Why didn't Nintendo buy into the FMV hype?

Why didn't Nintendo buy into the FMV hype?

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  1. 1 month ago
    Anonymous

    Did anyone really buy into it besides Sega?

    • 1 month ago
      Anonymous

      3DO

      • 1 month ago
        Anonymous

        FMV was Sega CD's big advertised selling point. 3DO had them but they weren't exactly touting the ability to play Marky Mark music videos.

        • 1 month ago
          Anonymous

          >3DO had them but they weren't exactly touting the ability to play Marky Mark music videos.

          I feel like FMV was a big part of the 3DO identity as a console. 3DO did tout that the machine could producer high colour FMV video, and that the machine could blend FMV layers other graphics modes. The system had a mix of live action video and early CG cutscenes. But the system would also try to advertise FMV and 3D capabilities at the same time.

    • 1 month ago
      Anonymous

      Doesn’t the PlayStation have a ton or games with FMVs? Or do we not count things like Final Fantasy cutscenes?

      • 1 month ago
        Anonymous

        >Or do we not count things like Final Fantasy cutscenes?
        We don't count things that don't benefit our opinions or arguments.

    • 1 month ago
      Anonymous

      >Did anyone really buy into it besides Sega?

      Yeah, 'full motion video' was a fad during the 'multimedia' CD-ROM trend of the late 80's and early 90's that happened with home PC's. EA was pretty big on live-action FMV production for their 1990-95 era PC games, as well as their 3DO games and early Saturn/ PS1 releases. 3DO was marketed as a 'multimedia' console, and so was the Sega CD to a degree. The Phillips CDi was also marketed as a Multimedia Interactive device and not a game console. Nintendo never had a system with a physical CD drive, so I guess they missed that trend.

    • 1 month ago
      Anonymous

      Someone wasn't a PC gamer in the 90's i see.

      A lot of games had them, even companies that resisted them for a while turned out to put them, like Lucasarts and the first Jedi Knight game.

      As far as PC goes, mostly started because of 7th Guest and Wing Commander III and in like 3 years or so the hype went away.

      But man, magazines and people really thought the future of gaming was FMV games or ones with FMV.

      Of course, there were some developers that never fell into this, Blizzard is one example, or even when every adventure game developer was using FMV's, you had Revolution release the first Broken Sword game...

      FMV games are still around being made by indie developers...and Sega put FMV's in their latest Yakuza games which are the most embarassing thing possible.

      • 1 month ago
        Anonymous

        I was reading a book about Ron Cobb a while ago (concept artist who worked on movies) I didn't expect video game history in this random art book but there's a chapter on Cobb's brief stint at some video game company in the 90s that was founded just to make FMV games. They talked about how it was super easy to get the initial funding because at the time there was huge hype surrounding FMV in Hollywood and a widespread belief that future games would be like movies and Hollywood people could just waltz in, bring their "expertise" and magically make huge bucks in video games.
        Of course it didn't work out because the image quality was crap and customers hated these barely interactive "games".

        • 1 month ago
          Anonymous

          Yeah you can definitely see the angle where it was about Hollywood imagining itself taking over some pissant industry they held in contempt and places like sierra taking the money
          Now movies are mostly made by videogame cg people

    • 1 month ago
      Anonymous

      Just about everyone else.

    • 1 month ago
      Anonymous

      3DO, PC-FX, LaserActive, Bandai Playdia

      >Why didn't Nintendo buy into the FMV hype?

      Came here to post this. There's also GBA Video which aren't games but still use what basically amounts to FMV technology on the go

      • 1 month ago
        Anonymous

        >There's also GBA Video which aren't games but still use what basically amounts to FMV technology on the go

        Because who doesn't want to watch two episodes of Sonic X heavily compressed into a 32 megabyte ROM, played on an AGB-001 with the hardest to view screen?

  2. 1 month ago
    Anonymous

    >Why didn't Nintendo buy into the FMV hype?
    They had no ability to. The SNES CD didn't come out and they stuck with cartridges until the Gamecube.

