>spend half the round chipping you down while you constantly keep fricking up >press a single wrong normal at the wrong time >guess wrong once after the knockdown >half round worth of lifelead gone
It's literal cancer to play against.
The tradeoff being that grapplers typically can't zone for shit and need to get in close. Play smarter, capitalizing on mistakes is what fighting games are all about.
If I wanted to zone I would play a fricking zoner.
>Make three mistakes >Lose the lifelead >complain about grapplers
3 years ago
Anonymous
Because your dumb frick b***h ass made twice as many mistakes afforded by your inflated health pool. You can literally win a round off of a single knockdown if you guess right.
The tradeoff being that grapplers typically can't zone for shit and need to get in close. Play smarter, capitalizing on mistakes is what fighting games are all about.
Being grappled takes control away from you, there's nothing you can really do about it except watch yourself get pummeled. Also makes it stressful to engage with them at close range.
The tradeoff being that grapplers typically can't zone for shit and need to get in close. Play smarter, capitalizing on mistakes is what fighting games are all about.
Mika should always be pictured with her BFF Nadeshiko.
>long as sequence where non of the players involved do anything >grappler player does the least bit to execute them >player on the receiving end is forced into an elaborate knowledge check and needs to identify throws correctly within a short amount of time
It's a shitty gamde design and grappler mains are not human
>DUDE GUESS LMAO
You do not deserve the damage you get for getting in.
Yes, you let me in anon!
>spend half the round chipping you down while you constantly keep fricking up
>press a single wrong normal at the wrong time
>guess wrong once after the knockdown
>half round worth of lifelead gone
It's literal cancer to play against.
>Make an error
>Get punished
???
Because you spend the round punishing errors for half the fricking round only to be taken away by two guesses. It's fricked up.
If I wanted to zone I would play a fricking zoner.
>Make three mistakes
>Lose the lifelead
>complain about grapplers
Because your dumb frick b***h ass made twice as many mistakes afforded by your inflated health pool. You can literally win a round off of a single knockdown if you guess right.
The tradeoff being that grapplers typically can't zone for shit and need to get in close. Play smarter, capitalizing on mistakes is what fighting games are all about.
Being grappled takes control away from you, there's nothing you can really do about it except watch yourself get pummeled. Also makes it stressful to engage with them at close range.
Mika should always be pictured with her BFF Nadeshiko.
Go for it Mika!
>long as sequence where non of the players involved do anything
>grappler player does the least bit to execute them
>player on the receiving end is forced into an elaborate knowledge check and needs to identify throws correctly within a short amount of time
It's a shitty gamde design and grappler mains are not human
Holy lmao
Gorochads rise up
I want her to grapple me
There is a solution to the problem.
A final one, if you will.