Why do I always see this orange dude paired up with Mario and Sonic when he's basically dead and irrelevant now? I've already played both of their games because theyre so iconic (didnt really like them) but Ive never touched this orange guy's game. What was so special about him at the time? And are his games worth playing? (also why is he dead lmaooo)
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Crash 2 is better than any Sonic or Mario game ever made
That's it
This guy is right. Crash Bandicoot 2 is peak gaming and the OST is sublime.
This is not a Crash 2 soundtrack thread
is Crash 2 at the very least top 20 games worthy? Why does nobody ever talk about these games or put them in their 3x3's? I only ever see Crash Team Racing there, and thats another game I have no idea about, I didn't even realize Crash had a Mario kart copy, goddamn how did this series fall off the face of the earth SO fricking hard. I can't tell if it was failure for genuinely being mid, or another one of those corporate frick ups like what happened with Tomb Raider.
it's the latter anon, the original trilogy is great and whatever came after was just goyslop
CTR's boost mechanics are the best in the business. It mogs the frick out of every single Mario Kart both of its time and ever since.
The only advantage MK has is brand recognition and being moron-friendly enough to be a party game. CTR is a party game until people learn how to boost well, then it becomes high speed redline simulator.
>CTR is a party game until people learn how to boost well, then it becomes high speed redline simulator.
damn, that sounds cool, do you think it can ever come back?
It will never come back because they fricked up the remake and fricked over the whole userbase with microtrandactions and battle passes (even though they said they wouldn't)
Nitro fueled was a pretty good remake, only shame is that its not on PC unless you emulate
Ps1 CTR is being decompiled and they've been working on custom stage support.
Theres some polish indie game that just came out that is trying to implement the CTR boosting systems. Forgot the name of that, it was in the last steam next fest.
it did
it was alright
then it died because
still waiting for the PC port (the only option capable of making it revive like a phoenix) even though it will never come out
but you can try the PS1 CTR for the feeling, boosting is like a drug
Nitro fueled is fricking cool because it lets you store Ultra sacred fire (lvl 4 turbo boost) unlike the original. That basically means that if you are good enough you can be so fast that you can pass noobs by one or more laps and if you find a good player it's a tense as frick skill duel.
I got Nitro fueled after playing the original for years and had a blast
that's actually bad though
if you somehow stop once (either by an enemy item or your own incompetence) you immediately lose
the original game has short sections of USF so that a veteran can make an important difference in world 4 tracks, but not that big of a difference so that you can outskill him in making good turns
Having blue boost available so much may not have been balanced for multiplayer but the peak advantage to this was making it a whole lot of fun, especially for time trials and ring rally.
So it's worse cause you hsve to get good and mistakes are punished? I honestly had way more fun maintaining USF active through whole laps and going fast as frick than having it restricted.
It's worse (in multiplayer) because holding USF is basically required to get a good lap, and getting lucky with an item to interrupt someone else's USF soon after the USF pad can frick his whole race up.
Basically, the original had a big luck factor, but since not losing USF is much more important in the remake, the remake ends up being even more RNG-based.
I love the new system in single player / time trials though
It fell off because Naughty Dog shifted their game design view to cinematic trash to appeal to the new gaming demographic when gaming became mainstream. You can't appeal to normies with an actual game, the game needs to play itself.
Also Crash Team Racing is vastly superior to Mario Kart.
>goddamn how did this series fall off the face of the earth SO fricking hard
terrible sequels
>crash 4 (can't remember the name)
similar to 3 but was a fricking disaster
>twinsanity
unfinished game that could've been amazing
>cnk
tried so hard to be mario kart and ended up being a mediocre clone
>mind over mutants and the other one
nobody even played these
honorable mention for crash bash which was an alright game if you had a sibling
then you have the newest crash game which is so fricking bad I wonder if the creators had even played the original games
so yeah nothing worthwhile came out after crash 3/team racing
The remakes of the original trilogy and nitro fueled were a bright spark of hope that got immediately snuffed by crash 4 and onward being handed to their B team.
dont forget that other crash racing game that was basically a shitty version of double dash
Crash 2 I'd probably put in top 10 unironically
>Why does nobody ever talk about these games
Because the modern internet is fricked up and artificial as all frick.
Crash doesn't have dedicated autists like mario 64 that pretend it's some timeless masterwork of design because it's a totally intended mechanic that by hitting the analog stick at a 178 degree and 72 degree angles on alternating frames that makes Mario's nose extend slightly and removes 00:00.0001 off a speedrun
So it comes up organically and more sparingly, like in a thread talking about a recent release or when a release came out and it's fresh in people's minds, rather than put on in the background to try and keep it in your mind.
It's also why you haven't heard much about the ASShomosexual that's coming out, because nobody cared.
For me it's this
I will forever hate the demakes for cucking out the og composer who wanted to come back with full orchestra but NuDevelopers decided to butcher all of the soundtrack into some MIDI simulating synth crap.
>who wanted to come back with full orchestra
Sauce? That's fricking criminal
He released a majority of the uncompressed soundtracks on Soundcloud ages ago. https://m.soundcloud.com/joshmancell/crash-bandicoot-2-theme
rating games off soundtracks
Oh shit for real? Maybe I'll actually enjoy the crash series. I hated Sonic and Mario for their shit physics and boring levels that you could effectively just run through but had to pretend you shouldn't.
Maybe one of the 3 mascots will actually impress me for once.
The jetpack levels discredit your posts
Absolute nonsense, I doubt even you truly believed that.
I'll never understand reddit tier responses like this, like it's so boring and shallow, like the most you can really ever contribute to a conversation, is your subjective disbelief at somebody having a different opinion than you? really? this is the level of nuance you can reach? it's even worse than saying something like "I like this thing" because it's a thought terminating opinion that demonstrates an unwillingness to entertain opposing opinions, or an inability to understand them. It's not even making a case for anything. Just referring back to oneself for what something "is" or isn't.
