With ballooning development costs, single player AAA games are likely going under in the next few years, which means indies are our last hope when it comes to games.
The thing is, they lack soul. A lot of indie games try to riff on old Japanese games from the SNES-PS2 era, but honestly, almost all of them fall flat. You know what I'm talking about.
Sea of Stars
>Chrono Trigger at home
Skullgirls
>MvC2 at home
Shovel Knight
>MegaMan at home
BrawlStars
>Smash at home
Pizza Tower
>Wario Land at home
Freedom Planet
>Sonic at home
But why do they lack soul? I play mostly Jp games from yesteryear and they're more captivating in every way, from the worlds, to the stories, innovative gameplay that actually moved the medium forward, and the best art direction videogames have EVER seen. But why is this? Is it because western devs lack souls?
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I fricking love Sea of Stars
You need to leave right now
I enjoyed it a great deal as well, it lacked some content I won't lie but the combat system was nice and overall the plot and characters was sweet.
>final boss is a shmup level
devs need to knock this shit off, I'd have loved fighting that thing
How?
I don't understand how someone can come on Ganker and say things like this. The moment you realize that the combat is fricking easy, each character has like 3 skills max, and that the writing is god shit you should drop the game, somewhere around the 5 hour mark.
I love Sabotage Studios (Quebec Represent), but they dropped the ball on this one. It's pretty, but that's about it.
Hey guess what you stupid Black person, Chrono Trigger ain't exactly Souls difficulty either. When Crono's strongest attack is literally just the Fight command for 90% of the game until he gets Lumina, you aren't exactly farming game over screens.
chrono trigger also has great characters, a very engaging story, and a bunch of cool as frick skills + combo skills to make up for it. and it's not like the black omen is a cakewalk
>very engaging story
>Chrono trigger
Lol?
sorry i forgot you were a zoomer brainwashed by the modern message so you can't appreciate a normal hero saving the world story. there has to be le awesome bad guy who's actually maybe right and maybe the heroes are the real bad guys type story trope in there. go enjoy sea of stars then
>so you can't appreciate a normal hero saving the world story
>the writing is god shit
Looks like you're the one who refuses to enjoy a straightforward hero story if it was made in the last 10 years
It's not that, I mean the literal prose. You can tell it was written by french canadiens.
And you can tell that CT was written as a by-the-books shonen.
You're a fricking dumbass.
except it's not even a straightforward hero story. the main bad guy is still alive. you don't even save the world, the main characters turn into weird star guardians because "there's so much to do." there was a bunch of """""nuance""""" that the guardians or whatever they're called are the real bad guys. there's no sense of finality and there's no sense of heroism
>a straightforward hero story
The hero should not be Garl.
The story should be complete and have a satisfying ending.
The story should have had a hook that made sense, and not "your senpai betray the world after finishing their last job because they're tired of working"
Stupidest fricking shit I've ever read
The character sprites are so fricking ugly
Eve the normal attractive characters that aren't fat sheboons look terrible
I hate tumblrtards so much
They just don't fricking get it
You literally described Magus and his arc.
>It's not like the Black Omen was a cakewalk
I literally had 0 deaths in my playthrough. Luca's Flare trivialized the entire endgame. You don't even need dual/triple techs to beat it.
The game is literally braindead.
I played the demo and it had the most cringe writing I've ever seen. It felt embarrassing to read.
same i liked it a lot
Yep, dare I say it was more fun to play than Chrono Trigger, and I've played through CT a few times over the years.
You know, I actually decided to play both of them side by side for my first play through of both, I'm a quarter done with both games, and let me tell you CT blows this game out of the water in everything but graphics
Because you played the new games as a 30 something boomer and you played the older ones as a child.
I've played more PSX games as an adult than I ever did as a child. Not nostalgia. Soul.
So what about Japanese Indie games?
Chrono Trigger had as many people working on it as Sea of Stars did.
>Chrono Trigger had as many people working on it as Sea of Stars did.
A quick look at Mobygames article debunks this
Chrono Trigger 1995
Credits
103 People
Sea of Stars
Credits
431 People
You can say that most of these are special thanks and stuff but you can say that for Chrono Trigger where like 20-30 guys are just the ''remake staff''(aka localization staff for the US version)
>but you can assuredly also argue that it didn't have the budget of Trigger.
