Why do Pokemon fans hate QoL improvements?

Why do Pokemon fans hate QoL improvements? Seriously, this is the only community I know of that complains about having to grind LESS.

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  1. 6 months ago
    Anonymous

    grinding never existed in pokemon. unless you're 7 years old, but even then, grinding for only 10 minutes is enough

    • 6 months ago
      Anonymous

      what if you're playing a nuzlocke tho

      • 6 months ago
        Anonymous

        Then you're purposely putting on yourself restrains on how you play Pokemon game and the issue is your autism and not game design. If you want to play a Pokemon game but don't want grinding just don't be a moronic sheepling and don't do Nuzlockes just because popular e-celebrite number 49023920 said so.

        Modern experience share mechanics are okay... if they could be turned off as it was in 3DS era. Fact that between removing this option and SET mode is not QoL, it's Gamefreak REMOVING options from players which is REVERSE of QoL.

      • 6 months ago
        Anonymous

        >what if I go out of my way to make the game as unenjoyable as possible

      • 6 months ago
        Anonymous

        Skill issue

    • 6 months ago
      Anonymous

      FPBP

      The fanbase is full of morons who deluded themselves the DS games are hard so when GF adds any QoL even though it's completely irrelevant to the game's difficulty they start b***hing and moaning

      Well you see, Pokemon is a series made for Japanese 10 year olds. They are made to be beaten by children. They offer 0 difficulty. You are supposed to mash A to blast through the game

      Poketurds on here think grinding more adds more depth to their children's video game. They think wasting time on menial bullshit is where the difficulty comes from.

      Nice strawman. Party exp works differently in the above.

      Pokemon players because of cross gen compatibility think of games like expansion packs so it's not possible for them to think about it beyond
      >I'm getting more total xp than if it didn't exist
      >Therefore it's making me overleveled

      Nobody says that.

      • 6 months ago
        Anonymous

        >Nobody says that
        They do, when you say "the exp share makes me overleveled" you are comparing the game to another game with an entirely different curve.

    • 6 months ago
      Anonymous

      Thread should have ended here.

      • 6 months ago
        Anonymous

        Fr

  2. 6 months ago
    Anonymous

    The fanbase is full of morons who deluded themselves the DS games are hard so when GF adds any QoL even though it's completely irrelevant to the game's difficulty they start b***hing and moaning

    • 6 months ago
      Anonymous

      >GF adds any QoL even though it's completely irrelevant to the game's difficulty
      You're moronic. Being overleveled makes the game easier.

  3. 6 months ago
    Anonymous

    Pokemon players because of cross gen compatibility think of games like expansion packs so it's not possible for them to think about it beyond
    >I'm getting more total xp than if it didn't exist
    >Therefore it's making me overleveled

    • 6 months ago
      Anonymous

      You can't argue this ever again after the dex cut

  4. 6 months ago
    Anonymous

    Well you see, Pokemon is a series made for Japanese 10 year olds. They are made to be beaten by children. They offer 0 difficulty. You are supposed to mash A to blast through the game

    Poketurds on here think grinding more adds more depth to their children's video game. They think wasting time on menial bullshit is where the difficulty comes from.

    • 6 months ago
      Anonymous

      Anon you should re-read your meme, it makes zero sense

    • 6 months ago
      Anonymous

      Its simple, If they want to play like other RPGs, then actually play like other RPGs. Have roles matter/make doubles default, or hell, bring back triples.
      As is, and as always been (unless you skip trainers), pokemon is a sweeping game. There's no reason to switch off your starter/fav unless its to get your backups up to speed. Now that they're always up by default, why bother? Go back to your early years and mindlessly steamroll with a single mon.

      • 6 months ago
        Anonymous

        You only used one pokemon when you were a kid?

        • 6 months ago
          Anonymous

          nta but yeah I did so did most kids

          • 6 months ago
            Anonymous

            Really? You must a zoomer then because everyone I knew as a kid had a full team of 6 when I was playing blue version as a kid

            • 6 months ago
              Anonymous

              You had a full team of 6 after you beat the game to fight your friends, when you were going through the actual game your team was typically
              >CHARIZARD (He has cut and strength)
              >Flight slave
              >Surf slave
              >Filler guys you think are cool

              • 6 months ago
                Anonymous

                No I had a full team of 6 going into the elite 4.

              • 6 months ago
                Anonymous

                Every time it ends in just outright denial
                Even normies meme about this shit dude I don't care what your personal experience was

              • 6 months ago
                Anonymous

                Again zoomer shit

              • 6 months ago
                Anonymous

                >Even normies meme about this shit
                To be fair they will also tell you everyone always uses the same team when it's clearly not true

              • 6 months ago
                Anonymous

                It's true about Sinnoh.

              • 6 months ago
                Anonymous

                It isn't true about any old game and Sinnoh isn't the region that suffers the most from this

        • 6 months ago
          Anonymous

          Most did. The rest of the party were either neat stamps you collected along the way or meat shields to get your starter/fav back up to speed if they went down.

          • 6 months ago
            Anonymous

            You guys didnt take cues from the anime?

            • 6 months ago
              Anonymous

              Imitating the anime is purely a /vp/ thing I just did what worked

  5. 6 months ago
    Anonymous

    Grinding is part of the fun and its a special experience in Pokemon. The quality time spent with each Pokemon makes you feel closer to them in a way that just getting passive XP can't

    • 6 months ago
      Anonymous

      >The quality time spent with each Pokemon makes you feel closer to them
      Then why the frick would I want to play games that punish me for using more than one Pokemon?

      • 6 months ago
        Anonymous

        Which ones do that?

        • 6 months ago
          Anonymous

          Every game that doesn't have party wide shared EXP.

          >QoL improvements
          The exp share breaks the game. Maybe if they stopped giving out exp for catching pokemon it would be better, but as of now it makes it so you're always at least a few levels above everything.

          >The exp share breaks the game.
          No. GF's shitty balance breaks the game. Which is why Gen 5 is so ridiculously easy even though there's no party wide EXP.

          • 6 months ago
            Anonymous

            >GF's shitty balance breaks the game
            You just don't get it. GF's solution to some players not wanting the exp share 'on' all the time was not to give you the option to turn it off, but to make it so your can access your boxes at all time. In other words, you have a fully healed army at your disposal at all times.
            >Gen 5 is so ridiculously easy
            Not even close. Gen 6, 7, 8, and 9 are way easier.

            • 6 months ago
              Anonymous

              >GF's solution to some players not wanting the exp share 'on' all the time was not to give you the option to turn it off
              Which is fine because there's literally no reason to ever turn it off. It being an item instead of an inherit mechanic like 99% of other RPGs is moronic.

              >you have a fully healed army at your disposal at all times.
              No, you don't. Play the games.

              >uhh gen 5 isn't easy because I say so just ignore the gym leaders only having 3 pokemon with 0 fricking EVs that they send out one at a time with zero disadvantage to the player
              Please get an actual argument instead of just "gen I like good gen I don't like bad"

              • 6 months ago
                Anonymous

                >It being an item instead of an inherit mechanic like 99% of other RPGs is moronic.
                99% of other RPGs are balanced around teenagers and adults. Pokemon is balanced around toddlers. This is why there need to be options for non-toddler fans.

              • 6 months ago
                Anonymous

                >Pokemon is balanced around toddlers. This is why there need to be options for non-toddler fans.
                Cool! What does this have to do with EXP Share again?

              • 6 months ago
                Anonymous

                Enforced EXP Share makes the gameplay easy and boring. It wasn't like this in XYORAS where party wide EXP sharing was still possible.

              • 6 months ago
                Anonymous

                >Enforced EXP Share makes the gameplay easy and boring
                It being a Pokemon game makes the gameplay easy and boring. What does this have to do with EXP Share again?

              • 6 months ago
                Anonymous

                >It being a Pokemon game makes the gameplay easy and boring
                No, it's because the game is balanced around toddlers. And you seem to be fine with toddler gameplay, when there could be options to make it a tad more interesting for non-toddlers like you and me.

              • 6 months ago
                Anonymous

                Every other JRPG since the 2000's at least have had party wide exp

              • 6 months ago
                Anonymous

                And none of them ever reached Pokemon levels of success.

              • 6 months ago
                Anonymous

                FE? Units get xp by participating.

              • 6 months ago
                Anonymous

                >Which is fine because there's literally no reason to ever turn it off. It being an item instead of an inherit mechanic like 99% of other RPGs is moronic.
                Wrong. Unlike other RPGs, the exp is not balanced. In other games you can frick around, grind, do side missions, then get to the main story and be, at most, a level above. If you did the same in Pokemon, you would be at least 10 levels higher than everything else.

                >No, you don't. Play the games.
                Wrong again. There's no more, "oh crap, my team's health is down, better use up my items or go back to town," instead you can just open the menu and pick out a new team.

                >Please get an actual argument instead of just "gen I like good gen I don't like bad"
                When did I say what I liked. I just told you gen 5 is harder than every gen since.
                There's no overpowered gimmick to bail you out, no candies to make everything overleveld, no broken exp share that overlevels your team, no access to a PC at every moment, etc.

