Why do these guys have a monopoly on good third person action RPG combat? I just want to play Elden Ring with Bethesda storytelling.
Why do these guys have a monopoly on good third person action RPG combat? I just want to play Elden Ring with Bethesda storytelling.
They make shit though. Artificial difficulty is for npcs like you.
>Talks shit, doesn't list what they play.
I play Pikmin 1 and nothing else
>Artificial difficulty
get better at video games
Get gud homosexual
artificial difficulty is for gayshit impgay players
they don't
because they focus on creating good level design and not creating a million fetch quests
Because most western developers don't understand the core fundamentals of good combat and level design (anymore), and most Japanese developers would rather make weeb trash.
>Bethesda storytelling.
I was thinking of Morrowind and Skyrim. Two games that are completely carried by their storytelling and would be the best games of all time, enough to convince Roger Ebert that video-games are art, if only they could figure out FromSoft's combat.
Skyrim's writing is fricking garbage
>Skyrim's writing is fricking garbage
Pethaps not garbage, but neutral. But compare Fallout 4 factions to that of Skyrim - the former is so bad that Stormcloak's rebelion against Empire feels great. I'm 100% sure Skyrim's success is 50% due to being viking setting and 50% because of Matt Carafano's "Epic Reality" visual design.
I wish Ken Rolston still worked on tes
>Shitrim
KEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEK
You homosexuals confuse storytelling and world building as the same.
>You homosexuals confuse storytelling and world building as the same
There are more types of storytelling other than having dozens of hours of cutscenes.
>Morrowind
That Bethesda hasn't existed for over 2 decades.
the world of Elder Scrolls is cool af. and no matter how much you homosexual shit on skyrim, for the time it was released the game was fun as frick. yea I could not stomach playing a betheseda game nowadays, but I cant deny I have sunk thousandths of hours in skyrim and fallout games.
and to answer your question OP, western developers cannot come close to making an action game anywhere near as good as fromsoft or capcom ones. notice how every western game has enemies sliding and having honing in attacks.. and to think there are homosexuals here who dare talk shit about fromsoft and capcoms hitboxes and animations.
>and no matter how much you homosexual shit on skyrim, for the time it was released the game was fun as frick.
Just because you liked something you played when you were 9 does not mean it was actually good.
you homosexuals and your constant need to label everything and everyone at ever instant. thats why I like the word homosexual so much, its a all encompassing word which will always describe you homosexuals perfectly.
Hispanic or indian? I can't tell.
You realize sperging out like that just lets everyone know that you got called the frick out right zoomie?
Morrowind was incredible, and if you don't think it was, you're a homosexual.
Morrowind was 20 years ago you moron
Does nu-Ganker not like The Elder Scrolls? What the frick?
are you just pretending to be stupid?
Old Ganker didnt like elder sharts either, its only recently there has been positive threads for Skyrim cause the 10 year olds that played it are 20 now
"18 vs 27" was a statement understood in 2011 idiot
They are pretty formulaic. Most enjoyment people get is from modding or things like side quests, not the main story. The only game people dickride the story for is morrowind when it is also formulaic.
Fallout is overrated too in my opinion but I just plain don’t like anything about those games, elder scrolls at least has side content and more potential in the setting even if the main story isn’t great in most games though.
Morrowind is only good for story aesthetics not the actual pacing or beats. The final area was literally rushed in development and you can completely tell
HATE NEWSPAPERS
Lmao the amount of impressionable teenagers in this shithole board is funny.
Because they're based in Japan and immune to israeli influence.
>fromsoft
>good combat
when did this meme start
Every single "soulslike" game that has tried to copy Fromsoft has had significantly worse combat (and usually everything else). There are games with better combat but they're almost always much more limited in scope.
Mortal Shell felt like a unity demo kit. Fricking awful
There is nothing stopping anyone from creating a good action rpg, other than lack of talent.
people really don't understand the concept of money or labor hours. they don't want their devs to work overtime, they want the companies to pay them, they want the companies to hire more people, they want the game to have an amazing story, be bug free, and have amazing combat, be voice acted, have perfect graphics, and release on time with no delays.
do you wonder why no one is trying to make aaa games anymore?
Just remove the perfect graphics and everything becomes much easier.
I had to hear about pokemon legends not having good graphics when it was a great game, and it looked fine. gamers are unironically too entitled.
All modern Pokemon games look ugly but Gamefreak is just uniquely incompetent, it's not simply a technical issue.
how the frick are we supposed sell the goyim new graphic cards every 6 months then?
I want all those things but I don't care if the devs work overtime or how much they get paid
>bethesda storytelling
>go into the wasteland tarnished and find your dad/son/uncle/dog
>Elden Ring
Zoomer dogshit, all their other arpgs are way better
>fromshit
>good
it's 2023 and they still haven't mastered collision detection
>Bethesda storytelling
I'll wait till the new Armored Core to shit on them. So far they had made decent games. Having no story is their motto and idk why storygays want to force a story with le ebin dialogue and cutscenes on why the characters act that way or have the villain expo dump his tragic story since DS2. There are millions of rpgs for that and they shouldn't bother with souls.
