Why do people hate it so much? It's miles better than anything else that came after it and it's only very slightly worse than First & Second Encounter.
Why do people hate it so much? It's miles better than anything else that came after it and it's only very slightly worse than First & Second Encounter.
It's more of the same as the first.
?? Are you mixing it up with Second Encounter? Serious Sam 2 was very different to the first.
>it's only very slightly worse than First & Second Encounter
>only very slightly worse
And also First Encounter had a seriously optimized engine that rivaled Unreal 2003.
This engine was just ok.
>it's not actually the sequel to the PC Encounter games but to the Xbox version that already featured toon-Sam and moronic cutscenes
>humor is extremely hit and miss - you either love it or absolutely hate it (IIRC Damjan was drunk most of the time when he animated the cutscenes)
>it may have TONS of levels and variety but the stages are often extremely short due to the game being developed mainly for console (the larger Encounter levels also had to be cut up for the Xbox version)
>your weapons get constantly taken away which results in some like the grenade launcher barely being in the game
>shooting things doesn't really feel impactful and everything exploding into bloody clouds feels and looks like shit
>enemies get drip-fed to you and a lot of them feel redundant like the kung fu dudes that are basically just Kleers or the fricking clowns that are Kamikazes with more health
>vehicles, turrets and grenades feel more like an obligation due to being the current "in"-things at the time
>balancing and your internal "one rocket at the Kleer, five at the T-Mech/Biomechanoid"-calculations are fricked on higher difficulties since enemies now have increased health for whatever reason
>a lot of the secrets barely even count as such and are barely hidden to the point where some are more or less in plain sight
>wonky-ass physics with weightless objects that barely even mattered in the game itself besides one or two instances
> Damjan was drunk most of the time when he animated the cutscenes
Holy based.
each and every ss game is balkanites trying to cash-grab as much as they can on new technologies; they are literally a shitty web-design copy-paste templates firm if it was creating games
zero innovative maps, enemy and level design since first encounter
>2 is experimenting with vehicles and mental institution color palette
>3 is trying to copy style elements from CoD4:Modern Warfare to pander to edgy teens
>4 is muh open world 15 years too late
>vr versions lol
zero legendary tier user created single player campaign for any of the installments
The only thing they ever had going for them was that they were mostly electrical engineering students as opposed to CS codemonkeys when they were starting out so they actually made a good program. They should've capitalized on the co-op aspect and carved out a niche since they could field so many enemies on a single map but that takes too much creativity. It's much easier to spit out a shallow philosophy puzzle game with terminator as the protagonist.
>balkanites
ooohhh noooo they are from a tribe with a naaaaame, better put the tribe name in there even though it's irrelevant to the rest of the post so we can all have important tribal feelings together
>t. seething mixed-race neoliberal
How's the weather in Toronto?
3 was supposed to be modern military shooter. but they got kicked out from project for being incompetent ustashi (balkanian version of pajeets) so they milked used assets to make serious sam 3 to milk old fans
4 wasnt open world though? It was the same shit as 3 with better graphix and a few optional missions that bately diverged from the main mission.
they all got progressively worse with each entry
this is what happens when some stinking ustashi sell themselves out to the west. they lose all the magic that original had
>First and Second Encounter
Cool style hampered by frustrating mechanics/gameplay
>Serious Sam 2
mechanics get fixed but with an obnoxiously cartoonish style
I played Serious Sam II on the Xbox back in the day and it was seriously soulless. I later understood that all the rest of the games went in that direction.
Now redpill me on Serious Sam I on Xbox. I have played TFE and TSE and loved both of them. Will I enjoy SS on Xbox if loved TF/S| and I hated SS2?
I found the cutscenes quaint.
They also have some secrete cutscenes for the secret levels.
you know there was a modern update to it that added:
>sprinting
>dual-wielding
>enemy multipliers
>more
It completely fixes the game
this game is an abomination, a fricking abortion of a game even with the patch
I regret wasting my time to replay it
Next encounter was better
i had a game breaking bug after the middle-ages/medieval level that prevented me from completing it so it will forever be a piece of shit and nothing compared to the First & Second encounter
>prevented me from completing it
Even when replaying it from the level select screen?
It's been so long but I don't remember there being a level select screen. And I don't think it would have let you skip levels you haven't completed either
It's been there since the beginning.
Hell, the Encounter games before it also had one.
>Why do people hate it so much?
Oh no, it looks like you've asked a loaded question. You have failed to establish that people do, in fact, "hate it so much". Please provide evidence that supports your claims before continuing.