I also made this post
I basically said that because I read it and honestly the only thing I could think was just how obviously ignorant it was. It's the kind of opinion that you hear from people who play the first level of the first game in a franchise and then form a judgement. Crash is just so obviously inferior to those franchises that to suggest it's better just strikes me as ridiculous. I'm not even really a Mario fan but if you look at any of the 'best' Mario games and then look at the 'best' Crash games the difference in quality, ambition/scope and influence on the genres are just so incredibly obvious that I can only assume that kind of argument comes from ignorance.
>Crash 2 is better than any Sonic or Mario game ever made
>That's it
Nah, crash 2 doesn't hold a candle to sonic 3 and world. Honestly, if it weren't for the screen crunch I'd say the GBA Crash games are the best in the series.
>Crash 2 is better than any Sonic or Mario game ever made
>This guy is right. Crash Bandicoot 2 is peak gaming and the OST is sublime
Do Crashgays really believe this shit?
Even Sonic CD's JP OST alone mogs Crash's whole series
Crash is the most generic platformer ever made. Unironically Treasure's Ronald McDonald game is less generic and cookie cutter.
Because he was Playstation's mascot for all intents and purposes back then and the face of Sony in Console Wars-based marketing like the "HEY PLUMBER BOY MUSTACHE MAN YOUR WORST NIGHTMARE HAS ARRIVED" ad.
He's got some solid games and some low ends too, but he deserves a spot on the "Good Mascots" list.
Now he's Xbox's
The last time he was ever relevant happened more than 20 years ago, activision constantly failed to make it an household name
Except that time they remade the games and made 10 mil of course
At one point in time (1996), 3D games were a new thing. At the time, Crash Bandicoot was a very good translation of 2D gameplay into 3D. It had excellent graphics and levels. And so, it became a best-seller for the PlayStation (the most-popular 1st-generation 3D console).
>why is he dead
The devs who made the original trilogy had their contract with universal expire after universal pur them through hell. So they moved on to make Jake & Daxter, meanwhile universal spent almost 20 years not knowing how to replicate NaughtyDog's success, and that same confusion has been i heritage by Activision when they acquired the IP
Mario is at least owned by Nintendo and Sonic by Sega. Crash has an identity and quality problem because he keeps changing hands like an unwanted orphan.
Only Crash 2 is good, Crash 1 is just OK with an awful saving system and Crash 3 is too gimmicky.
>Crash 1 is just OK with an awful saving system
saving systems can actually kill games for me, it's half the reason I hate all 2D Mario games, it's so cheap and tedious when the levels really aren't even that hard.
should I just skip 1 and go straight to 2? Is there anything else as good as 2? (Also just realized 2 sold the best for its time, damn was it really that much obviously better?)
>anything else as good as 2?
People on this board will say Warped but for me it adds too much bloat and novelty levels. Your opinions may be different though. They're both great.
You think Crash is dead? Microsoft doesn't even use master chief in their marketing anymore lmao.
Thanks 343
what does masterchief have to do with crash
Master Chief was XBox's unofficial mascot just as Crash was Playstation's.
This is why.
>Jump to 3D in his debut game, game was fun and challenging alongside looking really good and playing good too
>Sonic took a nosedive
>Mario was also making his way in 3D, Crash managed to get a headstart over him even
The rest is history.
don't forget how hard the N64 sucked in terms of performance in comparison to the fresh and new PSone that conquered the market super fast and aggressively, I'm surprised nintendo even survived
>I'm surprised nintendo even survived
That's because you're moronic.
Holy shit, were you fricks expecting Mario 64 to bomb? That game was MADE with the 64 controller in mind. It was true 3D, not Crash style. Sorry...but again, MARIO WAS FIRST AND BEST.
>Mario was also making his way in 3D, Crash managed to get a headstart over him even
In the US, yes, but Mario 64 was already out first in Japan
Well duh, but America is bigger than Japan, where Crash managed to get big and made his way over to the east.
>didnt really like them
Off yourself stupid ndroid.
What's wrong, tired of playing BOTW DLC already?
Crash just happened to be the solid platformer with really good 3D art direction that nobody else was making at the time, Crash 2, 3 and CTR may not be the best things ever but you can't say they have aged or something like that, can't say the same about most american made 3D console games.
twinsanity was the last crash game for me
looked incomplete but was the right direction for the game
and later with the horrible designs from crash of the titans
i mean, just hear this ost
whats the problem with 4?
i just finished playing n'sanity yesterday
Its only fun if you dont go for 100%. Hidden crates galore, eon long stages, and you have to do it without dying if you really want 100%, and you'll need to do stages a minimum of 4 times each assuming you do them perfectly.
going for 100% is the endgame for every single other crash game, they decided to make it obnoxious
>levels are too long
>any playable character that is not crash is trash (gameplay wise)
>no proper secrets
>some levels are too hard if you are going for maxing the game out which is the point of crash games in the first place
>complimentary nutawna point
well frick
i have too much shit to play lately to try to 100% them anyway
Why did OP implied that Sonic is not dead and irrelevant?
Sonic recently got a new movie which was universally liked. The games however are dead.
>The games however are dead.
We just got the most well received Sonic game in years and Superstars is highly anticipated by a majority of fans. Peak delusion if you believe the franchise is in a bad state game-wise right now
Because it isn't. There are a surprising amount of people desperate for a good Sonic game to a degree that whenever you get one that's even kind of okay they get a massive reaction.
The truth is that Sonic still doesn't really have any competitors that can provide an alternative to what people want from the franchise. This is evidenced by the fact the franchise can be complete trash for over a decade, release one good game and people immediately come back to it. Mario, especially modern 2D Mario, doesn't provide anything near to what people want from Sonic games.
The only success there has been in 'emulating' Sonic has been in indie stuff like Freedom Planet and Spark the Electric Jester, but these have also been made pretty much specifically by Sonic fans for Sonic fans, so they don't ever amount to being real 'competitors' either.
