>But they are less fun, worse quality
they're not, you're older so your hand eye coordination is getting worse
meaning you are worse at videogames
because you suck at them in your old age you now complain they're bad, but they're better for everyone else, grandpa
time to have a nice day
>cheaper to produce and distribute
You are, genuinely and not in a meme way, mentally ill. Being on this shithole of a site for too long completely blew up all your fuses. I hope it was worth it, you self-made autist.
>UHH DO YOU UNDERSTAND INFLATION, moron??? >THE PRICES ADJUST BASED ON LE SALARY
Ok so wheres that raise in paychecks to adjust for inflation huh, bud.
>oh no I get 20 dollars an hour >this will be enough to pay my 2,000 dollar monthly rent alone thats being increased yearly!
Tell me you're dumb, young and ignorant without telling me you are.
Crying min-wagies detected. How's your $18 big mac working out for you, big guy?
>oh no I get 20 dollars an hour >this will be enough to pay my 2,000 dollar monthly rent alone thats being increased yearly!
Tell me you're dumb, young and ignorant without telling me you are.
>this will be enough to pay my 2,000 dollar monthly rent alone
And another 3,000 for grocery's
And another 5,500 for taxes
And another 3,000 for utility bills
And another 2,000 for gas
And another 3,200 for the "green and migrant initiative"
All at the end of every month
Raising the minimum wage is a great way to do literally nothing to your living standards and simultaneously tank the value of MY salary, you massive fricking homosexual.
I'm sure if you keep squeezing out the middle class you'll eventually find some way to tax the people who write the tax laws.
>raising wage bad
ok then what do you suggest to make up for stagnating wages?
5 months ago
Anonymous
Kill you, specifically.
It might help to stop shipping jobs overseas too, but that's just some crazy uninformed redneck opinion I have.
5 months ago
Anonymous
>It might help to stop shipping jobs overseas too
But then that would raise wages.
5 months ago
Anonymous
Do you understand the difference between raising the minimum wage and using trade policy to raise wages, you inbred FRICKING moron.
have a nice day.
DEMOCRACY WAS THE BIGGEST MISTAKE MANKIND EVER MADE.
5 months ago
Anonymous
>uuuhhh it's just different, ok?
The only problem with raising minimum wage is the resulting unemployment.
5 months ago
Anonymous
Your mother should have been sterilized at birth, I doubt your IQ is above 80.
5 months ago
Anonymous
Great argument homosexualron, you sure showed me.
5 months ago
Anonymous
No, anon, I'm not making an argument because you literally don't even understand the basics of this conversation.
Spending any effort in trying to convince you of something is wasted, so I'm just here to point out that you are less intelligent than some primates, and you should be euthanized for the sake of the gene pool.
5 months ago
Anonymous
lol you're only doing this because you can't actually explain anything so you think that typing insults as an "epic own" is a good cover up
5 months ago
Anonymous
I explained the problem in my first post in reply to you; you mouthbreathing peasant, unworthy of creation.
5 months ago
Anonymous
Explain why raising wages through manufacturing jobs would not cause inflation but raising the minimum wage would.
5 months ago
Anonymous
I didn't even bring up inflation lmao, like that's the only issue here.
Again, you're moronic.
I'm not having this conversation with you.
5 months ago
Anonymous
>simultaneously tank the value of MY salary
Explain what you meant by this.
5 months ago
Anonymous
Let me point out the mistaken assumption you made instead. >inflation is the only way to devalue a salary
5 months ago
Anonymous
Why is it that whenever I ask you to explain something you can never give me an answer?
5 months ago
Anonymous
Because you're not capable of having a deep conversation about this and I'm just here to vent at you.
5 months ago
Anonymous
I think it's because you can't actually explain anything and you're trying to cover it up with insults.
5 months ago
Anonymous
I don't care about the opinions of natural born slaves.
5 months ago
Anonymous
Ok, but you made it really obvious that you can't explain yourself.
5 months ago
Anonymous
When we all live in 8x8 tenements owned by Blackrock it will be your fault.
