Why do Ability Scores in BG3 cap out at 20% (normally) when you'd expect Barbarians to be hundreds of %s stronger than normies and Wizards hundreds of %s smarter than normies
Why do Ability Scores in BG3 cap out at 20% (normally) when you'd expect Barbarians to be hundreds of %s stronger than normies and Wizards hundreds of %s smarter than normies
moron
t. 50 IQ/int wizard
Are you for real, homie?
moron
They max out at 30 in the system itself. Its rare for mortals to exceed 14 let alone 20. Ogres only have 19 strength on average and they are literal giants. 20 strength and level 8 is effectively a Herculean figure of Greek myth.
Hopefully that answers the question because I have no idea what you mean by %'s.
Frickin idiot thinks ability scores are a percentage.
It's kinda moronic that the strongest being in that universe can only be 30% stronger than average.
Please, genuinely, go read DnD. I would say "have a nice day", but reading DnD is worse.
the stats aren't linear RP wise (they are math wise but its to keep the game somewhat balanced) 20 strength is not double the strength capability of a 10 strength creature
You're an insane person. You are literally hallucinating. Seek help.
I hit 20 DEX at level 3
>Hopefully that answers the question because I have no idea what you mean by %'s.
NTA, but he probably means that if you take someone with an AC of 10 and an attacker with a bonus of 0, the attacker has a 55% chance of hitting as 55% of the faces on a d20 would result in a hit.
If you suddenly gain 20 strength, you'd get a +5 bonus which would increase your chance to hit by 25% and make 80% of the faces on a d20 hit.
Since a 1 always misses, you can never have more than a 95% chance to hit unless you remove that condition somehow.
>Since a 1 always misses, you can never have more than a 95% chance to hit unless you remove that condition somehow.
if you have advantage the chances of not getting a 1 increase
Technically your odds of rolling a 1 are the same, you just get to ignore one.
Which means that your odds of not getting a 1 increase.
The percentages only represent what proportion of your total life energy goes to each attribute, that's why for example when you raise your intelligence you can't use magic based on superstition and you can only use science-based magic.
moron
>%
???
6 - brittle, with disability, very weak
8 - below average
10 - normal human
12 - above average, weight lifter, librarian, teacher, your attribute developed after years of experience
14 - bodybuilders, masters, you are gifted and exceptionally trained on It
16 - hero build, you have what It takes to change the world because you're that good at It
18 - you can reach doujinshi levels of resilience when having sex, If you can break walls without Magic or tools, congrats
20 - super hero. You can arm wrestle a fricking giant and Win. You can outsmart an illithid. You can outsex a nymph.
I miss when less than 10 int makes you unable to speak correctly, so that you can have a nice smooth brain ungabunga moron with obscene amounts of stength and constitution
D&D was made by nerds who have never seen fit person in their lives and believe that being twice or thrice as strong as average human is completely unrealitic and reserved only for demigods like Heracles.
>trained entire life of you raw strenght
>have Herculean-tier strenght by now
>want to pull a jammed lever
>can't because dice said so
There should have automatic successes after some point, because some failures just don't make sense.
They do on the tabletop, it's called taking the 10, you spend 10 times as long to perform the action but you take whatever a 10+modifiers is in that context
that is much too complex for 5e tho
can i just roll an epic natty 20 and do the thing i want?
homosexual.
>Use too much strength and break the lever instead
A failure is a failure. in tabletop that is, Pc games should have automatic success because the player would just reload.
>break the lever instead
so if you wanna be realistic any fire cantrip should be able to fix the lever right
fire catnips can't melt steel levers
it was runepowder bro
it was the gnomes bro
BRO
are there really people who every time they fail just reload until they succeed?
I know there was some shitposting about it but why even play a dnd game at that point
It's because failure in video games 98% of the time just means you don't get a cool item, it's just just forever. Whereas a failure in a tabletop session means the gm gets to do some ass pulling to still make the failure interesting.
>because the player would just reload
This is why I much prefer the New Vegas system of 'option is visible but greyed out' if you don't have the necessary stat number. This dice shit is just incentivising the player to save-scum his way to victory even if the char is a literal moron. They need to either do that or somehow make the system have pre-seeded dice rolls in a way that wouldn't feel shit.
A 20 on the dice gives you a +5. On a 20 sided die, that is a 25% increase in chance. The cap is 30, which means you get a maximum 50% increase based on ability score. This is ignoring things like proficiency or expertise which can give a +3(15%), and other feats that give bonuses.
3.5 >>>>>>>>>> 5
what a dumb thread
Does this autistic Black person think D&D stats are based on percentages.
Where the frick did your stupid ass develop this idea.
baldurs gate made the numbers into percentages anon doesn't get each1/20 = x5 for percentage.
yo the cutest girl just tried to kill me in this game so i had to kill her in self-defense. why she attacked me for telling her i was a survivor of that alien ship shit. come on now dog COME ON MAN
The numbers aren't percentage based, 10 is average. Anything higher or lower is a pretty significant difference. Clearly you've got 5 int so I don't know why I'm even explaining this.