>Freedom Planet
>Spark the Electric Jester
And even then, Sega/Sonic Team have actively encouraged them.
https://twitter.com/sonic_hedgehog/status/621016278719836160
Hell, the guy running Sonic Team even acknowledged how Spark was influential in the development of Frontiers.
https://twitter.com/moq_46/status/1626909365252022274
They are far from competitors to the "Cool Fast Cartoon character platformer" genre.
>The truth is that Sonic still doesn't really have any competitors that can provide an alternative to what people want from the franchise
Mostly this. Fan games can't compete because they can't finish any 3D game and the 2D generation already has so many fan games that people are completely done with the rom hacks of GHZ, and whenever it's all new from start to finish, only games that are a remake of another Sonic game like Triple Trouble gets finished, anything completely original never gets finished. Even when you DO get something so original it becomes it's own IP, like Spark and Freedom Planet, they clearly don't appeal to all Sonic fans the same way, FP has the mentality of Sonic Frontiers but in 2D, while Spark is like Adventure x Heroes. Whta about the boostgays? What about the classic gays, do they just have Penny's Breakaway or is that not enough?
I believe the bigger issue is that to compete with Sonic you have to literally be like SEGA, willing to literally discard gamestyle after gamestyle with the same autism that Sonic invokes, but unlike SEGA, somehow make every game you make a 10/10 masterpiece every single time. That's the only way to truly compete with Sonic, copy his schizophrenic development style of each game doing whatever and generating a massive split in the fanbase all the tiem, but actually have objectively GOOD games that even if its not "your Sonic" they have no choice but admit it's still a good game. If that ever happened then without question Sonic would die out and just be nothing more than a porno IP online.
Because he isn't. He's so not dead that Sega confidently kill him as an april fools joke. The joke wouldn't work if he was actually dead. If you want to discuss the crater that is Sonic's quality, that's another discussion.
In the last 5-6 years sonic has had
>4 new games, a port collection plus a free April fools VN
>two full length movies
>tons of new merch
>a new show and animated shorts
Crash on the other hand had
>two games and one remake collection
you have to be over 18 to post here
why do people call Crash 3D? Always felt more like some weird 2.5D hybrid to me. Not to say that reflects poorly on it, it's just that I see so many people giving 3D credit so many games of that era like MGS (?Literally Pacman with 3D renders) Were people really THAT impressed by 3D renders at the time that their standards for 3D were THAT low? That are only like 3 or 4 relevant games prior to 1999 that I'd consider 3D, and thats Mario 64, Ocarina of Time, Tomb Raider and Spyro. Everything else was either so shit it's not worth mentioning, and Spyro aped off M64, so It's kinda cheap to count it. And Ocarina of Time was just a shit attempt at upscaling 2D Zelda, which resulted in shit dungeons and overworld. At the very least Mario 64 was a genuinely unique voyage into 3D compared to its 2D counterparts and Tomb Raider mogs every single game of that generation in 3D level design and verticality.
>2.5D: 3D rendered graphics with sidescrolling camera
>3D: everything else that's rendered in real time on 3D and makes even the slightiest attempt of inmersion and having the camera follow the player
mgs does enough with camera angles and shot composition to be considered 3D
I don't make the rules
>mgs does enough with camera angles and shot composition to be considered 3D
I don't make the rules
>cutscenes/presentation barely have anything to do with the gameplay and matter more than the gameplay
so movie games and the obsession with presentation started with Metal Gear Solid. Good to know this board is fake for throating it's dick. muh "games are meant to be fun reee you can't say that games should be anything else naughty dog!!! I hate you and last of us for ruining gaming reeee!!!!"
what the frick are you even talking about?
>moronic retro fanboy who just consumes can't understand critique of character and principles.
lmao and you morons think any of your ranting and raving about movie games and "woke = broke" can ever mean anything when you don't realize you're just as moronic and uncritical as the consumers you so lambast. If you guys were at the very least real and principled, you'd be somewhat cool and more like "the freedom fighters, fighting against insurmountable and unfair odds" rather than the "punk goths, trying to be different and edgy to feel unique or rationalize their weirdness."
but again, you're a consoomer, so you can't understand, no matter how hard you try.
>no u twenty times over
call me when you make a point
>call me when you make a point
>thinks an retort where you just characterize the opponent however you subjectively think instead of engaging with and deconstructing why it's invalid is any more a point than whatever point he thinks I don't have
lmao, so you're just ignorant and scared of confronting anything that can be perceived as truth. If you want to appeal to fallacies and strawman without even being intelligent enough to understand that there's a fallacy fallacy and you can't just dismiss something because it's logically invalid since there's a difference between a sound argument and a valid one...then I'll just accept your concession because you just used "no u!" as a crutch and have no counter.
ok bro you won can you please leave now?
HAHAH YOU GOT FRICKED
unironically take your meds holy shit
>can't cope with arguments he doesn't like
>gives an unironic Twitter tier response of "take your meds"
when did you realize that Ganker was fake and weak and at its core just like every other platform lmao? some of you are legit allergic to criticism that actually cuts deep and addresses your biases, so you have to appeal to dismissive adhoms validated by their popular use ("take your meds" and "schizo" are literally the most normie modern day "insults")
now I know I'm right for sure, because I'll just get the same response and nobody can actually prove this wrong, which in turn proves me right, don't respond to me again if you don't have an actual argument, I came to this place to escape Twitter, I don't want to have to engage with twitter tards again
buzzwords buzzwords buzzwords
>incel rant out of nothing
what the frick
2.5D is Pandemonium
Crash is, while limited, in fact 3D. Just look at the first level: you move x-y-z axis which makes it 3D.
>Just look at the first level: you move x-y-z axis which makes it 3D.
I'll have to play myself, because from what I remember, you mostly stay on the same plane. Just saying, because there are people that think MGS, and Resident Evil are 3D because you move up stairs and ladders lmao.
There are "stairs" on the first level of Crash. More like a few blocks aligned vertically but yeah, and after that you continue the level on an elevated terrain.
Crash does have some sections that are 2D but its still a truly 3D platformer just with an on-rails camera instead of free roaming. Even the 2D sections do use depth, you're not restricted from walking towards the camera and into a pit.