They didn't have Akira Toriyama for the art and illustrations
They didn't have Yuji Horii, Hironobu Sakaguchi for writing and game design
They didn't have Yasuyuki Honne, Yusuke Naora, Tetsuya Nomura and all these talented guys doing the pixel art
Even if you account for inflation I doubt Chrono Trigger cost more to make than Sea of Stars
Sea of Stars has the advantage of being made in 2023 compared to 1995 too, having vastly superior technology compared to back then
The fact is that the people working on Sea of Stars are just far less talented than the people who worked on Chrono Trigger
Look at Cuphead and Cuphead DLC, both of them had less people working on it than SoS but they smoke SoS, because the quality of the staff matters
>You can say that most of these are special thanks and stuff
Black person it's a kickstarter game, the amount of names in the credits is meaningless
Keep coping Black person
It has more people working on it than Cuphead and it still sucks
It's nothing but brain dead moe shit now. Japan forgot how to make games that don't exclusively feature dozens moeblobs.
>*seething racist westoid noises*
i see
cry about it troony
Sakuna is easily one of the most soulful games i've played in the last decade.
I got to the final boss in SoS, saved my game, then a new game came out, and I played that instead, and never cared enough to go back and actually beat SoS, it just lacked something. I think it might have been soul.
You can argue it didn't have the vision or the writing of a game like CT, but you can assuredly also argue that it didn't have the budget of Trigger.
Budget doesn't matter for a game like that in 2024. Talent does.
Some are pretty good
>söynic
>good
>with ballooning developmental cost
You make it sound like the production factor costs are increasing rapidly. This is not the case. It is instead a strategic choice to invest on a larger scale.
>are likely going under in the next few years
You used two words expressing uncertainty, and you didn't claim sales are decreasing.
>indies are our last hope
Indie games are niche and lack ambition, talent, progression, and technology.
>they lack soul
True. Gaming companies get hi-jacked by the capitalist society, the men in black suits, who will eventually transform the industry into yet another of Their productive units. Any "soul" that will be left is carefully emulated and artificially designed.
Japanese games are dating simulators.
because indies became an industry inspired by reddit-tier goyslop
basically everything you listed "at home" are garbage games only leddit manchildren think are good
>Garl losing his eye not having a lasting impact
>the two MCs are just satelite characters devoid of any agency or any emotion past "grr" and "haha"
>the fricking fatass pirate who meta's around jrpg tropes
>buzzwords everywhere
>the dialogue in general
>the playable cast being shitty choices, two automatically being the MCs, Garl, a ninja cyborg, a robed figure (somewhat cool), and a literal golem that takes a hit for Garl in a shittier version of saving Crono
>the same game had a sniper Daffy Duck/Deadeye Duck and an eagle soldier who helps for one room as a "key", whom would of been infinitely better members.
>NO SKILL PROGRESSION AND EACH CHARACTER HAS THREE FRICKING SKILLS
>combo meter doesnt mean shit 90% of the time
>the ending
>>>the true ending
>all of this just to imbue the MC in a 2D platformer with some random powerup
I hate Sea of Stars and I hate all of (You).
to be fair, The Messenger is kino
daffy battle was sovl
Btw guys, don't forget to check out my 2 hour critique of Sea of Stars
?si=uCl5Px96g2t0n9hU
I like how most of the comments are just defending bug fables.
>Paper Mario at home
Westerns should probably stick to shooters because their writing has gone to shit for years.
Even your average Shounen has better writing.
>gets mad because Garl uses the word cope in a normal sentence
>he thinks cope was invented as an internet word and the devs shouldn't have used memes in their game like this
is he an ESL? it undermines the entire rest of the video
He's a terminally online youtuber who doesn't know that the word cope existed before the internet was invented
>Complains about memes
>Recommends Yakuza...a series that literally leans into the memes with every new game
Kinda hard to take your critique seriously when you do shit like that bro
Yakuza does not lean into memes. It leans into CHARM. It leans into HUMOR. Not fricking canned le reddit memes. That's why it has soul. Yakuza/Like a Dragon is its own thing, proudly.
The new Yakuza remakes and games localizations are literally filled with reddit memes
Original localizations from PS2/PS3 were actually good
the visuals/music in sea of stars is fine, they just desperately need a scenario writer.
If they were able to get mitsuda onboard there's no reason they can't grab sakaguchi, Black person's not doing all that much at the moment anyway
What's a scenario writer, precious? I thought indie games usually just have one writer
basically someone who can flesh out the world, characters and story and integrate it with the core core gameplay. sea of stars was made by guys who just wanted to make an rpg but didn't really have an actual story to tell
sweet baby is a DEI consulting firm, they don't work on any of the games they just tell people to put Black folk in it
/pol/Black person you're not allowed on our board, get bent
I'm allowed everywhere I control this reality
>Ganker on /misc/
Culture war whining goes on /misc/, simple as.
More like culture war winning
Peculiar since you're always crying your eyes out, strange for someone who is "winning" this imaginary war.
dilate
1 million by year end.