5 months ago
Anonymous
No need to be so upset.
5 months ago
Anonymous
so you don't actually have an answer. got it moron.
>just ignore the rising costs of education/food/rent, stagnant wages, high taxes, difficulty finding a job and being underemployed, and the fact that the games back then came with a printed manual and other goodies, goy
>They cost less if you understand inflation.
you don't understand inflation.
inflation means shit costs more period. it doesn't imply that you'll make more money to make up for losses in purchase power.
firstly, only the first of those images is canadian, secondly the canadian dollar is not worth only 50% of USD, it's more like 85 real cents per Canadian dollar
Leafs here love to brag about how the Canadian dollar and economy is stronger then America. It's fricking embarrassing to hear that when people can't even afford food and gas.
>how the Canadian dollar and economy is stronger then America
I've never heard a single Canadian other than Trudeau say this. 99.99% of Canadians admit our economy is a complete disaster.
I don't see the issue. If they're worse than ever, then there's no reason to complain about the price since you shouldn't have any desire to play them.
Doesn't excuse how shitty everything is, often getting less content then a PS1 game.
see, these are good arguments
in real terms, you are paying less money per product at current rates than you were 20 or 30 years ago, and since the product is worse, that's technically appropriate
however of course, since they are shit, you shouldn't be buying them and therefore complaints about pricing should be irrelevant - unless of course you DID buy them, in which case it's your own damn fault after being given sufficient caveat emptor
>while being worse than ever?
I'm convinced most of you never grew up with DOS and the early NES era. Imagine the Steam store but everything was full retail price. Everything.
>they were always 60.00 even in the 80s
No the frick they were not. High end titles were 60 but budget titles could be as low as 10. That was with one company dominating the market, controlling cart supply, and getting a piece of the action even beyond just the retail distribution and developer/publisher cuts. They were also finished products. And with the PS1 they were often 50-55 and went down to 20 bucks if they sold 125,000 copies, and were also finished games not 70 dollars + 10 dlc + 20s season pass mission to finish the story.
https://i.imgur.com/3GLcEQa.jpg
Why do games cost more money now while being worse than ever?
Shareholders
If you wonder why anything is worse now than before, the answer is almost always shareholders. Companies are legally required to keep pushing profit in an unsustainable infinite growth model or their shareholders can sue them so they constantly cut corners and make excuses to squeeze a little more from customers for short term gains or long term stability. Its fricking stupid.
In gaming they can use it as an excuse because team size and pay is more now. But of course dev tools are cheaper, distribution is cheaper, hosting is cheaper, markets are much bigger, and overall making something good and the market it can get to is actually way fricking easier in the days of Unreal over the days of needing a wizard in C (hell C is one of the more reasonable old things to use check what Atari programming looked like, shits a nightmare.)
I mentioned this, but its not 1000s. And I also mentioned that the market size is bigger. 125k sales was huge back then when games were less costly, but you were selling a physical product which means: >small dev team of 5 - 10 people maybe 20 > couple year dev time but can recycle the engine for more titles during the gen (common practice) >but you have to pay a CD pressing company to print them >you have to predict how many you feel you can sell to order a run >you have to QA test like mf because once those are pressed they're done >you then have to ship them world wide >you need to work with retailers >you may have to produce posters, tshirts, guides, manuals, demo discs, and other promo or pack in items to promote the game >you may need to stand out in a magazine or pay for magazine space >your market target is now teens with lawn mowing money how have a subscription to GamePro or happen to see the box on a shelf
The cost of making was much lower, the size of the audience you were likely to reach even with advertising was also far far smaller.
Now: >team of 5 - 200 people >year to 10 to make it but shorter is actually better in scope and we know dragging it out often adds nothing >Steam gets a cut instead of Nintendo and every hand between CD pressing, trucker, and Gamestop >audience is everyone from grade school to 40 >don't have to build an engine from scratch >can reuse engine or assets if you do to make xpacs and sequels more easily. >etc
So yea staff is many times bigger and likely sales are many times bigger as well and literally everything else is easier.
