Why do so many modern games look like this? The washed out color palette and extreme blurriness is everywhere.

Why do so many modern games look like this? The washed out color palette and extreme blurriness is everywhere.

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  1. 2 years ago
    Anonymous

    They hired That Man.

    • 2 years ago
      Anonymous

      https://i.imgur.com/l0BT3dx.jpg

      Why do so many modern games look like this? The washed out color palette and extreme blurriness is everywhere.

      looks like they hired him for the new Sonic game

  2. 2 years ago
    Anonymous

    motion blur/taa have been memed as a good thing >and that's a good thing!
    so has color correction, everything either has to look like an american movie or calarts, or it's considered bad,low budget

  3. 2 years ago
    Anonymous

    Normalgays like it for some reason.

    • 2 years ago
      Anonymous

      I just find it really dull and honestly kind of depressing. I want moer colorful, bright, cozy games. Think Oblivion. As flawed as it is I really loved the palette.

      • 2 years ago
        Anonymous

        The forest was cozy as frick used to wander the woods and come across random villages and then get chased of by Minotaur's

      • 2 years ago
        Anonymous

        You will never get bright colorful games again.

        • 2 years ago
          Anonymous

          Working in classic 3D graphics pipelines with sRGB output was more or less WYSIWYG from the artist's workstation to the final product. Often even down to the artist manually painting each vertex color.
          Modern pipelines are tonemapped PBR with someone in a separate department controlling the overall luminance and saturation and shading of the scene. The artist gets a lot less say in how their assets look in the final product.

    • 2 years ago
      Anonymous

      Normalgays like whatever they're being fed, if the industry suddenly started pumping out colorful games again they'd all praise them.

      • 2 years ago
        Anonymous

        Did you see the reaction to that shitty new Sega game Hyenas? Everyone thought it looked moronic.

  4. 2 years ago
    Anonymous

    I always remove motion blur in every game I play

  5. 2 years ago
    Anonymous

    Unironically it's shitty LCDs becoming the default display technology. All of the postprocessing is there to hide the flaws of your typical bad panel.

    Motion blur because ghosting kills movement clarity.
    TAA because the fixed pixel grid makes aliasing much more noticeable.
    Muted whites and high value colors because your typical display can't reproduce them in a pleasing way or preserve detail.
    Lack of dark or black colors, because most LCD panels have horrible contrast and ugly light leak.
    Color accuracy on your average display is usually terrible too.

    Older games used to have an incredibly clean look to them, with a lot of dynamic range. It's one of the things I really miss about game aesthetics now.

  6. 2 years ago
    Anonymous

    >Start playing game expecting bright sunny weather
    >I'm still in England

  7. 2 years ago
    Anonymous

    games that force motion blur and screen shake deserve their devs castrated

  8. 2 years ago
    Anonymous

    it's almost the default look for modern engines with PBR shaders and whatnot

  9. 2 years ago
    Anonymous

    >inb4 the human eye can only see 24FPS and pastel colors

  10. 2 years ago
    Anonymous

    Everyone is using the same engine and don't know/care to actually customize it

  11. 2 years ago
    Anonymous

    Well off the top of my head
    >fortnite
    >Apex
    >valorant
    All have bright color palettes

  12. 2 years ago
    Anonymous

    Homogenisation of the industry, no one builds engines for games anymore, just drag and drop in unreal or whatever

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