I don't remember much about the overarching world or narrative, but it did leave the impression of a world-spanning adventure told in a reasonable amount of time, which was honestly enough for me. Not a fan of most of my options these days usually being open world bloat or a single city+dungeons
Think of all the scenarios in something like CT
>festival at the square, meet Marle, interact with town, she gets transported back in time
>Go back in time, learn about time travel consquences, save Marle
>go back to present, get put on trial, escape
Each one of those gameplay segments is a scenario. CT is nothing but these scenarios pieced together. It's usually not just a single one, though, like in CT there were a couple. The writer/director for Chrono Cross, for example, only wrote certain parts of the CT scenario, such as the ice age.
>It's usually not just a single [scenario director], though, like in CT there were a couple
>The writer/director for Chrono Cross, for example, only wrote certain parts of the CT scenario, such as the ice age.
Kato did rewrite/revise the other parts to fit together with one-another better. I don't think he came up with the 12000 BC setting, but he may have written the scenario for it
Yeah he didn't come up with the overall plot himself. He actually wanted to permanently kill Crono, but Sakaguici or HORI didn't like the idea. Interviews have been posted on /vr/ before in CC threads. His idea was to have it so Crono dies like he did in the ice age. But instead of saving him, you go back before the game even starts and recruit that Crono. And basically it ending is Crono accepting he has to die to complete the cycle. Kind of cool, but honestly a little cynical and doesn't fit with the overall optimistic theme they went with.
>He actually wanted to permanently kill Crono, but Sakaguici or HORI didn't like the idea.
No, what he wanted was to kill Chrono and have the characters go back and recruit a slightly younger Chrono to help them
Horii pushed for the idea too
But in the end they went with the idea where Chrono gets resurrected
To be honest I think Chrono's resurrection(which is entirely optional though the endings in ng+ do push you towards it) is a lot more unique.
When I first played CT I just rushed towards resurrecting Chrono and was too focused on playing the game, but on later replays when I thought about the story more deeply I had a very different impression. There is something so unsettling and eerie and dreamlike(or nightmare-like if you will depending on your interpreation) about the whole story of Chrono Trigger. When you reflect on the story upto when Chrono sacrifices himself it all feels like a bad acid trip and when you explore the timelines with him dead it feels weird, and when you resurrect him and he is back on your party it feels unreal. Like just go back to The End of Time with him not on your party and seeing him standing beside Gaspar just feels so weird and off-putting.
But Kato is a mong and missed what was so special about Chrono Trigger because he just wanted to continue his 12000BC sub-plot and he just couldn't help but tie his shitty games to Chrono Trigger.
Didn't they also get a notable japanese artist to do some of the art for the game?
No.
No, I mean some of the art in the trailers that looked like old watercolor jarpig art
I'm gonna be honest I didn't really follow the game at all until it came out and every normie moron started shilling it. Link to trailer? I'm curious.
?si=NTgMuRx_1V9OZqRH
Roughly 20 seconds into the trailer you can see what I'm talking about, and then again like 10 seconds after it with Garl
man this lil homie derserved to be in a better game. I have a soft spot for ambiguous creature party members.
Those older games were treated as a flagship release by their own developers, they had no reason to give a megaman game a memorable soundtrack besides the fact that they felt like it deserved it, Dragon Quest is a good example of this but with its graphics because it was treated as a serious attempt at giving the player the feel of interacting with a manga.
I personally hate the indie label as something to describe your own game, not because it's a problem that a dev can't do better, but because it's used as a crutch to not do it better even within their own limitations as artists/programmers. This makes me think that no matter how good the game is (I thought Shovel Knight was quite decent), that the devs don't do a videogame as if it could be their last, back in the day nobody knew if videogames were something that was here to stay and the ones who felt that were the people who made classics because of it.
Satan cannot create, he can only imitate
americ**ts and eurogays don't have the sensibilities to replicate the nippon charm of the originals, it just comes out clunky and awkward
Cuz they're made by western progressive and inclusive developers
Sea of Stars, Pseudoregalia, Sands of Aura & Gravity circuit are probably the new games I enjoyed most last year
Shovel Knight and Freedom Planet are better than any megaman or sonic game though
Pacing and dialogue.
Modern writers can't write normal dialogue to date their life, they always insert modern shit and a modern way of talking into it. Also since marvel you can't have a normal dialogue without quips anymore.
Modern writers also can't pace shit. Pretty much every game I played in the last 15 years being shit boils down to incredibly bad pacing.
It's simple - the Japanese know how to make good, honest, fun games, and aren't doing it to chase clout or farm patreonbux.
There's infinitely more soul in these RPG Maker games than in the equivalent western devs' attempts. In fact, I almost guarantee if these were made by westerners, there would be price tags attached to them, or it would all be a patreon grift to keep the games incomplete as long as possible and stretch out the dev process to an eternity.