>So far they had made decent games
half of their portfolio is subpar
name a better developer when it comes to action games.I'll kneel if you manage to find a western one.
Name a game made by them you played that wasn't a Soulslike.
Capcom
Platinum Games
Team Ninja
That was easy. Fromdrones have the most surface-level basic b***h takes imaginable.
im the one here who said capcom and fromsoft is on the same league. I also love team ninja. yea no shit these 3 are the best in the industry. frick platinum though, their combat is all flash and no meat. I personally never enjoyed a single platinum game. maybe vanquish was alright I guess.
You were probably never good at any of then and I guarantee you never touched Vanquish on God Hard. The thing about good combat systems is having depth UNDER THE HOOD. Do you really think think Dark Souls is in the same league as DMC or Bayonetta when it comes to sheer combat mechanics and depth? This is the issue at large with Ganker and the state of 3D action games in general. People think they have done all they could or experienced a game at its best with one plsythrough on Normal difficulty. But in the same token play Dark Souls for the 400th time now using Dex stick to roll and poke instead of Str stick.
You sound like those autists who claim Tales of Vesperia has good combat because you can spend 8000 hours practicing juggle combos that will never see any use in an actual playthrough because enemies will die long before you get the combo going.
just have a nice day homosexual
punching bag enemies with high health bars aren't my thing and never will be.
Bayonetta and DMD DMC are the only one of those that have actual difficulty and depth, like sure fromsoft lacks a bit of depth in the action department but Platinum has yet to produce a game as consistently good as Bayonetta again without getting carried by something else like Yoko Taro's direction for Nier:A. Considering Fromsoft has consistently updated and made the souls series better in terms of animation, depth, quality, story, and general feel every since 1 I don't think it'd be hard pressed to say they're some of the best in the genre. Ideally one would have Bayo/DMC4 combat depth with fromsoft enemy design but that's likely never to happen
and before anyone fellates NG it's dead until proven otherwise despite how good Nioh and Jack's game are
From has gotten worse with each game. BB and sekiro are the only times they didn't. AC6 well almost surely be a commercial success but it will also surely alienate the og fans.
Not at all, Demon's is by far the weakest souls game.
lol. lmao even. the people who b***h about souls games are ALWAYS style over substance morons who can't enjoy a game if they can't do 300-hit combos and juggle mobs like they're from the circus.
Simpleton cope
Dodge roll spam and r1 pokes are not substance though.
Rollspam doesn't work past the very early game because enemies and bosses have delayed attacks specifically synced to catch consecutive rolls as well as panic rolls that people spam when they hey hit once.
Also R1 is by far the lowest DPS you can do in Elden Ring, 1/3 compared of what weapon arts, posture breaks with R2s or guard counters can do.
Fun fact: guard counters cause as much posture break as a fully charged R2 of the same weapon.
You mean the bosses start input reading as a band-aid fix for their shit combat. Bosses get increasingly anime and you're stuck jump attacking like this is giving ocarina of time lmao
Not at all, their attack combos are always fixed and have nothing to do with input.
The only thing they can input read is magic casting and chugging, not rolls.
reading, the animatons are simply timed in such a way that garbage button mashers will die in seconds.
The player has access to the same anime skills as most bosses via weapon arts.
Try actually playing the game with more than a longsword, ok?
>playing the game with more than a longsword
You didn't play the game
>Try actually playing the game with more than a longsword, ok?
>player see the tail animation
>jumps to dodge it
is that input reading
No because a player isn't programmed.
even if every boss did some sort of input reading attack your complain will would be stupid as frick. you're complaining about a game being a video game and you having to work around its rules. you're complaining about not being god mode and being able to mold the game to your will.
stop being an insufferable homosexual.
i see
>input reading for me but not for thee
The game always input reads.
A player has to learn to do so and that is the skill most video games train. Judging by this thread not every player has learned this skill.
this. complaining about any sort of input reading is THE dumbest shit I have ever heard here.
Not either of those guys in the reply chain but when ppl talk about "input reading" they mean OG Mortal Kombat boss AI shit that instantly counters any move you do in a nanosecond. The equivalent of a modern CSGO aimbot.
FROM's games don't do that, all the enemy responses are delayed between 500ms and 1sec.
>it's not input reading because it's literally input reading but slower
Lol ok
>pull out gun
>get shot by cops before you're able to shoot them
fricking input reading homosexuals
It's also not slower, he's just straight up lying about the delay, it does not exist
It's animation reading.
The same thing the player does looking at the screen to see what the boss is doing.
Nope, it's been timed frame by frame and the Godskin fireball isn't started the instant you press a button, but 30 frames later when the your character is reaching for his pocket.
