No internal storage. Everyone had shit internet or no internet at all. Discs didnt need to install or download updates so there would be no point in owning a digital copy
It was primitive compared to now, but it was a thing. PS2 was released in 2000, but people could get non-university shell access to the internet through BBS' or some specialized providers since the early-90s, and proper dialups offering SLIP/PPP through winsock or what have you were there in the mid-late 90s even in a lot of rural areas. Not to mention AOL following not long after.
Additionally, the Dreamcast came out in 1998-99 and had a modem for internet built in, so that would've been interesting if the internet wasn't a thing yet. Makes you wonder what sega had in mind with that and including a web-browser disc and everything.
PS2 was basically outdated by that point. Even the PS3 really wasn't the greatest console for the internet.
PlayStation consoles are designed to play games, yet the additional features are never meant to be used seriously, which is something Xbox should have played upon. Browsing the internet through PlayStation consoles is a chore.
There was online services for DLC (eg. SOCOM 3 map packs, MGS3 bonus camo), game patches and content updates, (FFXI), or even full game downloads (eg. PSBBN w/ Star Soldier). The difference is that while Microsoft saw early on that a comprehensive, centralized online service was crucial success, Sony (and Nintendo, barely) thought it'd be best to leave each publisher to manage their own online service as each saw best. Which, to the console consumer, just made things difficult because you had a bunch of different procedures and accounts between each game, instead of the winning paradigm of having one account with common features across all games on that console.
There was a protoPSN called PSBBN where you could download shit from certain companies like Hudson, Konami and Capcom, download demos and games and music. It was japan exclusive.
DVD games were big. Hard drives were still small. When the PS2 was developed the internet was still really really slow and not many had it generally speaking.
It would've required planning from the consoles development. Maybe they could've done something later on, a storefront that sold smaller titles.
But why? Dvds were dirt cheap by then and you'd be limited to the people that owned the add on.
Exactly, and the HDD capacities officially intended by the PS2 Fat weren't stellar, like around 10-20GB. That would fit maybe 2-4 games, unlike today where you have large drives in the hundreds or even thousands of gigabytes that can hold a whopping 4-7 games. and that's to say nothing of the PS2 Slim. Losing HDD connectivity really fricks it badly, especially for backup loading. And anyone that plans to tell me to "just" load off of SMB Share can go frick themselves, it's a massive pain in the ass to setup and not worth it. I can just use a SATA adapter on my fat, which is so much less of a ballache to work with.
1) Buy PS2 with Network adapter and HDD kit
2) Launch PSN app from the PS2 browser (could be built into the system's memory, or have its own disc).
3) Sign in with PSN account
4) Find game you want to buy, add funds to your account with CC or PSN card, and buy it
5) Download to PS2's HDD, or other device (SOCOM 3 let you buy & save DLC maps to a USB drive, for example).
Now it's Sony's turn. >1) Invent PSN app infrastructure >2) Prepare to lose millions of dollars because only twelve nerds want to do all the shit necessary to use the app with tiny harddrives and shit internet speeds >3) Actually lose millions of dollars >4) Abandon the tech for a decade while hanging your head in shame
Hindsight is 20/20. The tech came right on time.
>even the dreamcast had it built in
No it didn't. It shipped with a dial-up modem adapter attached to the Dreamcast, and you could swap it out for an ethernet adapter.
Why is my dick in your mom
Because Sony didn't have an online store infrastructure at the time. Did you ever think of that, OP?
No internal storage. Everyone had shit internet or no internet at all. Discs didnt need to install or download updates so there would be no point in owning a digital copy
because internet wasn't a thing when PS2 came out you dumb idiot.
It was primitive compared to now, but it was a thing. PS2 was released in 2000, but people could get non-university shell access to the internet through BBS' or some specialized providers since the early-90s, and proper dialups offering SLIP/PPP through winsock or what have you were there in the mid-late 90s even in a lot of rural areas. Not to mention AOL following not long after.
Additionally, the Dreamcast came out in 1998-99 and had a modem for internet built in, so that would've been interesting if the internet wasn't a thing yet. Makes you wonder what sega had in mind with that and including a web-browser disc and everything.
wow you should make a super fricking boring video essay about it, or maybe just about taking obvious bait
Sorry you called someone a dumb idiot when you were the dumb idiot all along, sweaty~
You are the blackest moron gorilla Black person I've ever seen.
