Strapping big goggles to your head is stupid, no amount of games can solve it. Meta and Sony both wanting exclusives further splinters a small market and nobody wants to make big budget VR games because it's a small market
Strapping big goggles to your head is stupid, no amount of games can solve it. Meta and Sony both wanting exclusives further splinters a small market and nobody wants to make big budget VR games because it's a small market
these. it's simply not practical and uncomfortable to use. comfort is a huge factor. even that apple vision thing would fail miserably, despite apple fans buying whatever they produce
it wasnt shilled hard enought
no killer app/good games
expensive
not explained to normies well enought
takes a lot of space
makes people shid and vomit
whats with the constant vr is le bad posts lately?
it died down for like a year now its back in full swing
I bet schizo OP got released from prison or something
>back in full swing
A couple of mobile launch titles for Q3 isn't full swing. Give me AAA PCVR or I'll just keep playing Beat Saber and Eleven Table Tennis.
Probably a discord or something given how consistent they are.
I feel like sour grapes posters wouldn't go so far as making their own threads to cope about something they don't own.
I made a VR thread yesterday. A normal thread, asking what people were playing and it fizzled out after 20 posts.
You can't get any meaningful conversation about VR on this board without having random morons bumping your thread for free, or other dumbasses getting into arguments.
That's just the sad reality of it all.
man I hate playing quake 3 because I dont like multiplayer arena shooters but quake 3 and its custom maps have some of the best atmosphere in the universe, especially when trying to imitate real life
I'm playing saints and sinners retribution but it feels kinda bad compared to the first chapter. Playing the room and the half life hitman mod as well. Also used the Quest 3 to watch the hearts of iron sports event, pretty cool.
I'm new to vr, play it via pcvr wirelessly. I like it it's fun. Standalone games look absolutely like dogshit though
I don't know that did in S&S retribution but even though the game was mechanically more interesting than chapter 1, I felt like it had much less of an impact overall. I can't really explain it.
Personally I got into VR last year and I'm addicted to it. I don't really bother with standalone games, and I hate the compression artifact when playing pcvr wireless but I hate the cable even more. I hope they do some breakthrough with standalone games so they can get the resolution bump that they need because I played some shit on my pico 4 at my gramps for christmas and the resolution was absolutely terrible. Like 1500x1500 per eye. Meanwhile I stream skyrim at twice that resolution on my PC and I get lost in the world. Just sit in a bridge and watch the horizon for 5 minutes while listening to the ambient music.
My only regret is not getting into it earlier when the index came out or something.
Yeah it depends on the game artstyle. If it's cartoony or something then I don't notice it but you look at a forest with heavy vegetation and even at 200mbps the artifacts pop up.
>only available to white, fit people who have high enough income for a big playspace and the cost of the device >makes this place completely shit itself with rage and anger
makes sense
Because no one wants to spend 300 bucks for a headset with zero games. Devs don't want to spend money making a game for something no one has any interest in.
Id even argue that you need like 2k in total (500 for the Quest 3 & a pc+dedicated router for wireless pcvr +70 bucks in accessories) or like 1.1k for PS5 +psvr2
Too sufficient to fail now.
It's cheap, light and just werks.
At worst it will remain an enthusiast and developer plaything.
Best next steps are universal open source tracking solutions and a frickload of jailbreaking.
The catch 22 is that you need AAA to innovate control schemes, but that there is no real need for the industry to push repair their ability to develop AAA games if the control schemes remain stagnant.
There isn't going to be a system seller for VR because there hasn't been a real system seller for anything later than 7th gen.
it all needs to be contained in a standalone heaset without base stations, not be too bulky, not need a super computer, have pass through.
The Quest 3 is the first headset that is good enough.
It also needs to not be planned obsolescence proprietary appstore-pushing shit.
Motion sickness
Not usually a problem after an adjustment period and when not doing stupid shit like smooth turning.
Anyone who says le no games about VR is confirmed to have no friends. There are like a handful of actually polished singleplayer VR games, but the multiplayer experiences are virtually infinite.