And it just so happens that at 60FPS, the game has a frametime of 16.6, thus 30 frames equals 498ms delay.
How is animation not an input to the game code
>it's been timed frame by frame and the Godskin fireball isn't started the instant you press a button,
Yes it is. It's instant. You're lying.
No.
That video literally says that the enemies can react to the healing animation at any point of it, including its start-up frames. And then goes on to outright state this.
incorrect. wrong. nay. nope.
Godskin homosexuals throw their black fireball the attosecond your sippy animation starts.
then you learn how to counter it. you learn how to play a game by its rules. you whiny and b***h and sob wishing that you could just change the rules at your whim. why even play video games? homosexual.
No one has problems dealing with it. It's still input reading without simulated delay.
yes you are a massive homosexual. we all can see that.
Most games have the decency to simulate delay, though. In ER, enemies react to (certain) player actions on frame 1.
i know. i was making a joke
ER enemies don't input read, they read the animation you're in.
However that is done on a 500ms delay and only certain animations trigger a response, like the healing one.
No they input read and it is instant. When you press the button to heal, the enemy will begin to react before the healing animation has even visibly begun, not 500 ms later.
>you can interrupt the stomp attack
Who knew
I like it. Souls combat places emphasis on action combat fundamentals. It's simple, but substantial.
But enough about ds3
>Capcom
Lol
>Platinum Games
LOL
>Team Ninja
LMFAO
Now give me real answers
they are all great as is fromsoft. stop being a homosexual.
HAHAHAHAHAHHAHAHA
The second platinum reaches the consistency of modern fromsoft is the second I could maybe accept that take
>Capcom
Arguably the best on on that list, but the period between releases of genuine action games is inhumanly long
>Team Ninja
50/50
In theory, someone can make a good RPG. Someone.
Because Fromsoft excels at one of the most difficult things in game development which is enemy design. Coding, modeling and animating 3D enemies is a lot of work, and Fromsoft is heads and shoulders above their competitors in that department. The first enemy you encounter in Elden Ring is a asymmetrical mess of limbs that must have been a nightmare to animate yet it has more attacks than most final bosses in other games do.
This x 10
Even FROM's throwaway side-dungeon catacomb bosses like Watchdog(cat) would be considered an S tier endgame boss in many games, including modern Zelda.
Other devs are like monkey looking at the monolith when compared to FROM.
Then maybe bethesda should make actually good games?
It's not froms fault that bethesda are horrible.
>iframe dodge spam and poking with a pool noodle is good combat
Lmao
yet so many try to copy them and fail miserably. really wish it wasnt the case btw. but I understand that fromsoft has set the bar so high it might be considered unreachable by many.
From is entirely carried by their artists and animators. If Dark Souls had the lazy and floaty animations of Code Vein they wouldn't be nearly as popular
>From is entirely carried by their artists
Their games look like shit
no its not only their artistry. as others here have pointed out as well, they are the best and masters in the craft when it comes to animations and hitboxes. Capcom and koei the only other developers who can compete.
>koei
>hitboxes
what the frick am i reading? Koei games are all "attack fills up the entire screen so you can juggle 500 mooks with a single button press"
Koei hasn't bothered to have hitboxes in their games since the late PS2 era.
the sad state when they still one of the best.
>they are the best and masters in the craft when it comes to animations and hitboxes.
>hitboxes
Holy cope
name a better. why cant you homosexuals ever name a better?
Kirby
pretending to be a moronic homosexual still makes you one. in fact its a requirement.
lmao their dogshit mechs and bosses with fur and extra limbs aren't good designs.
>souls slop
>good combat
Monster Hunter has an always will be the superior ARPG series. Dragon's Dogma also has a far better combat system that was held back by botched development. Praising From Slopwares decade old, stagnant combat as anything better than the bare minimum is the biggest "I don't play video games" red flag.
DD sucks as an action game because it's a gear-based game, not a skill based and bad gear will have you doing near zero damage while good or overleveled gear will instantkill shit in seconds.
Also the fact you can pause and use 99+ healing items in a menu while getting ragdolled just breaks the game.
if TES had from combat it would be gay as shit.
The shitter seethe Elden Ring produces will never not be funny to me.
Honestly monster hunter is much better combat. Just wish there were deeper combo branches and less stat stick gear. Frick iframe dodge or parry based action games. Positioning and timing are always better.
MH hasn't been positioning based for a decade, go compare the roll speed and iframes of Rise to something like 3U even. They also doubled down on counters and flashy finishers.
And it's been shit for a decade
>Bethesda storytelling
>fromshit
>good combat
>From combat
>One button for a basic attack string
>One button for a heavy attack string
>Maybe a button for a canned special move (singular)
>A dodge and a block (the latter being largely useless unless you use a shield, so your main method of defense will be to dodge 90+% of the time)
Very revolutionary, indeed
What more do you need?