  3. 1 month ago
    Anonymous

    >hype

    • 1 month ago
      Anonymous

      Do you think it was more than a passing fad?

      • 1 month ago
        Anonymous

        it was never even a fad. they pumped these games out even though no one ever liked them, because the sega cd couldnt do anything else worth a frick besides cd audio. non-fmv sega cd games are barely distinguishable from genesis/snes games. the only games in this vein that were ever popular were things like dragon's lair (or to a lesser extent road avenger/time gal), but those had cartoon-like animation, not shitty fmv.

  4. 1 month ago
    JohnWoo1946

    Well from what I watched a YouTube video talking about it. They were going to do something like that with Sony adding a add on for the Super Nintendo Entertainment System but secretly made a deal with phillips to make the CDI which is one if the worst consoles. So sony heard about this and were pissed by it and went their separate ways and made the Playstation instead and it became part of video game history. There were Nintendo licensed games in the CDI but it had awful cutscenes and awful voice acting that it becomes laughable. If you want to get them online they cost a lot of money. I'm talking triple digits here. Look it up on ebay.

    • 1 month ago
      Anonymous

      >I watched a YouTube video...

      Don't ever base your knowledge on videos made by greedy lazy fricks who spew all kinds of half-truths and lies in order to get views. Alleging a far-fetched conspiracy gets far more views than recalling what actually happened.
      YouTube half-wits feel an irresistible need to insert their "hot takes" into topics that do not require them. In fact, no topic requires an idiot who bases his essay on a Wikipedia article, changing the structure of this article and presenting it "as he thinks what really happened".
      Never base your knowledge off what e-celebs/idiotic channels spew out.
      Ever.

  5. 1 month ago
    Anonymous

    because they only know how to product simple games that take a maximum of five buttons. 4 for movement, and 1 to do an action. japs do not play things that require deep thoughts beyond mashing the x button.
    look at any jrpg and you will see you can beat the came by walking around massing the action button. play any fighting game and you can beat it mashing buttons. a fricking baby can beat street fighter.
    japs entering the gaming space was one of the worst things to happen on this earth

  6. 1 month ago
    Anonymous

    10833839
    fmv games are the simplest and most mindless games in existence, worse than any jrpg, but you already knew that

  7. 1 month ago
    Anonymous

    Another ninten loser ass blasted by PSX and its superior FMV capasity.

  8. 1 month ago
    Anonymous

    What game?

  9. 1 month ago
    Anonymous

    What hype? It was moronic shit that was immediately hated, and retooled until devs realized it was only good for cutscenes, no one actually likes it outside of a handful of adventure games and lulz.

  10. 1 month ago
    Anonymous

    FMV games are a great casual filter as core retro gamers can enjoy antiquated design and do not need their games to be popular or well liked to enjoy them.

  11. 1 month ago
    Anonymous

    WHAT GAME?

    • 1 month ago
      Anonymous

      ground zero texas

  12. 1 month ago
    Anonymous

    I owned the crime patrol (I think that was the name) one and played it like 3x maybe

    Fps games, mktrilogy and need 4speed were the only ones that were replayed for that era

  13. 1 month ago
    Anonymous
    • 1 month ago
      Anonymous

      >funny with my voice
      cringe kino

      • 1 month ago
        Anonymous

        cringy shit like these fmv cringefests just made me hate in the 90s

    • 1 month ago
      Anonymous

      Even just the still photos ooze cheese.
      Love it.

    • 1 month ago
      Anonymous

      this makes me want to play it. rob schneider dying 6 times in 10 minutes sounds like the most satisfying moment in his career.

      • 1 month ago
        Anonymous

        Look into Ripper, it's Christopher Walken as a detective in future NYC investigating a serial killer case. Sort of but not entirely like Tex Murphy. Paul Giamatti and a sizable chunk of the cast of Indiana Jones films are there (sans Sean Connery and Ford are there.

    • 1 month ago
      Anonymous

      Look into Ripper, it's Christopher Walken as a detective in future NYC investigating a serial killer case. Sort of but not entirely like Tex Murphy. Paul Giamatti and a sizable chunk of the cast of Indiana Jones films are there (sans Sean Connery and Ford are there.