When westerners can't even manage to produce something as fun as the Japs are doing in RPG Maker 2000 and 2003, but still expect all the money in the world, there is no hope.
https://files.catbox.moe/tn12b8.webm
https://files.catbox.moe/inhfsi.webm
https://files.catbox.moe/7ovnle.webm
https://files.catbox.moe/jpvscn.webm
https://files.catbox.moe/wagwcz.webm
japan has an entirely different outlook on work
in the west it's something you do, in japan it's who you are
>honest
This might be it. Western games feel so insincere.
While this doesn't apply to the anon you're responding to, a lot of these problems are born from a brand of narcissism common in westoid nerds.
Covert narcissism manifests itself in "gee life sucks my life sucks I'm such a total loser" coupled with petty takedowns of their fellow losers and rubbing in their faces how pathetic they are, too.
It's where you wallow in misery so much you make it part of your ego.
Your suffering becomes part of a superiority complex, because the fact you are a self-conscious loser is a source of secret pride that sets you above those other losers doing cringe shit in the anime club, so you're only allowed to do "fun" things "ironically" because fun is for kids, not intellectuals, and what would your fellow goyims think if you're childish in front of them?.
So having self-awareness?
Elaborate.
Sea of Stars apes the past, but games have moved on since the days of Crono Trigger, so it’s not going to blow anyone’s socks off.
The game won several GOTY awards anon. People ate this bland garbage up.
Those awards weren't genuine. They were all bought and paid for.
And, the game isn't even indie. It's fake indie.
>$1,000,000+ in kickstarter funding
>Undisclosed, multiple millions of $ from angel investor Kowloon Knights
>Hundreds of thousands of dollars in grants from the government of Canada
>dev team of 20+ people and even more outsourced (read: pajeet) devs to grind out animations and shit
You're no longer allowed to bear the "indie" title when you have AA dev levels of capital and manpower at your disposal.
The spritework was nice at least.
>outsourced (read: pajeet) devs to grind out animations and shit
isn't that usually like koreans and se asians?
Meh, people are free to like it, but to me it looked like an off brand Chrono Trigger
Yeah you have so much better taste and is the real free thinker
Thank you anon, you seem to be very perceptive
I am sure Sea of Stars is equivalent to old Square-slop, ie: It is equivalently slop.
> Why do indie games lack the soul that Japanese games once had?
Some still have it...
shoujo marisa?
>rpg maker horror slop
>frogposter
Looks like AIshit.
that LOOKS LIKE SHIT
I think in Sea of Stars' case the writers are too afraid of being genuine with their story telling, so they have to layer in irony and sarcasm everywhere. They come off as cowards that are just too afraid to commit. Having re-played The Messenger recently, it's pretty overwhelming at times. But The Messenger is just simple platformer so it can afford to have a bad story and characters while Sea of Stars can't.
They lean on divinations from side characters so it's never the main team making the decisions on where to go or what they need, which like you said is pretty ignorable in Messenger but it's garbage in an RPG. The cores pretty bad so I'm not sure if pulling back on the irony or heavy reference to better games would fix it anyways it would just feel even more empty.
Otaku media defies labels and is solely about the raw emotional core of whatever its depicting interwoven with an extremely autistic web of details.
Westoids can't comprehend something so pure because they built a society on deceit, fronts, backstabbing, and mindless goyslop worship.
If you want to fully understand otaku culture you must shed all westoid baggage with prejudice, a task impossible for weebgoys because this front of irony poisoning is their literal personality on it's entirety, remove that and they are left with nothing.
When faced with this reality they inevitably ape out, instead of realizing they have been npcs all their lives and improving as a person, they double down attacking what is trying to save them.
>a society on deceit, fronts, backstabbing, and mindless goyslop worship.
Damn sounds just like Japan.
undertale and deltarune have soul and they're western
That's the power of furry autism
Those games are actually a good example of what I think more indies should be doing. I'm not a fan of the tumblr art, but the game wasn't just "Earthbound at home", it had a unique battle system and did its own thing.
"Doing its own thing" seems to be something that most western devs are adverse to.
I got really bored of Sea of Stars after like 2 hours of play.
is this a shill thread? cuz OP just compared sea of stars to chrono trigger so I put it on my wishlist.
Don't do it anon, it has a fat black pirate making jprg meta jokes in it.
I hate to admit this, but I'm not racist.
The pirate is also a woman.
it's very derivative of CT, sometimes to the point where you actually think you're playing it until a line of dialogue pops up
It isn't exactly subtle about it.
It's because Sea of Stars is poorly written, contrived, has no character development for the two main characters or even the side characters and basically copy-pastes what they think made Chrono Trigger great without understanding WHY it was great.