Attack strings that consists of several different buttons would be a good start to vary things up a bit. Then more active defense options like timed parrying and finish up with assignable special attacks of which you have multiple slots and which can also combo into one another.
>timed parrying
Trash mechanic for making dunning kruger babies feel like they're good at games
How does it differ from having to time a dodge? A parry can at least look cool and doesn't break the flow of combat as much as rolling around.
Cope harder, even RE4 has parrying now.
It's satifying as frick, especialy when the window is narrow enough so you can't just spam it like a brainlet.
>finish up with assignable special attacks of which you have multiple slots and which can also combo into one another.
That would necessitate doing less damage overall to make combos useful. No one would use them if the damage was the same as the current way and they’d be too broken if each hit did as much as an r1 with and r2 finisher. Also stamina necessitates smaller combos to begin with, meaning you would either have to make a stamina exception for combos or remove stamina management entirely. Glad combo addicts are not game designers, though after dark souls 2 they seem to be infesting from with their ilk, removing parts of the RPG to facilitate dumb action gimmicks
>Attack strings that consists of several different buttons would be a good start to vary things up a bit.
Go play fighting games instead
>jump attack
>crouch attack
>charged spells
From refined these things and synergized them into find diamonds, that's why their newer games an unmached.
ER offers huge variety of interesting builds, dungeons and bosses and balances all these mechanics instead of having something that's clearly the best in every situation like OP poise+magic in DS1, OP magic+rapiers in DS2 and OP rollspam+straightswords in DS3:
>Big/STR weapons do huge stance damage, which stacks with charged attacks, making you play more methodically trying to go for those huge hits
>Small/DEX weapons do lots raw DPS but little stance break, encouraging more aggressive play that keeps you in front all the time as well as being very good at applying status effects
>Incantations have access to all damage types via different miracle schools, but they rely on slower, charged spells with shorter range and high FP uses, also they have the best body buffs
>Sorcery has the best long-range damage/FP output and some really good melee spells as well as delayed glintblade projectiles but 90% of spells only one damage type
They even made fatrolling greatshields fun and far more involved then just blocking and R1 or R2 thanks to guard counters and how hard they hit for breaking posture.
Knocking these dogs out of their charge with a well-timed square off is the most satisfying shit ever.
I would honestly love multiple weapon art slots. And add something like trick attack/flash attack, but for soft-swapping weapons and for switching between 1H/2H. And double-tapping on left/right d-pad should swap 2 equip slots in a single animation. Anything to let me access a wider variety of movesets in a more convenient fashion.
ER actually has a decent variety of defensive options if you feel like exploring the game's combat a bit. Dodge roll is the most universal option, but it's not the only one worth using. It literally has timed parries.
>It literally has timed parries
Only if you use certain weapon types. Parry should be a universal ash of war applicable to all weapons.
Yeah, that could be cool, DkS2 had parry on almost everything when two-handed iirc.
>the latter being largely useless unless you use a shield
no shit
Because a big hunk of iron cannot be used to stop another hunk of metal from reaching your fleshy body, right? You simply NEED a shield to block blows, everyone knows this.
>You can block with weapons, you just gotta take damage!
Which defeats the entire purpose of blocking in the first place and just leads back to dodging everything.
excellent goddamn question, OP. i feel very similarly about Capcom and DMC. it's like they get it, and FromSoft get it, but they're pretty much the only ones.
Monster hunter has the best combat AND best hitboxes. It's quite funny watching delusional soulsgays argue amongst themselves
they're both great, shut up homosexual.
Because Bethesda knows they don't need to have even decent combat because people will buy it anyway. So why waste the effort?
Story at the expense of gameplay actively makes most games worse.
Gameplay>sound>story>graphics
I'd differentiate graphics from visuals. I'd put visuals over sound and story. It's the main way you interact with the game. It's closely followed by sound/music though.
How do I do an Int/Dex build?
level int and dex (and vig) and then put on radagon icon for maximum casting speed. Maybe use cold weapons, because they have decent physical and magical scaling. Or just use a magic weapon or moonveil for big dick weapon arts. Glintstone phalanx weapon art does frickhuge poise damage and you can get it real early.
weirdly I have never had a problem with their fireball, it is too slow. Unless they incidentally begin casting it before I take a sippy, I can always finish my flask animation and roll it.
It depends on your distance from them. If you are too close, the animation will take too long for you to be able to act again. And that distance is surprisingly long because the animation itself is pretty long.
Why do they all of their games have framerate issues? Their old games aged like trash.
So it is input reading but with an extra step
you dont even know why in your head input reading is bad. stay miserable.
I can just tell.
Cope
anon, pretending to be a moronic homosexual still makes you one.
Speaking from experience, are we?
It's bad because the enemy reacts to your choice and hits you before you can react because you're still committed to the animation of the original choice. This would be okay if it only happened if the player chooses very committal options, but elden ring's frame data lets many enemies get a free punish for you making the sin of doing an R1 with a large weapon or daring to heal from 50 feet away.
