Why do so many RPGs build their world around medieval Europe?

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  1. 2 years ago
    Anonymous

    The real answer in Present Year(TM)? Despite proclaiming that diversity is their strength, 99% of game developers know frick all about historical settings outside of a shallow view of Medieval Europe/Feudal Japan.
    That's why Tyranny was such a standout (Bronze Age/Iron Age) or Arcanum (Victorian Steampunk).

    • 2 years ago
      Anonymous

      Tyranny had some minor bronze age aesthetic flourishes but still felt very medieval Europe overall, though maybe more early medieval than the more common late medieval.

      • 2 years ago
        Sage

        >Minor Bronze Age flourishes
        >The technology
        >The weaponry
        >The architecture
        >The social structure being non-feudal
        >The clothing

        What else would you want? A fricking Roman Legion? Oh, wait, there is one in all but name.

    • 2 years ago
      Anonymous

      It's because of DnD and Tolken being synonymous with fantasy for years, you idiots.

      Everyone is ripping off D&D which was ripping off Tolkien.

      Exactly

      • 2 years ago
        Anonymous

        >I am the consensus
        Does it make you angry that this thing you thought was true, isn't?
        Or perhaps your idea of a thought isn't considered thinking at all.

        • 2 years ago
          Anonymous

          >I am the consensus
          I wasn't saying that, dumbass, but you're straight up moronic if you don't think the popular idea of fantasy was swords and magic for decades

          DnD was more influenced by pulp fantasy that wasn't Tolkein

          And? It and Tolkein were both the bases for generic fantasy. Together

          • 2 years ago
            Anonymous

            >And?
            Saying that DnD and Tolkien are synonymous is wrong. You are moronic and saying things that are wrong.

            • 2 years ago
              Anonymous

              >Saying that DnD and Tolkien are synonymous is wrong.
              That's not what I said. Go reread it and this time more carefully

              • 2 years ago
                Anonymous

                Go read this:

                Everyone is ripping off D&D which was ripping off Tolkien.

                To which you replied with "exactly"
                You are backpedaling

              • 2 years ago
                Anonymous

                >yo this other person said something so clearly you did as well even though you said something different!
                God you're stupid. I never once said the two were synonymous.
                Also for the record you're fricking stupid if you don't think DnD was heavily based off of Tolkien anyways.

            • 2 years ago
              Anonymous

              In 1E halflings were literally called hobbits because Gygax wanted to do self insert Tolkien shit. Frick off back to 5e, zoomer.

              • 2 years ago
                Anonymous

                The style and flavor of D&D adventures and gameplay line up tremendously more with pulp stories like Conan or Elric. Dwarves and Hobbits and Elves were mostly there because LOTR was popular and he liked those races. Everything else is pretty strictly Sword and Sorcery fantasy

              • 2 years ago
                Anonymous

                >d-doesn't count
                b***h you suck at this

                Because if you set the game in Africa during that time period you'd be dealing with cannibals and mud huts.

                You kind of missed the point, huh? Moron.

      • 2 years ago
        Anonymous

        DnD was more influenced by pulp fantasy that wasn't Tolkein

    • 2 years ago
      Anonymous

      Tyranny is unfortunately is a rather bland, subdued take on the Bronze age. It seems closer to the early days of Rome considering how much of a massive Romeaboo Sawyer was.

      Stuff like Mesopotamia and Egypt during the bronze age was a far more interesting time even after the collapse where it was an actual post-apocalyptic setting. Then you get stuff like Glorantha or Conan which does justice with it

  2. 2 years ago
    Anonymous

    Everyone is ripping off D&D which was ripping off Tolkien.

    • 2 years ago
      Anonymous

      >which was ripping off Tolkien.
      Showing your ignorance, m8.

      • 2 years ago
        Anonymous

        Bitch, who do you think invented orcs?

        • 2 years ago
          Anonymous

          Not him but you're missing the link, d&d took everything from dragonlance which basically is generic tolkien ripoff but in the 70s/80s.

          • 2 years ago
            Anonymous

            Do you have some sort of brain damage? Dragonlance was a campaign setting for D&D, released seven years after the original D&D.

            • 2 years ago
              Anonymous

              Pretty sure it's sarcasm. Not funny but that's vrpg for you.

        • 2 years ago
          Anonymous

          Tolkien orcs have nothing in common with the raceplay present in generic game fantasy. They are not "savages", but possess darker aspects of civilisation (especially in Mordor/Isengard/Angband).

