Why do modern games take 8+ years to develop?
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Why do modern games take 8+ years to develop?
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Large open world need more development time compared to games that have smaller linear levels. Then you have the increased complexity that comes with having better graphics
>Large open world need more development time compared to games that have smaller linear levels.
takes a lot of time to create a giant world with nothing in it
women
>ai slop image of a hipster with raceplay tattoos
holy cancer please kys
>Still responds
He won
Seethe
Most of that time is spent attending pointless meetings about females, trannies and Black folk inbetween fixing indian code.
It's partially because of the amount of content. When I was a kid most games were 10 hours long. Now I'd say games are around 40 hours on average.
most of it is copy pasted side crap
Most 16 and 32bit games were copy pasted everywhere too. A handful of tiles per level maybe if not reused throughout the entire game, a couple basic enemies, simple mechanics, etc.
Many games that cost the equivalent of $80-100 back in the day are equivalent in content to what a lot of indie devs throw together in a week for free at game jams.
You must be a fossil who grew up on NES games or a zoomer who grew up on God of War and CoD campaigns, but many of the cream of the crop SNES and N64 games are still longer than most AAA games today so I'm not buying that
And yet, you got more playtime out of those older games because you actually replayed them.
Sad that this is what's become of Insomniac, putting out yearly slop bucket capeshit
Because a huge, and I mean supermajority of these games are being built around the idea of multiple sequels using the engine, games as a service bullshit ,and eventual multiplayer shootoffs. See:spiderman, this is not new, this is not a surprise, this is explicitly stated when it was just unspoken but understood by anyone with above room temperature IQ before due to the leaks.
It all started when developers made a decision that a dogshit at the side of the road has to have immaculate high textures and various shitrays blasting your screen has to be always present and it all is more important than gameplay and actual substance, and grafixprostitutes lapped it up
grafixgays are unironically a disaster for the industry
meanwhile the games that managed to stay relevent thorough the years are games like runescape, minecraft, wow/ ff14/other old mmos, counter strike none of which has high end graphics and is accessable to lower end hardware
>managed to stay relevant
>meet your unrealistic demands.
Working? Those gays have unlimited pajeets and AI doing 90% of the shit for them. Get off the internet and do some work, homosexuals. The only reason crunch exists because they frick off so much.
diversity hires
and 10x the middle managers (AKA diversity checkpoints you must pass through before your game is allowed a rating)
>If I told you who I work for you'd be very surprised.
mcdonalds?
working on five guys at the street corner
>We also know pajeets are trash and employ none of them for anything beyond support programming
Please prove this statement
>I'm not posting by badge in this economy
nobody asked, just post proof that nobody employs poojeets for anything beyond support programming
what else would you hire an indian for? have you ever talked to one?
Still waiting on the proof
the proof is in the curry so to speak
Okay sar thank you for the larp
>unrealistic demands.
There has never been as many tools for game dev at your disposal than right now. It's the easiest it's ever been. Yet you talentless fricks take almost a decade to shit out 1 game that's worse than the ones that were made 25 years ago by 3 dudes in their mom's basement in a couple of months. Sad.
Because every item has 5 million polygons to make it look 1% better even if you'll only look at said item for 1 nanosecond.
Because development time unironically gets spent on shit like making sure a horse's nutsack shrinks in the fricking cold.
>If I told you who I work for you'd be very surprised.
me
there needs to be a honest documentary just following the entire process from concepting to launch for some of these studios
I can understand indie studios with like 20 something guys but for these larger ones how do you have like 500 or 1k employees etc just more than any company from the past on top of just better technology to work with, more money AND 365 days in a year yet games come out at a snails pace
like where is all the time and money going
i'm sure its just like all these massive companies. lots of top down changes constantly being ordered. some new market testing data comes out and now you have to make all the npc's blink less or some shit
>I can understand indie studios with like 20 something guys
These games are trash too
My guess is its like those videos you see of thots at these tech companies doing the bare minimum of work and lazing around all day
Fallout NV dev basically said the quiet part out loud that most of them are lazy and stall too much then when it's time to hit deadline, whine about crunch
those tech videos are recruitment videos, they get some cute HR or social media girl from the company to make it seem like a fun place to work, thats why they just show of amenities the whole time, and don't show specific work
Consequences of marvel and disney
Most aaa studios are dictated by investors and ceos who never played any game in their life
Just look at how they massacred naughty dogs, rocksteady, arkane, bioware
At least few aaa still do their thing like fromsoft but I don't think it will stay like this forever
I miss the time when aa, aaa used to make games like metal slug and megaman instead of movie slop
I don't buy the graphix because Batman Arkham Knight looks immaculate to this day and came out "only" 4 years after Arkham City.