Its aptly called a hallway platformer depending on who you ask.
Most of the games post the first 3 are 3D level design. He's been a mostly 3D IP longer than he's been a 2.5D centric series.
For those curious I'd reccomend reading these blog posts made by one of the original creators of Crash.
https://all-things-andy-gavin.com/2011/02/02/making-crash-bandicoot-part-1/
Because it is 3D. I think SM64 was a lot more clever when it came down to a 3D platformer, taking full advantage of giving the player a space to explore rather than restrict them to a hallway while Crash was more traditional, something that comes up in the above blog posts. But Crash is 3D since while you are mostly locked to a small hallway you can move left, right, forward, backward, up and down. ND bet harder on looking next-gen while SM64 or Tomb Raider played more next-gen.
How can you be this much of a dumbass contrarian?
I didn't read a single word of this pseudo-intellectual drivel
doesn't matter. just makes me more right.
crash is still relevant for the same reason sonic is. They both have excellent and marketable character designs. You ever notice how most of the most popular cartoon/anime characters have orange/red and blue as their primary colors? Mario, spider-man, naruto etc etc. These colors aren't chosen by accient. They have a very wide appeal
Believe it or not but Crash has always been irrelevant. It's from an era where marketing was at its peak and you could lie that a character like Crash has good games. It was also a time where PlayStation didn't know what mascot to use, but they kept churning out these games. From what I understand most people preferred Spyro over Crash.
I don't know about this tendie revisionism but crash bandicoot were high performers back in the day and the momentum lasted until wrath of cortex, which was such a piece of fricking shit that it tanked the sales for the following games.
The first game alone sell 6 million units wtf are you smoking?
> From what I understand
You probably weren't even born and your opinion is regurgitated from some streamer.
crash consistent sold more than spyro. Wikipedia is like a click away moron.
now If you want something that was irrelevant but propped up by media and social media? look no further than soul reaver, or especially symphony of night. And If you want something for the opposite affect? Tomb Raider sold more than Metal Gear Solid, Crash (they were about even but I think TR has a little edge) Spyro, Resident Evil etc. And all of those games are remembered and propped up far more than Tomb Raider. You can find way more video essays and whatnot with 500k+ views on those games vs TR.
I do believe you that media can inflate somethings relevance, but Crash was undeniably pretty relevant and that's WHY it got media attention, especially because it was a better cartoonish mascot than Lara. I'm honestly convinced that Lara's media coverage ruined her for the future because sex doesn't appeal as widely, nor is it remembered as fondly because it's less charming. They should have committed to her actual adventures and badassery than the sex.
Crashs advantage was his all ages appeal. What person didnt like Tom and Jerry or Bugs Bunny? It was the same vibe mixed with some degree of that 90’s charm depending on the marketing. Had Crash not gotten bad sequels (Bash, WOC, handhelds) he wouldve been relevant for another decade or two probably.
I don't know about crash still being relevant through the 00s even if he was handled better, and that's because the industry shift from 2001 onwards was fricking brutal and platform mascot games disappeared or shifted into entirely different things. you won't be able to recall a single platform series that went without changes and thrived, they shifted focus, genres, or resorted to explore themes within their narrative
ironically the only ones that survived as is were nintendo ones like mario, and that's because they didn't flinched and stuck with their guns even through the darkest of times, so the consistency of their output made them push through and now they're enjoying the fruits of their labor
besides that 3d platformers are just fricking dead and indie game fodder
no amount of remakes or shit will push the genre through right now
Just play the ps1 games, remake sucks
Btw the best crash is crash 2
what's wrong with the remakes?
I enjoyed them a lot and my only complaint is that the artstyle is fricked up on some levels (the oily spooky jet ski level for example)
yeah I liked the remakes too. They didn't feel unnecessary since the crash trilogy was on the ps1 and those graphics are pretty outdated now. There have definitely been more pointless remakes
they use the same control scheme for two types of games (1, 2-3) that were built with different geometry in mind so there's inconsistencies with physics and jump arcs.
besides the planes on 3 every vehicle handles worse
and the artstyle is worse
and your mileage with the remastered soundtrack may vary, especially on 1
it's better than no game because they are based on good fricking games but the originals are recommended overall
>some cliffs have a invisible wall
>some cliffs dont
i'm noticing this shit a lot more on warped
better platformers than super chore simulator 64 and better 32 bit games than sonic
>super chore simulator 64
I played it for the first time not long ago and it legit felt like a mobile game with how much it's about collecting things in short bursts and getting short bursts of dopamine? it legit has that same very bottom barrel addictive nature of mobile games like gacha's and clash Royale/subway surfers. Am I the only one who notices this? People always rail on mobile games, but Mario 64 literally feels like a mobile game, even though it has no level design, I still found it fun, and I personally feel like it's because it was taking advantage of the part of my brain that grew up playing mobile games cuz I couldn't afford a console.
dont worry in 50 years souls or anything games will feel like mobile games too
Mario is noted by many western designers as being a template for how to make a game. Ubisoft follows this closely - reuse the same areas and offer little activities to do in them, they can be repetitive but hit the brakes by resetting the player (kicking them out), prompting them to take a break (save dialog after every star,) and requiring commitment to resume progress (starting from the beginning of every level.) At the time Nintendo did it to prolong the game without making more content, just making it take longer to get to the content.
No doubt in my mind mobile games copied this too.
God this is so fricking uninspired though, but you're actually probably right holy shit. When people said SM64 was inspirational, or whatever stupid word journos use to inflate the perception of videogames and copy how people talk about movies. I always thought it was just about the 3D, which was nice, but not something I found super crazy or impressive...but it makes so much more sense if it's the gameplay loop that they're talking about...
Holy shit, so the more simple and easy to copy a gameplay loop is. The more "influential" it is, holy frick.
To SM64's credit: the formula works, simple as. It's effective, they didn't copy it just because. They hit the nail on the head on the first try.
It's "addictive" but is it actually good? No, it's not. Addictive being a way we describe successful games is hilarious when for basically everything else (drugs, alcohol, gambling, junk food) it's considered a horrible thing.