I say this as someone who DOESN'T LIKE CHRONO TRIGGER VERY MUCH. I didn't play it until I was in my mid-20s on the PS1.
I like Super Mario RPG a lot more
its a trend I've noticed from indie games who try to be spiritual successors. its like those asian kids performing guitar covers of really difficult songs but then when you watch videos of their own songs they kinda suck a lot even though they're really good at playing.
That's a pretty good analogy actually
That's the main problem with a lot of these "inspired" games. They just copy paste a bunch of elements from the games they liked without doing any deeper analysis on WHY those elements were good.
They literally copy pasted the doll plot point to save Crono in SoS, but did so in a significantly worse way.
I don't remember where I read this, but this guy who made a very good book gave a piece of advice for new writers, ask questions about your work, why are you making this?, why is the setting the way it is? why is this character named this way? why does this character have this ability? why did I make this character lose an eye? why did I killed this character? why did I let him live? etc etc, the point being that if you keep asking questions you'll inevitably end up grounding your work a lot more, and in result make it good
unironically sounds like hogwash eceleb advice wanking "muh realism"
It just boils down to make character reasons and themes surrounding characters make sense and have purpose.
You can apply this to any setting
he could have just said that instead of huffing his own farts lol
Constantly asking why for writing (in regards to character/not plot reasons) makes works so much fricking better.
Sea of Tr00nz
Japs actually love video games, so even if their games were often obtuse and clunky and awkward they had true love and passion poured into them, made by and for gamers.
Westoid games are made by people who would rather make a movie or a book or a tv show or anything else, but they're not good enough for it and/or they think their god given talent will make them pierce through the unwashed gamers and bring them the ultimate experience with their shit "game". It's so embarassing.
Sea of stars isn't fun, it has nothing interesting, the characters are jokes that have no punchlines, the story is worse than old cartoon network shows for children. It simply apes what was good, but anyone with a keen eye for detecting shit knew all along it was going to be garbage.
>had true love and passion poured into them
2000s are long gone
has eiyuden chronicles leaked?
I would argue Pizza Tower is very much its own thing. It takes plenty of inspiration from Wario Ware but only the demo versions actually play like it.
Man, I loved the graphics, but the Mario RPG turn-based combat for ADHD havers and the absolute shit story made me drop it.
>level capped at 30
>you use the same 3 skills for each character throughout the entire game
>only attacking and healing, no debuffs, status effects or setup moves like any of its inspirations
>lock system is just a less functional version of the break system in octopath
>every battle is mandatory
what is canada's problem
>>lock system is just a less functional version of the break system in octopath
And the worst part of this is that lock/break/stagger/etc mechanics are fake gameplay in the first place.
Take any elemental matchup system and tell the players "we don't trust you to understand it without us holding your hand" - and that's exactly what these shitty systems are.
Even motherfricking pokemon respects the player's intelligence more than this.
>le 3 skills meme
>ignoring that basic attacks are an important part of combat strategy
Using basic attacks on the final boss is fun to you?
Because western indie devs can't make JRPGs, they can literally every other genre just fine, hell even SRPGS, they just suck at making JRPGs, I think the only decent one I played that wasn't over 20 years old or an RPG maker game was bug fables
Shovel Knight is great and nothing like mememan
i had fun playing sea of stars, i got the true ending. good music, only thing id complain about is the amount of different race characters there are, especially with so little amount of people on each island. with that low amount of people, everybody should look the same at that point
>Shovel Knight
>Megaman
Its ducktales, its literally just ducktales 3 because the devs really loved ducktales
I enjoyed it, but if Garl was a cute girl and the main love interest the game could have been saved. It feels subversive in a bad way that the character you should care the most about is an annoying fat guy.
Also traveling to different worlds across the titular Sea of Stars should have been the main focus of the plot a la Chrono Trigger instead of a main world and a smaller endgame world.
because the japanese games all these indie rpgs try to copy were made by old industry veterans
What you claim to be as "lacking soul" is literally just you playing these games without the childhood buff.
That's all there is to it. They are otherwise comparable in quality.
Wrong as frick. I tried Seas of Stars on my moronic cousin's insistence immediately after having finished Trails in the Sky, and the writing was SOOOO much worse. I had to bail after 3 hours. Trails in the Sky isn't even remotely impressive in the writing department, but it was amusing, and the characters acted like a human being with working genitals wrote them. It was the perfect contrast to SoS because it's also about a teenage boy and girl who lived in the same house for years going on an adventure together.
The Sea of Stars characters are not even human. The never get up to any mischief, never complain about years of daily grinding, sleep in the same room and there's never even a moment of sexual tension. They're robots. They're worse than the characters in Dune. Total blank slates for the whims of other characters to fill in.
