Because it implies that there's a world larger than what you're shown, in a functional context, not just "whoa look at this background jpg of this city that never existed even as concept model"
Because it implies that there's a world larger than what you're shown, in a functional context, not just "whoa look at this background jpg of this city that never existed even as concept model"
Exactly. This is the reason why I got so deep into WoW Exploration. We used simple bugs in the game (such as wallwalking and walljumping) to enter areas that were in the game, but impossible to reach by normal means (Mount Hyjal for an example, Troll Village in the mountains, areas only visible when flying on a flight path back in Vanilla, Caverns of Time) and certain places that only the most knowledgeable guys could reach (famed GM Island, Outlands). It was also possible to modify client side values, allowing you to swap textures and walk in the air (from the point of view of players around you) etc. This sort of a world beyond what could normally be reached, makes the game far more interesting and works like a magnet for ultra autism.
I was completely shocked when I read a FF7 guide years later and replayed the game - there were so many little things that I missed the first time. Things I didn't know were possible (like the early Midgar Zolom fight in order to get Beta on your Enemy Skills materia).
WoW exploration/glitches were really interesting and felt almost like trespassing irl, due to the hundreds of people playing the game normally around you while you carefully walk around under Orgrimmar or something.
That little inaccessible, unused dwarf village in the mountains near Dun Morogh is still one of the coziest places in games to me
To expand on what others said, FFVII also includes: Fun characters with their own personalities, an interesting world, genre-defining music, and more esoteric references than you can shake an impaled Midgar Zolom at (which is also an esoteric reference). To me, it's the perfect JRPG.
Yes. Why wouldn't it be? Not every room in the game needs a critical item or important NPC. Its nice to wander into someone's attic in a random town and see the love that the designers put in there. Your mind has been broken by modern games, I can tell.
the pointless room thing has been stated as a positive for goldeneye too. makes sense. as a rail shooter they could get away with making areas you never need to see and never properly render them but when they switched over its now an obligation to put something in there.
The biggest gaming rumour of the 90s was exactly due to weird leftovers/cut content
I think the simpler a game is, the more these things stand out. In Pokémon's case, since the truck is a sprite not seen anywhere else in the game (no vehices of any kind appear IIRC) and in a hidden location at that, you assume it MUST have a purpose because otherwise why would they put it there? That gets the noggin joggin onto all kinds of theories and thats how you end up with a regular sprite from an earlier version of the game somehow being the secret hiding place of Mew, the rarest Pokémon.
Because daddy eceleb YouTubers told you so.
oh no le youtube boogeyman
Because we were younger and our imaginations made up for games' limitations.
Is it summer already?
>he lost his imagination because of old age
must be bad genes
Once 1993 hit, summer never stopped
Mindbroken & Obsessed
a youtuber said exactly that about youtubers
obsessed
what was cut/leftover in the pic in OP?
troony endings A & B
Because it implies that there's a world larger than what you're shown, in a functional context, not just "whoa look at this background jpg of this city that never existed even as concept model"
What's behind the guy blocking the stairs?
>Because it implies that there's a world larger than what you're shown
Yeah, this.
Exactly. This is the reason why I got so deep into WoW Exploration. We used simple bugs in the game (such as wallwalking and walljumping) to enter areas that were in the game, but impossible to reach by normal means (Mount Hyjal for an example, Troll Village in the mountains, areas only visible when flying on a flight path back in Vanilla, Caverns of Time) and certain places that only the most knowledgeable guys could reach (famed GM Island, Outlands). It was also possible to modify client side values, allowing you to swap textures and walk in the air (from the point of view of players around you) etc. This sort of a world beyond what could normally be reached, makes the game far more interesting and works like a magnet for ultra autism.
I was completely shocked when I read a FF7 guide years later and replayed the game - there were so many little things that I missed the first time. Things I didn't know were possible (like the early Midgar Zolom fight in order to get Beta on your Enemy Skills materia).
WoW exploration/glitches were really interesting and felt almost like trespassing irl, due to the hundreds of people playing the game normally around you while you carefully walk around under Orgrimmar or something.
That little inaccessible, unused dwarf village in the mountains near Dun Morogh is still one of the coziest places in games to me
I log on to warmane every now and then solely to chill looking around for out of bounds and glitchy areas. Most fun thing in the game for me.
what the hell is this. stop trolling me
Game hacked to reveal the invisible and inaccessible Black Materia model that's there in the original game.
i member seeing this. tcrf? it doesnt seem to be there anymore
What's so weird about this? It's just Sephiroth (or, technically, Jenova's) first appearance
To expand on what others said, FFVII also includes: Fun characters with their own personalities, an interesting world, genre-defining music, and more esoteric references than you can shake an impaled Midgar Zolom at (which is also an esoteric reference). To me, it's the perfect JRPG.
FF7 has a lot of extremely detailed pre-rendered rooms with nothing in them.
and that's a good thing?
Yes. Why wouldn't it be? Not every room in the game needs a critical item or important NPC. Its nice to wander into someone's attic in a random town and see the love that the designers put in there. Your mind has been broken by modern games, I can tell.
This is one of the reasons why Baldur's Gate 1 is better than Baldur's Gate 2.
the pointless room thing has been stated as a positive for goldeneye too. makes sense. as a rail shooter they could get away with making areas you never need to see and never properly render them but when they switched over its now an obligation to put something in there.
>FF7
other games exist
The biggest gaming rumour of the 90s was exactly due to weird leftovers/cut content
I think the simpler a game is, the more these things stand out. In Pokémon's case, since the truck is a sprite not seen anywhere else in the game (no vehices of any kind appear IIRC) and in a hidden location at that, you assume it MUST have a purpose because otherwise why would they put it there? That gets the noggin joggin onto all kinds of theories and thats how you end up with a regular sprite from an earlier version of the game somehow being the secret hiding place of Mew, the rarest Pokémon.
And we broke the game to get there.
>And we broke the game to get there
I wouldn't call trading a pokemon over with cut "breaking the game"
The truck is such an iconic easter egg that both the GBA and Switch remakes of Red/Blue include it. Still no Mew, though.
The mew glitch is real though. Go getch yerself a mew today!