Games can be stimulation but junk games drip feed that stimulation with menial task fulfillment.
CTR is much better than any Mario Kart game will ever be
>It's "addictive" but is it actually good? No, it's not. Addictive being a way we describe successful games is hilarious when for basically everything else (drugs, alcohol, gambling, junk food) it's considered a horrible thing.
Oh damn, we were basically thinking the exact same point with our replies haha, I just used more words lmao:
It's great to see someone else on the same page. I'd rather games be something you want to play because it makes you think in fun ways as opposed to feeling obligated or looking for a fix.
I mean, I'm not denying that, but that doesn't really say much other than the obvious right? That human beings are incredibly simple and predictable and...uh how do I say this "exploitable?" Like cookie clicker is obvious effective, Gacha is obviously effective, Fortnite (and its battle pass) is obviously effective, DLC is obviously effective, Diablo is obviously effective, Clash of Clans and in-game purchases are obviously effective, Capitalism is obviously effective. Yeah, things that succeed and make money are obviously effective lmao, but thats so...? What's the word I'm looking for? Surface level? Thought terminating? Uncreative? "Self Evident?"
idk, basically some things can be so "right" inherently, that it almost doesn't mean anything for them to be "right" they're right because they are, because it works, it justifies itself. OHHH the word I'm looking for Is "circular logic" essentially "it's good because it's good" the analysis stops there and nothing else is considered. That's why there's so many toxic and predatory business practices. Because it's about what works, what sells, what makes a good product. Not what's creative, what's unique, what's inspired, and what's deep.
You probably don't disagree with me, I just wanted to use your comment to make a point.
I didn't want to writeup a word soup but there's obviously reasons for why it works and why it's fun to play a game structured like that. Not shielding the game meaning that "it's good because it's good" kek. I was moreso remarking that it's impressive that they made up such an effective formula first try, and it got copied because it works.
If anything the fact that copycats push and pull changes on formulas they don't really understand explains why many games through the 90s that copied mario 64's structure failed spectacularly, because they didn't know why it worked.
There's also a difference between maliciously trying to exploit things that are psychologically manipulative in order to get you to pay more and whatnot compared to ones trying to deliver a satisfying and fulfilling experience, but I know you weren't comparing them as if they were equals.
Just to clarify: your post is cool, you're cool, just clarifying what I meant
I'm with you crash1bro, 1 is my favorite.
>Holy shit, so the more simple and easy to copy a gameplay loop is. The more "influential" it is,
Why the frick do you think there's 5 thousand BoTW clones now?
And Smash Bros ripoffs, I should add.
Crash 1-3 are better than SM64.
CTR mogs every single Mario Kart.
Simple as
>Crash 1-3 are better than SM64.
CTR mogs every single Mario Kart.
then why does SM64 and Mario Kart end up on a lot more 3x3's here and top 10s than Crash?
let me not get out the millions of flies argument or why fortnite is supposedly better than any of your favorite game
Cause back in the 90's kiddo, in my schoolyard, he was bigger than mario and sonic combined.
I like CTR better than mario kart tbh I really enjoy the driving mechanics and holding onto the boost. It's a shame nintendo never copied it for themselves
OG CTR is great yea
FRICK man, you guys are hyping CTR so much that I want to play it so badly now, I've gotten so bored of Mario Kart and it's hold over the unrealistic racing games genre and have been wanting something new for ages. Whyyyy why did it have to die, I want to play it so baddd. Steam needs a multi-player game like Mario Kart SO FRICKING badly, it would be perfect.
solo is enough fun. i played it for 60 hours
Hot take, but crash 2 and 3 fricking suck ass and completely lost the soul Crash 1 had.
Even the music got deestroyed.
Crash 1 felt like a demo more than an actual game. 2 perfected it and 3 fricked it up with all the gimmicky shit.
I don't know, I think Crash 3 is alright. The vehicle stages aren't really THAT bad, aside from like time trials on the Plane stages kind of sucking
>wumpa shooter whatever that's completely useless
>long spin which completely trivialises early levels
>terrible controls for deep sea levels
>terrible controls for plane levels
>that last fricking level (30)
>secret levels are inaccessible from the hub
it's not bad but it sure has a lot of problems
>Wumpa shooter whatever that's completely useless
If you're not doing time trials it's pretty useful for clearing out enemies in the last 5 stages. Like the molotov throwers in Flaming Passion.
>long spin that trivialises early levels
Well, yeah?
You get it after the third warp room.
After you play those levels.
Why would they design the levels where you don't have the Death Tornado around having the Death Tornado besides routing like in Tomb Time where you can skip sections by using it?
>If you're not doing time trials it's pretty useful for clearing out enemies in the last 5 stages.
it breaks the game flow and just jumping over an enemy is much easier than standing still and trying to target it
No. Crash 1 is not only actually challenging, but it sticks with its "tribal" theme throughout the entire game both in designs and music.
Crash 2 and 3 just mesh whatever to see if it sticks without any consistency.
>No. Crash 1 is not only actually challenging
hunh? are you implying that crash 2 and 3 aren't challenging?
yes because in crash 1 you must not die to get the gems at the end.
That was removed in all the games after crash 1.
Crash 1 is challenging but in a bad way. The difficult sections often break the gameplay flow which is annoying.
>die
>instead of getting right back into the action you have to wait for the platforms to align and get that 1 second of window out of 15
There are other problems but this one always annoyed me the most
>die
you're not supposed to if you want the gems, which is what makes crash 1 hard as balls.
That and not having powers like slide and shit that make the game even easier.
I know what you mean but the bigger stakes make the success more thrilling and that enhances my experience when replaying.
Also I've gotten pretty good at it which makes it extra satisfying. It's not for everyone though and it's understandable they changed it.
>No. Crash 1 is not only actually challenging, but it sticks with its "tribal" theme throughout the entire game both in designs and music.
Except when, you know, get to the third island and it becomes industrial themed.
Which by the way, is all something DKC already did years before. DKC didn't have a mad scientist villain I guess, that was stolen from Sonic.