It's only just begun. VR is literally more accessible than ever before and we're JUST starting to get some good shit and with the mod that lets you easily inject VR into ANY unreal engine 4/5 game, you have a bigger incentive to get into it.
The reason people think it "failed" is because they don't actually want to put the time into looking into it and have the false belief it's a fade
I don't even care that much about existing games but maybe devs can leverage that mod to ship new games with a vr mode without expanding too much resources ?
Not him but using that unreal vr injector I think even I could make a basic motion controller supported 6 DOF vr mod and I can barely type in english
we are about to be hit by a thousand vr mods
Tony Hawk Pro Skater 1+2
I have been playing it with the injector and its crazy, I wish someone could somehow make it work in first person with similar controls to that VR skate game or just keep the controls as they are but implement a way to play it naturally in FPS mode
it all needs to be contained in a standalone heaset without base stations, not be too bulky, not need a super computer, have pass through.
The Quest 3 is the first headset that is good enough.
Pass-through fricking sucks on q3 and was vastly and in my mind purposely overmarketed and overhyped. Its passable but not nearly as good a I thought it would be.
Also I still get fricking white artifacting while playing which seems to be a software issue the idiots at meta can't fix
Yeah I agree. Its just that the marketing for it was really misleading and let to some disappointment on my part. Not that I care that much about Pass-through but still
VR done right requires a big upfront investment for the proper equipment. And while it's likely enjoyable in short bursts, long sessions wearing all that shit would be tiresome. That's why I think it would work best in arcades. And then the problem is that there are not many arcades out there anymore...
Everyone spent too long fricking around trying to make it accessible which burdened games with impossible constraints, only for the entire market to wind up with traditional controls and movement anyway.
What VR really needed early on was a strong multiplayer game that kept people coming back to it, preferably with headset vendor backing so that it could be used to drive hardware sales. Meta was never willing to do this (and pulled the plug on their longest running and most successful games), while Valve gimped themselves trying to be teleport-friendly.
I also agree that things would have turned out better if we simply had a regular controller split in half with motion tracking from day one, which still hasn't fully happened yet since they are still resistant to adding a few extra buttons. The idea that you couldn't move in VR absolutely killed the hype and even to this day you still have people that repeat this idea as a reason why VR doesn't work. In reality, movement is one of the biggest strengths of VR that should have been pushed as a feature rather than a constraint.
>Why did VR fail?
It didn't. Quest 3 is selling well, and Quest 2 set record sales during the holiday season. Anyone I know who is even semi-interested in gaming has a VR headset of some kind at this point, mostly Quest 2's. Even people I know who don't play games either have a Quest 2 or are interested.
The problem is that it's failing to make inroads with a core gaming audience. The software feels like it's in a mobile game race-to-the-bottom death spiral. Maybe things will improve in the long, long term because VR seems to be popular with kids, but it feels like the opportunities for a truly great VR game are dwindling instead of expanding.
Part of the problem with muh core gamers is that they think that they want traditional gaming experiences, but in VR. That's really not what it is suited for. Being in VR for a hundred hours to finish a largescale single player game isn't practical and would probably take an eternity. My favorite VR games are arcadey experiences that I can pick up and play for 20 minutes and then put down.
too expensive for something new that people won't know if they'll like, you needed a $1.5k+ computer on top of a $1k headset
it's only now thanks to the quest being much cheaper and being able to run games without a computer that vr is taking off and companies are starting to consider making games for it, like ubisoft just did with assassins creed
no good games to make people buy it
>EDGE
Strapping big goggles to your head is stupid, no amount of games can solve it. Meta and Sony both wanting exclusives further splinters a small market and nobody wants to make big budget VR games because it's a small market
Do we really need two of these threads filled with morons throwing out their dumb armchair takes at the same time?
Limited use cases.
these. it's simply not practical and uncomfortable to use. comfort is a huge factor. even that apple vision thing would fail miserably, despite apple fans buying whatever they produce
it wasnt shilled hard enought
no killer app/good games
expensive
not explained to normies well enought
takes a lot of space
makes people shid and vomit
whats with the constant vr is le bad posts lately?
it died down for like a year now its back in full swing
I bet schizo OP got released from prison or something
>back in full swing
A couple of mobile launch titles for Q3 isn't full swing. Give me AAA PCVR or I'll just keep playing Beat Saber and Eleven Table Tennis.
