Why do people not care about how fun a game is now? It's all a dick measuring contest over how "difficult" the game you beat was.
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Why do people not care about how fun a game is now? It's all a dick measuring contest over how "difficult" the game you beat was.
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That’s why I sold my consoles except for the switch. It’s has games. Fun games. Not difficult games. Fun games. I’m not looking for stress, I’m looking to escape
This was my main gripe with ER too, the game's just way too difficult. And I don't even think I'm too much of a shitter either. I've had fun gank spanking in online and doing an SL1 run in DS3 yet the entirety of ER just feels like torture for some reason. The jerky movement of enemies feel like jumpscares and the fights leave me more stressed out than satisfied once they're done.
you can just use summon ashes to delete most bosses though. ER has a shitton of exploits
An actual easy mode would be better than summons. Summons just break boss AI because even the few who have crowd control don't know how to use it. With a summon, they'll expose themselves to attacks and you can just spank them without repercussion until they switch targets. The combat is very clearly designed for mano a mano.
>I just want to beat an easy game but feel as if I beat a hard game, ok?
I don't care about "beating the game", I'm not twelve anymore. I just want to have fun.
why would play a game that you wouldn't finish?
Because just playing the game is fun?
My complaint was that that beating an enemy doesn't feel satisfying, I don't think letting the game beat itself would fix that.
ER is not difficult, it's just not braindead easy.
You even become super OP on a shield only run.
Weak, but understandable. Enjoy your fun anon.
Sekiro was sort of difficult, elden ring is only as difficult as you make it. I promise, playing as an overleveled caster throwing rock sling, comet azure, and then using moonveil along with +10 mimic tear is not at all a challenging experience, it's just fun
Sekiro is not a Souls game in a sense. It's more of a rhytm game rather than anything else.
Where Elden Ring is a joke if someone truly complains about difficulty. It's as difficult as you yourself make it to be. You can have your own fun with your own way you play and still beat the game.
>It's more of a rhytm game rather than anything else.
>game requires any timing at all
>IT'S LE RYTEM GAEM
this meme needs to fricking die
The "meme" can't really die when it's based off truth. Sekiro is among harder games because alongside the traditional bullshit it has with walking to locations and surprises, you have to actually properly time each of the inputs. It also isn't as forgiving as other souls games as you can revive. However, if you suck, that revive is pointless.
Compare that to Elden ring. Where you have convenience of a completely open world, variety of ways to build your character. Hell, you can beat the entire fricking game by roleplaying a yellow sonic or beating people with your ass.
>you have to actually properly time each of the inputs
yeah but this has nothing to do with rhythm games. It's just a pretentious youtuber quip because apparently action games requiring timing is a totally new concept
It feels more like a dance with swords rather than usual formula of dodge and attack. Because you won't do jack shit by just dodging around. You gotta break their stance, do some serious damage that way. For that you need to learn the boss attacks. And boss attacks do feel like playing a rhytm game.
Sure, sure. Not a FULL rhytm game but still. Much different from Elden ring or dark souls. Which coincidentally also alienated a lot more people from progressing further into the game.
>And boss attacks do feel like playing a rhytm game.
no, they don't and literally only way anyone can think this is if they're parroting some youtuber cuck and have never played a rhythm game in their life
There's a bunch of parry heavy games you could compare it to instead of the moronic rhythm game comparison
Fun is subjective. Elden Ring was fun.
Since when did homosexuals think it was acceptable to be a whiny casual? GET GOOD
Difficult games are fun.
i just hope this thread doesn't turn into people b***hing and whining about invasions, both sides of the argument are insufferable
how dare you not play your single player game according to MY house rules and with MY goals in mind
If being difficult was all there it is to Elden Ring then Dark Souls 2 would have its popularity yet it doesn't, it's weird to me how people don't seem to remember how bad the marketing for that game was.
Ganker has been trying to paint narratives of DS2 being:
>underrated classic kino
>a genre defining epic greater than anything that isn’t Fallout 3 or DMC2
These two views conflict with each other and are just outright moronic but shitposters stick by them because they genuinely construct their identities around contrarianism and a false rhetoric that DS2 isn’t a despised black sheep of the family.
Dark souls 2 is piss easy unless you do a CoC only run
base DS2 is harder than DS1 and DeS
>base DS2 is harder than DS1
They are about the same, and no, posting a few exceptions doesn't prove you right.
In DS1 you can poise tank and trade with 90% of bosses at SL1.
In DS2 that's not possible.