Have you? Because that isn't that normal beyond a few giant ass games. Also credits =/= devs in terms of long term staff expense. So a dude that shows up for 3 lines of dialogue isn't a recurring expense necessarily but is in the credits. So while some can hit 1000 its not every AAA game by a long shot. 100-200 is way more common. But that brings up another point, corporate bloat increasing the cost for 10 layers of management TPS reports. But okay on examples of big teams that need to be big look at GTA V sure it had 1000 people, shit load of them were likely out making assets long term as the map is huge, and it sold what 150+ million copies. That is nearly a billion dollars made with staff likely being the biggest overhead. (marketing is normally large as well, but that depends on game and company as well). Compare to what some CD that sold 150k making 9 million and had to pay for physical copies and distro and the management of that.
See how crazy it scales up? I don't care if the team is 1000+ people compared to the 5 people of the past. It actually doesn't matter when the difference in profit is actually 1000x more as well for that increase at 60 flat dollars. Stop sucking corporate hog.
5 months ago
Anonymous
> beyond a few giant ass games
It's normal for AAA games which is are the ones that cost $70.
New games back in the day cost 60 dollars, but they had obscene (from a financial perspective) amount of packing or used expensive carts. They saved those costs with smaller packages and discs and that kept the prices low for a while.
Then digital distribution made those costs non-existent, which again kept the prices low for a while.
There's no more ways to lower the cost of distribution, digital distribution costs are relatively low and painless compared to what it used to be, so the prices of games has to increase with inflation. >while being worse than ever?
That I can answer.
Replace music with video games, and it explains EXACTLY what is wrong with the industry.
The industry is so fricking huge now, that they can't take any risks, which has resulted in the same games being made over and over again for the last 15 years. If they're not making a new game, then they're milking one game to death, or they're making sequels that are objectively worse by cutting every possible corner. Recently they've been remastering games, which is nice to get them working on modern hardware, but let's be honest, they're doing it because they know it will sell.
The entire game industry needs an enema.
In a few short years you will look back on this time as the golden age. The video game industry is hurtling towards a subscription-based pricing model for games. That's right. You will pay an up-front fee of around $30 and then around $20 monthly fee to play your video game or else it will be deleted from your library.
Because american publishers are in a death spiral due to heavily pushing DEI policies in their companies and driving away customers with excessive wokeness in their games. Increased price is their desperate attempt to make up for lost revenue. Japanese publishers are doing fine, some even better than ever, but they're even greedier than american ones, so they're using this opportunity to squeeze as much money from their customers as they can.
They cost less if you understand inflation.
But they are less fun, worse quality, and cheaper to produce and distribute, so the fun to dollar ratio means it costs more
Now replace games with food and realize it's far far worse and you're crying over nothing.
>Now replace games with food
No, I don't think I will
Digital vs physical goods you moronic Black person
What does that have to do with anything? If we could make food produce less waste it woud be good too.
In the 80s and 90s you were paying 70, 80, 90 dollars for $1.50 worth of cardboard, plastic, and PCB
or rather, your mom was paying
shut up fat frick it's not even the same thing
I'm 170cm 50kg so shut your mouth.
>culinary comparison
I HAVE TO PAY FOR THAT TOO YOU STUPID FRICKING Black person.
FOOD IS MORE EXPENSIVE SO I SHOULDN'T BE UPSET THAT OTHER THINGS ALSO GOT MORE EXPENSIVE?
Is marvel movies are so expensive to make then why aren't the greatest movies ever made? Doesn't make sense. Disney must be lying about the budgets.
Then why does it matter what price they are, moron? Surely you're not spending seventy dollars on bad games.
>But they are less fun, worse quality
they're not, you're older so your hand eye coordination is getting worse
meaning you are worse at videogames
because you suck at them in your old age you now complain they're bad, but they're better for everyone else, grandpa
time to have a nice day
>cheaper to produce and distribute
You are, genuinely and not in a meme way, mentally ill. Being on this shithole of a site for too long completely blew up all your fuses. I hope it was worth it, you self-made autist.
