Why didn't they just release it?
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Too damaging to the Sega brand, selling 5000 copies isn't worth it
Something broke. No company ever gets that far and then cancels a large product. Look at how Blizzard handled Overwatch 2. They will release a game with practically nothing if it means profit.
>Too damaging to the Sega brand
This is the same company that has literally never made a good Sonic game. Yet keeps forcing him.
People love Sonic simple as that, they are always willing to give Sonic a chance.
>No company ever gets that far and then cancels a large product. Look at how Blizzard handled Overwatch 2.
well, they cancelled Project Titan and eventually used some of the same concept art for Overwatch 1.
Overwatch "2" is literally just Overwatch 1 with new skins, and now they're allowed to sell skins for cash since their promise to never do that ended when they took 1 offline.
they wouldn't have recouped their costs and being a live service game they would just be further in the red keeping servers online.
Not worth the server costs.
JOIN THE ACK-
you can blame chud for this one. they listened to the chuds
The Finals would've blown them out ngl.
too rancid to see the light of day
we missed out on so much shitposting I actually regret that this shit got cancelled
all the comfy threads, what could have been
>schizophrenic harley quinn white woman design
>BIPOC woman with problem glasses and a weird haircut
>inoffensive fat white guy with a reddit facial hair style
Jesus, this style is repulsive
I love when Ganker gets together to shit on bad games. stuff like battleborn and mass effect andromeda generated so many memes and shitposting, I had way more fun than if I had actually played the games
andromeda threads were great, was sick at the time and they made me forget about it
>that hotdog
It almost looked photoshopped to the point I'm wondering if there isn't an original draft where he had a dick in his hand
Better question: why the frick didn't SEGA check in on this $100 million project until the closed beta?
SEGA has not exactly had a good track record of good management and money spending habits.
I think them getting miraculously bailed out of bankruptcy was a huge mistake because they clearly never truly learned the value of a dollar ever since then.
They mentioned their Super Game Project (which was to be multiple games), but they never really got involved with Hyenas until its beta.
>SEGA abruptly killed Hyenas at the last minute and lost all of their investment on it, whereas Square Enix barreled on through and shat out a guaranteed flop
I can't decide who's the bigger tard here.
>I can't decide who's the bigger tard here.
Square is much bigger so i think they figured they could eat the hit from trying to recoup some of the losses from the game, whereas SEGA basically needs all the help they can get given they keep releasing terrible Sonic games every few years.
yeah as much as we focus on the diversity shit because of the recent controversies this consultancy grift also goes so far as to act as a feedback loop, basically middle management that wants more MTX and "a broader audience" puts their hands up the ass of the consultancy firm and they say to the dev team what middle management wants which is exactly how you get trash like Redfall
they did mention it a lot. I forgot the exact phrasing, but it was something like mega project or something. It was always in their corporate documents.
the issue is that they only listen to these consultancy firms and all the marketing research data they get is cooked to present the illusion that people want this stuff, but the actual consumer reaction is very negative. it's the same deal with Forspoken, a game that was designed by consultancy committees and not an audience, that was such a disaster it destroyed a development team.
but they have all the market data and consultancy groups telling them that no this is great this is what makes money, so the devs are totally blindsighted when they show the game off and no one wants to play it.
Its the same song and dance with games like Redfall: "All our interal reviews said this was a 9/10 game." I really should start a consultancy bureau, tell them they "are on the right track, thatll be 5000$ please", leg it, close shop and open under new name, repeat.
I'd opt for the chaotic good route if I started a consultancy firm.
>make myself out to be a "yes man" firm like what you've described
>smack executives around with rolled-up newspapers whenever they push for some moronic out-of-touch expensive cynical trend-following idea it'll be a thick catalog magazine if they get really pushy and tantrumy about trying to get their way
>lie that I usually don't speak out against my clients and that it's a rare exception for me, to justify doing it "in this case"
Anon, the people handing out this kind of cash are not gamers themselves. They see their kid playing Fortnite and thinking "Huh, that makes a lot of money. If we make one too, then I also can make a lot of money." And then find a dev, tell them to make Fortnite, hand them a billion dollars thinking tomorrow they will have the next Fortnite.
They are horrendously out of touch and only when the backlash gets big enough do they actually take a look at what the developer did with little to no direction while the investor just nodded and said "yes" during demo showings.
GET ____, GO _____
https://web.archive.org/web/20231012132509/https://www.bitchute.com/video/RedlpIrJOPmY/
Yes, I'd like to invest a hundred million into this project please?
2024, the year trooncore type games died
because hosting servers costs money
>Alien Isolation devs
What drove them to go from survival horror to making a quirky drag queen extraction shooter?