Not that anon, and I'm asking genuinely:
How would a normal player figure that out without looking it up? Can you explain how someone new to the series would intuit that you can poise tank and trade with 90% of bosses at SL1?
Simple, you can explore and find an armor in the forest after Taurus and that has almost as much poise and defense as Havel's.
Then you try it out and see how OP it is when you just tank enemies and bosses.
Right, but how many players found that specific armor?
Of those who found it, how many had the stats to wear it?
How many actually put it on and used it instead of different armor?
How many unironically took it into a boss fight?
How many got hit during that fight?
And out of all of the above, how many did it at SL1?
You end up with a tiny percentage of players who naturally discovered this. Such a small number that they didn't even catch it in playtesting, or during any of the patches. I certainly didn't know about it until years later.
I don't think it's reasonable to suggest a game is easy just because a strategy only naturally discovered by a minuscule niche of players trivializes it.
>Of those who found it, how many had the stats to wear it?
All of them, armors don't require stats.
And even at base starting level you can wear it with a shield and longsword and still not be overloaded.
This is why DS1 armor is super easy mode, it has near zero requirements as long as you're willing to fatroll.
But on a facetrade build, you won't ever be rolling, you can outheal most of the damage between your trades.
difficulty is fun
also whoever posts something along the lines of "le nothing accomplished except bidyo gaemz" willingly let me frick their mothers
having some difficulty is fun
difficulty is one of the aspects that makes game fun.
fun is all encompassing term that means nothing by itself.
Brainlets want to grab tiktok and turn off their brains as entertainment. I like to challenge myself with difficult books and games where you have to think for a minute before acting.
I like a good bit of challenge in games but I think there are a lot of games that think the more difficult it is, the better. I don't really know about souls games so I won't comment about them but if I play a game where the draw is purely how hard it is and it's not actually fun to engage with it's challenge then it's a shitty gaem,
weak bait
your discord can do better cmon now
i'm trans btw and i love elden ring
some people have fun with challenges. some people are better than you at certain games.
I do, I love fun games.
I beat Nioh 2 on DoTN, I am a better gamer than most of you.
Because the zoomer era of the internet is based solely around misery and outrage.
I just use mimic and spam magic and don't bother to learn boss movesets and yes I beat the game.
Chalenge is fun, that's why ppl invade against insanely stacked 3v1 odds and have been doing it since DS3 in 2016.
Is it worth playing anyways? I tuned out after all the hype and shitposting
these games being "hard" is such an insufferable meme
there is no game over, you don't need to start anything again
just respawn and continue to roll around like a raccoon
Rollspam is a meme, outside of DS3 where it was soo easy to abuse.
In ER shields are insanely poowerful, especially with how guard counters do as much damage and posture break as a fully charged R2 but swing x3 faster.
They're unbearably hard to games journalists and adhd zoomers.
Demon's Souls' original popularity came from the fact that it didn't hold your hand in an era where games had been overcasualized to appeal to the journalist crowd.
Originally Demon's Souls was punishing, if you played like an idiot you'd die like an idiot while being sent back all the way to the beginning and if you're not careful all your souls can end up down the drain and if you keep dying black phantom enemies can show up and make your life even harder, and that's before stuff like getting locked out of changing spells and miracles for the rest of the playthrough because you let Yurt loose and gave him time to do his work. The Yurt level stuff ended in Demon's Souls as the blatant copy of him in Dark Souls cannot inflict any permanent harm and now by elden ring the souls dropping is nothing more than a formality since it's so easy to get back to where you died. The series has lost its original appeal.
Elden Ring was fun
There's a difference between difficulty and artificial difficulty. Fromdrones usually can't tell the difference.
Yeah, here's what actual artificial diffuculty looks like, copy pasted enemies with x20 regular HP.
No one mentioned ToTK, schizo.
Are there any examples of genuine artificial difficulty in Souls?
zoomers have to pretend they have gamer rep because they very rarely actually play video games
>singleplayer
>gamer rep
kek do boomers really think that? if they were good at fortnite that would give them more gamer rep, anyone can be good at braindead singleplayer games playing against the AI.
'fun' is different for everyone. For me personally I like to overcome challenges, whether it be beating a hard boss in souls games or beating a tough opponent in an online game. I get no joy out of games where you just simply play, like an Animal Crossing for example.
>I do not find challenge fun.
It's not like chill/comfy gaming is not also fun, some of my favourite games are shit like Factorio and Hexcells. That said, some of us do enjoy the challenge. I play Remnant, Elden Ring, Monster Hunter, and other challenging games because I find it satisfying.