Why do most systems tend not to condense Strength and Constitution/Endurance but tend to condense Dexterity and Agility into just Dexterity?
Why do most systems tend not to condense Strength and Constitution/Endurance but tend to condense Dexterity and Agility into just Dexterity?
Grandfathering by D&D. That is it.
This. Shadowrun uses an 8 attribute spread (Plus special attributes but that's not important) which I think is much cleaner.
Have you tried not playing D&D?
Word. Shadowrun may be a mess for various reasons, but it's got a really solid list of attributes and skills. I'm basically lifting Shadowrun's spread straight over to my d100 homebrew.
Do what I do and make the kind of game you want.
Then threads like these aren't needed, because those "MoSt SyStEmS" you're going on about become not your problem, because you're doing what makes sense and is cool for you.
Understand?
Questions about general trends on RPGs remain relevant and ibteresting regardless of how you do things, anon. OPs question doesn't even seem like a complaint as much as just, you know, a question. Understand?
Fine motor skills and gross motor skills definitely are separate though not unrelated things in real life.
Why would body control be different between your whole body and your hands for 99% of the population. You're stupid.
Just because grandma knits good doesn't mean she can make handstand.
Because fine and gross motor control are different functions in the human brain and adrenaline affects them differently. An acrobat is not an artist and the adrenaline surge that gives you the boost to do sick flips makes your handwriting terrible.
It's the difference between speed and precision.
That's why Agility is a stat and there are various skills that spec off of it that reflect precision.
clearly observable fact in real life
there are plenty of people that are fast and explosive but not very balanced and precise
have you seen usain bolt play football (soccer)? the guy is the fastest human ever but he is also not that coordinated and agile at the same time
football player mbappe is sort of more on the speed than dexterity side, while some like neymar are definetely more dex than agi
GURPS puts strength and constitution together, but makes endurance separate. Dexterity and Intelligence are all under those stats, but those cost double the points.
One of my favorite handlings of the dilemma honestly. Both are very important in unique ways.
A lightning fast skeleton of a man is one crit fail away from being squashed like a bug and a giant hulking moron will struggle to do anything with his might unless he gets lucky (or invests high in the specific skills hes trying to do, which means he can be still viable).
Its not a decision of fast sword vs big sword where the fast sword often comes with comparable viability plus a truckload of other benefits.
The Dark Eye has 4 mental stats (courage, intelligence, intuition, charisma) and 4 physical stats (strength, constitution, dexterity and skillfulness). I think that's a pretty reasonable assortment, especially since you roll on combinations of those to make a check.
I combined Str and Con into Vigor in my system a couple of months ago.
In 99% of stories and myths, anything that's strongbis also tough. There's perks and flaws to fiddle with the few edge cases.
>In 99% of stories and myths, anything that's strongbis also tough.
Zyzz would disagree.
Zyzz got done in picking a heart disease flaw so he could get the sick c**t perk.
Games are not trying to simulate any real world experience, the designers decisions of what attributes represent are largely arbitrary and only loosely based on what they want to model in game. If for example you want to have a heavy infantry warrior and a light skirmisher warrior you may want to have 2 different attributes to describe them. If you want to have a skirmisher warrior and an artist you may also add more attributes. Or not if the artist is essentially a skirmish warrior with a flute. Or you may decide that artists are rare enough or not part of the main game loop so that they don't deserve such a front-loaded mechanic such as an attribute and delegate their description to a skill or perk.
This is a very interesting question, that I won't get into because of OPs post and because he probably wants to talk about something else.
What else is there to talk about?
I am so jealous of Kabru. Why even live if I don't get to shove my dick into this emotionless damaged elf
Thoughts?
>Thoughts?
NO
Most masculine elf.
Shadow of the Demon Lord does both, along with their three-tier class system and intrinsic maneuver-type mechanics for melee makes the concept a much more compelling archetype than in D&D.
Buy an add.
Hey sloppo, what are the stats on a land vehicle in 5e?
Don't know but I search-engined it for you.
