Why do people here hate Godot so much? Seems like a nice lightweight engine.

Why do people here hate Godot so much? Seems like a nice lightweight engine.

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  1. 9 months ago
    Anonymous

    The amount that it's shilled is highly disproportionate to how many games have come out with it.

    • 9 months ago
      Anonymous

      Back when Unity was relatively new it was shilled just as hard, although that was likely actual marketers considering it's commercial but it did seem to work. Look where that shitheap is now.

  2. 9 months ago
    Anonymous

    buy an ad.

  3. 9 months ago
    Anonymous

    >nice lightweight engine
    because the lightweight part here means lightweight in features

  4. 9 months ago
    Anonymous

    It’s a fun engine, but it needs that big hit to make it legit.

    Casette Beasts came out and that got pretty good reviews, but they had woke shit in it and it basically killed the interest.

    • 9 months ago
      Anonymous

      The Case of the Golden Idol is a great game. Brotato is a piece of shit but it's pretty popular.

    • 9 months ago
      Anonymous

      >but they had woke shit in it and it basically killed the interest
      I thought it was the boring mon designs

  5. 9 months ago
    Anonymous

    It's a sepple nightmare, they had the right idea by vendoring absolutely fricking everything but still managed to involve python in their build process.

  6. 9 months ago
    Anonymous

    troony autism

  7. 9 months ago
    Anonymous

    they tried to make gdscript easy to use like python but somehow ended up giving it some of the ugliest syntax ever known to man. The general workflow for everything involving signals and finding nodes is super tedious too. Then theres the lack of features, especially in 3D.

    • 9 months ago
      Anonymous

      >The general workflow for everything involving signals and finding nodes is super tedious too.

      Just say you are a moron and move on. The concept of the node tree and how the signal works is pretty straightfoward.

      • 9 months ago
        Anonymous

        NTA, I generally agree with you, but to get a drag and drop inventory working I had to do some frickery with the signals that was not intuitive or I don't think it is how signals are meant to be used.

  8. 9 months ago
    Anonymous

    >hate
    Doesn't matter now
    Godot is dead

  9. 9 months ago
    Anonymous

    it's cozy but i wish they just used c# or c++ to begin with instead of some python c++ bastard child language like gdscript

    • 9 months ago
      Anonymous

      You can literally use C# if you want. Granted, most guides and tutorials are made with GDScript in mind.

      • 9 months ago
        Anonymous

        I'd never recommend using the non-standard language in *any* engine. Half the time they abandon support for such things down the line. Plus learning a scripting language is stupid easy anyway.

      • 9 months ago
        Anonymous

        yeah but it takes like 4 times more code to do the same thing in csharp because the language is built around using their dsl

        • 9 months ago
          Anonymous

          the engine*

  10. 9 months ago
    Anonymous

    Godot ignoring the man who basically made it possible

  11. 9 months ago
    Anonymous

    I want to try learning a game engine. Sell me on Godot. Or don't.

    I was leaning toward Unreal, but honestly, I don't feel like signing up to all of Epic's bullshit.

    • 9 months ago
      Anonymous

      It doesn't have any of Epic's bullshit and it's relatively simple and with an actual focus on 2D if you care about that.

  12. 9 months ago
    Anonymous

    It's really bad for 3d.
    t. working on 3d game for 2y+

  13. 9 months ago
    Anonymous

    Who will be the Toby Fox or Yandere Dev for Godot?

    • 9 months ago
      Anonymous

      Godot has Brotato and Cruelty Squad, they both look and run like shit.

  14. 9 months ago
    Anonymous

    People who don't know how to fizzbuzz regurgitating shit they read from other people (that also can't fizzbuzz) saying the engine is bad.

    • 9 months ago
      Anonymous

      People who have never worked on a game besides a shitty 2day gamejam turd saying the engine is good. It's packed full of bugs and problems, it's garbage for 3d and every update adds more bugs. The issue tracker doesn't list even half the bugs and it hasn't stopped growing since inception.

      • 9 months ago
        Anonymous

        For most of its history it's been an engine that's light, but very bad at scaling, missing basic features such as occlusion culling. Some games made with it such as Cruelty Squad suffer from massive FPS drops just by looking in a specific direction because the engine renders everything within the view frustum. The 4.0 version that makes it properly viable for 3D games only came out this spring so there are no games out there yet that can showcase its potential.

        What about Godot for 2d? I keep seeing mixed opinions in that regard

        • 9 months ago
          Anonymous

          It's been viable for that for a long time. The biggest issue is that you don't have as many pajeet youtube guides for how to make an indie platformer as you'd have for Unity.

  15. 9 months ago
    Anonymous

    Name one thing it does better than Unity.

    • 9 months ago
      Anonymous

      having a sane design

  16. 9 months ago
    Anonymous

    For most of its history it's been an engine that's light, but very bad at scaling, missing basic features such as occlusion culling. Some games made with it such as Cruelty Squad suffer from massive FPS drops just by looking in a specific direction because the engine renders everything within the view frustum. The 4.0 version that makes it properly viable for 3D games only came out this spring so there are no games out there yet that can showcase its potential.

  17. 9 months ago
    Anonymous

    I use frameworks tyvm

  18. 9 months ago
    Anonymous

    I want to make a coom game with 4.1. It surely must be able to handle 2 high poly character right?

  19. 9 months ago
    Anonymous
    • 9 months ago
      Anonymous

      >LOL I WILL JUST UPDATE AND PUSH THE CHANGES WITHOUT TESTING
      Absolute dumbass

    • 9 months ago
      Anonymous

      >updating the engine mid-project
      This is like the top warning you get in dev and yet nobody listens

  20. 9 months ago
    Anonymous

    Reminder to never trust game engine critques from people who don't have a portfolio proving they actually know how to make games. Ganker is filled with losers who pretend to be experts on everything, even shit they don't even know the 101 of. The only valid criticisms come from people who can prove they worked with it and know what they're doing.

    • 9 months ago
      Anonymous

      I worked with it. GDscript is a meme, they went all in with vulkan at the cost of low end hardware and wasm and are now trying to fix this mess, the engine is getting fat and hard to trim down to a reasonable level for mobile and html targets, fricking scons and long build times.

  21. 9 months ago
    Anonymous

    >update to fix a bug
    >something else is now broken
    This happens every fricking time, I'm losing it

  22. 9 months ago
    Anonymous

    I'd rather use an actually lightweight framework.

  23. 9 months ago
    Anonymous

    Godot's devs' blatant self-shilling backfired.

  24. 9 months ago
    Anonymous

    I followed a link on here to what I think was the Godot forums a few weeks ago that was accusing someone high up in the project, possibly the lead developer, of misappropriating funds and scamming supporters. Was there any merit to that?

    • 9 months ago
      Anonymous

      It was a schizo troon forum mod who had personal beef with juan misgendering him/her or something

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