PS2 was basically outdated by that point. Even the PS3 really wasn't the greatest console for the internet.
PlayStation consoles are designed to play games, yet the additional features are never meant to be used seriously, which is something Xbox should have played upon. Browsing the internet through PlayStation consoles is a chore.
There was online services for DLC (eg. SOCOM 3 map packs, MGS3 bonus camo), game patches and content updates, (FFXI), or even full game downloads (eg. PSBBN w/ Star Soldier). The difference is that while Microsoft saw early on that a comprehensive, centralized online service was crucial success, Sony (and Nintendo, barely) thought it'd be best to leave each publisher to manage their own online service as each saw best. Which, to the console consumer, just made things difficult because you had a bunch of different procedures and accounts between each game, instead of the winning paradigm of having one account with common features across all games on that console.
Because the wii wasn't around for sony to copy the idea from yet
Are you for real? The PSN Store launched a week before the Wii Shop (November 11 vs. November 19).
Exactly it wasn’t around
They heard the idea from nintendo and rushed it out before wii so they could claim that they did it first
Didn't they both rip off MS?
There was a protoPSN called PSBBN where you could download shit from certain companies like Hudson, Konami and Capcom, download demos and games and music. It was japan exclusive.
Because there's no place to store the games you would have purchased?
The 40 gig hard drive.
that would've cost more than console itself in 2000
>downloading fom psn through dial up
No thanks.
Because it launched in 2000, my zoomer friend.
It literally did in Japan. It even launched with a ps1 game download that became the basis for ps1 hdd loading.
Whoa really?
Nah I'm just joshin ya.
Capcom vs Snk 2 was cross console
PS2 also had netflix in Brazil. It supported 720p and even 1080i video streaming. On a console from 2000 that in its prime could play 480i dvd movies.
DVD games were big. Hard drives were still small. When the PS2 was developed the internet was still really really slow and not many had it generally speaking.
It would've required planning from the consoles development. Maybe they could've done something later on, a storefront that sold smaller titles.
But why? Dvds were dirt cheap by then and you'd be limited to the people that owned the add on.
Exactly, and the HDD capacities officially intended by the PS2 Fat weren't stellar, like around 10-20GB. That would fit maybe 2-4 games, unlike today where you have large drives in the hundreds or even thousands of gigabytes that can hold a whopping 4-7 games. and that's to say nothing of the PS2 Slim. Losing HDD connectivity really fricks it badly, especially for backup loading. And anyone that plans to tell me to "just" load off of SMB Share can go frick themselves, it's a massive pain in the ass to setup and not worth it. I can just use a SATA adapter on my fat, which is so much less of a ballache to work with.
But then how do you get the games on the hard drive? Wouldn't you need to hook up to a network anyways to transfer the game
Your options were either via USB1.1 speeds, dumping a DVD, or FTP via network.
how the hell would that have worked you sack gargler
1) Buy PS2 with Network adapter and HDD kit
2) Launch PSN app from the PS2 browser (could be built into the system's memory, or have its own disc).
3) Sign in with PSN account
4) Find game you want to buy, add funds to your account with CC or PSN card, and buy it
5) Download to PS2's HDD, or other device (SOCOM 3 let you buy & save DLC maps to a USB drive, for example).
Now it's Sony's turn.
>1) Invent PSN app infrastructure
>2) Prepare to lose millions of dollars because only twelve nerds want to do all the shit necessary to use the app with tiny harddrives and shit internet speeds
>3) Actually lose millions of dollars
>4) Abandon the tech for a decade while hanging your head in shame
Hindsight is 20/20. The tech came right on time.
>launching a console in the 21st century without an ethernet port built in
wtf were they smoking? even the dreamcast had it built in
It wasn't standard at the time, Sony released an adapter later as did Nintendo for the Gamecube.
>even the dreamcast had it built in
No it didn't. It shipped with a dial-up modem adapter attached to the Dreamcast, and you could swap it out for an ethernet adapter.
Because physical gays used to ruuullleee the world
>used to
Not enough people with network adaptors to take advantage of it. Very little games that even had networking capabilities.
The internet wasn't invented until 2007 dumb dumb and the ps2 came out on 2003.
this. halo 3 was the first game to ever be online. these zoomers be wildin bruh fr sheesh
Do zoomers really?