Why do so many modern games look like this? The washed out color palette and extreme blurriness is everywhere.
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Why do so many modern games look like this? The washed out color palette and extreme blurriness is everywhere.
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They hired That Man.
looks like they hired him for the new Sonic game
motion blur/taa have been memed as a good thing >and that's a good thing!
so has color correction, everything either has to look like an american movie or calarts, or it's considered bad,low budget
Normalgays like it for some reason.
I just find it really dull and honestly kind of depressing. I want moer colorful, bright, cozy games. Think Oblivion. As flawed as it is I really loved the palette.
The forest was cozy as frick used to wander the woods and come across random villages and then get chased of by Minotaur's
You will never get bright colorful games again.
Working in classic 3D graphics pipelines with sRGB output was more or less WYSIWYG from the artist's workstation to the final product. Often even down to the artist manually painting each vertex color.
Modern pipelines are tonemapped PBR with someone in a separate department controlling the overall luminance and saturation and shading of the scene. The artist gets a lot less say in how their assets look in the final product.
Normalgays like whatever they're being fed, if the industry suddenly started pumping out colorful games again they'd all praise them.
Did you see the reaction to that shitty new Sega game Hyenas? Everyone thought it looked moronic.
I always remove motion blur in every game I play
Unironically it's shitty LCDs becoming the default display technology. All of the postprocessing is there to hide the flaws of your typical bad panel.
Motion blur because ghosting kills movement clarity.
TAA because the fixed pixel grid makes aliasing much more noticeable.
Muted whites and high value colors because your typical display can't reproduce them in a pleasing way or preserve detail.
Lack of dark or black colors, because most LCD panels have horrible contrast and ugly light leak.
Color accuracy on your average display is usually terrible too.
Older games used to have an incredibly clean look to them, with a lot of dynamic range. It's one of the things I really miss about game aesthetics now.
>Start playing game expecting bright sunny weather
>I'm still in England
games that force motion blur and screen shake deserve their devs castrated
it's almost the default look for modern engines with PBR shaders and whatnot
>inb4 the human eye can only see 24FPS and pastel colors
Everyone is using the same engine and don't know/care to actually customize it
Well off the top of my head
>fortnite
>Apex
>valorant
All have bright color palettes
Homogenisation of the industry, no one builds engines for games anymore, just drag and drop in unreal or whatever