              • 6 months ago
                Anonymous

                The other RPGs use this inherint mechanic better. Try actually playing them for once.

              • 6 months ago
                Anonymous

                nta
                There is no reason for Pokemon not to have an exp share, it's necessary for using multiple Pokemon to be useful beyond something you're forcing yourself to do.

              • 6 months ago
                Anonymous

                Then they shouldn't have made it so shit.

              • 6 months ago
                Anonymous

                Maybe the level curve is bad, but that has nothing to do with exp share.

              • 6 months ago
                Anonymous

                It's exp share or both. Without it, the games are fine. With it, they need to adjust it or increase the difficulty. So there's a flaw in it either way.

              • 6 months ago
                Anonymous

                >Without it, the games are fine
                If you removed exp share from Gen 8 or 9 there would not be enough exp to reasonably level a full team to the level curve the game is built around.

              • 6 months ago
                Anonymous

                No, there's definitely enough trainers to level up just fine without it. I needed a 2nd team to not be OP in SV, and it's worse in SS.

              • 6 months ago
                Anonymous

                >The game's level curve was designed around a feature that doesn't exist, trust me bro!

              • 6 months ago
                Anonymous

                What doesn't exist? A lack of exp share? Because they'd be serviceable games without them.

              • 6 months ago
                Anonymous

                No, there's definitely enough trainers to level up just fine without it. I needed a 2nd team to not be OP in SV, and it's worse in SS.

                It's exp share or both. Without it, the games are fine. With it, they need to adjust it or increase the difficulty. So there's a flaw in it either way.

                Autism+not even engaging anymore

              • 6 months ago
                Anonymous

                >get btfo
                >y-yuh not engaging...
                Thanks for playing, come back soon!

              • 6 months ago
                Anonymous

                >implying gens 8 and 9 have a level curve designed around the exp share
                frick off, I actively avoided battles after a point in SV and my team (which had 10 members after I rotated some out) was still overlevelled compared to everyone I battled. Sword and shield was even worse, the only time I ever felt underlevelled was in the wild area at the start. GF could actively make the level curve significantly steeper if they wanted a normal team of 6 to stay levelled on par with the enemy trainers towards the end of the game.

              • 6 months ago
                Anonymous

                I ended the game at the same level as the Ai professor so whatever you say man

              • 6 months ago
                Anonymous

                I played Sword and Shield, battled every trainer, had to use exp candies on my Dreepy just to evolve it, and I was STILL underleveled for Leon

                I played Scarlet and Violet and I was underleveled the entire endgame where I had to battle lv55+ Pokemon with my party not even at lv50 yet.

                I don't believe you.

              • 6 months ago
                Anonymous

                No one is against the concept of the exp share. They want the option to occasionally turn it off. Your fear of menu options has forced you to create a strawman that you think hates the exp share. No one hates the exp share and everyone wants it in game.

              • 6 months ago
                Anonymous

                >They want the option to occasionally turn it off
                There is no reason for Pokemon not to have an exp share

              • 6 months ago
                Anonymous

                Yes there is, if the Pokemon on your team are leveling too fast and you want to slow them down.

              • 6 months ago
                Anonymous

                >Let people turn it off
                >People turn it off immediately at the start of the game and declare themselves to be playing on "hard mode"

                It had to go, it's too entrenched in the community that "gen wun got it right" despite it being horribly broken.

              • 6 months ago
                Anonymous

                >declare themselves to be playing on "hard mode"
                This affects how how?

              • 6 months ago
                Anonymous

                He's on the spectrum and is worried he might pick the wrong options. In the other thread he also said he was against having volume sliders for sound effects and music because he was worried it would change the balance of them compared to the designer's vision and people would "hear the sounds wrong". I actually feel bad for the guy. I've worked with mentally ill children and it isn't something I'd wish on anymore. They just can't see the world from someone else's perspective.

              • 6 months ago
                Anonymous

                #1 I'm not yawngay
                #2 You think "I should be able to change anything I want in the settings because it doesn't effect anyone else's experience" and I don't, it's just an impasse. I value the community element of this game, hard mode in the form of an inferior exp system is going to harm that and hamstring the developers if they are constantly thinking about it.

              • 6 months ago
                Anonymous

                So should parties be predetermined so I can't pick the hard mode by not evolving and only catching shitmons?

              • 6 months ago
                Anonymous

                >Exploring multiple party member options and using the ones you want
                Good, intended part of the game people want to do.
                >Discovering using only one Pokemon is the best strategy in casual gameplay
                Bad

              • 6 months ago
                Anonymous

                But I might catch something that sucks and have a bad time. Think of the children!

              • 6 months ago
                Anonymous

                >But I might catch something that sucks and have a bad time
                Yes. The point of the gameplay loop is to find a good team strategically. What isn't a part of the gameplay loop is messing with the balance that loop is built around. Being able to choose a route in a Sonic Zone doesn't mean you should be able to adjust Sonic's run speed or jump distance because ideally the zone itself should be balanced around those mechanics.

              • 6 months ago
                Anonymous

                >The point of the gameplay loop is to find a good team strategically.
                But you never have to do that in Pokemon. You can solo it with a starter.

              • 6 months ago
                Anonymous

                You can also solo FFT with Ramza, that doesn't mean most people are going to not play around with a full squad.

              • 6 months ago
                Anonymous

                >most people
                Why does it matter what most people do?

              • 6 months ago
                Anonymous

                Because that is what will define discussion of the game refer to

                #1 I'm not yawngay
                #2 You think "I should be able to change anything I want in the settings because it doesn't effect anyone else's experience" and I don't, it's just an impasse. I value the community element of this game, hard mode in the form of an inferior exp system is going to harm that and hamstring the developers if they are constantly thinking about it.

              • 6 months ago
                Anonymous

                But if you play it with a really strong Pokemon you're going to have a totally different experience to someone who used shitty Pokemon, no items, and no mid-battle switching.

              • 6 months ago
                Anonymous

                WOW DUDE IT'S ALMOST LIKE
                THAT'S INTENTIONAL????

              • 6 months ago
                Anonymous

                Then why are you being such an autist over someone wanting another set of options? When Pokemon is nothing but options.

              • 6 months ago
                Anonymous

                So in other words the "community element" you mentioned doesn't exist and the Pokemon experience is meant to be individualistic.

              • 6 months ago
                Anonymous

                Some parts of the game are meant to be individualistic
                Intentionally breaking the game design is not one of them

              • 6 months ago
                Anonymous

                >Intentionally breaking the game design
                Then why are affection-raising mechanics optional?

              • 6 months ago
                Anonymous

                The way you choose to level up your team has always been individualistic, the core gameplay was built around that.
                Being able to turn on or off the exp. share to be able to focus on specific members of your team is perfectly in line with Pokemon.

              • 6 months ago
                Anonymous

                >Being able to turn on or off the exp. share to be able to focus on specific members of your team is perfectly in line with Pokemon.

                You weren't supposed to use only the starter to win, but that's what the game funnels you toward. The game did that, it wasn't intentional which is why they changed it.

                >Intentionally breaking the game design
                Then why are affection-raising mechanics optional?

                Affection just makes the game easier.

              • 6 months ago
                Anonymous

                >Affection just makes the game easier.
                So does exp share.

              • 6 months ago
                Anonymous

                >The game did that, it wasn't intentional which is why they changed it.
                Then why is the gameplay exactly the same regardless? You can just as easily use your starter to solo the game with or without it. There's literally no functional difference.
                >Affection just makes the game easier.
                Then why is it mandatory in BDSP?

              • 6 months ago
                Anonymous

                I never said anything about only using your starter.
                Sometimes you just want to make one of your Pokemon evolve early without overlevelling the entire team, or you want to make it catch up with the others. Having to put the rest of your team in a box to do that is asinine and backwards when the game could just give you the option to turn off the fricking exp device.

              • 6 months ago
                Anonymous

                Catching a weak Pokemon in SV sucks because just the simple act of trying to train it puts the rest of your team ahead even further.

              • 6 months ago
                Anonymous

                >I never said anything about only using your starter.
                That is what not having the exp share encourages
                >Sometimes you just want to make one of your Pokemon evolve early without overlevelling the entire team
                Exp candies

                >The game did that, it wasn't intentional which is why they changed it.
                Then why is the gameplay exactly the same regardless? You can just as easily use your starter to solo the game with or without it. There's literally no functional difference.
                >Affection just makes the game easier.
                Then why is it mandatory in BDSP?

                >You can just as easily use your starter to solo the game with or without it.
                No it isn't, literal toddlers solo'd the games with their starters back in the day because that's the easiest.

              • 6 months ago
                Anonymous

                They still do that today because the games have remained unchanged.

              • 6 months ago
                Anonymous

                >That is what not having the exp share encourages
                Good thing I never said that the exp share should be straight up removed. If you feel the need to argue against points I never made you already lost.
                Besides, you can still only use your starter, with or without exp share.
                >Exp candies
                No EVs.