Then there's all the obvious college grad-turned-starbucks-barista political decisions, like a tiny village being made of people of all colors of the rainbow, and the girl being physically stronger than the boy (Trails had that one as well, and it was still stupid 20+ years ago), the old mentor being black, etc...
Immersion destroying nonsense that reminds me of the stupid world I live in.
Sea of Stars is legitimately soulless trash.
>They never get up to any mischief
That's why your party becomes pirates, right?
I dunno, do they? At whose insistence? I played 3 hours of the game, which depicts years of their lives where they just what they're told.
Wow you didn't even finish the game lmfao
You are not an authority on this discussion. Go finish the game before you continue to make yourself look like an absolute moron.
>there's a diamond in this shit sundae, I assure you
Not falling for that again.
Out of choice or because the plot said so?
>did this part of the plot happen because it happened in the plot?
Least deranged AAA slopper
The plot shouldn't move the characters.
Its the characters that should move the plot.
moron.
Freedom Planet is fantastic and absolutely soulful. I thought the combat elements and bosses were great and made it more than just "Sonic at home". Shovel Knight is mediocre, though.
Start by defining "soul"
>Before and also now: "Modern gaming suck, so many dead genres, why did developers quit making them!?!"
>Now: "Why are indies just copying old games, do they have no soul? No creativity?"
You're a gay moron, you were born a gay moron, and you will die a gay moron. I fully expect to see this thread tomorrow, the day after that, for the next week, all year in fact, because this board has no shortage of gay morons who would rather b***h and moan instead of actually playing vidya.
Freedom Planet is soulful as frick. It doesn't feel like a cheap Sonic clone at all, in fact it feels lightyears better than Sonic. It does its own thing well. It's one of my favorite games.
Wowowow, don't do Skullgirls, Shovel Knight and Pizza Tower dirty like that. These games are brimming with the sovl of their inspirations. I think you have to have brain damage to enjoy brawlstars amd brawlhalla. Freedom planet and sea of stars are the most similar, they have elements of their inspirations but lack the sovl. I can forgive freedom planet's shortcomings more than sea of stars though, a bad story will completely cripple an rpg in a fundamental way
Does Cuphead count as an indie game?
I feel gross calling it ''indie'' because I associate that label with indie trash.
Anyways, Cuphead is full of SOVL.
>ugh I hate all indie games please take note of how much I hate them
>I love Cuphead however
>therefore Cuphead can't possibly be an indie game
The art looks AAA
It looks like a game made by a Chad who respects tradition who took his time to learn classic animation by studying books from animation masters like Disney's Legendary Twelve Men
he was so dedicated the gay was literally on the verge of going bankrupt and becoming homeless to make the game
i consider cuphead to be a goyslop contra clone, but i respect it's really good art and the dedication of the devs
>cuphead
>goyslop contra clone
kys moron
It looks nice as frick, but it's a rather bland run n gun.
>but it's a rather bland run n gun.
Shut up tryhard homosexual
First off all, the run n gun genre was dead for years before Cuphead
Second, it's not bland at all, its Boss Rush-centered game design is inspired by Alien Soldier
It has a gay slap mechanic shit tacked on to an ok run n gun. Take the visuals away and it's nothing special.
>getting filtered by the parry move
Cope casual
Why the frick does a run n gun have a parry move and why does it utilize jumping?
Somehow I enjoyed Sea of Stars despite the barebones repetitive combat and the lack of proper skills and customization
I think they just really nailed the art, the atmosphere and making a world that's comfy to navigate
Reminds me of The Messenger. The platforming was decently enjoyable, but what kept me going in the second half was the world
Square-cultists are simply in denial, Sea of Stars is about the same quality as CT, and both are mediocre.
>normal medieval fantasy world
>suddenly you're in space fighting robots
it was a little jarring tbh
also garl was a dumbass
That has been a trope as old as atleast Ultima 2.
And my game is
>Dinosaur Planet at home
Free from the filth and degeneracy of Japan and filled with the true SOVL of Britannia (I’m American BTW).
Let's talk about this gem. I expect if you're mad about Sea of Stars, you must be absolutely fuming about the story in this
I can't believe they got away with saying rape was okay to happen to a woman.
Post your compilation pic already, autist. I wanna see if I missed any recommendations
Very well.
What’s a man gotta do to get his game in that list?
the fact people actually believed goy the diver was an indie game is appalling
slop code and slop stranger are really good.
Honestly, I wish crosscode got half the attention sea of shit and diarrhea echoes get since it's actually good all around.
False skies is at least interesting too, could do without the enemy npcs providing plot dumps every so often for you and instead have the core story be more piecemeal-ed through the game. And the combat could be more balanced but hey
>all those /agdg/ games
you some anon from /agdg/ shilling your game by hiding it amongst other /vg/ and Ganker games?