Because people keep buying them
Doesn't excuse how shitty everything is, often getting less content then a PS1 game.
No disc, no manual, $30-40 DLC, 100GB download plus install tip. $70 on release. So much value.
60 < 70 and I don't care what israelite math you have to do to make it not true.
>UHH DO YOU UNDERSTAND INFLATION, moron???
>THE PRICES ADJUST BASED ON LE SALARY
Ok so wheres that raise in paychecks to adjust for inflation huh, bud.
>Ok so wheres that raise in paychecks to adjust for inflation huh, bud.
Only Belgium has that by law
That's Communism
I love how you dupes keep falling for this. I'm going to get $20/hr to flip burgers! OH NO!
>every job I don't like is burger flipping
Crying min-wagies detected. How's your $18 big mac working out for you, big guy?
>oh no I get 20 dollars an hour
>this will be enough to pay my 2,000 dollar monthly rent alone thats being increased yearly!
Tell me you're dumb, young and ignorant without telling me you are.
>this will be enough to pay my 2,000 dollar monthly rent alone
And another 3,000 for grocery's
And another 5,500 for taxes
And another 3,000 for utility bills
And another 2,000 for gas
And another 3,200 for the "green and migrant initiative"
All at the end of every month
Raising the minimum wage is a great way to do literally nothing to your living standards and simultaneously tank the value of MY salary, you massive fricking homosexual.
I'm sure if you keep squeezing out the middle class you'll eventually find some way to tax the people who write the tax laws.
>raising wage bad
ok then what do you suggest to make up for stagnating wages?
Kill you, specifically.
It might help to stop shipping jobs overseas too, but that's just some crazy uninformed redneck opinion I have.
>It might help to stop shipping jobs overseas too
But then that would raise wages.
Do you understand the difference between raising the minimum wage and using trade policy to raise wages, you inbred FRICKING moron.
have a nice day.
DEMOCRACY WAS THE BIGGEST MISTAKE MANKIND EVER MADE.
>uuuhhh it's just different, ok?
The only problem with raising minimum wage is the resulting unemployment.
Your mother should have been sterilized at birth, I doubt your IQ is above 80.
Great argument homosexualron, you sure showed me.
No, anon, I'm not making an argument because you literally don't even understand the basics of this conversation.
Spending any effort in trying to convince you of something is wasted, so I'm just here to point out that you are less intelligent than some primates, and you should be euthanized for the sake of the gene pool.
lol you're only doing this because you can't actually explain anything so you think that typing insults as an "epic own" is a good cover up
I explained the problem in my first post in reply to you; you mouthbreathing peasant, unworthy of creation.
Explain why raising wages through manufacturing jobs would not cause inflation but raising the minimum wage would.
I didn't even bring up inflation lmao, like that's the only issue here.
Again, you're moronic.
I'm not having this conversation with you.
>simultaneously tank the value of MY salary
Explain what you meant by this.
Let me point out the mistaken assumption you made instead.
>inflation is the only way to devalue a salary
Why is it that whenever I ask you to explain something you can never give me an answer?
Because you're not capable of having a deep conversation about this and I'm just here to vent at you.
I think it's because you can't actually explain anything and you're trying to cover it up with insults.
I don't care about the opinions of natural born slaves.
Ok, but you made it really obvious that you can't explain yourself.
When we all live in 8x8 tenements owned by Blackrock it will be your fault.
No need to be so upset.
so you don't actually have an answer. got it moron.
Inflation is troony politics
>just ignore the rising costs of education/food/rent, stagnant wages, high taxes, difficulty finding a job and being underemployed, and the fact that the games back then came with a printed manual and other goodies, goy
>tfw you you used to love cracking open a new game and sniffing the manual
I want to go back so bad
You're the one ignoring them and only focusing on video games.
>Oh, you don't like [thing]? Well why didn't you also say you dislike [other similar things]? Hah, checkmate!
bloated budgets
>They cost less if you understand inflation.
you don't understand inflation.
inflation means shit costs more period. it doesn't imply that you'll make more money to make up for losses in purchase power.