These people will defend this jank with their lives. There is simply no telling them. Even if it is a legitimate bug or issue they will say it's intentional because that's just the mantra of fromdrones.
name
a
better
developer
Capcom
My favorite is how they say that Malenia completely ignoring mechanics everything else in the game respects is actually genius and makes her a better boss.
homosexuals start seething hard then drown the thread in their seethe. always the same story.
If the Godskin had true instant input reading, he would hit players with the fireball before the chug even restored HP and instantly kill player trying to heal instead of just hitting them after they healed, canceling out the heal but not killing them.
The fact that the fireball doesn't hit before the heal is just due to the animation length of the cast and the time it takes for the fireball to travel, the animation begins at frame 0.
That can actually happen based on what point of the flagged animation the AI reacts to. If it is doing nothing when you heal, it will react to the very first start-up frames of the animation and, if you are close enough, hit you before you manage to heal.
>That time all those morons were going around defending all the unfinished quests during the first few weeks of launch
Shit was funny as frick, some people really are just hopeless idiots
still greatest game ever made. imagine if it was not so half assed.
>still greatest game ever made.
lol
lmao
truly is.
Oh wait you're the schizo who keeps posting his low poly low res garbage saying it looks good LMAO! Your character looks like shit even from elden ring standard btw.
I think he looks cool.
Ugly ass. Also play a game with post 2012 textures anytime lmao. Look at how fricking pizelated that garbage looks! Looks like you moddded oblivion or something.
anon I cannot think of a more beautiful game. truly.
That's because you're a soulless tasteless zoomer who hasn't looked outside his window in 10 years. Get some taste. Use a reshade mod or something. Yuck stop making me look at this garbage your PC is producing. Also holy frick what a basic b***h ugly NPC you've made lmao! It's not modelled after you right? You're not a fricking ugly ass homosexual in real life right?
damn if you only knew how comfy my life is and how none of those labels fit me. but its obvious you're a huge homosexual. that is certain.
It's obvious you're a basic b***h zoomer homosexual who needs to have his teeth rearranged in his face you ugly frick. You wouldn't even have to pay me for fist dental work. I'd do it for free on an ugly b***h like you.
YuuuuCCCKKK! Look at that garbage lighting and character. Looks fricking shit!
>ROCKS
>RUINS
>TREES
HAHAHAHAHA!
hers a big snek
>pixelated
>2d caves
Yeah most beautiful game ever... pppffthahahaha!
yea cannot think of a more beautiful game.
Yea because you're a tasteless sheltered little baby zoomer who thinks he's fitting in by slobbering on pixelated low budget jap shit lmao.
oof anon, what an absurdly ridiculous thing to say. fromsoft is one of the few best in the industry. I thought we went over this in this thread already.
Nah it's fact. Elden ring is garbage. There isn't an aspect of it that is above average in any respect. The music is the worst out of all the souls games and it's primary audience of attraction are normie homosexuals such as yourself desperate to get on the culture train they missed with the first 5 games who now vehemently suck the wiener of the worst game in the series. Fromsoft are garbo and have done nothing but go more and more downhill with time. I'm glad they're dying. Hopefully that ugly slant eyed gay Miyahacky goes full schizo and shoots up his own office ending this garbage company once and for all. I personally would cheer in happiness when I hear of it.
lmao youre seething too hard anon. relax. there no need to be so emotionally or physically invested in a video game.
Only thing seething here is your b***h ass after I called your pixelated ugly ass character and screen shots out lmao!
I thought those screenshots looked neat. Im also not invested in them in any way, not like I created the game nor the assets which are in the pictures. I just share them because Elden Ring is such a beautiful game. I too enjoy seeing the screenshots of other anons here.
>neat
Yeah... they didn't though little basic b***h baby. They looked... uhm how do I put this...
GARBAGE
HAHAHAHAHA! Just like you do. Garbage fricker.
>Elden ring is such a beautiful game
AHAHAHAHAHAHAAHAHHAAHAA!!!!!
I'm not the one who created the game nor the software which captured the image. I dont care.
Elden Ring looks beautiful though, and youre welcome to disagree. but to me I see as if it set such a high bar, one which I dont see any other developer coming close to.
>Elden Ring looks beautiful though
Pffttttt.. PFFFT...
HAHAHAAHAHAHA!
I hate it when you homosexuals just give up.
Find me an action game not by From Soft that has similar or better levels of art direction or graphical quality
>NOOO YOU CANT CRITICISE THESE PIXELATED TEXTURES I POSTED! STOP! SHOW ME WHAT YOU LIKE SO I CAN SHIT ON IT RIGHT NOW!
HAHAHAHAHAAHAHA!
Devil may cry 5
what is it with you homosexuals? you dont really play video games. you live to stir discord in the forums.
I cannot conceive a person who enjoys one while completely dismissing the other.