              • 6 months ago
                Anonymous

                >No it isn't, literal toddlers solo'd the games with their starters back in the day because that's the easiest.
                I'm glad we agree that you can do the same in SS and SV, where EXP share is mandatory, meaning that their intent to change it didn't fix the problem, which was what I said. What's the solution to the problem then?

                Every other JRPG since the 2000's at least have had party wide exp

                Dragon Quest 9

              • 6 months ago
                Anonymous

                >Their intent
                Make it so people aren't punished for using more Pokemon than the starter
                >Your strawman
                Make it so people cannot win the game if they spam items into the starter

              • 6 months ago
                Anonymous

                If you consider tending to your team a form of punishment maybe Pokemon just isn't for you.

              • 6 months ago
                Anonymous

                If you want to train up a magikarp you LITERALLY are punished with taking extra damage and status effects whenever you lose a turn to switch.

              • 6 months ago
                Anonymous

                That's called risk:reward. You put in that effort and get a strong Pokemon out of it. In the new games, you just lose a party slot for a little bit.

              • 6 months ago
                Anonymous

                >Risk
                I maybe have to walk back to the Pokemon center a few more times
                >Reward
                My starter has less xp

              • 6 months ago
                Anonymous

                >I maybe have to walk back to the Pokemon center a few more times
                So it's like you lose and have to restart.
                >Reward
                >My starter has less xp
                The reward is a fricking Gyarados in the early game.

              • 6 months ago
                Anonymous

                >The reward is a fricking Gyarados in the early game.

                IT DOES NOT MATTER
                BECAUSE IT'S WORSE THAN JUST PUTTING ALL THE XP INTO THE FRICKING STARTER
                THERE IS NO REWARD

              • 6 months ago
                Anonymous

                Not really, a balanced team is better in the long run. Also Gyarados at level 20 is better than any starter.

              • 6 months ago
                Anonymous

                Getting Magikarp from level 5 to 20 is 9500 exp. That's exp you could put straight into your starter.
                You will also always be switch-training Karp, so in reality, it gets half as much every fight as the starters do. So not using Magikarp basically frees up 19000 exp for your starter.
                That's enough to get your starter from level 5 all the way to 29. Level 29 Wartortle beats Gyarados in every stat except physical attack. And thanks to EXP groups, the divide widens over the course of the game.

              • 6 months ago
                Anonymous

                >You will also always be switch-training Karp, so in reality, it gets half as much every fight as the starters do. So not using Magikarp basically frees up 19000 exp for your starter.
                I don't think you understand how math works. That's still only 9500 extra exp for your starter. The exp yield doesn't double just because it's no longer being split.

              • 6 months ago
                Anonymous

                >it's not a reward because i don't like it
                You haven't been on the ball today, yawnie.

              • 6 months ago
                Anonymous

                I'm not him
                If we're judging everything on infinite time and xp investment then whatever you can do whatever grind to level 100 on caterpies and then talk about how the game is easy because it doesn't level cap you..

              • 6 months ago
                Anonymous

                >getting a new strong Pokemon in the Pokemon game is not a reward

              • 6 months ago
                Anonymous

                What do you enjoy about Pokemon?

              • 6 months ago
                Anonymous

                Magikarp is meant to be hard to train in the early game, like in the legend of the carp becoming a dragon once it manages to climb a waterfall. If you take this extra challenge you're rewarded with an extremely powerful Pokemon at level 20.
                This is another fine detail that mandatory exp share completely trivializes, thanks for reminding me.

              • 6 months ago
                Anonymous

                Dragon quest is known for having old/dated mechanics

              • 6 months ago
                Anonymous

                People break GF's design all the time because they don't actually know what they're doing. Reminder they thought Aegislash would be used physically, even though it has the exact same special stat and a reasonable pool of special moves. I could go back to a lot of examples, GS's weird Pokemon pool is partially the fault of them not really knowing what the Pokemon were like because they were finishing them last minute. If you think they've changed since either example, in SM they had to make the Island Trials during the debugging phase. Hell, even outside of GF, you've got the Masuda directed BDSP, which was a mess when it went gold and the day one patch only did so much.

              • 6 months ago
                Anonymous

                >You can solo it with a starter.
                Yes. Because the games are poorly balanced. This doesn't change my point.

                >There is never a reason for me to not just level up my Pokemon as fast as possible.
                That's also basically true, but the games have had a reserve EXP system since 2 anyway. The reason this came about is because people complained about being too overleveled. And Xenoblade isn't even a game with multiple party members that could be severely underleveled or overleveled at any point, unlike Pokemon. Hell, Pokemon has more of a reason to use EXP candies. If it were a resource instead of what it is now, it may be better to use it on a Pokemon that is significantly underleveled, or if it were about to get a new move or evolve, or if you could already beat the game trivially without leveling your current party but want to save time leveling Pokemon in the post-game. Right now, you can only use EXP on every Pokemon currently in your party evenly, which is really the worst of every world. Hell, it doesn't even have to be EXP candies, it can be a text box where it asks you if you want to use it on your current Pokemon.
                >But that's just a time waster
                Yes it is, exactly the same way Switch is, but they made it mandatory anyway even if you don't ever want to switch. It's the same fricking thing.

                >The reason this came about is because people complained about being too overleveled
                Then balance your fricking game instead of being a shitty developer and making the players do it themsevles.

              • 6 months ago
                Anonymous

                You have no point, because you can solo every game. Exp share or not, there's nothing stopping you from blasting through with a single overpowered Pokemon.

              • 6 months ago
                Anonymous

                >Being able to choose a route in a Sonic Zone doesn't mean you should be able to adjust Sonic's run speed or jump distance
                The newest Sonic game actually lets you do that. It was also universally praised. It makes the game a lot more fun.

              • 6 months ago
                Anonymous

                >The newest Sonic game actually lets you do that
                Yeah, because it's a poorly designed POS that the developers had no clue what to do with so they had to patch it to make players design the game for them.

      • 6 months ago
        Anonymous

        >my chances of winning go from 100% to 99.99999% I'm being heckin punished ACK!

    • 6 months ago
      Anonymous

      This is why I only grind on Route 1 in my Hardcore Nuzlockes. It's all about the emotional bond you form with your Pokemon and it feels that much more devastating when you lose them.

    • 6 months ago
      Anonymous

      >Running through grass spamming A
      >Fun, special experience, quality time

      • 6 months ago
        Anonymous

        Congrats, you stopped seeing it as fun bonding experience you once had as a kid

    • 6 months ago
      Anonymous

      How can I now have to grind less when I never had to grind at all?

      This guy gets it. Its incredibly unimmersive the way exp works now.

  6. 6 months ago
    Anonymous

    It wouldn't be as critically panned if we could simply allot EVs wherever we wanted. But then again, I could just play another game if I wanted that.

  7. 6 months ago
    Anonymous

    >QoL improvements
    The exp share breaks the game. Maybe if they stopped giving out exp for catching pokemon it would be better, but as of now it makes it so you're always at least a few levels above everything.

  8. 6 months ago
    Anonymous

    What if you don't want all your team to get the same EVs? Or if you don't want to over level?

    • 6 months ago
      Anonymous

      >What if you don't want all your team to get the same EVs?
      This is my only true complaint about the forced EXP Share too. Casualshitters like OP will never understand

  9. 6 months ago
    Anonymous

    Forced EXP share just makes it harder to make the EXP go where I want it to and if I want to use all of my team members regularly they all have to have the same growth rates

  10. 6 months ago
    Anonymous

    No one dislikes the exp share. They dislike not being able to disable it should they want to. There are times you want more experience. There are times you want to go slow and savor the experience. Always on exp share prevents that.

    • 6 months ago
      Anonymous

      >No one dislikes the exp share. They dislike not being able to disable it
      FRICKING THIS

  11. 6 months ago
    Anonymous

    Making it mandatory isn't a QoL improvement, it's making it worse.

    • 6 months ago
      Anonymous

      In what scenario is it worse?

      • 6 months ago
        Anonymous

        If I don't want other Pokemon in my team to level up, or gain EVs.
        Yes, I can put them into the PC. But that's objectively less efficient that just turning the thing off.
        There is no good reason for it to not be a toggle.

        • 6 months ago
          Anonymous

          >If I don't want other Pokemon in my team to level up
          In what scenario would I not want Pokemon in my team to level up?

          >or gain EVs.
          In what scenario would I not want Pokemon in my team to gain EVs?

          >There is no good reason for it to not be a toggle.
          Yes there is.

          • 6 months ago
            Anonymous

            What is the reason?

            • 6 months ago
              Anonymous

              Watch him post the Sonic bait image lol

              • 6 months ago
                Anonymous

                Looks like you already know what the reason is. Why bother asking?

              • 6 months ago
                Anonymous

                Hi, I'm the anon who asked the question, what's the reason?

          • 6 months ago
            Anonymous

            >In what scenario would I not want Pokemon in my team to level up?
            If I wanted them to be a certain level (saying trying to get a Hitmontop and needing to change Tyrogue's stats before it levels).
            >In what scenario would I not want Pokemon in my team to gain EVs?
            If I wanted a specific EV build.