      Why doesn't anyone talk about these kinos?
      When it comes to FMV, it is always the same games that come into the discussion.
      Night Trap, Phantasmagoria, those from Sega 32x.
      Hell, even Plumbers Don't Wear Ties is getting a remaster while these other true hidden gems are falling into oblivion.

      • 1 month ago
        Anonymous

        Ripper gets a fair amount of play in the right circles.
        From what I understand Ripper is kind of fricked as a game. It's just the FMV content that's cool.

        • 1 month ago
          Anonymous

          >fricked as game
          Somewhat, the FMV content is cool but some of the puzzles are a bit complex like the circuit one and they messed up the ending. People feel the same way about Black Dahlia as well.

      • 1 month ago
        Anonymous

        A lot of FMV games were by nongaming companies trying to get into the gaming industry by a backdoor and they ended up with zero interest at the time. They look like interesting curiosities now but at the time they didn't make a ripple. Games like phantasmagoria were from gaming companies making an active switch and had legit contemporary fans and having some boomers that actually care facilitates discussions beyond the most surface level

  14. 1 month ago
    Anonymous

    They did on gc, but it was sparing on N64 because it's poopable amount of memory. Just a smol afternoon dump, not like a morning after drinking and Asian texmex kinda plumper...

  15. 1 month ago
    Anonymous

    Because they were gimmicky trash, that fact that they died out and have no legacy these days is something to be grateful of. No gameplay games were a terrible idea then and still are now.

  16. 1 month ago
    Anonymous

    because being a moneygrubbing c**t was more important to them.

  17. 1 month ago
    Anonymous

    >Why didn't Nintendo buy into the FMV hype?

    • 1 month ago
      Anonymous

      I wondered if anyone was going to mention the cd-i

      • 1 month ago
        Anonymous

        >I wondered if anyone was going to mention the cd-i

        Even then, Nintendo really just loaned out a few IP's to Phillips for their multimedia-interactive system (I don;t think Phillips ever marketed the CD-i as a real game console). Nintendo didn't really do much there. Really, back then FMV 100% hinged on CD storage. Nintendo kinda skipped the CD-ROM generation. They did use FMV when they moved to the GameCube. I think Nintendo was generally fine with using carts for the N64, like they didn't care. But the third parties were not particularly happy. Sony really was planning on publishing Night Trap and Sewer Share for the SNES-Playstation add-on, as it was confirmed by the founder of Digital Pictures. The Sega CD wasn't their first choice, as they were not pleased by the limited colour palette.

        • 1 month ago
          Anonymous

          Like I said before, the FMV thing isn't really Nintendo's style anyway. They probably didn't see what the big deal was, until other developers started dropping out.
          Even on GC, they generally didn't really opt for FMV. Wind Waker or Twilight Princess didn't use any. Metroid Prime didn't use any.
          Mario Sunshine is the big exception, and I don't really know why. Those FMV cutscenes didn't bring a lot to the table that couldn't have been done in engine.

  18. 1 month ago
    Anonymous

    It's not really Nintendo's thing. Even going into the GC era, they did very little with FMV.
    What is an FMV going to bring to the table with Mario Kart? It's completely irrelevant.
    I think Mario Sunshine had some FMV cutscenes, though I don't really know why. They just as easily could have been in-engine. Maybe they literally just did it to prove that they could.

  19. 1 month ago
    Anonymous

    They used cartridges

  20. 1 month ago
    Anonymous

    Nintendo tried it in the 1970s with 16MM film and early forums of video tapes, it did not work out for them.

    They later tied Laserdisc behind the scenes arcade wise (fixed screen shooter with laserdisc video playing in the background) and the NES' PPU has a 4-Bit bus to mix it's video signal with a Laserdisc player that was used in kiosks but was never used in any retail product.

