Why do some people act like Mass Effect 1 had much better RPG mechanics when it was barely that much better than the sequels?
Why do some people act like Mass Effect 1 had much better RPG mechanics when it was barely that much better than the sequels?
It was much better than the sequels that being said no one cared much about those particular RPG mechanics, ME1 was the best of series because of the whole package of it, the mechanics, the turn based combat, the atmosphere, the music etc.
>the turn based combat
This is some mental illness right here.
It's a false-flag to get people to hate ME1.
How does that make even sense?
Because nobody likes turn-based trash
No you wouldn't, false-flagger
I unironically would have liked it more if ME1 were turn based like KOTOR
This wouldn't work with ME being so gun focused. For Kotor that game was a novelty for its time. I don't think a Star Wars game ever had an RPG so why not. Also the blasters or whatever they are called in Star Wars always seem to be inaccurate in their portrayals so it was all an easier sell for SW to be turn based. ME1 would not have succeeded how it did being turn based.
kotor wasnt turn based either, what are you on about?
it was turn-based on a mechanical level even if game didn't pause after every turn
KOTOR is turn based, or you can call it RTWP if you want to, but it functions off of a turn/round system just like Dungeons and Dragons where your difference actions line up, so you make one attack each turn, so does you opponent. It's just simultaneous turns. You could play Kotor as a tabletop if you wanted to.
Play the game before talking
>ME1
>but with X-COM EU combat
literally perfect
there MUST be an XCOM 2 mod for that
Mass Effect 1 had a bunch of skills that could have been lumped into one category and all did the same thing. Too many and not much of a difference once you upgrade.
>the turn based combat
lul
This guy doesn't know what turn-based combat is and he posts on Ganker
>turn based combat
rookie mistake+classic blunder
>the turn based combat
There's no way this isn't bait. Either that or mental moronation.
2 is a shooter.
In mass effect if your character equips a sniper and isn't trained in it the aim circle will be huge and he will miss more than he hit regardless of your aim.
Callofduty audiance cried and b***hed about it so much it was changed to a simple shooter.
Similar to Fallout 3 and 4.
To be fair, the idea that an N7 commando can't use a pistol because he only put points into assault rifles is kind of idiotic.
he can USE a pistol, he just won't be very good at it because he didn't train in it as much as he did with an assault rifle
No, he can't. Try using any weapon without putting points into it. It's impossible to hit anything.
You mean like in the start of the game?
I remember shooting the geth on Eden Prime just fine.
>not being good at pointing a gun and pull the trigger
Lol
>To be fair, the idea that an N7 commando can't use a rifle or a shotgun because he's a engineer or biotic is kind of idiotic.
FTFY
>Inb4 they can use.
No, they can't. The reticle in the size of my female Shepard's anus after she had DP with Kaidan and Garrus.
Why did they make shotguns terrible in 2 and 3
because they're the designated Vanguard weapons and Vanguards are right up in the enemy's face anyway
*thermal clips*
You clearly never used shotguns in 2 or 3. They were great.
Because even what little RPG was there was gutted in favor of Gears of War with selectable dialogue. I wish I was in the timeline where the systems were built out over the trilogy, rather than simplified on each subsequent release.
Because the RPG mechanics were much better. ME2 is my favorite in the trilogy but let's not pretend EA didn't turn ME2 and ME3 into dudebro action games.
ME1 was a playable version of the TTRPG Traveller.
Because they're stupid
ME1 is the most admirable ME game because it did the hardest job, which is establishing this complex political sci-fi universe that combines good aspects of almost all pop space sci-fi.
Has absolutely nothing to do with the RPG mechanics.
Mass Effect 2 is just effective Bioware character writing schlock. In retrospect it set up Mass Effect 3 for failure, but the decision to end on ME3 despite having a pointless second game was their call.
I'll say the trilogy is not perfect and even then Bioware seem to have a vision crisis with different people wanting to make different MEs, biggest sign was the dark matter and reaper as necessary allies plot that got ditched.
But what they did what they could with the different visions and welded together a servicable and very enjoyable trilogy
>which is establishing this complex political sci-fi universe that combines good aspects of almost all pop space sci-fi.
That gets thrown out the window in the same game in favor of fighting space squids.
>Why do some people act like Mass Effect 1 had much better RPG mechanics
better than what, ESL?
>than the sequels
EOP
>can't read a basic sentence
>calls someone else ESL
o i am laffin
>will there be more information later in the sentence?
>nah, I'm good right here
More options for which talents/perks/abilities to take, and they were relatively noticable. Early on the rifle overheats instantly and aims all over the fricking place, but the end it's like an autofire sniper rifle. It was satisfying seeing those changes
I think ME2/ME3 talents are mostly fine and tight but more would have been appreciated.
frick overheat, stack more explosive bullets
this message was brought to you by infiltrators international
>using anything but explosive shells with shotguns
I don't even remember bullet types, I just remember weapons being real bad early on but super strong once you level up and get talents and perks and shit. It was satisfying progression
with shotguns and snipers, if you just say "screw it" to overheat times you can stack a million damage increasing things onto guns causing them to deal enormous damage in exchange for overloading every shot
but because they both have such high base overheat times already, it's actually a major damage increase, and also really fun since you can shoot someone and blow up everyone around them
I recently started playing ME1 for the first time since release and HOLY SHIT ME1 COMBAT IS SO BAD.