          • 2 years ago
            Anonymous

            Aren't Tolkien orcs just elven based mud dolls? Hard to even call them a race at this point.

    • 2 years ago
      Anonymous

      This. It's just Baby Duck Syndrome.

      Because most of the devs are western, why is that a fricking question?

      >Because most of the devs are western
      To me, this raises another question, which is why is "medieval European" fantasy is so much more popular as a setting for RPGs than science fiction.

      • 2 years ago
        Anonymous

        No.its not baby duck.

      • 2 years ago
        Anonymous

        Nothing interesting to see in science fiction

        • 2 years ago
          Anonymous

          And what interesting is there to see in 'medieval european' fantasy?

  3. 2 years ago
    Anonymous

    Because most of the devs are western, why is that a fricking question?

  4. 2 years ago
    Anonymous

    They got castles there.

  5. 2 years ago
    Anonymous

    Why are so many water bodies wet?

  6. 2 years ago
    Anonymous

    I think you mean Rome.

    • 2 years ago
      Anonymous

      Medieval Europe isn't at all like Rome

      Because most of the devs are western, why is that a fricking question?

      Every single Square RPG up until FF7 was Medieval Europe

      • 2 years ago
        Anonymous

        Yeah. That's what I'm saying. They didn't have coliseums and ancient ruins. They had druids high on shrooms making blood offerings to wooden fertility gods carved with big erections.

        • 2 years ago
          Anonymous

          What?

          • 2 years ago
            Anonymous

            The Romans civilized european savages.

            • 2 years ago
              Anonymous

              Their culture is different though
              I don't see many RPGs with marble statues and Roman architecture
              They have castles and shit

              • 2 years ago
                Anonymous

                Glory of Heracles might be what you're looking for.

              • 2 years ago
                Anonymous

                I think you've played too much Skyrim.

              • 2 years ago
                Anonymous

                What do you mean?

            • 2 years ago
              Anonymous

              And eventually led to SJW bullshit as the European's true nature has no grounding and tries to assert itself in increasingly degenerate ways.

              Can't uplift a savage.

              • 2 years ago
                Anonymous

                not before leading to the enlightenment.
                >but the enlightenment leads to SJW
                maybe. SJW is a cancer, ideally you should fight the cancer without killing the organ.

            • 2 years ago
              Anonymous

              The Cerne Abbas Giant dates from the 17th century, genius.
              It's a satirical representation of Oliver Cromwell, who was styled "the English Hercules" by his supporters.

              • 2 years ago
                Anonymous

                They're called geoglyphs.

              • 2 years ago
                Anonymous

                That isn't necessarily true, even if you state it that way. There are split expert opinions on its origin.

            • 2 years ago
              Anonymous

              The Romans were a bunch of boy-lovers you prancing lala homosexual man.

      • 2 years ago
        Anonymous

        Luckily they're going back to Medieval Europe for FF16. Sadly looks like action combat though.

  7. 2 years ago
    Anonymous

    branch out more

  8. 2 years ago
    Anonymous

    What are some RPGs with unique settings?

    • 2 years ago
      Anonymous

      smt strange journey
      there's a literal shopping mall as a whole level

    • 2 years ago
      Anonymous

      >Makai kingdom
      a godscape where deities create worlds
      >Mario games
      rpg interpretations of a greater mushroom world.
      >Megaman battle network
      a world not too disimiliar from our own
      >Arc the Lad
      first "modern"jrpg

      • 2 years ago
        Anonymous

        Where do SMT games fall in that list? Feel like it's a mix of post-apocalyptic, alternate history, or sci-fi?

        • 2 years ago
          Anonymous

          Post apocalyptic urban cyberpunk high fantasy in a fictional real world.

          No I am not kidding.

        • 2 years ago
          Anonymous

          probably urban fantasy with light cyberpunk elements.

      • 2 years ago
        Anonymous

        I don't think MML is cyberpunk
        Digimon Cyber Sleuth would be a better choice for example

        • 2 years ago
          Anonymous

          everyone is a robot dude, that's pretty cyber, maybe battle network would have been better.

          • 2 years ago
            Anonymous

            there's no big technology development or 'network society' as in most cyberpunk media. MML is more 90s culture + post apocalypse setting + developed ancient civilization
            I agree with Battle Network but then again it's the same setting as Cyber Sleuth

          • 2 years ago
            Anonymous

            not very "punky" though, sillyhead. why not shadowrun? cyberpunk is often tonally dark as well. legends is only aesthetically dark and thats a stretch.