>He fell for the inflation meme
Oh my sweet summer child
sicksty-neun huh huh huh huh
Today I will remind them
that's fricking canada, of course they're like that. Leafs are a backwards people
firstly, only the first of those images is canadian, secondly the canadian dollar is not worth only 50% of USD, it's more like 85 real cents per Canadian dollar
Leafs here love to brag about how the Canadian dollar and economy is stronger then America. It's fricking embarrassing to hear that when people can't even afford food and gas.
I'm not a leaf, I hope you didn't misconstrue my post as a defense of the Canadian """""economy"""""
I know and I never tried to imply otherwise
Thank you for your candor fren
>how the Canadian dollar and economy is stronger then America
I've never heard a single Canadian other than Trudeau say this. 99.99% of Canadians admit our economy is a complete disaster.
As a leaf, our government is shit and so is our economy. Any leaf bragging about that is delusional.
I WANT TO FO BACK IN TIME
>videotape made in U.S.A.
cue 300 posts of
>it's ok when nintendo does it
jewx
The last time I've paid for a game was Quake Mission Pack 1: Scourge of Armagon. I was 15 at the time and I was stupid.
Games are free.
I don't see the issue. If they're worse than ever, then there's no reason to complain about the price since you shouldn't have any desire to play them.
They're cheaper than ever if you understand how money works, but yeah, 95% of the stuff released these is just boring.
see, these are good arguments
in real terms, you are paying less money per product at current rates than you were 20 or 30 years ago, and since the product is worse, that's technically appropriate
however of course, since they are shit, you shouldn't be buying them and therefore complaints about pricing should be irrelevant - unless of course you DID buy them, in which case it's your own damn fault after being given sufficient caveat emptor
Because you pay it, goy. You can stay stubborn longer than they can stay solvent.
>while being worse than ever?
I'm convinced most of you never grew up with DOS and the early NES era. Imagine the Steam store but everything was full retail price. Everything.
Because you're dumb enough to pay for it.
>Why do games cost more money now while being worse than ever?
Greed. They blame inflation but they know that ain't it. Inflation is just the excuse they use because dumb poor people accept it.
they were always 60.00 even in the 80s
>they were always 60.00 even in the 80s
No the frick they were not. High end titles were 60 but budget titles could be as low as 10. That was with one company dominating the market, controlling cart supply, and getting a piece of the action even beyond just the retail distribution and developer/publisher cuts. They were also finished products. And with the PS1 they were often 50-55 and went down to 20 bucks if they sold 125,000 copies, and were also finished games not 70 dollars + 10 dlc + 20s season pass mission to finish the story.
Shareholders
If you wonder why anything is worse now than before, the answer is almost always shareholders. Companies are legally required to keep pushing profit in an unsustainable infinite growth model or their shareholders can sue them so they constantly cut corners and make excuses to squeeze a little more from customers for short term gains or long term stability. Its fricking stupid.
In gaming they can use it as an excuse because team size and pay is more now. But of course dev tools are cheaper, distribution is cheaper, hosting is cheaper, markets are much bigger, and overall making something good and the market it can get to is actually way fricking easier in the days of Unreal over the days of needing a wizard in C (hell C is one of the more reasonable old things to use check what Atari programming looked like, shits a nightmare.)
*over long term stability
Sorry typo
also games have thousands of people working on them nowadays instead of a dozen at most
I mentioned this, but its not 1000s. And I also mentioned that the market size is bigger. 125k sales was huge back then when games were less costly, but you were selling a physical product which means:
>small dev team of 5 - 10 people maybe 20
> couple year dev time but can recycle the engine for more titles during the gen (common practice)
>but you have to pay a CD pressing company to print them
>you have to predict how many you feel you can sell to order a run
>you have to QA test like mf because once those are pressed they're done
>you then have to ship them world wide
>you need to work with retailers
>you may have to produce posters, tshirts, guides, manuals, demo discs, and other promo or pack in items to promote the game
>you may need to stand out in a magazine or pay for magazine space
>your market target is now teens with lawn mowing money how have a subscription to GamePro or happen to see the box on a shelf
The cost of making was much lower, the size of the audience you were likely to reach even with advertising was also far far smaller.