            • 6 months ago
              Anonymous

              >If I wanted them to be a certain level
              Why would you need your Pokemon to be a certain level?

              >saying trying to get a Hitmontop and needing to change Tyrogue's stats before it levels
              You don't need it to be a specific level to do this.

              >If I wanted a specific EV build.
              EXP Share doesn't prevent you from having a specific EV build.

              >In what scenario would I not want Pokemon in my team to level up?
              Who cares? Could be that you want to play with a friend with a teams that's at a certain level.
              >In what scenario would I not want Pokemon in my team to gain EVs?
              Any number of things, just like above.
              Like, I don't know. EV training.

              >Who cares?
              I do.

              >Could be that you want to play with a friend with a teams that's at a certain level.
              The game already has rules that do that.

              >Any number of things
              Evidently not.

              >Which is fine because there's literally no reason to ever turn it off. It being an item instead of an inherit mechanic like 99% of other RPGs is moronic.
              Wrong. Unlike other RPGs, the exp is not balanced. In other games you can frick around, grind, do side missions, then get to the main story and be, at most, a level above. If you did the same in Pokemon, you would be at least 10 levels higher than everything else.

              >No, you don't. Play the games.
              Wrong again. There's no more, "oh crap, my team's health is down, better use up my items or go back to town," instead you can just open the menu and pick out a new team.

              >Please get an actual argument instead of just "gen I like good gen I don't like bad"
              When did I say what I liked. I just told you gen 5 is harder than every gen since.
              There's no overpowered gimmick to bail you out, no candies to make everything overleveld, no broken exp share that overlevels your team, no access to a PC at every moment, etc.

              >Unlike other RPGs, the exp is not balanced
              What does this have to do with EXP Share?

              >There's no more,
              "No more" implies it ever existed in the first place.

              >instead you can just open the menu and pick out a new team
              How do I pick up a new team in a gym in SS?

              > I just told you gen 5 is harder than every gen since.
              Which is completely wrong, but I think you know this considering you keep avoiding giving actual references to prove your point.

              >It being a Pokemon game makes the gameplay easy and boring
              No, it's because the game is balanced around toddlers. And you seem to be fine with toddler gameplay, when there could be options to make it a tad more interesting for non-toddlers like you and me.

              >No, it's because it's a Pokemon game
              That's what I said.

              • 6 months ago
                Anonymous

                >I do.
                It doesn't matter what the reason is. Just because you don't see the validity is irrelevant.
                >The game already has rules that do that.
                Not in large enough scope.
                >EXP Share doesn't prevent you from having a specific EV build.
                MAkes it more cumbersome to do that, therefore it's bad.

              • 6 months ago
                Anonymous

                >Just because you don't see the validity
                I don't see the validity because it literally doesn't exist.

                >Not in large enough scope.
                Yes it does.

                >:MAkes it more cumbersome to do that
                No it doesn't. If anything it makes it even easier to have a specific EV build because I don't need to constantly switch around my Pokemon like a fricking moron just so it can gain EVs faster.

                >I posted the thread where I got btfo'd by several people again
                You love those Ls, don't you.

                >revisionism
                lmao

              • 6 months ago
                Anonymous

                >I don't see the validity because it literally doesn't exist.
                It exists because I've already told you how it exists.
                >Yes it does.
                Of course you'd say that, you love having less options for QoL.
                >No it doesn't. If anything it makes it even easier to have a specific EV build because I don't need to constantly switch around my Pokemon like a fricking moron just so it can gain EVs faster.
                It does. Yes, you can use it to speed up EV training in certain scenarios. But in certain scenarios, you're now wasting time fricking about with your PC instead.
                Less efficient, therefore bad.
                >lmao
                Anyone can go and check the thread to see who's really trying to rewrite history.

              • 6 months ago
                Anonymous

                >No it doesn't.
                Yes, it does. Not everyone is interested in raising the same 6 fast frail special attackers in one go.

              • 6 months ago
                Anonymous

                >Which is completely wrong, but I think you know this considering you keep avoiding giving actual references to prove your point.
                If you think any of the games from Gen 6,7,8,9 are more difficult than Gen 5, you're a moron.

                Pokemon has gotten more and more easy ever since.
                XY was a complete joke in comparison and they've been getting easier

              • 6 months ago
                Anonymous

                There's an argument to make for Gen 7 (USUM specifically), but that's with the caveat that you don't use the Exp. Share.
                Which is, luckily, a toggle, as it should be.

              • 6 months ago
                Anonymous

                >If you think any of the games from Gen 6,7,8,9 are more difficult than Gen 5, you're a moron
                Not an argument.

                >I don't see the validity because it literally doesn't exist.
                It exists because I've already told you how it exists.
                >Yes it does.
                Of course you'd say that, you love having less options for QoL.
                >No it doesn't. If anything it makes it even easier to have a specific EV build because I don't need to constantly switch around my Pokemon like a fricking moron just so it can gain EVs faster.
                It does. Yes, you can use it to speed up EV training in certain scenarios. But in certain scenarios, you're now wasting time fricking about with your PC instead.
                Less efficient, therefore bad.
                >lmao
                Anyone can go and check the thread to see who's really trying to rewrite history.

                >It exists because I've already told you how it exists.
                No, you haven't.

                > you love having less options for QoL.
                When it makes sense, yes. Why do you think so many people don't care about Deposit/Withdraw getting removed from the PC?

                >But in certain scenarios, you're now wasting time fricking about with your PC
                And yet you haven't named a single scenario where this would be the case.

                >Anyone can go and check the thread to see who's really trying to rewrite history.
                You're right. They can.

                >Why would you need your Pokemon to be a certain level?
                If it was getting to be a different level than the rest of my team.
                >You don't need it to be a specific level to do this.
                You do. Tyrogue evolves at 20. If at level 19 one of its stats were too high, you'd need to EV train it without leveling it up to correct it.
                >EXP Share doesn't prevent you from having a specific EV build.
                It does. If you gain experience, you gain evs. If you care about where evs are going, unwanted experience gets in the way.

                >If it was getting to be a different level than the rest of my team.
                How does it matter?

                >You do.
                No you don't. You can make Tyrogue's stats equal at literally any level.

                >you gain evs
                Which you can use to get a specific EV build. What does this have to do with EXP Share?

                >No it doesn't.
                Yes, it does. Not everyone is interested in raising the same 6 fast frail special attackers in one go.

                How is this even remotely relevant to what I said?

                >In what scenario would I not want Pokemon in my team to level up?
                In a case where it takes experience away from other Pokemon
                >In what scenario would I not want Pokemon in my team to gain EVs?
                EV training is limited, gaining the wrong EVs can ruin a build

                >In a case where it takes experience away from other Pokemon
                That's not how experience works.

                >In what scenario would I not want Pokemon in my team to level up?
                In a case where it takes experience away from other Pokemon
                >In what scenario would I not want Pokemon in my team to gain EVs?
                EV training is limited, gaining the wrong EVs can ruin a build

                >EV training is limited,
                What? No it isn't.

              • 6 months ago
                Anonymous

                >Why would you need your Pokemon to be a certain level?
                If it was getting to be a different level than the rest of my team.
                >You don't need it to be a specific level to do this.
                You do. Tyrogue evolves at 20. If at level 19 one of its stats were too high, you'd need to EV train it without leveling it up to correct it.
                >EXP Share doesn't prevent you from having a specific EV build.
                It does. If you gain experience, you gain evs. If you care about where evs are going, unwanted experience gets in the way.

              • 6 months ago
                Anonymous

                >Tyrogue evolves at 20. If at level 19 one of its stats were too high, you'd need to EV train it without leveling it up to correct it.
                there's this obscure trick called "pressing B to cancel evolution"

              • 6 months ago
                Anonymous

                >pressing B every few minutes on a gameplay-halting cutscene is better than having the OPTION to turn exp share off
                either give the option back or do like PLA where you evolve the pokemon when you want to, and everstones were made to fix a preventable issue because gamefreak is incompetent

              • 6 months ago
                Anonymous

                >What does this have to do with EXP Share?
                It's not balanced, like I wrote.

                >"No more" implies it ever existed in the first place.
                Yes. You could not access boxes before. Good job reading.

                >How do I pick up a new team in a gym in SS?
                Go to the lobby. Though why would you? Your team is likely overleveled already.

                >Which is completely wrong, but I think you know this considering you keep avoiding giving actual references to prove your point.
                Woops, looks like you missed the last sentence of my post. Read it again. I know it's more words, but I'm sure you'll be able to read them!

              • 6 months ago
                Anonymous

                >redditspacing

          • 6 months ago
            Anonymous

            >In what scenario would I not want Pokemon in my team to level up?
            Who cares? Could be that you want to play with a friend with a teams that's at a certain level.
            >In what scenario would I not want Pokemon in my team to gain EVs?
            Any number of things, just like above.
            Like, I don't know. EV training.