I wouldn't really say DMC5 is all that consistent, it looks pretty good but it's mostly because of the engine and how far away the camera zooms out. Also the environments are kind of same-y
DMC5 looks extremely bland.
Genshin impact looks better than Elden Ring and I say this as an Fromdrone. Graphics aren't ER's strong point at all. Especially after the downgrade.
>such a high bar
AHAAHHAHAHAHAHAAAA!!!
stop it bro
>I'm glad they're dying
you're going to give yourself an aneurysm
Hahahaha! Look at this pixelated garbage! It's like I'm in 2012 again! HAHAHA!
>I cannot think of a more beatiful game
hahaha!
>truly
HAHAHAHAHAHAHA!
Don't be mean to him, his parents where siblings
>his parents where siblings
So were yours lmao
>no you
found the 12 year old
agreed
Since when did Torrent get headlights?
think there was a rune skull there
They're not that bright, the game is just cursed with dog shit character lighting. The thing that I find funny is that they at least gave an answer as to why your character glows in the dark, but it only appears in Demon's Souls.
It isn't. Call me when we get an actual intro cinematic and not a powerpoint.
Here you go, you're 2 years late.
I don't see this whenever I start a new character though
>elden ring's frame data lets many enemies get a free punish for you making the sin of doing an R1 with a large weapon
enemies almost never input read melee attacks. human NPCs (and that mohgwyn dynasty fricker) will do this to parry you because they are humongous homosexuals, but if you do an R1 and get hit in response by a boss, then that's either a coincidence (they happened to attack as you did) or you triggered their attack in some other way (walking into melee range to attack them is common).
are you esl or low iq, maybe a combination of both
Also don't forget the boss reaction to this still has its own wind up animation.
This makes most attacks have over 2 seconds of delay from the moment that somehing was read.
>This makes most attacks have over 2 seconds of delay
This isn't dark souls 1. Elden ring bosses, especially spazzes like Morgott and Maliketh, have nearly instant windup times, you have to dodge their shit with hard reads even when you're NOT coming out of an attack or heal.
Some attacks are very fast but they have huge wind up tells, far bigger than anything in DS3 and BB.
They actually trick players into rolling early and get fricked because if you miss timed it it's too late to do anything else.
I agree that ER is less egregious in this regard than DS3, which was just fricking lousy with enemies that were almost impossible to act against safely. BB is also faster than ER, although I'd say that BB is more fair considering players have hunter dodge and attack much faster than in ER.
>Bethesda storytelling
>It's bad because the enemy reacts to your choice
>enemies must stand still and never react
Correct. It's MY game. They are merely actors
It's bad because the enemy's reaction is frequently unreactable.
yes you're getting punished for doing the wrong move like
>healing when enemy is in neutral stance
You should be able to heal when the enemy is at neutral if you are at range. The enemy should not be able to start and complete a jump attack from 50 feet away in the time between when I press the heal button and when I can dodge again.
babby games would be more your speed
I will panic roll
I will spam flasks
I will complain about the game punishing me for it.
>uhhhm ackchtuallly panic rolling is bad
Don't care
>excuse me but it's not input reading
Don't care
Sorry but I am not having fun so it's shit.
I like how from drones use "panic roll" to refer to rolling during a wind up and getting hit because of an arbitrary animation delay, as if the player is supposed to be fricking psychic and know that every enemy in the game feints on every attack (up to and including literally floating in the air) and know exactly when the swing is actually going to happen and not just when it looks like it's going to happen.
It's very obvious when the boss is just lifting his hand and keeping it there for a second or two vs when an attack is going full swing toward you.
No it isn't. That's what a feint is fricking for
ER doesn't have feints.
All wind-ups are always the same length, all attacks are always the same length.
Some attacks can be chainted into others, but even that has extra wind-up animation between the 2 combos.
A boss cannot do half an attack animation then at the last second go into neutral or another attack.
Only posture breaking a boss can cancel an attack sudently like that.
Objectively wrong
>what is feinting
It's gay
>enemies use feints
>fall for them
>confused why people say you "panic rolled"
gee it's like you should observe enemies and learn their tells or something. Let me guess, you think shields are cheating too?
>Just learn all 40 of the enemy's animations bro
Or how about the enemies obey the fricking laws of inertia and momentum?
>All wind-ups are always the same length, all attacks are always the same length.
Except enemies now have huge move sets, many of which look and function similarly, but with arbitrary difference in delays between wind up and swing, which often defy physical sense.
>A boss cannot do half an attack animation then at the last second go into neutral or another attack.
Literally fricking Margit can do this, let alone bosses like Morgott, Mohg, and Radagon.
>why am I expected to dodge the attack instead of the windup? UGH!
bamham combat was invented for people like you
Bamham combat is bad because you literally don't even have to aim your attacks, much less think about which ones you're doing. It's entirely irrelevant to this conversation. But in answer to you question, yes, I should be able to see the wind up and reactively dodge the attack without having to figure out through trial and error whether the enemy is going to attack near instantly after posturing or half a fricking second later
0.5s input delays prevent reactive rolling from being viable in elden ring. Unless you’re an irl sharingan user you’ll have to just memorise the timings
>Bethesda storytelling.
its been a while since I laughed at a thread so much, thanks Gankerastards
>Bethesda storytelling.