Donkey Kong Country (gameplaywise) was the direct inspiration for Crash Bandicoot.
Because Crash was the mascot of the console with sales like pic related.
What do people mean when they say "Crash 3 is gimmicky?" Because that means SO many different things to different people. In my opinion something gimmicky is like 90% of Zelda game, mostly Wind Waker, it employs sailing, but it's so shallow and "gamey" that it barely feels like a fleshed out mechanic despite the game being based entirely around it. But on the other hand, something like Black Flag teeters on gimmicky, but just enough depth to actually feel like a full fledged mechanic that can be engaged with meaningfully, which puts it over the edge past gimmicky.
Gimmick to me is just a mechanic being used shallowly or uncreatively. So why is Crash 3 gimmicky?
Well some of the stages you drive a motorcycle, or ride a jetski
Because it's not like Mario where his "gimmicks" are Powerups and the people who make this complaint are stupid idiots.
Gimmicky is the wrong word. It just has way too many vehicular levels. They were a staple since Crash 1 but were obviously less employed and more natural. In 1 you ride a warthog thats about to be butchered by natives, you're basically saving it. In 2 you ride a polar bear cub in a snow level that gets adopted by the main cast. In Warped you ride a tiger cub in China as Coco (all well and good) which controls like the former levels. Then you control a motorcycle, then a plane, then a jetski, then you do scuba diving.
Crash 2 also had the jetpack levels, but yeah in total it's only 2 bear levels, 2 jetpack levels, and 1 hidden stage bear level. Crash 3 has more gimmicky shit than normal levels
so if I want to get into crash should I start with 2 and see if I like it and try 1 or 3? or start with 1? I'm sort of looking for a game to play that allows me to take a break from another game series I've been marathoning so i dont get burnt out and this thread came up at the perfect time.
2's probably the best to start with unless you're worried about Crash 1 being a little clunkier from being made first being spoiled by quality of life stuff, like them implementing saving crates between resetting the level state after dying.
Which is why you have to finish a level without dying to get gems. They hadn't at that time figured out a good system for tracking the crates you already broke and also resetting the level state.
As that other anon said, crash one is very hard because you have to clear the levels without dying even once and breaking all the boxes.
Crash 2 and 3 removed that so if you play crash 1 first, the other two are a walk in the park, but if you do the other way around, you will get frustrated and drop it after a couple levels.
I would recomend crash 1 for the atmosphere that was completely lost in the other games.
Twinsanity would have been so good finished it's not fair
>Twinsanity would have been so good finished it's not fair
what's the lore on this? did it seem like it could be good evolution of crash for the modern day? (also did naughty dog make it or...?)
TL;DR Universal didn't really learn anything from Wrath of Cortex (which was also rushed) so a significant portion of Crash Twinsanity was cut, and QA didn't really have time to iron out all the bugs.
Also imagine this post contains a very long explanation of the nonsense that went on at universal and why things like Spyro Enter the Dragon Fly also had issues because some dummy at universal kept telling them to more or less remake the game from scratch
it was open world levels like jak & daxter so they could of been great had they added more movement powerups and shortcuts with more time and money
>game was made by traveler's tales
>open ended levels that push the formula in a new direction while still retaining the dna of the series, with a lot of variety and good sense of humor, had writers from ren and stimpy on board
>banging acapella soundtrack
>writing is the most quotable and fun crash has ever been
>what's there is very fun
>it was however rushed to shit, and therefore the game has a lot of bugs and is not polished
>more than half of the game was cut to meet deadlines
a tragic story
I somehow missed both Crash and Spyro as a kid. Which should I check out first?
They're very different.
Crash is an arcadey platformer, spyro is a proto-open world adventure.
Do you prefer platformers where you are given a course to run from start to a goal, or more open world type platformers where you collect a lot of things per stage?
Go in chronological release order. Crash then Spyro.
Both were pushing the hardware in ways that even Sony couldn't figure out.
go from best to worse
Crash 2 > Spyro 1 > Crash 1 > Spyro 2 > Crash 3 > Spyro 3
The original Trilogy and CTR were good games. Damn good games which sold gangbusters. Everything after that, not so much. Wrath of Cortex only did as well as it did due to being on multiple consoles at the peak of Crash's popularity.
Twinsanity was wasted potential. Everything after that is garbage.
I don't know, issues with being rushed aside, Wrath of Cortex is alright.
Biggest issue I have with it is how painfully slow ceiling climbing is.
Wrath of Cortex makes sense when you realize the game was thrown together in only six months. I can forgive its sins.
Most of the level designs are awfully boring, wide open hallways with enemies that don't track you. Obligatory vehicles every fricking stage. The horrendous voice directing and the story being hamfisted as hell.
Literally the only things going for WoC was the following
>some music
>the particle and lighting tech was fairly impressive for the time early in the hardware lifespan
>the desire to not hide crates in places you need to backtrack extensively for
>the idea for the story
The ideas were okay but execution was lacking, which was a recurring issue with all crash games that weren't handled by naughtydog, vicarious visions, or beenox.
>Crash "4"
>Not even half a million
>Now this new thing designed from the ground up for failure
Yeah, It's dead.
its just proof that only naughty dog could make good crash games
>Only Old Naught Dog could make good Crash games
FIFY
Current Year Naughty Dog can't even remake their own games properly.
It's more of a proof that shows how unpopular platformers outside of Mario are in general.
>7 million were cucked by Wrath of Cortex
Oh god
It's amazing how shilled by bloggers and journos Crash 4 was and how right now there are whole groups of plebbitors defending it and claiming that Crash was always like C4, it was always le-meme may-may hard, Crash was always supposed to look like a furry jerking off material and act wacky. Are they for real or is that all an elaborate Activision psy-op? Because it's not a very good game, all things considered.
Activision spends a LOT of money on advertising their games. That's all it is...2 million of which came from Sony hence the exclusive skins.
Unrelated, new nu-Tawna skin in CTRumble dropped. Looks like they are learning that people fricking hate her hair.