          • 6 months ago
            Anonymous

            >In what scenario would I not want Pokemon in my team to level up?
            In a case where it takes experience away from other Pokemon
            >In what scenario would I not want Pokemon in my team to gain EVs?
            EV training is limited, gaining the wrong EVs can ruin a build

            • 6 months ago
              Anonymous

              >having enough autism to EV train a (I'll assume new or fresh) Pokemon run
              >also
              >wanting to slow grind the story mode when the cool things are in postgame
              Absolutely disgusting

              • 6 months ago
                Anonymous

                >when the cool things are in postgame
                in modern pokemon games? lol

              • 6 months ago
                Anonymous

                What cool postgame things? Endless raid battles where most of my Pokemon aren't being used because there's a select few <10 Pokemon who are infinitely more viable for clearing raids on their own? Battling the same few npcs over and over again with mediocre teams and dogshit AI?

              • 6 months ago
                Anonymous

                >when the cool things are in postgame
                in modern pokemon games? lol

                Shiny Hunting

              • 6 months ago
                Anonymous

                Why would I do that? I can't imagine a bigger waste of time than shiny hunting, jesus christ.
                Good thing they're next on the chopping block for being too much effort.

              • 6 months ago
                Anonymous

                How the frick are shinnies too much effort to make?

  12. 6 months ago
    Anonymous

    Exp share is a pretty interesting mechanic in BDSP speedrunning. If you only keep Kazza in your party before Wake, it levels up too fast and will disobey you. You have to keep at least one other mon in your party to leech exp away from it.

  13. 6 months ago
    Anonymous

    The issue has always being a bad level curve. Most games have the opposite issue where you don't gain enough exp to keep up. Pokemon gives you TOO much exp. Also we LOST control over it, people don't like it when what used to under their controls escapes from their grip.

  14. 6 months ago
    Anonymous

    Complaining about the exp share in BDSP is so reddit and cringe. You can fight every trainer and get into wild pokemon fights and you'll never be overleveled for all major battles and most regular trainers in general unless you're purposely grinding

    • 6 months ago
      Anonymous

      Wrong, because I did exactly that and had to rotate 12 Pokemon to stay even. (With the exception of the E4)

    • 6 months ago
      Anonymous

      I only did mandatory fights with some optionals on accident with Kazza + 2 Pokemon and my levels were on par with my opponents'. If I had a larger team without traded mons, I would get less exp on the mon I used and it would've distributed the exp more, making the team a lower level on average. Anyone complaining about overleveling with a team of 6 is 100% grinding on purpose whether they think they're doing it or not.

      • 6 months ago
        Anonymous

        Apparently doing all trainers is grinding now.

        • 6 months ago
          Anonymous

          It actually is.
          >whether they think they're doing it or not
          is what I was referring to.

          • 6 months ago
            Anonymous

            Okay, so playing the game normally is grinding, got it.
            Of course,

            >it's going to be another 300 post thread where toggletards humiliate themselves again
            lol

            this thread here was built entirely on the foundation that you do every trainer and then some.

            • 6 months ago
              Anonymous

              I never played that way. It's way more interesting to see what you can do with minimum resources.

              Some people would even say battling every wild they find is "normal." It's not hard to understand why difficulty discussions don't make sense and never go anywhere.

              • 6 months ago
                Anonymous

                Well yeah, but there's always a middle ground to things.
                And having that variance is exactly why the toggle is a good thing.
                I could not find any kind of enjoyment out of SwSh because of how it's set up, and it would be a completely different story if the option to not have the Exp. Share on wasn't there.
                It'd make min resources much harder too.

              • 6 months ago
                Anonymous

                Normal to me is hunting for at least a majority of new spawns in each area, ruling out stuff like 5% spawns unless they just happen to pop up. That alone will usually overlevel you.

              • 6 months ago
                Anonymous

                Okay, I do judge other for running from encounters or especially using repels, but I get it. Not fighting every trainer is deranged though.

              • 6 months ago
                Anonymous

                Minimum fights is fun, always has you on the backfoot on EXP compared to bosses

  15. 6 months ago
    Anonymous

    Fanbase full of morons who think mindlessly killing wild pokemon is interesting and skill based.
    Grinding is boring as shit

    >hurr you never need to grind
    ya dude, I'm totally gonna bring the new Pokemon I wanted to catch to a level 40 trainer area/Gym that I caught at level 20

    • 6 months ago
      Anonymous

      >ya dude, I'm totally gonna bring the new Pokemon I wanted to catch to a level 40 trainer area/Gym that I caught at level 20
      Yes? You're supposed to switch the Pokemon

  16. 6 months ago
    Anonymous

    >it's going to be another 300 post thread where toggletards humiliate themselves again
    lol

    • 6 months ago
      Anonymous

      >I posted the thread where I got btfo'd by several people again
      You love those Ls, don't you.

    • 6 months ago
      Anonymous

      exp share good
      removing options bad
      is that clear so far?

      • 6 months ago
        Anonymous

        >removing options bad
        Please never become a game designer.

        • 6 months ago
          Anonymous

          >the game design argument
          It's not 2005 anymore. Modern game design has proven beyond a shadow of a doubt that accessibility options improve a game, not make it worse.

          • 6 months ago
            anonymous

            anyone who uses accessibility to justify more options is an automatic falseflagger.

            This post does NOT want the EXP share toggle in the games. If they did they would not have said this.

            • 6 months ago
              Anonymous

              He's right though.

              >pre plans entire team before booting up game
              >complains about being overleveld
              I don't get it

              Pre-planning does not increase the EXP you get.

              • 6 months ago
                anonymous

                Accessibility is one of the many grifts in the video game industry. All it serves is to make a few headliners for journo-shills to praise it and maybe one resetera thread that's gonna suck the game's dick. Oh yeah, and the awards. There's an award category for accessibility.

                It doesn't actually make the game any better. All it does is make some "accessibility experts" that limit creativity because people with xyz locomotive disability can't press buttons quick enough. That or it does literally nothing sitting in a menu.

                If you want to make actual good arguments for the EXP share, use settings that enhance the game's richness and replayability and make a game more open to different players and playstyles. Like Rimworld's storyteller settings or Xenoblade's Expert mode. Hell, Dark Souls Phantoms are basically a difficulty setting that also changes how the game plays in a major way. The EXP share would be among this list if it was in the fricking game.

                Anyway, that guy is falseflagging and wrong and so are you.

              • 6 months ago
                Anonymous

                Quake 3 is a better game because I can make everyone bright green and force a single model for the best visibility.

          • 6 months ago
            Anonymous

            Accessibility options != options that frick up the game's balance

            >What does this have to do with EXP Share?
            It's not balanced, like I wrote.

            >"No more" implies it ever existed in the first place.
            Yes. You could not access boxes before. Good job reading.

            >How do I pick up a new team in a gym in SS?
            Go to the lobby. Though why would you? Your team is likely overleveled already.

            >Which is completely wrong, but I think you know this considering you keep avoiding giving actual references to prove your point.
            Woops, looks like you missed the last sentence of my post. Read it again. I know it's more words, but I'm sure you'll be able to read them!

            >It's not balanced
            What does this have to do with EXP Share?

            >You could not access boxes before.
            You could access boxes before. That's my point, moron.

            >Go to the lobby
            Oh...so I can't pick up a new team anywhere I want?

            >Woops, looks like you missed the last sentence of my post
            The sentence of your post that avoided giving actual references to prove your point? What about it?

            Anon should have enabled EXP Share and carried Clefairy around for a few fights to get it to a usable level. Then disable EXP Share to not overlevel the other monsters.
            Oh right... Options like that only exist in Gen 6 and 7. It was dropped for later Gens because you will buy it anyway.

            >Then disable EXP Share
            Why would I do that?

            FPBP

            [...]
            [...]
            Nice strawman. Party exp works differently in the above.

            [...]
            Nobody says that.

            >Party exp works differently
            No it doesn't.

            The other RPGs use this inherint mechanic better. Try actually playing them for once.

            >The other RPGs use this inherint mechanic better
            No they don't.

            • 6 months ago
              Anonymous

              >last 2 quotes
              Yes to both. Play the games.

    • 6 months ago
      Anonymous

      Why didn't you train the Clefairy?

    • 6 months ago
      Anonymous

      I remember that thread. You never explained why your Clefairy was so low.

      • 6 months ago
        Anonymous

        Of course he did.
        He caught it and never trained it to prove a point that doesn't actually exist.

    • 6 months ago
      Anonymous

      I remember that thread.
      You caught the lowest level Clefairy you could find in Mt. Moon, never trained it in Mt. Moon or any of the other places you could have used it.
      It was hilarious watching you get BTFO.

    • 6 months ago
      Anonymous

      You were the one getting BTFO in that thread, people basically got you to admit that you cant even train a level 10 clefairy on level 10-15 trainer mons cause that’s “too hard”

  17. 6 months ago
    Anonymous

    Qol hacks like Shin Red and Sour Crystal are all I play, actually.

