Why do modern games completely fail at providing players with immersive worlds that invite wonder and the wish to set out and explore, especially comp...

Why do modern games completely fail at providing players with immersive worlds that invite wonder and the wish to set out and explore, especially compared to old games

What are devs overlooking that makes their worlds boring and predictable

Thalidomide Vintage Ad Shirt $22.14

Black Rifle Cuck Company, Conservative Humor Shirt $21.68

Thalidomide Vintage Ad Shirt $22.14

  1. 10 months ago
    Anonymous

    >Why do modern games completely fail at providing players with immersive worlds that invite wonder and the wish to set out and explore, especially compared to old games
    because you're not a child anymore.

    • 10 months ago
      Anonymous

      Incorrect, I can play old games I've never played before and they're wonderful. New games feel like toys made for people with brain damage, instead of an adventure.

      • 10 months ago
        Anonymous

        >I can play old games I've never played before and they're wonderful.
        Extremely doubtful.

        • 10 months ago
          Anonymous

          that's just you having nostalgia for the era the game is from, nothing to do with the game itself
          it's why you don't like indie games despite them being equal in quality to old games, because there isn't that link to your childhood

          He destroyed you and you couldn't reply properly after that.
          Sad!

          • 10 months ago
            Anonymous

            He didn't destroy anyone kek. OP is a complete idiot who got BTFO multiple times.

            • 10 months ago
              Anonymous

              Seething

              • 10 months ago
                Anonymous

                kek no. You're an idiot but that's common on this board.

              • 10 months ago
                Anonymous

                Seethe status confirmed

              • 10 months ago
                Anonymous

                You lost.

              • 10 months ago
                Anonymous

                Seethe status confirmed

                anon, no one is buying it
                go back to plebbit with this weak scamposting

      • 10 months ago
        Anonymous

        that's just you having nostalgia for the era the game is from, nothing to do with the game itself
        it's why you don't like indie games despite them being equal in quality to old games, because there isn't that link to your childhood

        • 10 months ago
          Anonymous

          That's just you having cope for the era of where your games are from, nothing to do with the games themselves.

        • 10 months ago
          Anonymous

          >it's just the era bro you're just being nostalgic bro

          • 10 months ago
            Anonymous

            >it's just the era bro you're just being nostalgic bro

            correct.

            • 10 months ago
              Anonymous

              >posts gachashit

              • 10 months ago
                Anonymous

                bait

                that looks washed out and meaningless
                what is it?
                >bait
                maybe lol
                because what is this supposed to mean?

                can't form own opinions 🙂

              • 10 months ago
                Anonymous

                >Cope posting
                I expressed my opinion anon., but you didn't answer the question.
                A fool is a fool, and a fool you are.

            • 10 months ago
              Anonymous

              bait

            • 10 months ago
              Anonymous

              that looks washed out and meaningless
              what is it?
              >bait
              maybe lol
              because what is this supposed to mean?

          • 10 months ago
            Anonymous

            What compelled Disney to think making that CGI Lion King was a good idea? Literally not a single person ever asked for something remotely like that.

            • 10 months ago
              Anonymous

              The CGI Lion King is the highest grossing "animated" movie of all time

              • 10 months ago
                Anonymous

                Please be joking. I refuse to be believe people are this moronic.

              • 10 months ago
                Anonymous

                >money is all that matters
                no
                nice digits thoughever
                >1776

      • 10 months ago
        Anonymous

        You can't play the new good game because you didn't get good at the old good games. New games of quality are for the enthusiast, not the casual.

      • 10 months ago
        Anonymous

        True. I think most games these days are just devoid of choice and made for a "wider audience", so there's nothing special about them. Same regurgitated "Safe" garbage over and over. It's so formulaic and predictable. It's condescending to the player too, treating them like an idiot with no willpower or restraint.
        So everything is severely underpowered and lame.

    • 10 months ago
      Anonymous

      There is no such thing as immersion for mentally healthy people.

      But the reason is because of imagination. 3D and voice acting and shit kills imagination.

      They try and gaslight you like but it's just shills and morons who like movies that don't comprehend imagination matters.

      The same people don't comprehend why trial and error matters and tutorials are bad for the exact same reason. Without tutorials you're being left to your own devices to imagine what each button might do and finding out on your own when you press them.

      All flash and no substance and now you can't even imagine that it might have substance.

      • 10 months ago
        Anonymous

        Bravely Default has
        >3D
        >voice acting
        >a tutorial

  2. 10 months ago
    Anonymous

    Because millennials and zoomers are morons. Specially millennials who enjoyed the best era of video games, but nowadays only make pozzed trash. At least zoomers are used to playing trash games from the get-go,

  3. 10 months ago
    Anonymous

    Sodomy dooms nations.