  21. 1 month ago
    Anonymous

    >want to play Ripper and Black Dahlia
    >Abandoneware with low likelihood of ever being ported to modern OS/made functional

    FMVs like God games (Reus, Black and White), are a dead genre.

    • 1 month ago
      Anonymous

      They're only dead in as much as people don't generally make games with real footage anymore, because graphics caught up, and you can do more stuff in real time, if you just mocap actors. People like being able to move a camera around.
      There are so many modern games that are heavily narrative based. All of that Until Dawn and Life Is Strange stuff is borderline FMV, just without the actual FMV.

      Also, I would argue "FMV game" wasn't a real genre. Usually what people are referring to is adventure games, made with FMV. Sometimes on-rails shooters made with FMV.
      FMV is a technology. It's not a type of game.

      • 1 month ago
        Anonymous

        True, I guess I'm referring to adventure games with FMV akin to Tex Murphy, Tender Loving Care, and Toonstruck.

      • 1 month ago
        Anonymous

        >Also, I would argue "FMV game" wasn't a real genre.

        It's funny, because 'FMV" use to be a buzz acronym to sell people on CD-ROM technology back when it was new. CD-ROM drives became the default for PC's after the popularization of Windows 95 and so forth. The earliest of "FMV" games were the laserdisc arcade games like Dragon's Lair and Road Avenger (as well as those American Laser Games shooters). Night Trap and Sewer Shark were two interesting projects that were funded by Hasbro for a console that would have used VHS tapes. The footage for both games were filmed between 1987 and 1988, and were shelved. They were going to be published by Sony for the SNES-Playstation add-on, before Nintendo announced partnership with Phillips. Both Night Trap and Sewer Shark ended up on the Sega CD instead. Digital Pictures were pushing for the FMV genre to succeed. There's the FMV adventure games that were a continuation of the 2D adventure games; on the PC. There was that trend of interactive movies in the early 90's, where people in a theatre would all vote for what happens next. Electronic Arts used live FMV for mostly cutscenes. They funded the Westwood Command and Conquer games FMV. The original Need For Speed on the 3DO, Crusader: No Remorse, Road Rash, Wing Commander, etc. EA was putting a lot into live action cutscenes. But not really into FMV games. The 3DO and even CDi were both big into FMV games. Like Daedleous Encounters. But it seems like from 1995 to the later part of the 90's most publishers were investing in SGI workstations and doing more CG cutscenes.

    • 1 month ago
      Anonymous

      Here's some suffering. I'd love to play Midnight Stranger.

      It's a Windows 3.0 exclusive. Emulating this shit is a massive pain.

      • 1 month ago
        Anonymous

        I know. I've hoped GOG would bring some over but I imagine there's probably not that much interest in these titles although I'm a bit hopeful as Night Trap, fricking American Hero, and Corpse Killer all got Switch releases. So maybe there's hope these will be ported as well.

        • 1 month ago
          Anonymous

          Midnight Stranger actually had a Kickstarter for a modern version, and it failed because not enough people know what the game is.
          Shame because it seems really weird and interesting. Literally a game about wandering around a city after dark, and getting caught up in seedy scenarios.

          • 1 month ago
            Anonymous

            How much was the goal and how much did they make? Tex Murphy Tesla Effect made about over half a million (598k) on kickstarter alone, and who knows how much on Steam.

            • 1 month ago
              Anonymous

              https://www.kickstarter.com/projects/673299016/midnight-stranger
              >62 backers
              Man, that's sad

              They should have told some people about the game first.

              • 1 month ago
                Anonymous

                >62 backers totallng 3k
                >2016
                I didn't know they even announced it. They should have tried to advertise it on various sites , I'm sure they would have reached the funding if better coordinated. I wonder if they would bother to try to re-upload the Kickstarter, assuming people still do those anymore or if the company allows you to repeat a project?

              • 1 month ago
                Anonymous

                They could have just spoken to some semi-popular streamer, and gotten them to play the game for their audience, and they probably would have made the money they needed. They only wanted 9000.

                Literally was just a game no one knew existed, including me until like last year.