  18. 6 months ago
    Anonymous

    >no you need to heckin grind levels on Pokemon even if they're actually doing nothing in battle at all
    If a game doesn't have party EXP share I just cheat in a max stack of these bad boys
    I can spend time playing the game instead of killing shit in the wild or wasting my time by switching pokemon away from battle constantly

  19. 6 months ago
    Anonymous

    I just want to turn it on and off. I don't mind exp share to help get my team around the same level, I just would like to turn it off like in gen 6 and 7, so they don't get too overleveled.

  20. 6 months ago
    Anonymous

    because youre gay and a zoomer, you dont like to try hard, you like easy stuff, go on and try to figure out your gender you fricking b***h

    • 6 months ago
      Anonymous

      Pokemon, famously hard

  21. 6 months ago
    Anonymous

    There literally just needs to be a toggle option and we are both happy, why are you being a moron?

  22. 6 months ago
    Anonymous

    I had to change my scarlet team four times because they kept becoming overleveled while I played the game. It's hard to get attached to the monsters when you never actually get to use them

    • 6 months ago
      Anonymous

      > It's hard to get attached to the monsters when you never actually get to use them
      I know, right? I wish anon actually got to use his Clefairy.

      • 6 months ago
        Anonymous

        Anon should have enabled EXP Share and carried Clefairy around for a few fights to get it to a usable level. Then disable EXP Share to not overlevel the other monsters.
        Oh right... Options like that only exist in Gen 6 and 7. It was dropped for later Gens because you will buy it anyway.

        • 6 months ago
          Anonymous

          no frick you
          you aren't allowed to have the option to turn it off because I- I mean the children don't want to feel like they're playing on easymode

    • 6 months ago
      Anonymous

      This, I had like close to 16 Pokemon raised because i had the audacity to want to also catch Pokemon and work on the dex during the main story, I barely got to use my starter until fricking postgame because there was far too much exp being handed out and I had to box it constantly so the main story would give me any pushback.

      I don't understand why anyone would defend the removal of the option to turn exp share off, I just want to use my actual team without stomping the entire game.

      • 6 months ago
        Anonymous

        >I don't understand why anyone would defend the removal of the option to turn exp share off, I just want to use my actual team without stomping the entire game.
        It's just autism and nostalgia-rooted brand loyalty.
        They cannot comprehend that Gamefreak is just another company ran by ordinary people and are thus capable of making negative changes and decisions, so they have to leap through miles of mental gymnastics to reassure themselves that every choice they make is entirely deliberate and thoughtfully planned out.
        It's the same general flavor of cope as "There is no such thing as a Fakemon that could pass as official, only official Gamefreak employees can design anything that looks like a Pokemon." as if the series has ever had a truly consistent design philosophy and we don't have shit like Eiscue and Piplup existing in the same universe

    • 6 months ago
      Anonymous

      THIS
      I had to use about THIRTY different fricking mons on rotation just to avoid surpassing the level curve when I was playing Violet. I'll admit I was being incredibly thorough, catching every pokemon and battling every trainer I came across, but I've done that for every pokemon game I've played in the past as well and only NOW, after all of these """QoL""" """Improvements""" like exp-share and catch exp were added, do I have a problem with overleveling way too easily.

  23. 6 months ago
    Anonymous

    For grinding teams for multiplayer modes or something like Battle Tower, I get it. But for single player, it feels like a lazy way to try to solve the issue with overleveling a single Pokemon at the expense of the rest of your team. Except now you can play the same way while the rest of your team stays up to par at no cost.

  24. 6 months ago
    Anonymous

    >pre plans entire team before booting up game
    >complains about being overleveld
    I don't get it

  25. 6 months ago
    Anonymous

    Because it fricks up the IVs.

  26. 6 months ago
    Anonymous

    XY didn't use the exp yield system of gen 5 so it soured a lot people on the concept . Before you knew a new party member you never used evolved

  27. 6 months ago
    Anonymous

    Put level cap.

    Problem solved.

    • 6 months ago
      Anonymous

      Remove exp share, replace with exp candies.

      • 6 months ago
        Anonymous

        This would be the best option. Xenoblade already does this with bonus experience. Let players level at the rate they want and give out the experience to the Pokemon that need it.

        • 6 months ago
          Anonymous

          >Let players level at the rate they want
          It's not my job to balance the game for the developers.

          • 6 months ago
            Anonymous

            This is a monster raising game. It is, in fact, the whole point of the game to raise monsters. Choosing which to level and which to not level is the entire game. You sound like you just want to skip the entire single player game and jump right to postgame. That exists; it's called Pokemon Showdown.

            • 6 months ago
              Anonymous

              >Choosing which to level and which to not level is the entire game
              There is never a reason for me to not just level up my Pokemon as fast as possible.

              Yes there is, if the Pokemon on your team are leveling too fast and you want to slow them down.

              >Yes there is, if the Pokemon on your team are leveling too fast
              Why would I want to cripple my team on purpose?

              • 6 months ago
                Anonymous

                >There is never a reason for me to not just level up my Pokemon as fast as possible
                Yes there is. If you're having fun using a particular Pokemon and want to keep playing with it, but don't want it to get so strong it can't be used to catch wild Pokemon in the area.

              • 6 months ago
                Anonymous

                >but don't want it to get so strong it can't be used to catch wild Pokemon in the area
                But I can catch wild Pokemon with high level Pokemon. Why do DSgays have such a poor understanding of how the game works?

              • 6 months ago
                Anonymous

                >Why would I want to cripple my team on purpose?
                Do you only think of yourself?
                I want to cripple my team on purpose, and I did it in the 3ds games I just want to do it again.

              • 6 months ago
                Anonymous

                >There is never a reason for me to not just level up my Pokemon as fast as possible.
                That's also basically true, but the games have had a reserve EXP system since 2 anyway. The reason this came about is because people complained about being too overleveled. And Xenoblade isn't even a game with multiple party members that could be severely underleveled or overleveled at any point, unlike Pokemon. Hell, Pokemon has more of a reason to use EXP candies. If it were a resource instead of what it is now, it may be better to use it on a Pokemon that is significantly underleveled, or if it were about to get a new move or evolve, or if you could already beat the game trivially without leveling your current party but want to save time leveling Pokemon in the post-game. Right now, you can only use EXP on every Pokemon currently in your party evenly, which is really the worst of every world. Hell, it doesn't even have to be EXP candies, it can be a text box where it asks you if you want to use it on your current Pokemon.
                >But that's just a time waster
                Yes it is, exactly the same way Switch is, but they made it mandatory anyway even if you don't ever want to switch. It's the same fricking thing.

  28. 6 months ago
    Anonymous

    How exactly is forcing a mechanic that used to be optional a QOL improvement? Everyone has their own idea of QOL. My idea of QOL is giving players the options to chose how they want to play the game, so forced EXP share just reduced my QOL in these games.

  29. 6 months ago
    Anonymous

    Because it undercuts one of the main themes of the series, battling alongside your Pokémon to get stronger and form a connection with them. Mandatory exp gain means that your Pokémon are getting stronger without any interactions with you.

    • 6 months ago
      Anonymous

      How can I now have to grind less when I never had to grind at all?

      This guy gets it. Its incredibly unimmersive the way exp works now.

      Don’t pretend you are actually using the Pokemon when you switch train it

      • 6 months ago
        Anonymous

        I don't usually switch train, wild mons are usually only just barely below the nearby trainers, and fighting at slight level disadvantages isn't that hard.

  30. 6 months ago
    Anonymous

    Wow amazing bazinga whole 10 members from the 400?? this guy is a master collector wowzers used frickign TEN MONS??? EVERYONE GIVE A BIG APPLAUSETO THIS GUY HE USED 10 MONS

  31. 6 months ago
    Anonymous

    >it's another "DSgays have to pretend their games were hard so they can have an argument" episode

  32. 6 months ago
    Anonymous

    If you have to fricking grind to beat Pokemon regularly, then there is something mentally defective about you.
    Meanwhile, forced EXP share hinders the actual grind. One for PvP. Instead of being able to turn it off so you don’t give your Pokemon the wrong EVs, you have to box them while you grind each Pokemon, then swap them in the box when you want to train them.
    But hey, at least the already incredibly easy single player is made even easier (which it already is with a toggle, just don’t fricking turn it off).

  33. 6 months ago
    Anonymous

    Adding it in Sun/Moon as a key item you can turn off was good QoL, it gave you an option to control EV growth or increase game difficulty.
    Removing the option to disable it wasn't so great, but I ultimately prefer not having to grind individual Pokémon up.

  34. 6 months ago
    Anonymous

    I'd be fine if you could turn it off. I like having to raise each Pokemon personally because it makes me feel more attached to them since I'm investing effort into each of them individually.

    • 6 months ago
      Anonymous

      This, I just like to train every single pokemon by myself. I'm fine with exp share as a post game grind item. I was happy when it was an option.

  35. 6 months ago
    Anonymous

    Pokémon forgot it was an RPG first and foremost. Online ruined Pokémon, turn single player into an afterthought for totally broken pseudo MMO multiplayer.