I might have this game but never played it, is it any fun?
>I might have this game but never played it, is it any fun?
It's basically like a more modern, cyber-futuristic Link to the Past, or whatever your choice of bird's eye 2D SNES game is
sounds fun, didn't realize it was that kinda game
It's the game that began the trend of indie games using pixel graphics. It's pretty good
I really wish Frogun was on there. It really was the best indie game in the last 2-4 years. Maybe pizza tower was better just because Pizza tower had better style. But Frogun is genuinely a great 3d platformer.
I had a lot of fun with Crystal Project, but the story & characters are basically nonexistent.
Chained echos was slightly better since it had a better combat engine and a slightly less shitty conclusion to it's awful story. But we're talking one game getting a 4/10 and the other getting a 4.5/10 and both of them riding entirely on artwork and music.
Just play a good game that even makes other indie devs jealous if you want an actual fun time instead of a mass-market appeal slop pile.
Looking forward to Grime 2 fricking bet it'll come out before Silksong too
Pretty good game. Parrying was satisfying but magic builds felt shit IIRC
tbh I did the whole game with the very first weapon you get in the tutorial area
They are made by an autistic troony as opposed to a group of otaku friends.
Since its an autistic troony, he will not improve his art, he will make a political statement, the gameplay will be a copy of an existing genre frequented by autists. Since it's a troony he will shy away from including e-girl characters that appeal to pedos and children.
Indie devs are all roasties and simps. Of course they don't have souls.
Freedom Planet rapes any Sonic game ever made. I agree with the rest of your post though.
Same reason all copycats, adaptions and remakes are garbage. They're made by people who either did not understand the property or did not care. Often both.
They clearly cared a lot, the art and music are goated. They're just braindead writers, and I bet they have zero social skills and lost their virginities (most of them are probably still virgins) to the local landwhale office slampig who infrcted them with the most barebones and moronic identity politics. And they are awful terrible writers who never got invited to a single party in their life. They are a group of people (writers specifically) who suffered from lack of bullying. And they suck at writing
Aren't they Canadians?
Wouldn't be surprised if SB got involved.
Whats SB?
You know I'd almost agree but wario land 4 has the edge imo. I feel like the backgrounds are lacking in pizza tower. I think they're too similar to wario lad 4's, but that was a gba game played on a tiny screen, pizza tower's backgrounds feel lacking with so much real estate. Still one of my fave indie games it definitely captures that sovl and builds upon it
Ironically Sea of Stars actually did have a lot of care in it just not in the story department
I people would have liked it more if they just outsourced to a proven veteran writer and hired a jap to do character design
Anyone find it weird that the majority of male characters have dark skin while a good number of female characters have white.
I noticed that as well. I reached the level cap on noticing years ago.
Outer Wilds shits on all your favorite JRPG trash
Pff it has no combad kiddo. Maybe mommy will let you play violent games next year
I will agree that Pizza Tower does not have Wario Land 4's exact bizarro vibe but it's got a unique, soulful vibe all it's own and is arguably the better game in terms of depth and content.
Be honest with me anons. Is Omori any good? I was thinking to playing this saturday.
Omori is a solid game all already, little complaints from my playthrough.
Just pretend the ending twist doesn't exist.
you make it sound like i will be angry at the end. Doesn't sound like a good experience.
Less angry and more what the hell was the creator thinking.
Its just a minor annoyance and it doesn't ruin the game like some twists may do for some.
Its a S03 kinda issue.
They don't have a cohesive vision beyond "aping industry in the indie space".
Unironically it's getting easier to peg these games because of all the unnatural political telltale signs that no one who actually cares about what they're doing would include otherwise.
I could tell SoS was going to be that crap from the first few screenshots despite the artist clearly having some skill.
the biggest irony of sea of goys doing "what jrpges do" and straight up just copying chrono trigger is like a vertical slice of this pie of shit, especially considering how jrpgs at the time, and even today, were extremely varied
even within squeenix alone you had chrono trigger, mario rpg, vagrant story, FFTA, and final fantasy itself, all playing completely different from the other
but these homosexuals don't play games, they are creatively bankrupt and just copypaste whatever they think will sell but in a new coat of paint to attract the goyims
Its honestly offense how good the sprite work is but everyone else is shit.
Goes to show the average consumer likes pretty colors more than a fun and interesting game.
Post-modern writing is soulless by nature and holds nothing sacrosanct, so it had no standards against derivative meaningless drivel
Pretty much.
This is sea of shit vs CHRONO TRIGGER in a nutshell
They don't. That is just you being nostalgic
It's been conclusively proven that they do.
sauce?
