Why do most games suck? Is it because of bad publishers, bad directors, bad studios, or what?
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It's All Fucked Shirt $22.14 |
Why do most games suck? Is it because of bad publishers, bad directors, bad studios, or what?
It's All Fucked Shirt $22.14 |
It's All Fucked Shirt $22.14 |
Games aren't bad. You're just a bitter, depressed, frogposting incel
I think most games are "good" but so similar to other titles that they aren't interesting to play if you play lots of games
The less you know about the medium of games, the more impressive a generic game experience is
This is what I feel as well. I used to be so impressed with games because I would only play a few a year. The more games I play however, I begin to notice how most games are just uninspired.
bad writers/directors and studios
You are unironically jaded, focus on other games not just AAA garbage, frog gay
>meme making fun of zoomers
>spongebob
The irony of this shitty meme makes me laugh every time
IRONY
Yes, but you forgot your greentext and meme arrows, so you say that and you also look like that.
Why is Spongebob a zoomer thing? It's been around since the late 90s.
>play modern game from franchise
>game is less colorful, less contrast
>style is more realistic and bland
>voice actors sound tired
>sound effects use thumps and thuds instead of cartoonish whip-cracks and explosions
>bloated with more assets but nothing really meaningful
women
Your dopamine receptors are fried
Originality. Imagination. Things of that nature. The game engine is but a canvas using overly complicated mathematics to convey this world. But where are the ideas. Back then, before everything was standardized, you could say "I will create this, and it will be great," and not care about standards or reviews or whatnot. You would have a cover. And you would wonder, does this game at least meet or surpass the expectations provided by this cover. And with your own imagination, you could say these sprites are indeed the imaginationary catalyst with which to imagine this world. Bad graphics? No. Does a book have bad graphics? Only if your imagination is limited.
lack of generalist developers in the industry, or idk thats what Tim Cain told me.
investors saw the money potential and it became Hollywood 2.0
Ampharos
Good Morning
All of the above.
While it's because of investors and thed suits looking out for them, just following orders isn't an excuse either.
Most of all human creations suck. Most of music suck. Most of movies suck. Most of paintings suck. The more popular and accessible for public are the ways for creating stuff, the more things that suck will exist. Imagine if building cars would be so easy that everyone could make one. How many moronic and ugly car designs will there be. It's just something you have to accept about human nature, and that's that the sense for beauty and deep love for the craft and care for man's own creation is rare and it requires the creator to be intelligent, creative, sensitive and hard working at the same time. And that just not very common amongst ordinary people. Making games is very accessible nowadays. Is it good or bad? It is what it is and people will never change.
Unironically bad consumers. If people didn't buy bad shit then it wouldn't be made.
Except companies are actively brainwashing and courting such people.
It's their fault, not the fault of the people they're abusing.
Diversi-jeet-hires.
unironically because of israelites
I say this every time but look at the steam achievement statistics for any given game and half or more people who buy a game never complete the tutorial and the rates of achievement completion of railroaded milestones that are only avoidable by not completing the game keep going down drastically to the point where usually less than 10% of people who own a game beat the story. We who actually play games are a completely insignificant minority in the gaming market of probably less than 3-1%, games are made for the other 97% of people who either don't even boot it up once after buying or just play it for an hour or two and never touch it again.
It sounds absurd when you first hear it, but here's the truth, in two parts:
>The majority of anything sucks.
>The most popular, and by that virtue the majority of what you will encounter, sucks more than average.
You gain no advantage from knowing these facts, sadly.
Make your own games then.
I will when AI makes it possible.
>Dall.e 18, generate me a AAA big titty goth gf simulator with 9000 hours of gameplay
>pumps out a 10 TB game in 2 seconds
Sells 10 trillion copies in 2 days
the people who make games are either ex mobile app developers or ""gamers""
gamers are morons with no imagination as can be seen within the flood of ai threads. they can only copy, they cannot innovate
There's no vision. It's done entirely for profit, they create these products that they think the market is incentivizing. What actually ends up happening is that video games is a highly artistic medium, and creating these sterile corporate products results in a lack of artistry that anyone can sense.
Because it's considered successful as long as it sells enough to profit
Alternatively, suckiness is subjective
Because games don't sell based off how good or bad they are, they sell based off public perception. Therefore all effort goes into advertising and presenting "cool things" that can be shown off easily.
>bad directors
"Director" is not a real position in videogame development. It is a made up credit that is given to a random producer to trick morons into buying games because they're "by" someone they recognize. See above.