              • 1 month ago
                Anonymous

                They could have maybe contacted the FMVworld guys or maybe even advertise on Twitter/Twitch. Nothing

              • 1 month ago
                Anonymous

                >They could have maybe contacted the FMVworld guys or maybe even advertise on Twitter/Twitch. Nothing

                It also reminds me of Night Trap ReVamped:

                https://www.kickstarter.com/projects/1018579240/night-trap-revamped/

                This was a Kickstarter to remake Night Trap by the original Digital Pictures team. But their Kickstarter was not very well managed and a convoluted mess. It sounded like an interesting idea.

              • 1 month ago
                Anonymous

                >2014
                Well they were able to get away with porting it to modern platforms and selling LRG copies in 2018ish iirc. Maybe it's best these kickstarters stay dead and buried as the devs don't know to properly advertise them.

              • 1 month ago
                Anonymous

                To add to the earlier post, it seems Midnight Stranger devs had a Twitter but didn't really bother to advertise it.

                https://twitter.com/obeingnet

              • 1 month ago
                Anonymous

                >Well they were able to get away with porting it to modern platforms and selling LRG copies in 2018ish iirc. Maybe it's best these kickstarters stay dead and buried as the devs don't know to properly advertise the

                In the end they did re-release Night Trap to 'current' consoles at a higher quality using the Unity game engine. But the version that was released was made using a higher quality VHS tape for most of the footage, with some footage being taken from the Sega CD 32x version.But the version they wanted to do in the Kickstarter, they claimed that they would have went back to the original master footage that they filmed in 1986. I also think they had a secondary objective to try and do a reboot of Night Trap as well if the literal 'remaster' took off.

              • 1 month ago
                Anonymous

                The thing about the Night Trap 25th Anniversary is that they used some sort of Betamax or Higher quality VHS rip of the available footage they had. because they couldn't obtain the 35mm prints? The 25th anniversary has VHS artifacts present in the footage,and some of the missing footage was culled from the 32X-CD version and 'cleaned up'. This version uses the Unity engine to create a polygon UI, and the video is just streaming to a texture shader. plus, there are thumbnail sized videos that show a preview of each room, so you do miss less footage. It's a solid use of a 3D UI.

  22. 1 month ago
    Anonymous

    Sony basically brought it back with their AAA “experiences” today

  23. 1 month ago
    Anonymous

    There's also Black Mirror Bandersnatch, which effectively just is an FMV game.

  24. 1 month ago
    Anonymous

    Nintendo 64 had a lot of impressive in-engine animation. Ocarina of Time, Jet Force Gemini, Conker's Bad Fur Day.

  25. 1 month ago
    Anonymous

    Looks like one of the developers did a full playthrough

    I wonder if all of that original video footage still exists, and they could make a version that isn't cut up like that. I'm guessing that's some kind of space saving measure that was necessary at the time.

    • 1 month ago
      Anonymous

      The guy at 2 hours, 8 minutes is my favourite guy.

  26. 1 month ago
    Anonymous

    I felt like the only sane man on earth seeing Gabriel Knight or Lands of Lore go from some of the best pixel art of all time to the world's most embarrassing live action

  27. 1 month ago
    Anonymous

    FMVs were a top down attempt to push garbage onto the video game playing audience. I'm sure the driving force was that you needed zero artistic ability to create graphics or gameplay in order to shit them out. The reason they are heavily associated with the Sega CD is simply because that was the only console that could play them during the height of their hype. They were all over the 3DO and even the Saturn and Playstation.
    But as others have said, the main platform for this garbage was the PC. Most of those Sega CD FMV "games" are PC ports.

  28. 1 month ago
    Anonymous

    There were only a couple of longtime PC devs that really placed a bet on live action. Most of the others were new developers, often complete shitmill video production companies that never had a chance to do anything but make a quick buck off of extremely low budgets. The entire rest of the industry just kept doing what they were doing and the fad passed.

    • 1 month ago
      Anonymous

      I really think it was just inevitably going to disappear as the technology caught up. By the time you got to the early 2000's, graphics were basically good enough, that it was worth the benefit of doing everything with real-time 3D.
      That's the same reason pre-rendered assets in general more or less disappeared. People like being able to move a camera around. That was considered enough of a reason.