So you want garbage then?
>Obsidiantards malding itt
Bethesda has better story telling than your meme games.
It's really funny how the best WRPGs in the last decade are actually JRPGs.
He's so punchable. What an ugly jap.
It's what happens when you work with source material/inspiration from a culture that is not your own. In an effort to not seem disrespectful, you put extra care and effort into doing everything just right.
An example of the reverse of this phenomenon (western studio makes a better nip game than the japanese themselves) is Ghost of Tsushima.
It's funny how Ganker turned against non cinematic games once GOTY was given to ER. If GoW R won then this board would continue to shit on snoy movie games like they did for years. Same hiccup happened when BOTW won, but it wasn't as bad as this.
Botw and ER are moviegames
Ganker shit on Elden Ring since day fricking one you dumb fricking homosexual
We got flooded with fricking redditors, who suck Fromsoft dick constantly. Then they eventually get tired of seeing muh racism muh homophobia and return to plebbit, and the board opinion shifts back to the neutral/negative. This literally happens here every single Fromsoft release since Dark Souls 2.
you having a meltdown a year ago isn't Ganker shitting on Elden Ring since day one. and nice reddit spacing btw
next that homosexual will try to claim /v hated RE4R.
>falling for the newbie trap meme
>"n-no it w-wasn't like that"
Yes, it was. There were threads shitting on it literally every day. You have to go back to your gay website now.
>everyone hated elden ring all along, as proven by this screenshot of one guy's essay!
yes and fromsoft will declare bankruptcy tomorrow.
don't forget to dial8, redditor
Why would they declare bankruptcy? That makes no sense, they sold like 20 million copies of ER. Surely you are not a 70IQ moron unable to differentiate multiple concepts? Oh you are? Well never mind then.
I agree actually. DS2 had its problems but DS3 is where they started to get high on their own farts and where the decline into shitty zoomerism really started
>copeposting due to getting caught
Kek you really did start with Elden Ring, didn't you? Fricking zoomers
>Why would they declare bankruptcy?
are you pretending to be moronic or are you actually disabled?
>Ganker has been a fan of fromsoft games ever since demon's released
>but muh reddit
lmao shazamtrannies are really desperate
Ganker has, yes.
Pretty much everyone shitting on Elden Ring has been playing Souls for a decade or more.
Pretty much everyone simping for Elden Ring has never played a Souls game before they bought Elden Ring because of the marketing.
Not him but this is what I think about DS3 gays onwards. DS3 isn’t bad but of the 3 it’s the most limited, linear (not in a good way), and flawed. Still haven’t played enough ER because of my potato PC but it feels eerily similar to DS3 in gameplay which does not bode well for me.
>he's doing "le true fromsoft fans" bit
get new material already, you aren't fooling anybody
>Bethesda storytelling
Why would you want intentional dogshit stories?
Not only that if both elder scrolls online and fallout 76 is any indication of how they are going forward with their writing abilities then starfield is gonna be some women empowerment bullshit.Todd better had brought that shit back to the Fallout 3 days other wise skyrim shills are in for a rude awakening come this fall.
Isn't Fallout 76 developed and written by another BGS team, the one that used to work on the long since canceled Battlecry game?
Parrying is pure kino.
Parrying is a trash mechanic that has ruined the genre.
GB2Fortnite where you're safe from all this yucky parring.
Parrying is THE zoomer action game mechanic. Cope.
All you need is one button. The heavy attack button.
>All wind-ups are always the same length
> all attacks are always the same length
Elden Ring seething threads will go on till time itself ceases. I for one cannot wait for Armored Core 6 and the massive mental breakdown it will cause.
Only cause drones just lie through their teeth about game mechanics
>how about the enemies obey the fricking laws of inertia and momentum?
>in a fantasy game
>with giant fantasy monsters
>in a fantasy world
Ok so why does the player have to obey them then?
They don't. Combat in them is shit. Frick off.
reminder that every single person whining about Fromsoft itt is a discord raider
>good third person action RPG combat?
Holy shit, the delusions.
This thread has more mindbreak than the average Fate doujinshi.
I have fromsoftware fatigue so I think imma just skip out on anything they release unless they actually put in the effort on their next game. They went from sekrio to elden slop
ER makes Sekiro look like a warm up exercise.
you can't be serious. Elden ring is piss easy compared to sekiro
You are shitposting.
ER does everthing Sekiro does except the grapple.
they are nothing alike especially combat wise
I wanna live on your planet
>posture breaks in ER
>stealth in ER
>jumping in ER
>bunch of prostetic tools are in ER as weapon arts
That what makes ER their magnum opus, it combines the best parts from each of their best games.
breaks in ER
in ER
there was more to sekiro than this and these mechanics don't even function like they did in Sekiro.