      • 2 years ago
        Anonymous

        Chrono Trigger is most Medieval too

        • 2 years ago
          Anonymous

          that's only one time peroid, the present seems more like the 80's before the internet was widespread and there were cellular phones zoom zoom.

      • 2 years ago
        Anonymous

        Some questionable choices on that list. Torment could actually be moved down to 'celestial fantasy' as it takes place entirely in the AD&D afterlife, even though the player characters are not petitioners. You could use practically any game for the generic 'high fantasy' label. I wouldn't consider Star Ocean games to be space operas either. Also Bloodlines and Dude Sex are not RPGs at all.

        • 2 years ago
          Anonymous

          >Dude Sex
          ???

        • 2 years ago
          Sage

          Anon, do you even know what differentiates "high fantasy" and "low fantasy"? It's not the abundance of magic/the supernatural, despite what most people think.
          "High Fantasy" means that the world's magic is basically a science - there are established rules to how it works, how it can be manipulated etc.
          "Low Fantasy" is the opposite - magic is unknowable, the rules are completely arbitrary and can be bound and broken. In other words, it retains the mysticism and mystery of the supernatural.

          • 2 years ago
            Anonymous

            Actually high and low fantasy refer to the amount of fantastical elements in a give work, not how structured those elements are.

            Wizard of Oz is high fantasy despite the fantastical elements having zero fricking structure.

            Conversely your average urban fantasy story where there's some sort of hidden supernatural group with low level powers that have a frickton of rules and restrictions about how they work is low fantasy.

          • 2 years ago
            Anonymous

            >"High Fantasy" means that the world's magic is basically a science - there are established rules to how it works, how it can be manipulated etc.
            >"Low Fantasy" is the opposite - magic is unknowable, the rules are completely arbitrary and can be bound and broken.
            What are you talking about? That's literally not what those words mean
            The high and low refers to the degree to which the setting is removed from the normalcy of our IRL world. I.e. low fantasy is only slightly fantastical compared to IRL (and may even BE our IRL Earth) while high fantasy is significantly fantastical compared to IRL (and may even be a different world entirely)
            You can have high fantasy with a loosely defined magic system (i.e. soft magic) and you can have a low fantasy with a strictly defined magic system (i.e. hard magic)

            • 2 years ago
              Anonymous

              correct

            • 2 years ago
              Anonymous

              Soft magic > hard magic and it's not a close race

              • 2 years ago
                Anonymous

                Incorrect

              • 2 years ago
                Anonymous

                Not at all, it depends heavily on the context. Hard is better in most cases for Fantasy, even if the rules aren't fully explained to the audience, although soft works well for something like the supernatural aid in a Hero Journey.

    • 2 years ago
      Anonymous

      Shadow Hearts Covenant takes place in the year 1914. It takes place in a slightly alternate history. Only game I know of where the Russian princess Anastasia Romanov is a party member.
      It's the second game in the series but I wouldn't recommend playing the first Shadow Hearts before finishing Covenant.
      Covenant's Good Ending leads into the first game's plot thanks to time travel.

    • 2 years ago
      Anonymous

      Skies of Arcadia just does whatever when it comes to technology and culture. The evil empire looks like it's in the 20th century.

    • 2 years ago
      Anonymous

      I really like FF8's mostly late 1990s-derived world with sci-fi tech, it's easily one of the best parts of that game

    • 2 years ago
      Anonymous

      Wild ARMS

    • 2 years ago
      Anonymous

      Shadowrun: Dragonfall and Hong Kong.

    • 2 years ago
      Anonymous

      Vampire - The Masquerade: Bloodlines
      Age of Decadence
      Underrail

    • 2 years ago
      Anonymous

      Not exactly unique (Since it drew heavily from Darksun, a tabletop RPG), but Vagrus takes place in a Bronze Age-like world cursed by its own gods who just left the place and let demons settle in to play in the ruins. Mankind is mostly similar to a collapsed version of Rome, slave labor is common practice, and iron is extremely scarce.

  9. 2 years ago
    Anonymous

    it's less about medievalism and i think more about tolkein's influence in rpgs as a whole

  10. 2 years ago
    Anonymous

    because africa didn't build any dungeons

  11. 2 years ago
    Anonymous

    Because it's what sells and western fantasy is what most people enjoys and expects.

    • 2 years ago
      Anonymous

      No, people beg for more interesting settings

      • 2 years ago
        Anonymous

        Just hipsters and various tryhards and professional whiners who don't really understand the genre or even have much experience with it.