I think op (who is a homosexual) just wants to talk about vr but has to resort to baiting with hot takes in order to get a discussion going.
>whats with the constant vr is le bad posts lately?
probably easier to get more posts if you shit on it
>probably easier to get more posts if you shit on it
Shitposting for (You)s?
Never heard of that and I have been here since last summer
If only you can replace sosigs with these but of course homosexual anton won't let that happen.
Maybe VR isnt so bad after all.
Brb going to pick up a headset now
Probably a discord or something given how consistent they are.
I feel like sour grapes posters wouldn't go so far as making their own threads to cope about something they don't own.
I made a VR thread yesterday. A normal thread, asking what people were playing and it fizzled out after 20 posts.
You can't get any meaningful conversation about VR on this board without having random morons bumping your thread for free, or other dumbasses getting into arguments.
That's just the sad reality of it all.
man I hate playing quake 3 because I dont like multiplayer arena shooters but quake 3 and its custom maps have some of the best atmosphere in the universe, especially when trying to imitate real life
Threads filled with dumbasses aren't very fun, but unfortunately that's the majority of Ganker
I'm playing saints and sinners retribution but it feels kinda bad compared to the first chapter. Playing the room and the half life hitman mod as well. Also used the Quest 3 to watch the hearts of iron sports event, pretty cool.
I'm new to vr, play it via pcvr wirelessly. I like it it's fun. Standalone games look absolutely like dogshit though
I don't know that did in S&S retribution but even though the game was mechanically more interesting than chapter 1, I felt like it had much less of an impact overall. I can't really explain it.
Personally I got into VR last year and I'm addicted to it. I don't really bother with standalone games, and I hate the compression artifact when playing pcvr wireless but I hate the cable even more. I hope they do some breakthrough with standalone games so they can get the resolution bump that they need because I played some shit on my pico 4 at my gramps for christmas and the resolution was absolutely terrible. Like 1500x1500 per eye. Meanwhile I stream skyrim at twice that resolution on my PC and I get lost in the world. Just sit in a bridge and watch the horizon for 5 minutes while listening to the ambient music.
My only regret is not getting into it earlier when the index came out or something.
It's alright so far.
I don't notice the compression thankfully. I play at a really high hit bit rate maybe that helps
Yeah it depends on the game artstyle. If it's cartoony or something then I don't notice it but you look at a forest with heavy vegetation and even at 200mbps the artifacts pop up.
Shovelware central. In VR a shitty game is REALLY shitty but a good game is REALLY good. Too bad 90% of the library is shitty
No games
>only available to white, fit people who have high enough income for a big playspace and the cost of the device
>makes this place completely shit itself with rage and anger
makes sense
I can't be bothered to set it up again after I moved.
No games. Also subhumans can't handle it.
subhumans with motion sickness
Because no one wants to spend 300 bucks for a headset with zero games. Devs don't want to spend money making a game for something no one has any interest in.
Shits like a catch 22
Id even argue that you need like 2k in total (500 for the Quest 3 & a pc+dedicated router for wireless pcvr +70 bucks in accessories) or like 1.1k for PS5 +psvr2
Too sufficient to fail now.
It's cheap, light and just werks.
At worst it will remain an enthusiast and developer plaything.
Best next steps are universal open source tracking solutions and a frickload of jailbreaking.
The catch 22 is that you need AAA to innovate control schemes, but that there is no real need for the industry to push repair their ability to develop AAA games if the control schemes remain stagnant.
There isn't going to be a system seller for VR because there hasn't been a real system seller for anything later than 7th gen.
It also needs to not be planned obsolescence proprietary appstore-pushing shit.
Not usually a problem after an adjustment period and when not doing stupid shit like smooth turning.
VR porn is good but the only good shit is jav so you have to deal with censorship
Anyone who says le no games about VR is confirmed to have no friends. There are like a handful of actually polished singleplayer VR games, but the multiplayer experiences are virtually infinite.