Yeah, you hit the body instead of the blade to get a posture break, huge change.
>muh reductive come back
The games don't play alike at all, in animations and mechanics, cope
You are mindbroken.
Good.
Wow I guess breath of the wild is now sekiro because they both have swords. Kys fricking moron
who's your drug dealer
>rpg
Levelling up and changing your equipment doesn't make it a "role-playing game" you shit for brains americ**t.
They make action adventure games.
Is this guy an unironic shill
can you quote the posts which you think are the same anon? no you cant.
No because neither he nor you will get my (you). But it's this gay going on about magnum opus and shit like he's never fricking played any other game in the world
youre a mind broken homosexual. buck broken by fromsoft. see you next elden ring seething thread, you little b***h.
I'm convinced the magnum opus guy is false flagging
And I'll see you in a totk thread, drone
I miss old Fromsoft threads where it didn't get BOTW levels of shitposting and it was just pvp homosexuals flexing their shit stats. ER was a big mistake. BB kind of ruined it with lore, console warring, and pretentious storygayging but not as bad as ER.
Ganker is full of tendies upset that FROM completely outclassed Zelda, it's expected to have a bunch of shitposting.
Most serious game related posts go to /vg/.
Fromdrones literally cannot keep botw out of their mind not can they keep from seething in its threads. It's been six fricking years and it happens every time
>Why do these guys have a monopoly on good third person action RPG combat?
It's *slowly* proliferating
The EA Star Wars game (Jedi Survivor) had Sekiro-lite combat
Elder Scrolls with Souls' emphasis on combat would suck balls. Bethesda games rely on player freedom, systemic gameplay and immersive sim elements. All that goes away if the solution to all your problems is to wack enemies like goombas.
>one of fromsofts worst looking games
>horrible graphics
>terrible low poly models for everything
>textures reused from dark souls 2
>no facial animations
>art direction is fine in some places taht are set pieces but in the general open world the game looks like a unity asset flip
>game is still great
Why can't people admit it looks bad? It feels like Ganker has gone full resetera with this game.
why do you homosexuals make arguments like a israelite? just have a nice day. please.
Thanks for proving my point.
>t.
>muh models
>muh textures
well I enjoyed looking at some stuff in the game and found it memorable, and normally I don't give a frick because most games look fricking boring
>found it memorable
like what?
I can think of maybe 2 things I find memorable int he open world. 90% is just bland.
Pretty weak bait.
Bethesda designs their games around first-person gameplay, third-person is an afterthought which still uses a first-person control scheme. If BGS wants to make a good action game they'd need to drop the first-person mode or at least make a decent third-person mode that plays like a real third-person mode.
fromsoftware games are games for miserable braindead losers who think pressing o and r1 at the right time is some big epic skill set lol.
you sat there and fought the same moronic boss 50 times and memorized his moves... its fricking loser shit
>western developer cope
>you sat there and fought the same moronic boss 50 times
If you fight a boss more than 10 times then you are clearly doing something wrong.
because you never played other games, ff7r combat is better, ninja gaiden 2 combat is better, kingdom hearts 2 and 3 combat is better, etc
souls games have basic functional combat that is good at being good enough
keep in mind all the things that are better in terms of combat than souls are almost exclusively jap/weeb games.... because western developers dont even factor in the debate they lost the plot on what makes good combat a decade ago and havent catched up to this day to the point that the most praised wrpg like witcher3 has objectively worse combat than any random average musou game from the 90s... its fricking emberassing how shit western devs are at combat outside of fps
Western devs are just shit at games in general
>kingdom hearts
One button combat games where you occasionally press another button to activate WOMBO mode so you can go back to pressing one button but with fireworks.
>FF7r
homie you serious?
Show me your lv1 critical lingering will + data 13
>kingdom hearts 2 and 3
yeah but personally I prefer the combat in putt putt travels through time you fricking twelve year old
>ff7r combat is better
Stopped reading there.
>they hated him because he told the truth
Skyrim 2 should take cues from BOTW when it comes to exploration, since that one has more similar design philosophy to Bethesda games. For combat in particular they should be taking inspiration from Mount & Blade rather than the Souls games, which are for more arcadey. The only thing Todd should take from Elden Ring is having less dialogue and more environmental storytelling.
>only thing Todd should take from Elden Ring is having less dialogue and more environmental storytelling.
Are you high? Bethesda has been doing that shit for ages, long before anyone even knew Fromsoft existed
>search your heart, you know it to be true
I've never bothered looking this up, but how does blocking in this game work? Is it automatic with the stat? Whenever I use the lightsaber I have shit rng or don't know how to block and die because I don't understand blocking. I understand attacks and movesets relating to movement because it's sort of like Enclave, but I don't get how the frick blocking with a saber works to this day