  4. 10 months ago
    Anonymous

    eastern devs typically take all their inspiration from previous games/anime so that it all just becomes inbred and stale
    western devs are full of annoying middle class left wingers being directed by israelites, enough said there

  5. 10 months ago
    Anonymous

    Primitive technology forces you to use your imagination with that shit. Nowadays everything is so detailed that there's no room or point for imagination. In other words go play old games or read a fricking book.

  6. 10 months ago
    Anonymous

    Old game devs were people that came from dozens of other industries and hobbies and brought passions, skills, and experience from these other places into a new environment and were able to flourish creatively.
    Modern game deva are morons who grew up on games. This means everything is derivative and there is a negative feedback loop that will only continue to get worse
    It quite literally is that simple
    also israelites are somehow at fault

    • 10 months ago
      Anonymous

      This.
      Most game "developers" nowadays never even read a book. It's unironically over for this world.

    • 10 months ago
      Anonymous

      It’s still around, just rarer.
      hit it pretty well on how the low-risk data-driven approach that most large devs take is antithetical to making experiences that give that sense of wonder.
      Indies can deliver it, but honestly on average they’re no better than their big budget counterparts. Depressing amounts of trend chasers and "x but roguelike!" garbage out there.

      • 10 months ago
        Anonymous

        >Depressing amounts of trend chasers and "x but roguelike!" garbage out there.
        I genuinely hate rogue trash. 99% of the time devs choose this "genre" because you can easily re-use assets while having to create minimal content for it. It's just rehashing the same basic building blocks to the extreme so they can shit out their rogue trash as fast as possible. Almost as cancerous as AAA devs.

  7. 10 months ago
    Anonymous

    Scope, plain and simple. Scope is the number one factor in creating a world that's immersive but isn't even taken into consideration by modern devs. The reason FS games appeal is because they're one of the rare series still trying to put scope into their worlds.

  8. 10 months ago
    Anonymous

    >What's lacking?
    Metaphysical perspective ingrained into the story, characters and the world itself. It all has higher significance, while most modern games are only trying to emulate superficial components of the visible world/reality.
    That's what's lacking.
    Case in point, not video games, but Star Wars replacing The Force with simple cells in the body.
    I hope you see what I mean, OP Anon.

  9. 10 months ago
    Anonymous

    depends on what youre playing

    mostly, its that you are older

  10. 10 months ago
    Anonymous

    They spend their time crafting words and then add an ingame map with a fricking GPS

  11. 10 months ago
    Anonymous

    In monster movies there's a concept; never show the monster. The fear of the unknown is always greater than the fear of the thing. It's the same thing here. Older games couldn't show you the world because of hardware limitations, so your brain would have to fill in the gaps. The world could be limited by only your imagination. Modern games are so realistic there's no room for that; they show you the full monster.

  12. 10 months ago
    Anonymous
  13. 10 months ago
    Anonymous

    I'm playing Breath of the Wild and it's exactly that.

    • 10 months ago
      Anonymous

      BotW is exactly the opposite of that, Nintendo proudly boasted about the formula they made to keep players engaged and wandering around the map without actually having to design interesting content and organically getting them interested in seeing the world themselves, MMO tier soulless manipulative design

      • 10 months ago
        Anonymous

        >BotW is exactly the opposite of that
        It's not. It's great and the first good 3D Zelda game.
        >Nintendo proudly boasted about the formula
        ?
        The entire game is open-ended exploration.
        >actually having to design interesting content
        The dungeons, Shrines, and lots of sidequests are all great. It's very much interesting.
        >and organically getting them interested
        Which you do.
        >MMO tier soulless manipulative
        Nothing about it is. You wrote a bunch of nonsense pretending you know anything about game design.

        • 10 months ago
          Anonymous

          When a game hooks you because it's well designed and provides interesting and well executed content, it's organically addictive, when a game hooks you because a team of psychologists worked out a formula that best exploits people's attention flaws, it's soullessly addictive, BotW's exploration is the equivalent of the latter by Nintendo's own admission.

          If your pattern recognition skills are anywhere near average you'll quickly realize there is actually nothing interesting to find in the game and that you're being strung along by a carrot on a stick, that you can safely ignore the feeling of "what's that over the hill" because the answer is "shrine or korok".