Now:
>team of 5 - 200 people
>year to 10 to make it but shorter is actually better in scope and we know dragging it out often adds nothing
>Steam gets a cut instead of Nintendo and every hand between CD pressing, trucker, and Gamestop
>audience is everyone from grade school to 40
>don't have to build an engine from scratch
>can reuse engine or assets if you do to make xpacs and sequels more easily.
>etc
So yea staff is many times bigger and likely sales are many times bigger as well and literally everything else is easier.
>its not 1000s
Yes it is. Have you checked the credits for an AAA game lately? BG3 had 2,900 people working on it.
Have you? Because that isn't that normal beyond a few giant ass games. Also credits =/= devs in terms of long term staff expense. So a dude that shows up for 3 lines of dialogue isn't a recurring expense necessarily but is in the credits. So while some can hit 1000 its not every AAA game by a long shot. 100-200 is way more common. But that brings up another point, corporate bloat increasing the cost for 10 layers of management TPS reports. But okay on examples of big teams that need to be big look at GTA V sure it had 1000 people, shit load of them were likely out making assets long term as the map is huge, and it sold what 150+ million copies. That is nearly a billion dollars made with staff likely being the biggest overhead. (marketing is normally large as well, but that depends on game and company as well). Compare to what some CD that sold 150k making 9 million and had to pay for physical copies and distro and the management of that.
See how crazy it scales up? I don't care if the team is 1000+ people compared to the 5 people of the past. It actually doesn't matter when the difference in profit is actually 1000x more as well for that increase at 60 flat dollars. Stop sucking corporate hog.
> beyond a few giant ass games
It's normal for AAA games which is are the ones that cost $70.
vimm.net
have fun, for free!
>bottle of pop is now 1.96 instead of 1.25
>ok
>game is 69.99 instead of 59.9o
>WTF WHAT HAPPEN?
81 million votes, that’s why.
New games back in the day cost 60 dollars, but they had obscene (from a financial perspective) amount of packing or used expensive carts. They saved those costs with smaller packages and discs and that kept the prices low for a while.
Then digital distribution made those costs non-existent, which again kept the prices low for a while.
There's no more ways to lower the cost of distribution, digital distribution costs are relatively low and painless compared to what it used to be, so the prices of games has to increase with inflation.
>while being worse than ever?
That I can answer.
Replace music with video games, and it explains EXACTLY what is wrong with the industry.
The industry is so fricking huge now, that they can't take any risks, which has resulted in the same games being made over and over again for the last 15 years. If they're not making a new game, then they're milking one game to death, or they're making sequels that are objectively worse by cutting every possible corner. Recently they've been remastering games, which is nice to get them working on modern hardware, but let's be honest, they're doing it because they know it will sell.
The entire game industry needs an enema.
>That I can answer.
Just say "number must go up" and "bean counters."
because more people are working on them
thus increasing the payroll and decreasing creative freedom/ingenuity
because the ideal is to pump the marketing budget so they can get a bunch of launch sales
in the last 15 years the most i've spent on a game was 35 canadian so brand new prices don't mean shit to me
Did you think they were going to stay $60 forever?
you people buy games?
>only buy multiplayer games and uncracked denuvo games if you really must
Problem solved
>Why do games cost more money now
In a few short years you will look back on this time as the golden age. The video game industry is hurtling towards a subscription-based pricing model for games. That's right. You will pay an up-front fee of around $30 and then around $20 monthly fee to play your video game or else it will be deleted from your library.
Because american publishers are in a death spiral due to heavily pushing DEI policies in their companies and driving away customers with excessive wokeness in their games. Increased price is their desperate attempt to make up for lost revenue. Japanese publishers are doing fine, some even better than ever, but they're even greedier than american ones, so they're using this opportunity to squeeze as much money from their customers as they can.