  36. 6 months ago
    Anonymous

    Maybe they should change it so the amount of xp increases as you get more gym badges or some kind of xp multiplier that goes up the more pokemon you knock out in a row or something. Because as things are it's frustrating when a monster goes up ten levels without you ever actually using it.
    It makes the monsters seem so disposable which is unfortunate considering how much good work they've done making it so you can buff your singleplayer team into actually being viable for multiplayer

    • 6 months ago
      Anonymous

      Or they could just give you a button to turn on and off the exp share.

  37. 6 months ago
    Anonymous
    • 6 months ago
      Anonymous

      Yeah dude the level 5 magikarp that literally cannot get xp without switch training is going to be the same level as the starter you used up to that point xD

      • 6 months ago
        Anonymous

        I don't think you realize how much shit can a level 20 Gyarados bury an overleveled Wartortle into. I don't think you ever used one.

        • 6 months ago
          Anonymous

          You gotta get Wartortle 10 levels up just to match Gyarados' special attack. With Wartortle not getting Dragon Rage.

        • 6 months ago
          Anonymous

          I literally used it the last time I played Blue, of course I'm not going to use only the starer because it's fricking boring I kicked it out of my party. But that's because I chose to use 6 Pokemon, not because the game actually pushes you to do it. When I was a kid my team was Charizard and HM slaves/revive fodder.

          • 6 months ago
            Anonymous

            The game shouldn't push you towards using good Pokemon, you should discover them yourself.
            Gyarados is hidden behind the weakest Pokemon ever made specifically because it should be for a selected few (before they decided to make it a common spawn in every stream and pond).
            Children only use one Pokemon because they don't understand how the game works and how teambuilding helps them, not because one is better than six.

            • 6 months ago
              Anonymous

              I didn't use just one Pokemon as a kid. I caught anything I saw and tried to make it work. Be it an Onix or Ledyba.

            • 6 months ago
              Anonymous

              >Children only use one Pokemon because they don't understand how the game works and how teambuilding helps them, not because one is better than six.

              In games without the xp share and if you aren't doing a self imposed challenge it absolutely is easiest to use one Pokemon, as a kid I had the exact same reaction as the post about trying to use Clefairy..

              • 6 months ago
                Anonymous

                >In games without the xp share
                In all games.
                Exp share doesn't teach children the basics of teambuilding, it just gives them one overlevelled starter and five other lower level shitmons that they don't really use.
                >if you aren't doing a self imposed challenge it absolutely is easiest to use one Pokemon
                Six strong Pokemon are better than one.
                >as a kid I had the exact same reaction as the post about trying to use Clefairy
                That Clefairy was straight out of the box. If the guy who made that video used Clefairy from the moment he caught it it could have been a reliable sponge to switch into.

              • 6 months ago
                Anonymous

                >Six strong Pokemon are better than one.
                No shit sherlock. One strong Pokemon is better than 6 medium ones as far as the story is concerned because you only battle with one at a time and level is directly called in the damage formula.

            • 6 months ago
              Anonymous

              No, using only one Pokemon to battle with objectively is the best strategy in every single game pre-gen 7. The only reason there are morons who think any of the shit like the DS or GCN games were challenging is because they wasted exp leveling 6 pokemon simultaneously the entire game like a moron. These are the same people whining about there being no exp share toggle. They’re low IQ.

              • 6 months ago
                Anonymous

                Using one Pokemon is the optimal strategy in any Pokemon singleplayer. But it's more fun to raise a full team.

              • 6 months ago
                Anonymous

                Without exp share it isn’t. It just feels incredibly tedious and boring to mash A for 10 turns on Oddish spamming Absorb when I know my Charmeleon that’s 15 levels higher can just 1HKO and get it over with. The only games I actually have fun using multiple Pokemon is gen 6+.

              • 6 months ago
                Anonymous

                And no one is saying you have to play that way, we just want the option to.

              • 6 months ago
                Anonymous

                There doesn't need to be an option to. What they need to do is actually balance the game.

              • 6 months ago
                Anonymous

                Adding a toggle(that was already there in the past) is far easier than assuming Game Freak will suddenly discover how to design a game.

              • 6 months ago
                Anonymous

                >Adding a toggle(that was already there in the past) is far easier
                It also accomplishes literally nothing.

              • 6 months ago
                Anonymous

                It accomplishes the goal of me being able to turn it off and train my Pokemon on my own instead of having the game automatically do it for me.

              • 6 months ago
                Anonymous

                >and train my Pokemon on my own
                You can already do that.

              • 6 months ago
                Anonymous

                Pure contrarianism. Having to mash A on oddish 500000000 times is objectively, factually worse than EXP share always being on because you are wasting the single most valuable, finite resource in the universe: time. Anything - and I mean anything - that wastes time when it could be streamlined and optimized to use less time is objectively bad.

              • 6 months ago
                Anonymous

                >Anything - and I mean anything - that wastes time when it could be streamlined and optimized to use less time is objectively bad.
                Says the person who spends every day baiting on /vp/.

              • 6 months ago
                Anonymous

                >Everything I don't like is bait: a child's guide to posting on Ganker
                have a nice day you subhuman.

              • 6 months ago
                Anonymous

                >Anything - and I mean anything - that wastes time when it could be streamlined and optimized to use less time is objectively bad.
                So, when buying a Pokémon game, the player should just be given every Pokémon that exists in every possible combination out of the gate and awarded every item, as well as every accomplishment in the game. Are you moronic? Games are meant to waste time. The game giving you more things to do is a good thing, not a bad thing. This is an RPG you schizoid.

              • 6 months ago
                Anonymous

                yeah but that doesn't go with the narrative

              • 6 months ago
                Anonymous

                >So, when buying a Pokémon game, the player should just be given every Pokémon that exists in every possible combination out of the gate and awarded every item, as well as every accomplishment in the game
                You're comparing senseless, mind-numbing, time-wasting grinding to actually working towards a real goal. The challenge shouldn't come from "have I killed enough rattata to just brute force this gym" it should be "am I skilled enough to beat this enemy?". I shouldn't have to waste my time grinding levels just to fight the next obstacle in my way, the obstacle itself should be enough to test me.
                >Games are meant to waste time.
                BAD games are meant to waste time. Good games will give you a sense of achievement, a goal to work towards, or a way to form and grow friendships with other humans.
                >The game giving you more things to do is a good thing, not a bad thing.
                As long as those things are meaningful and not busywork, yes. Grinding is busywork and is not a meaningful contribution to a game. In fact, it's a detriment and a sign of shitty game design. Every good game has a way to mitigate the grind.
                >This is an RPG you schizoid.
                Funny, TTRPGs don't require you to grind. In fact, because people realized 20+ years ago that grinding sucks dick and XP is a garbage method of advancement, almost all modern games have moved to a milestone system.

              • 6 months ago
                Anonymous

                You're the kind of consoomer Black person who defends set mode being removed becuase "LE JUST PRESS B, BOOM BOOM!!!"

              • 6 months ago
                Anonymous

                A lack of toggle doesn't accomplish anything.
                >it's bad game design to have options
                isn't a thing. Games with more options are BETTER, not worse. Games are meant to be played for fun. Giving the players more options gives them more ways to customize the game and have more fun.

              • 6 months ago
                Anonymous

                On the contrary, a toggle accomplishes nothing. A lack of one means nobody is wasting time and it also spits in the face of moronic contrarians like (you).
                >Games with more options are BETTER
                Only if the options are meaningful. Turning off EXP share is not meaningful, it is the opposite, it's pointless because all it does is appeal to moronic contrarians who refuse to accept pokemon has been a baby easy franchise since its inception and all always-on EXP share does is cut out the worst part of the game, leveling up your pokemon.
                >Games are meant to be played for fun
                Grinding is not playing the game, it is wasting your time, the most precious resource in the universe. And if you're content with wasting your time, then you might as well have a nice day because you are a failure as a human being.
                >Giving the players more options gives them more ways to customize the game and have more fun.
                If you finding grinding fun, you probably also find watching paint dry fun and working a boring 9-5 office job fun, and if that's the case, again, have a nice day. You are actively being detrimental to humanity as a whole, not that I'd call you human.

              • 6 months ago
                Anonymous

                >A lack of toggle doesn't accomplish anything.
                Yes it does.

                >isn't a thing
                It's absolutely a thing. If a game lets the player toggle and slide around its own mechanics it's not a well designed game.

                >Games with more options are BETTER
                You're right. Rock-Paper-Scissors would be a better game if you added Dynamite as an option. You should become a game designer anon! You clearly have a talent for it.

              • 6 months ago
                Anonymous

                Using one Pokemon is objectively the best in a mapped out speedrun, but if you’re playing blind for your first time in the new games you’re going to use all 6 Pokemon because there’s no reason not to. Without the exp share there WAS a reason not to, and that isn’t what anyone wants (hence everyone here agreeing using a full team is more fun)

              • 6 months ago
                Anonymous

                There is nothing inherently different about speedruns to make single-Pokemon runs less optimal in a regular playthrough. If something is a powerful steamroller, it's a powerful steamroller.

              • 6 months ago
                Anonymous

                Speedrunners have to use few Pokemon because of time constraints.
                If training and switching multiple Pokemon didn't cost them time they would do it.