        • 2 years ago
          Anonymous

          "You mean romance isn't about love?"
          "I don't have time to explain. The Bear Cult orgy starts at sundown and you know how the druids get if we're late."
          "But wait -- What's so wonderful about a centurion impregnating you and leaving you in the middle of nowhere to build a city? Or wading through swamps."
          "They're called baths. And maybe I want to keep the baby."
          "But what about the sacremen--"
          "Shush! What happens at the blot stays at the blot"

      • 2 years ago
        Anonymous

        To give a more fair reply, there are a limited number of alpha RPG franchises. It's not reasonable to expect a series like The Elder Scrolls to be any more experimental with its setting than it already is.

        When RPGs first became popular, Medieval Europe became the most popular setting inspiration for a variety of reasons, many of which have been mentioned in this thread already (

        Because that's the most pleasing time to a majority of people for fantasy settings. Most people think castles look cool, along with medieval armor and weapons. Most other ancient settings are pretty niche. You go too far back and you have shitty bronze swords and robes, go too far forward and you have shitty muskets and rapiers from the revolutionary war, plus you then have to include sea battles which a lot of people hate. Medieval Europe is just GOAT.

        ). These reasons tend to coincide with reasons why it's just a popular fantasy setting in general, and many of the most famous and successful fantasy novels are medieval(ish). Although most novels I've read tend to cover a variety of cultures within that era and anachronisms are common.

        So obviously, this trend dominated early videogame RPGs, and the most popular and successful RPG franchises were either medieval or "medieval with sci-fi elements." Even space opera/fantasy tends toward having swords and melee combat, from lightsabers in Star Wars to sword-wielding Gundam Mecha.

        If your perspective is fixed on major IPs, expect Medieval Fantasy to dominate, followed by post-apoc and maybe Sci-Fi.

  12. 2 years ago
    Anonymous

    If you got the chance to retroactively change the typical RPG setting to something other than medieval Europe, what would it be?

    • 2 years ago
      Anonymous

      Medieval China, but with European names for everything

    • 2 years ago
      Anonymous

      Nothing, I like european fantasy.

    • 2 years ago
      Anonymous

      Alien worlds

    • 2 years ago
      Anonymous

      Ancient Egypt

    • 2 years ago
      Anonymous

      Slavic mythology.

    • 2 years ago
      Anonymous

      Something based on our real world but gunpowder was never discovered and ~~*magic*~~ is a nuclear deterrent.

    • 2 years ago
      Anonymous

      Greek/roman mythology, with some egypt and persia mixed into the setting

    • 2 years ago
      Anonymous

      Stone Age.

      Simple tools made of rocks, bones and wood, "magic" system based around early naturalistic beliefs and discovery of fire, collecting food and wild herbs instead of buying potions etc, some early domestication stuff as pet mechanic, massive wild beast of that era and neanderthals as enemies. Sounds like based idea for survival/rpg mixup.

    • 2 years ago
      Anonymous

      Post-Apocalyptic medieval with magic and monsters created by radiation and a violent arms race for pre-war tech, which involves going into dangerous dungeons (pre-war military bases and buildings now populated by monsters).

      • 2 years ago
        Anonymous

        "Fantasy setting is actually a post-apocalyptic setting" isn't that rare as is.
        >Crystalis
        >fricking Dual Orb 2
        >Might and Magic series
        kinda. it's not really Post-apocalyptic, but fantasy races and monsters exist in the setting because aliens seeded planets with genetically engineered life and those aliens come into play later
        >Phoenotopia (not an RPG, but a good game),
        >Oriental Blue
        >Vay (although it's crashed alien tech, not pre-war tech)
        >Xenoblade 2

        There's similar stuff in a bunch of Square's games too. Final Fantasy 1 and 4 are pretty close to that with the Lufenians and the Giant of babil respectively, as is Treasure of the Rudras with the super weapon on the moon bit.

        • 2 years ago
          Anonymous

          Pretty much any game that features ancient civilization that has fallen to ruin might qualify if you really stretch it.
          >Skies of Arcadia had the entire world on the brink of annihilation before.
          >Tales of Phantasia's world almost died due to magitek
          >Trails series
          >Lost Sphear

          • 2 years ago
            Anonymous

            >Pretty much any game that features ancient civilization that has fallen to ruin might qualify if you really stretch it.
            Maybe it's a pet peeve but I really don't think it's appropriate to stretch the definition.
            Post-apocalyptic really implies a society directly affected by the cataclysm, maybe a couple generations removed at most. It's about people struggling to survive in the ruins of a former civilization, where governments have collapsed, production has halted, economy has crashed, and basically life has reverted to a primitive state with access to lingering bits of technology and infrastructure. Once the world has recovered to the point of having a stable, functional, thriving society producing its own technology and infrastructure it's no longer a post-apocalyptic setting.

