normalgay cattle don't really notice, so it's better to set it lower for performance
Sure you have more stuff on screen with a higher fov, but you could also use lower quality LoDs since everything appears smaller.
The buildings in op's pic wouldn't need to be as detailed with the higher fov.
FPBP
its also another measure to mitigate how awful it is to play an FPS with a stick because a wider FOV makes the lack of your ability to snap aim that much more noticeable
Wrong, you can scale down LOD because the FOV is higher, you can’t see distant detail as well. The reason why is because most FPS games were designs and playtested with consoles in mind where you’re looking at a TV from your couch, which takes less of your peripheral vision than using a monitor at a desk.
Beat me to it, everyone else is moronic. Well done anon.
For the morons: The 2d screen mimics only what is seen with both eyes, obviously. You are only looking straight forward at your monitor with both eyes. The inner cone showing what's seen with both eyes in the graph is what matters when translating to 2d. Console FOV players BTFO
Yes, and what do you think happens when you try and fit a 180° view on a 30 inch screen that takes up about 60° of your view? Absolute stupid moronic Black person.
window effect
you get more field of view the closer to the window you are
you get less field of view from the window when you're further away
developers assume you're looking at a tv that takes up a small amount of your vision space, not a desktop display at arm's length
it's stupid, but remember, you're not the target audience, the masses are
[...]
Sure you have more stuff on screen with a higher fov, but you could also use lower quality LoDs since everything appears smaller.
The buildings in op's pic wouldn't need to be as detailed with the higher fov.
You could also use Variable Rate Shading to make stuff on the sides less detailed.
Fov here is vertical.
I can't comprehend morons who use vertical fov 90 or higher, because they couldn't figure out that different games calculate fov differently. Don't they see the fish eye?
Console performance.
Sure you have more stuff on screen with a higher fov, but you could also use lower quality LoDs since everything appears smaller.
The buildings in op's pic wouldn't need to be as detailed with the higher fov.
FPBP
its also another measure to mitigate how awful it is to play an FPS with a stick because a wider FOV makes the lack of your ability to snap aim that much more noticeable
Wrong, you can scale down LOD because the FOV is higher, you can’t see distant detail as well. The reason why is because most FPS games were designs and playtested with consoles in mind where you’re looking at a TV from your couch, which takes less of your peripheral vision than using a monitor at a desk.
normalgay cattle don't really notice, so it's better to set it lower for performance
???
if you default to a bigger FoV your subconsciously prey in the grand scheme of things. sorry you had to find out this way bro…
Predators have much wider fov for both eyes morono
No they don't moron, they have a narrower FOV but are able to better focus on their target, all felines and owls are like that
fricking annihilated
Low IQ
Beat me to it, everyone else is moronic. Well done anon.
For the morons: The 2d screen mimics only what is seen with both eyes, obviously. You are only looking straight forward at your monitor with both eyes. The inner cone showing what's seen with both eyes in the graph is what matters when translating to 2d. Console FOV players BTFO
A predator's fov would be 180 you fricking idiot. Just like your real life fov is 180, you can see on your right and left if you look straight ahead.
Yes, and what do you think happens when you try and fit a 180° view on a 30 inch screen that takes up about 60° of your view? Absolute stupid moronic Black person.
Literally says the opposite, prey moron
are you guys just pretending to be dumb Black folk
>smegma Black person is illiterate
color me surprised
humans aren't cats
we don't have cat eyes
you mongo
He didn't say anything?
high fov gays btfo
Which of these do you think is 60 degrees moron?
PC vs Console players
CRTs have better latency, better response time, and need a lower FOV.
LCDs are blurry and need a higher FOV.
Predator vs Prey
16:10 is best of the both worlds. it's the perfect ratio
seen by both eyes is your monitor. you dumb motherfricker
sniperchads keep winning
I play at 90.
I used to play at 90 and now I play at 103
overwatch troony detected
console devs cope by saying they assume people are playing on a TV 6-12 feet away so it looks more "natural"
Why would you play at 120 FOV?
Because it feels like you're running at super speed even though you're not.
60 fov is correct
the reason why its not 120 or 180 is because you don't have screens on the sides of your eyeballs.
window effect
you get more field of view the closer to the window you are
you get less field of view from the window when you're further away
developers assume you're looking at a tv that takes up a small amount of your vision space, not a desktop display at arm's length
it's stupid, but remember, you're not the target audience, the masses are
Because you don't have fish eyes in real life. Anything over 100 just looks bad.
I like 110 usually
I play at 105-110 FOV
Explained it for you.
Because theyre made for console normies that play them on TVs that are 5 meters away, and things are too small when you set FOV to normal
Because half the challenge should come from inability to see everything
105-115 depending on the game
more explanation of future screens
Or just cut off the legs.
How do you enter the 360 degree gaming dome
you have to cook all of the eggs
GUYS I NEED THIS
Yeah, I think I need it too.
You could also use Variable Rate Shading to make stuff on the sides less detailed.
For me, it's 90.
my irl field of view is FOV 30
>120 FOV in any game that isn't a claustrophobic quake live map
I like my enemies 100 yards away being more than 1px tall thanks
>1px
they are 10% smaller at most, with the advantage of seeing the ones at the sides better.
it's a win win if you can aim.
120 is too much, it starts looking unnatural
90-100 is the sweet spot for me
Fov here is vertical.
I can't comprehend morons who use vertical fov 90 or higher, because they couldn't figure out that different games calculate fov differently. Don't they see the fish eye?
I unironically prefer smaller FOV unless I'm playing comp shooters... and I'm not a homosexual so I don't play those anymore
two eyes vs one you stupid Black person
Smaller FOV is better for modern shooters where everyone runs at 2mph and you're looking to noscope across the map as much as possible
The compromise is aim down sights, so you get lower FOV when you aim.
Fov 60 is more cinematic
>cinematic
moronic*
humans have a fov of 150 and games feel the most comfortable with it.
there is nothing "cinematic" about a first person pov.
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I like my FoV around 1. Any more or less and its overkill imo
for me is 90-95
pov
I use what ever is easiest to get headshots
60 fov is best unless you're a fish
i play everything on its default fov and aspect ratio
any fps game always gives me motion sickness now, first thing i have to do is fix the fov and turn off motion blur to stop it
>itt: pc players being insecure for the 5798342nd time this month
so fov is basically focal lenght? like a camera lens?
if it has a locked fov below 90 it's an instant 0/10 for me. dropped atomic heart in 10 minutes because of this shit