Little off topic though don't you think?
Only someone with an investment in D&D or a laughably inept post purist would take umbrage with me drawing comparison to the most spammed system on the catalogue.
also lol
You are wrong on both accounts. Offtopic shameless shilling of any system should be pointed and laughed at. Only exception if you are shilling your own homebrew or GURPS.
Also you weren't drawing comparison with anything. OP asked a question that you didn't even attempt to answer you just said
>Hey this post could be vaguely associated with this system that is great + buzzwords!
You are on the level of a literal ad-bot, not even a LLM.
I apologize for frying your neurons with my specific choice of words, and wish you speedy recovery.
My game has many stats
Killing Intent (Determines both mental and physical power)
Animism (Determines mental power and defense)
Meat (Determines physical power and defense)
Chutzpah (Determines physical and mental defense)
-
Slickness (Determines sneakiness and trap setting)
Thuggery (Determines evasion and trap setting)
Self-Preservation (Determines sneakiness and evasion)
qt elf
Genesys condenses both. The FFG Warhammer games condensed neither. Take your pick.
Because you can be hardy but not strong, while conversely it is extremely unlikely if not impossible that if you are fast you aren't also nimble.
>pointless question
>lust-provoking image
Captain is not for sexual, you degenerate!
Justified exception for Kabru, as long as he's gentle about it!
The game I'm making uses the following stats:
STRENGTH: strength, explosiveness, constitution
AGILITY: agility, dexterity and stamina
INSTINCT: senses, reflexes and nature
INTELLIGENCE: adaptative int, logical int and memory
GIFT: spirit, charisma and appearance
EGO: drive, willpower and grit
You can inscrease/decrease substats in character creation too if you want to make a more customized character, like an ugly bard or a driveless wandering knight. I think it's a pretty good list but I'm obviously biased.
What are Shadowrun stats?
Body: Constitution, basically.
Agility: Precision and grace
Reaction: Speed
Strength:...Strength
Willpower: Willpower and general resistance to mind-altering effects
Logic: Logical thought, dealing with known factors
Intuition:Instinct and dealing with unknown factors.
Charisma: Charm and persuesiveness.
Edge:Luck.
Essence:Magic and not loosing your soul to cyberware.
Initiative: Shadowrun has weird initiative.
Magic/Resonance: Magical power.
I have only one stat called Stat. It combines strength, constitution, size, speed, intelligence, perception, agility, dexterity, willpower, faith, mana, luck, ki, charisma, appearance and empathy all in one.
So if raising intelligence also increases strength, then someone can actually work out in the library in your game?
i think the simple reason is that dex purists dont want to also have to increase strength to increase their characters durability
Because being truly strong is actively counterintuitive to Con / End. IRL, you need more food just to maintain your body, you lose Dex, and other health complications like not being able to get restful sleep. The strongest men are not healthy people. It happens as well with Dex, but only the absolute peaks of it.
For that matter, so is Int. I remember reading that chess champions can burn up to 6,000 or more calories a day just because of how much they think.
This also implies if you're fat, you're dumb.
>6000 calories
>About two large pizzas in calories
That sounds like complete bullshit
Find me a pizza with only 6kcal and I've got a bridge to sell you.
le verbal conflation of kilocalorie calorie has arrived xd
Chess players burn a lot of calories during big chess tournaments - not in general, just during tournaments - because these tournaments are very stressful events where chess players' bodies are all primed up to give their best performance, similarly to any other competitive high-pressure situation. It has nothing to do with high IQ meaning highly active metabolism. From what I remember, there isn't even much evidence about IQ and chess performance being strongly correlated, despite this being a matter that has received some study.
That is absolutely not how brains work.
Mithrun my beloved... so pretty... I would die for you my captain...
I could of sworn it was Misurn, not Mithrun. And they changed Thorden to Touden or something
You guys know agility doesn't mean speed right.
sex with mithrun
Hand holding with Mithrun.
Stats just get converged so there are exactly 6 stats because muh d6.