why do people say video games is bad now? every year there's 3-4 games that becomes instant classics with critical acclaims by everyone and that's not counting the small indie games that are easily accessible through steam. I think that video games are at its peak right now and have been for decades.
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>becomes instant classics
games released after 2006 can never become classics
Pretty much everything released nowadays is forgettable. I'm not going argue about quality because whatever I've played hasn't been memorable enough for me to assess it.
Because people who claim that don't play games
/thread
Too much socio-politics forced, ugly as shit characters to be "realistic", unfinished games on release that need constant patches and updates. Constant calls for remakes and reboots that aren't needed, poor game design, poor character design. There's reasons,
I forgot, battlepasses and micro transactions.
If new games were so great we wouldn't have constant remakes and remasters of old games trying to cash in on nostalgia.
critics are shit heads with no love for video games.
What are the modern classics that have come out each year for the last 5 years again?
inb4 no replies
>dark souls except now you can run through an empty open world with nothing in it between combat
HOLY SHIT!!!!!!
That's one game, from one year.... I'm waiting for these supposed 3-4 per year
Phasmo
Deep Rock
The only 2 worthwhile games since Civ5 in all honesty
This, the amount of good games that come out nowadays is insane.
It just goes to show that modern day Ganker is out of touch.
>the amount of good games that come out nowadays is insane
not as insane as you are. theres like 2-3 games a year. we used to get at least 1 classic a month
take a game like red dead redemption 2. a game that people suck off but noone actually has fun playing. this is what people think an "amazing" 2020s game is, good graphics and a decent story (that they dont finish because the game is brutally boring and focuses on gameplay last feels like youre moving through molasses)
Fricking kek. Yeah we're in a "golden age" alright. Demented degenerate politics crowbarred into everything, dull writing, generic design. A complete lack of spark or invention. It's a one size fits all that fits nothing.
My favorite game of the past decade is Kenshi. It's quite good.
>3 to 4 games a YEAR that become INSTANT CLASSICS
You are a fricking idiot. This does not happen. Getting a billion awards at launch does not mean instant classic. It means the industry sucks it's own dick.
For me personally the disappearance of AA games and everything being consolidated into huge budget AAA releases with homogenized focus tested gameplay and stories or literal who indieshit games made in some Slav's basement that are barely functional and every character is voiced by the krokodil addict behind McDonald's, yet somehow have a good story/atmosphere. AA games were the sweet middle ground and they left a void.
Some Ganker posters hate games
>I think that video games are at its peak right now and have been for decades.
watch as he lists "all these games" off to prove his point...
Yeah, exactly. I expect games like Horizon, nuGoW and 4 or 5 remakes that are just straight up worse than the originals.
There has never been a better time to play video games.
retro ones, yes.
I can play decades worth of games with an emulator on my phone. It is amazing and awesome, I do love this era.
This, because we can pirate and emulate unlimited 20+ year old games on 8gb fiber
Pity there aren't any new games worth playing
it's just nostalgia goggles. happens in every entertainment medium ever and always will. there's a landfill full of absolutely terrible games released every decade since video games started.
nah, you just weren't there. there was shit, yes, but almost every month of the late 90s to the 2010s was full of awesome shit that people still talk about
Plus, there was actual HOPE back then. A genuine belief that things would only ever get better with time. That technological leaps would continue alongside gameplay innovation exponentially. We were so wrong.
I think that's the problem with anime too, technology, and the potential for it, made creators so ambitious. remember when half-life 2 came out? that was revolutionary, and now we're here fighting about "body types" and horse armor
Limitation breeds creativity and innovation. Today, the only limitation is budget, so the focus has shifted from innovation to neverending growth.
The motivation used to be a love of video games, today it's about money. Once video games started bringing in the same kind of profits as big budget films it was pretty much over for creativity.
It was kinda always about money. But the idea used to be that fresh, creative projects that people had never seen before is what would bring in the money. Somewhere along the way, that notion was proven wrong, and pandering to the idiot masses, who it turns out just want to keep buying the same thing every year, but prettier, was the way to "solve" the industry and print infinite money.
>3-4 games that become instant classics
I don't think you even know what "instant classic" means. Nor have played 3-4 games this year let alone with a quality to qualify.
movie games that fight the medium to tell bad-to-mediocre stories
terrible character writing as a standard
hideous dysgenic creaturas used as main or important characters for ESG money
unfinished, barely-functioning games necessitating extensive patching being the norm on release
never-ending remake season where the remakes are typically less good than the original
homogenized aesthetics and color palettes (the ESG zoomtastic neon purple and blue comes to mind)
massively inflated marketing budgets overhyping every release meaning it is impossible to have realistic expectations for a game unless you know exactly who is working on it and their track record
content passes (season, battle, etc) lowers incentive to produce quality content because you already bought it and can't return it
mind-numbingly poor optimization of games leading to horrifically bloated filesizes, opportunity cost of installing a game increases, decreasing rate at which you can try out new games
forced diversity and general obsession with pandering to demographics who don't play video games
odd trend of studios acting hostile towards the people who pay their rent with their patronage
in general I would say the one that bothers me most is the homogenization of gameplay and aesthetic features. it really feels like most studios have stopped trying to do anything new altogether and have arrived at a dozen or so different templates for how to make a video game and slightly tweak them to fit the needs of the setting
Games today are derivative, homogonized, literally pay-to-win, and all have 2 hour unskipable tutorials where they tell you the left stick is for movement 50 feet away from where you start. Not to mention all the remasters, remakes, and broken/unfinished garbage. No one in their right mind would think this decade is the peak of videogames.
The golden age was NES-PS2 gens (3rd to 6th?). There was experimentation, no monetization, tutorial shit was in the manuals and games were made by nerds for nerds, not by corporations for Twittergays and people who don't even play games. Games evolving and changing so fast that the technology alone was interesting and incredible to see. Now it feels like nothing is new. The industry has stagnated. The PS5 has been out for like 2 years and still has no games. It's basically just a PS4 upgrade.
Some things have improved, and there are still good games being made, but overall vidya is at its low point right now not its peak.
>BRO LIKE NEW VIDEO GAMES ARE TERRIBLE
>what? no I haven't played anything made in the last ten years
video gaems is bad now
no no yo limpio sage senor