It's only just begun. VR is literally more accessible than ever before and we're JUST starting to get some good shit and with the mod that lets you easily inject VR into ANY unreal engine 4/5 game, you have a bigger incentive to get into it.
The reason people think it "failed" is because they don't actually want to put the time into looking into it and have the false belief it's a fade
I don't even care that much about existing games but maybe devs can leverage that mod to ship new games with a vr mode without expanding too much resources ?
Not him but using that unreal vr injector I think even I could make a basic motion controller supported 6 DOF vr mod and I can barely type in english
we are about to be hit by a thousand vr mods
I've yet to see it for a game that I care about though. What are you looking forward to?
Tony Hawk Pro Skater 1+2
I have been playing it with the injector and its crazy, I wish someone could somehow make it work in first person with similar controls to that VR skate game or just keep the controls as they are but implement a way to play it naturally in FPS mode
Cool not for me but I hope you're having a blast
Gamers want FDVR not the garbage currently available
it all needs to be contained in a standalone heaset without base stations, not be too bulky, not need a super computer, have pass through.
The Quest 3 is the first headset that is good enough.
Pass-through fricking sucks on q3 and was vastly and in my mind purposely overmarketed and overhyped. Its passable but not nearly as good a I thought it would be.
Also I still get fricking white artifacting while playing which seems to be a software issue the idiots at meta can't fix
it is bad but at least you can see good enough to move around a room or pick something up.
the other headsets you would have to take off
Yeah I agree. Its just that the marketing for it was really misleading and let to some disappointment on my part. Not that I care that much about Pass-through but still
the stock headstrap is fricking terrible though
because facebook bought meta and zenimax tried to do their usual israelitery
*facebook bought oculus
VR done right requires a big upfront investment for the proper equipment. And while it's likely enjoyable in short bursts, long sessions wearing all that shit would be tiresome. That's why I think it would work best in arcades. And then the problem is that there are not many arcades out there anymore...
>VR done right requires a big upfront investment
Everyone spent too long fricking around trying to make it accessible which burdened games with impossible constraints, only for the entire market to wind up with traditional controls and movement anyway.
What VR really needed early on was a strong multiplayer game that kept people coming back to it, preferably with headset vendor backing so that it could be used to drive hardware sales. Meta was never willing to do this (and pulled the plug on their longest running and most successful games), while Valve gimped themselves trying to be teleport-friendly.
I also agree that things would have turned out better if we simply had a regular controller split in half with motion tracking from day one, which still hasn't fully happened yet since they are still resistant to adding a few extra buttons. The idea that you couldn't move in VR absolutely killed the hype and even to this day you still have people that repeat this idea as a reason why VR doesn't work. In reality, movement is one of the biggest strengths of VR that should have been pushed as a feature rather than a constraint.
Motion sickness
How do people take this idiot seriously?
he's confident in his bullshit, just like chatgpt
>Why did VR fail?
It didn't. Quest 3 is selling well, and Quest 2 set record sales during the holiday season. Anyone I know who is even semi-interested in gaming has a VR headset of some kind at this point, mostly Quest 2's. Even people I know who don't play games either have a Quest 2 or are interested.
The problem is that it's failing to make inroads with a core gaming audience. The software feels like it's in a mobile game race-to-the-bottom death spiral. Maybe things will improve in the long, long term because VR seems to be popular with kids, but it feels like the opportunities for a truly great VR game are dwindling instead of expanding.
Part of the problem with muh core gamers is that they think that they want traditional gaming experiences, but in VR. That's really not what it is suited for. Being in VR for a hundred hours to finish a largescale single player game isn't practical and would probably take an eternity. My favorite VR games are arcadey experiences that I can pick up and play for 20 minutes and then put down.
too expensive for something new that people won't know if they'll like, you needed a $1.5k+ computer on top of a $1k headset
it's only now thanks to the quest being much cheaper and being able to run games without a computer that vr is taking off and companies are starting to consider making games for it, like ubisoft just did with assassins creed