          • 10 months ago
            Anonymous

            >When a game hooks you because it's well designed
            Oh, so Breath of the Wild.
            >and provides interesting and well executed content,
            Oh, so Breath of the Wild.
            >Its organically addictive
            Oh, so Breath of the Wild
            >because a team of psychologists worked out a formula
            Take your meds, you're not saying anything concrete with factual basis behind it.
            >BotW's exploration is
            fantastic. There's tons of different and unique biomes where you need to prepare for the destination ahead, you have a shit ton of different traversal options, the dungeons are god-tier (especially Hyrule Castle), Shrine (excluding the dogshit test of strengths) have completely free-form and creative puzzles, etc.
            >If your pattern recognition skills are anywhere near average
            That must be how I can tell you're an idiot
            >you'll quickly realize there is actually nothing interesting
            Very much everything is interesting. Its environment interaction, open-ended exploration, and non-linearity based puzzle solving/adventuring while incorporating J-Action mechanics is second to none.
            >to find in the game
            Say that to the armor that provides a wide variety of effects, the multiple different elemental type effects you can play around with, all the dungeons that give bonus abilities and Shrines while granting extra HP/Stamina increases, getting Koroks Seeds to increase inventory space, gathering types of special horses, a literal motorcycle, the Master Sword and its upgrades, every town with npcs that have dynamic behaviors, trading upgrades to the demon statue in Hateno, sidequests like Tarry Town, getting your runes/ancient gear upgraded, visiting each of the towers that has a unique climbing challenge attached to them, the Dragons and Springs, the infinite Apple tree forest. And we can keep going.
            >that you can safely ignore the feeling
            You won't since you haven't played the game clearly.

            • 10 months ago
              Anonymous

              That's a lot of cope about a self-admitted soulless formula-designed game

              • 10 months ago
                Anonymous

                That's cute, but you're wrong.

          • 10 months ago
            Anonymous

            Nta, and I get where you're coming for since ER was also kinda like that with chests not being as exciting as DS but
            >If your pattern recognition skills are anywhere near average you'll quickly realize there is actually nothing interesting to find in the game
            >4 champion quests
            >getting the master sword
            >killing at least one molduga
            >killing a few lynels in different environments and at different points in the game
            >killing at least one talus
            >killing at least one hinox
            >the three labyrinths
            >the dragon temple in faron
            >fighting/freeing naydra
            >finally venturing into hyrule castle
            each of these is interesting in itself and available in the base game. The game is a fully-fledged game, even if it's dilluted in an open-world, there are 5 optional main quest bosses besides the final one, five types of optional field bosses and other interesting places to explore.
            BotW and ER are both more enjoyable if you're not some anal completionist, I went to fight calamity ganon for the first time after doing about half the shrines and it was a great game because I didn't pretend my fun would be spoiled by not paying attention to every korok.

  14. 10 months ago
    Anonymous

    is that a tales of game

    • 10 months ago
      Anonymous

      Looks more like Star Ocean to me

      • 10 months ago
        Anonymous

        didnt the same team work on both

        • 10 months ago
          Anonymous

          No?
          Wolf team/Namco is tales
          Tri-Ace/enix was Star ocean

  15. 10 months ago
    Anonymous

    There was a video that explained this. While in the past, and it has been known, that gaming is both a mixture of creativity and business, developers of the past had a mentality of wonder, fantasy and immersion due to either real life experiences, the books they read or the influence D&D had. The business model was also something that Frank Zappa said in an interview of how business was done back then, some old fat White man with a fat cigar who didn't care about numbers and just said, "yeah, release that shit, if it sells it sells, who knows what the frick people like". As oppose to the new model that was borne out of the early 2010 by a Blizzard developer, which was a data driven model of player psychology. So games are now designed not by some guy with an imagination, but by compartmentalized data, is what influences design decision in how games are developed. This is why games today feel artificial and doesn't have "soul" as many on Ganker like to say. This also has to with loss, no investor wants to invest in something that could fail, so no we have tools to "predict" whether a product will be a success or failure.

    • 10 months ago
      Anonymous

      There is also people today that consume said product in an artificial manner, whether it be influence by peers, the fact that gaming is now mainstream and just another form of easy entertainment to get in. I was shocked to learn that most people today cannot get immersed in fantasy (Or get into flow state), especially a lot of lefties, so modern fantasy resembles their milquetoast sitcoms.

      • 10 months ago
        Anonymous

        >modern fantasy resembles their milquetoast sitcoms.
        well said

  16. 10 months ago
    Anonymous

    Because design-by-committee goyslop is all you get now, because investors have to see infinite growth year after year.

  17. 10 months ago
    Anonymous

    Because zoomers buy anything.

  18. 10 months ago
    Anonymous

    Good games are exceedingly rare, even back when I was a kid they were rare. I've stopped batching about it and just accepted that most games suck. That said, I still like video games. I like the challenge in finding the right games.

    • 10 months ago
      Anonymous

      >Good games are exceedingly rare, even back when I was a kid they were rare
      This is not true, not only the total of good games annually was larger before, the amount of games total was also much smaller meaning that both the total and the percentage went down

  19. 10 months ago
    Anonymous

    Older graphics demanded engagement of the imagination. The more literal graphics have become, the less the imagination is engaged, the more you are being shown a story instead of told

  20. 10 months ago
    Anonymous

    there are still classic AF video games that are amazing and multiplayer like zombie panic, co-op horror, free on steam if u download today

  21. 10 months ago
    Anonymous

    Because old games gave you pixelated over worlds that allowed you to imagine a bigger world. Modern games give you an exact over world that relatively feels small as shit and not real.

Your email address will not be published. Required fields are marked *