            • 2 years ago
              Anonymous

              >Once the world has recovered to the point of having a stable, functional, thriving society producing its own technology and infrastructure it's no longer a post-apocalyptic setting.
              So it's a post-post-apocalyptic setting?

              • 2 years ago
                Anonymous

                Maybe. But the decreased dominance of the apocalypse in shaping the setting means there's probably going to be a better primary category for the setting that has nothing to do with the apocalypse (the specific category will depend on the setting). The generic fantasy setting is inspired by medieval Europe, which emerged from the collapse of the Western Roman Empire-- not precisely an apocalypse but functionally similar to what happens in the history of many fantasy settings in terms of its effects on politics, law and the social order (although to a much more creative/fantastical degree than what actually happened in reality). The European Renaissance itself is based on "rediscovery" and revival of classical ideals from antiquity.

    • 2 years ago
      Anonymous

      Post-Renaissance/Thirty Years War setting

    • 2 years ago
      Anonymous

      dying earth setting with ancient sci fi stuff deemed to be very magical
      would be funny if radiation gets called dark magic y'know or something like that

    • 2 years ago
      Anonymous

      >If you got the chance to retroactively change the typical RPG setting to something other than medieval Europe, what would it be?
      Modern day Zimbabwe.

      • 2 years ago
        Anonymous

        *Rhodesia

  13. 2 years ago
    Anonymous

    because what else could it be?

  14. 2 years ago
    Anonymous

    because swords and sorcery are cool and a good way to build an rpg around adventure and combat
    theres no adventure in modern settings unless its in space

  15. 2 years ago
    Anonymous

    Because that's the most pleasing time to a majority of people for fantasy settings. Most people think castles look cool, along with medieval armor and weapons. Most other ancient settings are pretty niche. You go too far back and you have shitty bronze swords and robes, go too far forward and you have shitty muskets and rapiers from the revolutionary war, plus you then have to include sea battles which a lot of people hate. Medieval Europe is just GOAT.

  16. 2 years ago
    Anonymous

    wizardry

    which is a shame because i almost always prefer sci-fi settings

  17. 2 years ago
    Anonymous

    Because if you set the game in Africa during that time period you'd be dealing with cannibals and mud huts.

    • 2 years ago
      Anonymous

      There were plenty of advanced African civilisations in various time periods, with their own aesthetics.

    • 2 years ago
      Anonymous

      >Because if you set the game in Africa during that time period you'd be dealing with cannibals and mud huts.

      • 2 years ago
        Anonymous

        He was obviously talking about sub-Saharan Africa troony

        • 2 years ago
          Anonymous

          Africa's middle age is not the same as Europe's middle age.

          • 2 years ago
            Anonymous

            this must be bait.

            • 2 years ago
              Anonymous

              cope

      • 2 years ago
        Anonymous

        CARTHAGO DELENDA EST

  18. 2 years ago
    Anonymous

    Because early fantasy writers were inspired by European Christian and pagan mythologies and were mainly interested in the medieval or "dark age" time periods. These writers went on to inspire the people who would go on to start the early table top fantasy war gaming stuff. The very heart of rpgs both videogames and table top are based on this foundation.

  19. 2 years ago
    Anonymous

    Renaissance era is based as frick and no one can convince me otherwise.

  20. 2 years ago
    Anonymous

    They aren't really medieval. More like early modern, maybe the very, very late middle ages. They have things like rapiers, common use of full plate, 16th Century style ships, etc. More games should be truly medieval, like 10th-11th Century.

  21. 2 years ago
    Anonymous

    >why do so many *nips
    FTFY

  22. 2 years ago
    Anonymous

    Because knights are cool, bro.

  23. 2 years ago
    Anonymous

    Because if they do anything else they risk being accused of cultural appropriation and being canceled, boycotted, losing their investment.

  24. 2 years ago
    Anonymous

    As weird as this sounds, it's because us westerners feel disconnected from the medieval europe. It's a far away period you can use to write what you want without people reading too much into it.
    This, in turn, becomes a self feeding loop where people read even less into the setting because it's used for fantasy so it's used more for fantasy.

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