Her skull and proportions are still kind of fricked up, but it's an improvement
just have the designer make a genuinely great skin but make sure no blue haired woman are glancing over his shoulder making sure the design 'isn't too sexy'
Do we even know who is working on CTRumble? Toys for Bob purged their art team so who is designing the skins?
Nostalgia. Zoomers like me who grew up with the Wii and PS3 didn't grow up with Crash, so he means far less.
Because the games were just worse than the Mario and Sonic franchises but were the only real option for the slightly younger kids who only had a PS1. The reason Mario and Sonic held up was because those games were and are the best in their genre while Crash was good 'for a PS1 platformer'. Spyro is the same. When compared to their competitors across all platforms they are mediocre and even derivative, while stuff like S3&K and Mario 64 are just obviously some of the best in the genre or at least are extremely advanced compared to their genre at the time to such a degree no one really disputes it. Crash is comparatively much more simple and the best crash can really be is just a pretty good platformer that does nothing really new or unique.
It's a bit like how on the gamecube stuff like Tales of Symphonia had a massive following even though it wasn't really anything special for the time. The console was really starved for quality RPGs so when one did one out it had a captive audience.
I assume the people ITT arguing it's top 10 ever or something are just people who were 4 when it came out. I genuinely cannot fathom how you could ever argue that seriously if you even tried to be slightly objective about it. I genuinely cannot think of a single thing about the Crash platformers that is genre leading. CTR on the other hand, I would argue is the best kart racer series ever mechanically, but that's not really what we're talking about.
For the sake of a console rep. While Sony didn't want a mascot like Sega or Nintendo a lot of people thought of Crash as the equivalent to Mario or Sonic.
> What was so special about him at the time?
Early 3D titles could be rough, both in gameplay and how they look. Crash looked so good that in its reveal footage people thought it was pre-rendered. Also the games are pretty fun, decently challenging, a lot of Looney Tunes tier comedy.
>why is he dead lmaooo
Crash was made with publishing rights from Universal but they were c**ts. In the meantime they started finding a better business partner with Sony so eventually they just had to ditch Crash behind and moved on to Jak and Daxter. Then Crash got sold over to Activision when Universal sold over their gaming side.
I will never in a million years understand the rabid perception of Mario games being this gargantuan innovative creative masterpiece that is definitely so unique and outstanding and has such absurd level design that doesn't just feel generic and uninspired. Mario mods, and kaizos and hacks DO look good, but thats because you can get lucky and make any game "good" with mods. The base Mario games are some of the most boring, uninspired, and forgettable shit I've ever played. I'll simply never understand, and don't even care to, because Mario fans never actually make any arguments or points for it. They ride on the legacy of the brand and say shit like "It's has some of the most Influential and recognized games ever! They're genre defining!" Riding on its popularity and relevance than any actual substance it has. All Mario arguments are just appeals to popularity, and those are some of the worst and most boring logical fallacies ever.
I don't fricking care if you like your Bing Bing whoo's just stop pretending like it's the epitome of platforming greatness and putting down every single other platforming game for not happening to be tied to Nintendo and instantly recognizable.
It's unfortunate yeah, but them's the breaks. It's like how tissues are offhandedly called klenexes.
There are some solid Mario games, and it's important to look at them with a neutral eye. But while the series never really invented anything, it did innovate some. Execution, etc.
Never did like the NSMB series though. Kinda trash
>It's like how tissues are offhandedly called klenexes.
That's not even remotely the same thing.
Platformers aren't called "Marios" or "Mario Clones"
>The base Mario games are some of the most boring, uninspired, and forgettable shit I've ever played.
And can you say why? Because right now you aren't actually saying why you believe that.
You basically wrote a bunch of jargon shitting on Mario without actually talking about Mario or any other platformer. Hell we don't even know your experience with platformers, for all we know you simply don't understand why Mario is innovative because you were too young to comprehend an age before the platforming staples it created didn't exist.
In other words, instead of shitposting discuss your points.
burden of proof is on you moron. what a worthless and genuinely unintelligent response. don't bother responding to me next time if you can't make an argument and feel better about yourself picking on something that's an observation, not an argument. Last (you) if no argument.
>burden of proof is on you moron
How is it on me to elaborate on YOUR argument? Do you even know what burden of proof means?
You're the one making the claim that Mario isn't innovative so the onus is on your to prove why it isn't.
God and you're calling other people redditors, you don't even know what these words even fricking mean.
>not even smart enough to understand that having to prove a negative means the burden doesn't lie on me.
yeah, I was right, the entire point of my statement was clear and deliberate. Mario fans can only validate their garbage series by appealing to popularity and putting no actual interesting argument forth of their own for why the series is worth any more shit than any other platformer beyond "Bing Bing wahoo is just fun! it JUST feels good that's all!"
It is BEYOND me how you can miss the point so hard and not understand that the burden of proof is on you since my entire argument is a criticism of morons like you putting forth no arguments.
But I guess that just strengthens my point further that braindead consuming Mario fans don't actually know why their series is "so" good and just consume it mindlessly riding on the legacy and brand of the games and Nintendo.
This is my last response. I've already made everything clear from the get go, if you can't understand that, have a nice day for all I care and don't bother responding. That's final.
>not even smart enough to understand that having to prove a negative
Are you legitimately moronic? You're not trying to prove a negative, you're explaining your stance.
I don't even need to acknowledge the rest of your post because from the first line you've already fricked up.
Just want to give my last response. I can't tell if you guys are trolling me or not, and if you are being genuine I want you to think about that and do the good faith thing of just taking on the burden of proof since I have no other way or reason to trust anything you reply with. If you truly value discussion. This is my test.
Just explain yourself, it's not hard.
Look, you're going
>I don't like Mario, I think it's bad!
What we're looking for is
>I don't like Mario, I think it's bad because Mario's hat is red.
From there we can actually argue with you and say something like
>that's moronic, the color of Mario's had doesn't affect the gameplay mechanics.