              • 6 months ago
                Anonymous

                In a speedrun you know every enemy and the optimal movesets to deal with them and are concerned with wasting time on ball shake etc animations, it’s not relevant. We’ve reached the point of “w-well I can win with one Pokemon if I want” though so this will go nowhere now since you need to deny how players play in order to pretend you have a point

              • 6 months ago
                Anonymous

                >We’ve reached the point of “w-well I can win with one Pokemon if I want”
                It was always at that point because you keep bringing it up first, homosexual.

              • 6 months ago
                Anonymous

                There is a difference between something the games design pushes you to do vs something you can do in active defiance of the game; soloing with the starter in R/B is the former, soloing with the starter in S/V is the latter

              • 6 months ago
                Anonymous

                The game doesn't ever push me to use other Pokemon because my starter is always going to be the strongest of the bunch. Rivals don't even take the type advantage over you anymore.

              • 6 months ago
                Anonymous

                >don't use other pokemon in usum
                >die to the school teacher
                >die to ilima
                >die to totem araquanid
                damn is this what it's like to play well designed pokemon games instead of DS slop?

      • 6 months ago
        Anonymous

        And it has better stats than every starter when it does evolve, and has Dragon Rage early on to carry it for a while against literally anything.

  38. 6 months ago
    Anonymous

    Because /vp/ is full of autistic spergs who hate change and insist that everything was better in the past (it wasn't).

  39. 6 months ago
    Anonymous

    >QoL
    Whichever autist overheard this in the nursing home while his grandparent breathed their last really fricked up discussion in this community. The obsession with "quality of life" like the way a videogame is played, voiced as though it's an imperative a player is owed, is just fricking nonsense.
    >the game requires I play a different way
    Okay so that game requires you change your playstyle. Why does that equate to "lower quality of life"? Because the game doesn't EXACTLY fit what you want?
    >They're taking away options!
    Okay? Then play any of the previous games where it is an option? Literally every game series has at least one game that you consider skipping on the return visit, just skip the gens with these changes
    >[Product] has fallen from grace!
    I love Pokemon, but the consumerist trash of this world disappoint me. Who fricking cares, dude. In the whole wide world, you have gone from complaining about a flaw (normal) to outright demanding all aspects of the game kowtow to your beliefs (deranged).

    • 6 months ago
      Anonymous

      If you can only say "Just skip the game!" you are admitting that it's a bad thing.

      • 6 months ago
        Anonymous

        Correct. Mandatory experience share is a bad thing. Look, in seven words I've described one of the reasons I haven't bought a game since X. And I haven't spent a fricking decade whining about it.
        >You are admitting it's a bad thing!
        I don't know what level of "right" you're trying to be on the Internet, but I feel it's my obligation to inform you it doesn't fricking matter at all. Take control of your life, instead of doing whatever this is.

  40. 6 months ago
    Anonymous

    Grinding isn't a requirement in any pokemon games except maybe the Johto ones.
    The problem isn't the global exp share, it's the fact that the games aren't balanced around it.

    • 6 months ago
      Anonymous

      Which is only a issue for bdsp. SwSh and SV are balanced around always having the exp share on

      • 6 months ago
        Anonymous

        No they're not. Especially not SV where you can do gyms out of order with no scaling.

        • 6 months ago
          Anonymous

          nta
          Yes they are, it requires you to be actively lying to yourself to think the games are balanced around exp share off when it's not even an option.

          • 6 months ago
            Anonymous

            No, they're not. You become so ridiculously powerful just by sticking with a team, you have to be shuffling around a dozen Pokemon in both Switch gens just to not completely obliterate the AI.

            • 6 months ago
              Anonymous

              And in older games I become even more ridiculously powerful just by sticking with one Pokemon. What’s your point?

              • 6 months ago
                Anonymous

                Source? Have you done a playthrough of Sword with just 1 Pokemon? It's really easy.

              • 6 months ago
                Anonymous

                >Source
                Exp toggle people confirmed homosexuals

              • 6 months ago
                Anonymous

                So you can't support your claims?

              • 6 months ago
                Anonymous

                How would i go about "proving" that Swsh with one Pokemon is easier than R/B with one Pokemon and more importantly why would I care when it's not important to the overall discussion?
                The important thing is that R/B is easier with one Pokemon than 6, while Swsh is easier with 6 Pokemon than 1.

              • 6 months ago
                Anonymous

                You would prove that it isn't easier. Which is not easily proven because you can make your Pokemon level 100 before the first gym lol

            • 6 months ago
              Anonymous

              >I'm higher level than the enemy
              >This means the game is balanced around a feature that wasn't implemented

              You would prove that it isn't easier. Which is not easily proven because you can make your Pokemon level 100 before the first gym lol

              It doesn't matter which is easier.

              • 6 months ago
                Anonymous

                Then why do you get so defensive over it?

              • 6 months ago
                Anonymous

                What do you mean defensive dude? I’m annoyed because you keep talking past me to hammer over and over
                >the game would be harder if I got less xp via making only the active Pokemon get it
                I know that. But that is bad design because it encourages you to use only one Pokemon. If you wanted an actual “hard mode” you’d want stronger opponents or a global exp reduction but with the same exp system, you guys never succeed at defending the actual exp system of the old games you just b***h about the numbers

              • 6 months ago
                Anonymous

                >But that is bad design because it encourages you to use only one Pokemon.
                My strongest Pokemon is going to continue being the best Pokemon regardless of how much experience the rest of my party gets. There is nothing that stops you from soloing any Pokemon game, and no number of reposted gifs will disprove that.

              • 6 months ago
                Anonymous

                Bro why do you just go in circles forever? The goal is not to make it impossible to solo, it’s to make players not feel like they’re being punished for trying to use more Pokemon
                I already told you yesterday you can solo FFT with Ramza, that doesn’t mean the exp systems don’t work.

              • 6 months ago
                Anonymous

                Only you feel like you're "punished" for using something new, and cite time as your main argument when you've been in this thread for nearly a day. You'll get more effort in responses when you stop being so disingenuous.

              • 6 months ago
                Anonymous

                You ARE punished for using something new. Your fights will be slower, you will have to heal more, and you'll be overall less effective compared to just stomping the game with one Pokemon.
                You can't claim I'M the one being disingenuous when you're sitting here saying "well none of this is a punishment because it's more fun to play that way"

              • 6 months ago
                Anonymous

                >You ARE punished for using something new.
                No, you just equate not beating the game in the most overwhelming and quick way possible as punishment. You don't want to play a game, you just want your experience number to be really high so you can reach the end more quickly. You don't want to play an RPG, you don't want to raise any Pokemon, you just want to win ASAP.

              • 6 months ago
                Anonymous

                Raising multiple Pokemon shouldn't be mutually exclusive with the best strategy, that is what makes it bad design. Good god dude.

              • 6 months ago
                Anonymous

                They're games for 6-year-olds, why do you need to play them in the most brutally overwhelming way possible?

        • 6 months ago
          Anonymous

          There's a very obvious intended order in SV. The game is absolutely balanced around exp share unless you are doing dinner kind of meme run where you save the bug gym for last

          • 6 months ago
            Anonymous

            >dinner kind
            how the FRICK did you turn “some” into “dinner”

            • 6 months ago
              Anonymous

              Phone posting on toliet

          • 6 months ago
            Anonymous

            *Some kind

      • 6 months ago
        Anonymous

        It's also an issue in gens 6 and 7
        I can't tell for 8 and 9 because i haven't played them

        • 6 months ago
          Anonymous

          None of those games have an issue because the games are balanced around the exp share always being on at least in gen 7. It's been awhile since I played gen 6.

          • 6 months ago
            Anonymous

            He will just retreat to the eternal safe refuge of
            >the game isn’t balanced at all xDDD

            • 6 months ago
              Anonymous

              I mean it's extremely obvious that the people complaining either don't play other games or are extremely autistic and love grinding

              • 6 months ago
                Anonymous

                >needing to grind in pokemon
                >ever

              • 6 months ago
                Anonymous

                In the older games you need to grind a little bit if you want to raise more than one pokemon

              • 6 months ago
                Anonymous

                No you don't, not at all. You don't even have to battle every trainer to use a whole party of 6.

              • 6 months ago
                Anonymous

                Yeah you do especially if your like 6 or 7 badges in sand catch a lower level mon.

              • 6 months ago
                Anonymous

                I think the only pokemon game ever I needed to grind was pokemon gold to battle against Red. The same games had the cloning glitch so I just cloned rare candies instead lol.

              • 6 months ago
                Anonymous

                That really is the only time it's necessary, and that's just if you don't cheese him with items.

  41. 6 months ago
    Anonymous

    Pokemon games are already piss easy and there's very little substance to them so normal QoL features in real games become trivializing in Pokemon

  42. 6 months ago
    Anonymous

    >so did most kids
    [citation needed]

  43. 6 months ago
    Anonymous

    >You must be a zoomer because all my 3 friends caught 6 rattatas
    Make a real argument.

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