      • 1 month ago
        Anonymous

        >I really think it was just inevitably going to disappear as the technology caught up.

        I feel like the live-action video fad kind of died in its' infancy. It was initially a big selling point when CD-ROM tech was new, and tech companies would try and advertise the larger storage capacity of CD's as a way to store lots of video and audio files. Like those Encarta CD ROM encyclopedias. But even back then, FMV was still pretty low resolution, used interlacing or had bad compression. I feel like DVD was a much better format for FMV gaming. But live action FVM died before the adoption of DVD. By then, publishers would opt for CG cutscenes instead. Maybe you would see the odd animated cutscene.

        There were only a couple of longtime PC devs that really placed a bet on live action. Most of the others were new developers, often complete shitmill video production companies that never had a chance to do anything but make a quick buck off of extremely low budgets. The entire rest of the industry just kept doing what they were doing and the fad passed.

        >There were only a couple of longtime PC devs that really placed a bet on live action. Most of the others were new developers, often complete shitmill video production companies that never had a chance to do anything but make a quick buck off of extremely low budgets.

        This is also true. The production quality was rarely ever good. Night Trap was funded by Hasbro in the 80's, and did have some talented people work on it, outside of the actors pool. So did some of the other Digital Pictures games. Sega of America did fund their own FMV studio for the Sega CD, and their most notable production was Fahrenheit. EA did go out of their way to hire some higher end talent for the live action cutscenes in the Command and Conquer games. Something like Wing Commander III for the 3DO:

        Then, there was a case with a Crystal Dynamics game called Off World Interceptor, where I believe the FMV sections were filmed, but deemed to cheesy by the devs. So they were modified with these two Beavis and Butthead meets MST3K guys mocking the video,.

        ?t=129

        • 1 month ago
          Anonymous

          Hard Line is by Cryo (developers of the original Dune), and is actually a pretty neat game.

          • 1 month ago
            Anonymous

            >Hard Line is by Cryo (developers of the original Dune), and is actually a pretty neat game.

            Cryo also made Mega Race. Mega Race really has some wacky live action cutscenes with Lance Boyle and uses pre-rendered CG FMV for the race tracks with sprite cars. I only ever got to play the Sega CD port through a rental back in the day. I never tried replaying it on PC. Visually I thought the Sega CD version looked neat visually. Even though the game was a bit jank.

            ?t=77

      • 1 month ago
        Anonymous

        I don't think it was really a technical matter. Live action would work fine if it was used intelligently and long enough so people learn how to take it vs. television and movies like getting over repetition of action.
        It was just used in a faddish and cheap way that got it stigmatized and never recovered. If it was inevitable it was because low end film production is so naturally cheap and grifty as an industry.

  29. 1 month ago
    Anonymous

    One more bump because FMV games are cool.

  30. 1 month ago
    Anonymous

    Would have been fun to see, but in a terrible way.

    >mama mia luigi, this-a haunted a house has a many traps
    >yes-a mario, for a the koopas, we must a capture them all
    >yes-a luigi, we must-a protecta the princess and her many many princess friends in their halloween-a party!

  31. 1 month ago
    Anonymous

    they tried but got screwed over by two different companies. I don't blame them for not continuing to try.

  32. 1 month ago
    Anonymous

    I miss FMV games bros. they were SOVL and at least knew they were dumb and goofy, and didn't stop normal games from being developed, unlike modern shitty woke cinematic movie "games"

  33. 1 month ago
    Anonymous

    Oh, and of course Phantasmagoria was Sierra.

  34. 1 month ago
    Anonymous

    >1994
    >video games try so hard to be movies

    >2024
    >video games try so hard to be movies

    • 1 month ago
      Anonymous

      I've mentioned this before actually. SEGA CD trying to create cinematic experiences wasn't some strange or abstract concept, it's still used in games to this very day, perhaps moreso especially with Sony

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