Do you understand? Also you may think that
>I don't like it because it isn't innovative
Is a good response but it's not, you need to explain why is isn't. The appropriate response would be something like
>I don't like it because it's not innovative, other platformers had jumping characters before jumpman!
This isn't hard to understand.
>Mario fans can only validate their garbage series by appealing to popularity and putting no actual interesting argument forth of their own
Anon, literally no one can do that until you explain why you think the way you do.
Dude, did your mother drop you on the head as a baby? No one can explain your reasoning other than yourself that's why he asked.
If you just want to shitpost about Nintendo go back to fricking resetera.
They are genre-defining, no platformer (especially the 3D ones) match Mario in terms of the variety in its gameplay or the movesets.
The 2D ones haven't been creative in a while, though.
Why did this thread devolve into Sonic and Mario babble? And why hasn't Crash gotten a comic/webcomic yet?
>Why did this thread devolve into Sonic and Mario babble
Because no one gives a shit about Crash
>And why hasn't Crash gotten a comic/webcomic yet?
By who? Because I sure as hell don't want those fujos that worked on the story for IAT nowhere near close this franchise.
Good question. I'd say IDW but the only reason the Sonic comic is decent is due to Sega of Japan stepping their neck. "No RLesbian shit" despite how they keep pushing it with Tangle and Whisper. Activision/Blizzard don't have anyone qualified to be the Crash Bandicoot "Brand Manager".
Blizzard did have a competent art team. They made the Nitro Fueled tie-in comic, but that was before VV took over and purged. Even then, same issue, nobody knows Crash Bandicoot lore.
They could outsource it to a Japanese outfit but then its a manga and not a comic book. No I don't count manga as Comics.
Even with the megabucks of Microsoft, there just isn't any qualified staff for the job. Maybe hire the Kokopolo guy who did the art for Twinsanity?
https://www.kokopolo.com/HOSTS/WEBBSTA/PROJECTS/UNIVERSAL/CRASH_CONCEPT/crash_concept.html
Maybe Xbox will get a brand manager going for Crash, who knows. Even Sega recently hired a lore expert for Sonic.
A "Lore Team" actually but that's different. Sonic has a boatload of games, multiple branches, cartoons, and a comic they now say is canon to the games. Keep in mind that in the Sonic 2 movie, it was the Sonic Brand Manager who suggested to them that the Chaos Emeralds be in the Master Emerald. This was done to keep in line that Sonic transformers into Super Sonic with the Chaos Emeralds i.e. brand consistency.
In comparison, Crash has a small number of games, a manga, and one timeline split with Crash 4 that doesn't consider itself canon. Crash doesn't need a lore team. It does need a brand manager which Sonic has had since Sonic Colors (I think). Someone who actually knows Crash and (most important) how to sell him to consumers.
He did way back in the OG trilogy. Sony even considered it canon in Japan. That's also where the "Tawna dumped Crash" stuff comes from.
>He did way back in the OG trilogy
Reading comprehension anon, I'm saying that it's fairly common for popular characters to have a manga
I wish there was someone who could understand how Crashs brand of humor and story worked. It crossed the line into Looney Tunes absurdity but then could get serious or even foreboding when it wanted to. Cortexs maniacal laugh when you collect all the crystals and telling you hes going to mind-control all life on the planet was pretty serious, and its from a man whos canonically shorter than Danny Devito.
Its the kind of serious threat as some characters like Marvin the Martian or the Brain can pose. Actual world-threatening but ruined by hubris, being thwarted by the likes of a literal cartoon character, except not a wisecracking duck or an audience that doesn't take him seriously.
Cortex is dangerous and Clancy Brown did a great job making him sound threatening, but he's also dreadfully incompetent which is only made funnier when he's beaten by a weird orange spinny thing that says woah.
It's not enough to understand. Hell, Paul Yan (TFB head) correctly called Crash Bandicoot "Looney Tunes meets Jackass". That is the correct assessment post-Twinsanity.
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And yet, Crash 4 was well, Crash 4. I'm not sure of the word, but merely knowing what Crash should be is not enough. You need some genuine care for the franchise.
Crash has a Manga.
What doesn't have a manga?
moon: remix rpg
The dancing girl from the Xbox tech demo.
You ever read Looney Tunes or Animaniacs comics? They suck. If anything Crash shouldve gotten a cartoon animated exactly like this. https://youtu.be/1t_4YclrGqM
I like Gex.
I like Gex.
crash team racing is arguably the best game ever made, and i'm not even exaggerating
Thoughts on remake?
competent, but the long load times and time gated online cosmetics kind of ruined what would have otherwise been a near perfect experience. i will stick to the modded original
Thoughts on Caddicarus?
He was fine but because one of those UK creators who tries a bit too hard to pander to Americans. Also he only releases like 2 videos a year and his old stuff was better.
Used to like him but he cringe now.
>I'm literally watching his videos right now
FRICK OFF AI YOU WILL NOT PUT ME IN THE POD
Purely coincidence
Get the frick in
NGL, kinda want one.
well hes good. enjoyed his earlier vids. hes starting to become stale but he did review alot of his favorites and they are hours long
People love to talk shit about the Sonic fandom, but Crash, Super Monkey Ball, Jak and Spyro fans seem to be on another level of delusion and cringe. I don't get what's up with it. Spyro edges in but there's enough normal people to counterbalance it.
Where do you see annoying Monkey Ball fans?
You weren't around for Banana Mania, huh?
I was, good game, helpful threads. What was the problem?
The only bad thing I can think of about Spyro fans is the forbidden image. The rest get a thread once every blue moon and it's people just saying, yeah the games were fun, wish there'd be more. Crash fans can be annoying just for constantly wanting the poor bastard to recover the same prestige it once had.
Mario and Sonic are dead and irrelevant too. I don't care for Nintendo and Sega beating their dead horse.
The Mario movie is the 2nd most highest grossing animated film of all time. Mario is more relevant than he has ever been. Cope.
crash's 2.5 dimension mogs any mario 3D
maybe but mario mogs it in quality
The Super Sonic galaxy has been discovered
Sonic is eternal, suck it Crashgays.