It was revealed to me in a dream
The most Shovel Knight owes to Mega Man is the 8-boss lineup and the fact SK can find special weapons that are similar to the bosses' attacks. The gameplay is almost completely different otherwise. It'd have to be, considering Mega Man is a shooty boy and Shovel Knight is a melee man.
Gravity Circuit is way closer to Megaman X in gameplay, and even then its massively different with its fighting-game structured combat and enemy juggling mechanics.
do you remember watching cartoons like 04 teen titans or adventure time or something and they bust out the video games and it's always some approximation of real life games?
i feel like indies are the real life version of that. shovel knight it the perfect example tell me that's not something you would see in a cartoon where the writer had to think of some quick game idea 60 seconds of screen time.
>almost all of them fall flat
shovelware will always exist
I always use the same comparison, the games don't feel like original brainchild ideas, they feel like cheap and quick pastiches, incomplete afterthoughts
>pastiche
that's a good word
>cheap and quick
many of them yes, but a lot of indie games turn out pretty good. also a lot of these pastiche games are based on dead franchises or unpopular designs or gameplay that would have never seen another entry. even if the game is shit i still applaud indie devs for trying
Cause you're constantly sitting there waiting for the mandatory injected social message or token minority to pull you out of the immersion
honestly i'm so numb to this that if the game were good in other aspects it would get a pass and make it worth pirating
but the real killer is the fricking goyslop quips every single line, you can just smell the farts from the writer thinking he's funny
that's the sort of shit that makes this type of goyfeed not even worth pirating
>a bowl of chili
>unhealthy
What moron made this image?
Hyper Light Drifter captured the soul of yesteryear
Black Souls (2) also captured the soul of yesteryear, despite being an H game made in RPG maker
Speaking of RPG maker, Hylics 1 captured the soul of yesteryear. Hylics 2 did not capture the soul
The people who made Hyper Light also did a game that's basically a Jet Grind Radio version of Shadow of the Colossus. It's somewhat soulless but there is still some soul there
I feel like there are a handful of others, but those are the ones that come to mind. As to why games, even done as a passion, lack soul? Well, once upon a time it was almost shameful to be playing video games. A waste of time that everyone looked down on. As soon as gaming started becoming an acceptable waste of time on par with binging Netflix, that's when it became a soulless business. Now, gaming is as saturated as any other form of media - books, movies, TV shows, etc. It's all saturated with mostly soulless bullshit, even the "indies", and you have to sift through it all. Gaming used to be a niche form of media that you needed to have SOUL to even be interested in. This is no longer the case
>Hyper Light Drifter captured the soul of yesteryear
lol
>contrarian shitposter
>on Ganker
Whoa, no way
Because not everybody can write well, and when you're indie and running on fumes, you'll probably won't be spending on professional, quality writers. You think your own is enough.
>running on fum-ACK!
Wasn't SoS kick-started? At least half of that went directly into the CEO's bank account.
>indies are our last hope when it comes to games.
heh about that. most of your last hope are the fresh 18 year olds who somehow have decades worth of talent in the span of a few years. good luck enjoying those games, in my view i suspect most have this type of story telling/personality i don't usually like at least thats the vibe i get from recent popular indie games
A lot of people slept on Fire Emblem at home except with a more realistic artstlye, but I enjoyed it.
Yeah this was pretty decent. Too bad the dev went and made a roguelike for their sequel.
Just looking at the art I can see the lack of soul
Cosmic Star Heroine is a better "we have Chrono Trigger at home" than Sea of Stars.
shovel knight is sovl you chicken licking mongrel
because of a few things.
one, they're trying to copy games that already exist as a foundation.
two, they're still made by westerners which means their writing is never very good, their dialogue is always regularly cringe as they try to be quirky. they also try to appeal to a wider audience than games 30 years ago did, which means making shit simpler with less depth or customization that actually matters.
as others have said the writing of dialogue is very clearly the biggest issue
Why westoids can't do good writing? With so many games you would think at least some would come out that aren't complete goyslop, monkeys and typewriters and all that.
But nope.
because it's me-too garbage and devoid of any creativity. Also troony shit
Because a majority of "inspirations" are just copies rather than taking ideas and using them to create something new.
That doesnt make it bad necessarily, just lacking in some aspects.
I love bait so much bros, getting a (You) without trying makes me so hard
You are stuck in the past and blinded by your own nostalgia, lack of good taste, and inability to play a modern release without comparing to other titles. These three things prevent you from enjoying and engaging with modern games and therefore make you and any opinions you share worthless. Enjoy living in your pig trough of "muh classic" gaming old man.
Thierry Boulanger, is that you?
Zoomer cope never ceases to be hilarious
>Pizza Tower
has as much if not more personality than wario, and it carves out its own niche by taking after zany old cartoons. and the skill cap is leagues higher too.