Mismanagement
The vast majority of people in management positions don't know what they're doing or actively make work harder just to flex their little bit of power
>The vast majority of people in management positions don't know what they're doing or actively make work harder just to flex their little bit of power
pretty much
i work in big studio, and my entire management staff is completely disconnected from the production
all the do is hire more useless people as a small number of people who care try to scrape together something that can be shipped
it will only get worse as diversity hires and ever expanding HR bloat will outnumber actual devs in those studios, eventually you get a company like Meta, who cant produce shit
who the frick still cares about x-men
Plenty do, see Ganker for example. I'm not a fan but I'd be lying if I weren't interested in a good X-Men game. Sure Insomniac won't deliver but its still a curiosity I have.
in 6 years are you still going to have that interest? you'll be in your seventies by then
>in 6 years are you still going to have that interest?
Of course not, I'd say with the state of the entertainment industry be it from games to films. There are a lot of projects that are taking too long to develop and the quality is far from superb.
I said this in another thread, but playing as Cyclops and Nightcrawler sounds extremely fun. I am sure Insomniac will screw it up though.
> playing as Cyclops and Nightcrawler sounds extremely fun.
There is so much room for potential in exploring each characters powers. But there's definitely just as much room in mediocrity such as we've seen in Marvel's Avengers. It sucks that things are the way they are.
>I am sure Insomniac will screw it up though.
Very true. I feel it is more than certain. It just feels like they always play it safe when it comes to gameplay and combat mechanics. You'd think for games adapting superhero stories there would be a possibility to innovate in some regard.
whenever i see wolverines claws i feel immense pain in my hand
like they look painful as shit to have
They are, if I remember correctly Wolverine does feel pain when using them. Sure he can regenerate and heal himself but he's not numb to pain.
TOTK had a 6 year developement cycle despite it basically being a BOTW dlc. It reuses so many assets from BOTW it is downright insane. If TOTK came out 2-3 years after BOTW, I would find the game a lot more forgivable, but 6 years is mind boggling. The best point of comparison is MM which was an asset flip (but reorganized to make a completely unique campaign) and it came out very quickly after OOT. What the hell is going on with these devs?
I don't believe TotK took 6 years to make. It's very likely they stalled the release so that the later end of the Switch's life would have a Zelda title, and they already started work on whatever the next real evolution of the series will be. We'll probably see another mainline Zelda in the next 3 years I'd bet.
Because they can, the companies that haven’t gone under either have enough money or are owned by a corporation that does to where they can basically announce a game and then take a decade to actually put it out and then all they need to do is release some half finished shit with a pretty trailer and big marketing campaign and they’ll be fine, probably even make their money back while they’re at it. If you want to point the finger blame everybody that preorders, and buys the same shit while leaving hood reviews since it didn’t make their PC/console burst into flames. Remember developers and game companies aren’t your friends.
>these are the type of people spamming their own videos on Ganker
lmao
Reminder it took Bethesda the same amount of time to develop Starfield as they did Oblivion, Fallout 3, and Skyrim.
To clarify, I mean it took Bethesda as long to make Starfield as they did Oblivion, Fallout 3, and Skyrim COMBINED.
competency crisis, moron and lazy developers (pajeets, chinks, diversity hires etc), muh graphic and realism, that's it
learn english you fricking pajeet/europoor
After "AI" it'll take less than 8 seconds :>)