I rolled vanguard and I can't aim any of my fricking abilities and half of them whiff regardless if you use game pad or m+kb. I was blinded because i originally just played soldier and just walked up to everyone and shot them point blank
ME2 was such an improvement it's night and day.
LE fixed a lot of the "you can't do shit without points' Issue.
You're just genuinely terrible at games
he's right moron biotics do sometimes whiff for no reason
>vanguard
Cringe. Play a space wizard and just lift people up and launch them. Even bosses.
But in ME1 Vanguard and Adept are almost the same class
Give Vanguard singularity as bonus power and it's literally the same
Vanguard is actually the better "wizard" because it can recharge abilities with adrenaline
Not my problem.
>Vanguard in 1
Lol, all the classes are the same. Just use soldier of adept, rest aren’t worth playing
Save yourself some trouble, get the Limited Edition. There are massive overhauls to ME1's mechanics to make them more like ME2/3 including all of the issue you mention. The original ME1 was cumbersome as all hell and the LE is a big upgrade. The only reason to play the original editions anymore is MAYBE the ME3 mods that haven't been ported yet.
>I rolled vanguard and I can't aim any of my fricking abilities
Nah this was just you're problem
me2's "RPG" mechanics weren't really that much of a step down but adding ammo and making Shepherd proficient with all guns was real gay. Yeah I get he's a space marine, but it just further made making your own character shallow. It felt really fun and rewarding, at least to me, to beat the game and unlock different weps for biotic or engineer shep. And getting better and better with guns gave a feeling of progression.
> me2's "RPG" mechanics weren't really that much of a step down but adding ammo and making Shepherd proficient with all guns was real gay.
Huh? Weapon restrictions are still a thing in 2 and 3
You don't level them up though right? My bad if you only get certain ones. In 3 isn't it just based on weight? Or is that Andromeda. My memory is terrible.
in me1 the gun can overheat but theoretically has infinite ammo. this makes sense because of the established sci-rules of the setting.
in me2 suddenly the guns have ammo because cawadooty homosexuals didnt understand the concept of heat physics. withina few years from the first game the entire galaxy regresses in technology. this is gay. this is super gay. this is gayer than a bag of dicks in a bathroom in a gay bar in sanfransisco. It's a minor nitpick as a game mechanic, but it demostrates the over all direction the series was taking and continued to take: dumbing things down for morons so they can 'appeal to a wider audience' or whatever meme phrase you wan to use. The mass effect universe got dumber and dumber with each game because bioware fired all the old staff and replaced them with coattail riding affirmative action homosexuals hired via nepotism. a bunch of worthless wiener suckers that just wanted a job and industry credit, feasting on the corpse of a superior product made by a different group of people. This is a common fate for most successful franchises, but I dont have to like it.
Agreed.
The lore surronding how guns work on ME1 is supercool. I was kinda disapointed when I learn that guns in ME2 have ammo.
The genuinely stupid thing is that you could have made that change fit in setting without much effort:
"The threat of the reapers caused a rush on harder hitting small arms and improved shields to match; though existing heat sink technology proved unreliable for hotter ordinance. As a result, the new standard for weapon cooling is replaceable heatsinks. While in theory reusable, the time needed to allow them to cool makes them in practice disposable."
Then all you'd have to do is give weapons a really shitty heat cooldown whenever you're out of heatsinks as you continue to use the last one you have loaded into the gun.
Very well said anon.
>ME1
- Cool demonstration of the ubiquity of mass effect technology
- Extremely useful for colonists on the frontier with limited supplies
- Great against enemies that come in large hordes with no self-preservation, like say killer robots, zombies, Vorcha, and bugs
>ME2
- Ruins the technology, the gun can't even fire without a thermal clip so you can't default to conventional cool down system or even risk damaging the weapon if you need to shoot
- Litters the ground with white hot pieces of metal 100x worse than spent brass
- Everyone instantly starts referring to it as ammo, despite it not being ammo
I'll never not be mad.
>- Everyone instantly starts referring to it as ammo, despite it not being ammo
frick the lore and the lazy devs who came up with that shit. it was AMMO and people just called it like they saw it.
They should have kept infinite ammo and even limited your weapon selections that you can have period. Maybe only a main gun, a sidearm and then a specialty weapon. In fact maybe even make specialty guns different depending on class.
didn't ME2 do exactly that with regards to weapon limitations? As far as I know only Soldier could use everything.
