade whining about how devs prioritized MUH GRAFIX over actual gameplay, and now that a focus on bullshot-tier fidelity has taken a backseat to considerations that actually DO enable more dynamic gameplay, Ganker just wants to MUH CRYSIS about foliage rendering crispness and temporal artifacting.

    • 4 months ago
      Anonymous

      >Fortnite could not have existed in 2013
      Funny since it's a game that started in 2011

      • 4 months ago
        Anonymous

        It released in 2017. Its development required the development of UE4, which was released in 2014. At the time, that was a “next-gen” rendering engine (and in many ways still is, UE5 is too new to have any substantial titles out to demonstrate its capabilities). Fortnite could not have been developed with UE3/UDK. Much of Battle Royale’s current visual fidelity also depends on major changes pushed to UE4 for it, that revolved around dynamic rendering systems and a move away from the legacy baking workflow, like mesh distance field rendering and shadows, dynamic global skylights, etc. Again, these are features which do not make games look better. They are features which enable games to look as good, but with more dynamic environments/less baking.

    • 4 months ago
      Anonymous

      >I’m not a fan of the game, but it’s worth pointing out: a game like Fortnite could not have existed in 2013.
      Red Faction. Yeah its graphics is worse but Fortnite is not about best graphics iy is deliberate step into cartoonish graphics that work and look ok on shit machines.

  17. 4 months ago
    Anonymous

    > then stop progressing for the next 15 years?
    mostly because you're moronic. crysis's sequels looked better than the original, DICE games always had phenomenal visuals and tech, 4a blew whatever the frick came out in those eras, even ND manages to push hardware extremely well.

    • 4 months ago
      Anonymous

      You have failed to consider OLD GOOD NEW BAD.

  18. 4 months ago
    Anonymous

    >Why did videogame graphics make such a massive leap forward in 2000-2008 and then stop progressing for the next 15 years?
    The same stupid thread ovr and over and over again. Why don't you just have a nice day and be done with it? You'd save us all a lot of time.

  19. 4 months ago
    Anonymous

    Investors in publicly traded companies realized how profitable games could be if you made shit for the lowest common denominator instead of enthusiasts, and devs went from being teams of nerdy white and asian STEM guys with some artists mixed in to being millennial diversity hires.

    • 4 months ago
      Anonymous

      dudes only buying games for $50 bucks and only willing to shit money for expensive hardware setups as opposed to game developers are not really 'enthusiasts'.

      • 4 months ago
        Anonymous

        I have no idea what you took away from my post or what you're trying to say.

        • 4 months ago
          Anonymous

          im saying the 'LCD' whos willing to shit hundreds in microtransactions and DLC for COD 2021 are actual enthusiasts as opposed to the spergs who scream that COD MW2 is a PC bad port (also give me free DLC)

          • 4 months ago
            Anonymous

            >some ironic weeb chink who spends $3000 a year on gachashit phone games is the enthusiast
            >not the guy who spends 2 or 3 times that amount on parts and various games every year and actually plays video games
            Okay.

  20. 4 months ago
    Anonymous

    We need to destroy consoles asap.
    Tell all your friend to sell theirs and get a PC gaming instead.
    TCD (Total Console Death)

  21. 4 months ago
    Anonymous

    Programmable render pipelines being introduced.

  22. 4 months ago
    Anonymous

    Corpo israelites getting their money grubbing hands on anything that sells well. Why invest in making something better when you can rehash the same old shit, create a problem and sell the solution?

  23. 4 months ago
    Anonymous

    >Why did videogame graphics make such a massive leap forward in 2000-2008 and then stop progressing for the next 15 years?
    Temporal antialiasing and other temporal effects.

  24. 4 months ago
    Anonymous

    >M-muh GRAFFIX!!!
    You Black folk don't care about fun video games.

    • 4 months ago
      Anonymous

      No reason you can't have both.
      They are two separate branches that eventually converge. Good graphics ultimately help immersion and can enhance the gameplay.
      On the other hand graphics alone are just a tech demo.

  25. 4 months ago
    Anonymous

    The primary "massive leap" in graphics during that time was due to HDTVs replacing 480i CRTs. If you look solely at PC games, it was more of an incremental progression which then stagnated as every single thing went cross-platform

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