Did they? I don't remember that. I just remember disappointment. Either way though even if they did have you limited the guns still weren't unlimited in ammo like they should have been because they wanted to appeal to the shooter audiences. It is dumb because if they made infinite ammo for 2 and 3 they could have concentrated on other things instead. Like not having to worry as much how the level designs are structured since a player isn't expected to run around looking for ammo if they are low.
on checking, weapons were class-restricted to start with, but you could unlock one weapon type your class didn't have access to on the Collector ship when you pick up the final upgrade.
I would have been happy if you could eject thermal clips and replace them but every weapon still cooled down.
and ARPG yeah
Why the frick would it limit you to one main gun when the world has compact folding designs and magnetized weapon holders for 3
Mass Effect 2 was an action game.
Shut up, b***h.
This is now a waifu thread.
for me, it was that carnifex pistol in 3. i always equipped nothing but that thing and went vanguard for the hard hitting hand cannon + instant power recharge.
I still prefer the base systems of ME1 and I really wish they actually improved upon them in the sequals. Universal cooldowns and armor/shields/barriers stopping any of your abilities from applying fricking blows and of courses meant all of them became cover based shooters first with a few extra abilities on the side.
Dumb.
The annoyance of this could have been greatly reduced if hitting armor still damaged health just at a reduced rate and you can also use powers on armored enemies such as the biotics. This makes sense anyways because once the shields and barriers are down you'd be hitting the actual character models at that point. So why they didn't do this who knows. The way they did things made enemies huge damage sponges at times.
They try and pretend a bunch of stupid shit like +1 to HP or having 2-3 different stats that all say "do more damage" is "role playing". You'll even get some trying to pretend that ME1 has the most unique guns in the series lmao.
It was better than ME2 but worse than ME3s.
something you have to understand is that at the time mass effect and dragon age origins came out, there werent any other big rpg games out. The industry was being dominated by brown and bloom fps games where bald soldier was killing generic enemy in generic story.
So in a vacuum, by itself, these bioware games were FRICKING AMAZING. IM GONA COOOOOOOM. In hindsight they werent that great, and had many flaws, but god damn were we starved for rpgs at the time.
because comparing a 2/10 to a 3/10 in terms of rpg mechanics is a relatively massive increase
Should I play the legendary version of ME1 or stick to the OG?
OG. LE shits all over the atmosphere
this personality type is the reddit tier personality. these people wont be replaying mass effect any time soon. the funny part is they are old as frick and are on Ganker hoping to impress brown teenagers still.
>thats right goy dont interupt our viral marketing and social engineering. old people are irrelevant and should not interact with the younger generation, only we are allowed to do that. each generation must be socially isolated so that only [corporation] can influence them. damn old man, go back to reddat where you belong so [corporation] can downvote your badthink and shadowban your accounts
imagine actually thinking this way. let me guess, you also tell people to use reverse image search instead of delieving sources like a true anon would?
top kek i made this Hispanic mad as frick. i bet they left to go work at target by now though.
I'm on my first playthrough of the series and choose the OGs because I like to see the graphics progress from game to game
I'm currently playing ME1 from the LE for convenience. If I lose some atmosphere I lose some atmosphere. From my experience so far it looks like textures got an upgrade without any consideration for the overall look of the game, but nothing that kills my overall time with the game.
Not him but the one that I think of is Eden Prime went from red skies to normal looking skies. If you can get past some of the visual changes from what it looks like to me LE edition is pretty solid remasters overall.
In ME1, you actually get to explore other planets.
In ME2, you get to mine planets in a tedious minigame
>those planets were pretty empty and traversing them in the Mako was a bit awkward
>Should we take some time to make the worlds more interesting and polish the movement and travelling?
>No we'll toss is in the trash because we are lazy hacks
Same thing with the inventory
Probably realized it wasn't worth the effort
It wouldn't have been that hard to iterate on. Tightening up new systems is much easier then adding entire new ones.
Scanning was far easier to develop rather than waste their time on the mako which most players didn't like anyway. And it would've been a waste of time considering the mako was just preventing you from getting to the action faster aside from exiting once in a while to pull a lever
Imagine unironically defending scanning planets.
The vehicle in ME2 was better even. I mean, it had a more gamey element in navigating. They just didn't make enough missions.
Scanning was easy yes, but it's also boring and dull and lowers the overall quality of the game. Mako and planet exploring was janky, but it WAS gameplay and you still found cool things and shot things, it actually was another element of gameplay.
So yes, refining a "vehicle" for exploration and combat is 100% worth it over a tedious filler resource mechanic.
All they had to do was reduce the quantity of planets you explore with mako and go for a quality approach. ME2 could have even simply had between 5-10 planets to explore on Mako and make sure each of these planets had some nice dept to it with solid quests, exploring, etc, but instead opted for the scanning since as said earlier, Bioware wasn't interested and took the lazy approach.
that's basically what they did with Andromeda and look what happened there
Well yeah this is bioware we are talking about here so I guess nothing would have really mattered coming from such a shit company like them.
And the normalgays loved it somehow. Such awful taste.