Capitalism demands number go up even if you have more money than you can reasonably spend in 3 lifetimes. Yes SV sold more than god but we need number to go even higher with no end point.
They should keep triennial release of new gen main games, and them using dlc to add new stuff between. And using remakes and side games to release new forms of old Mon, only obtainable on those side games.
Black person what? Gen 8 lasted 3 years, Gen 9 will likely be 4 years now (new Gens drop two years after new consoles, and Nintendo's still shilling Switch OG until at least june/july next year, leaving '26 the earliest for a new Gen game). Or did you honestly believe Legends was a spin-off and BDSP didn't count?
It's clear that Gamefreak needs to hire a bunch more people who actually know how to make AAA games. The devs they currently have are clearly overworked and don't know how to do big games like these, they unironically have the mentality of a small indie company.
Because it's not your franchise. It's theirs and they want to pitch it at little kids constantly, because there's constantly little kids growing into the target demographic and kids growing out to make room for the newbies.
Pokemon makes most of its money through merchandise. Merchandise is more valuable and desired if it coincides with some memorable event or series. With each new release, DLC, or other promotional event, they can make plushes, pokemon cards, and other merchandise themed around that event.
The reason they release so many mainline titles is because new releases keep the brand relevant and at the forefront of consumer consciousness while creating a context for which to release merchandise and drive sales. People are more likely to buy plushes of new starters when a game’s just announced and the designs are new rather than a year or so after the game’s been out, for example.
I don't think there are that many to be honest.
Not counting remakes its about a main game each 3 years.
Of course I'd like to have more polished final products but something tells me that even if they had a bit more time the result would be about the same.
Also, Ill be honest here I rather have an okish, even mediocre game every few years than waiting a decade and get something "good". Because even if its good, is not THAT good to compensate all the wait.
Like, I dont know, look at dragon quest, yes XI is a great game game, but worth a decade of waiting? Frick no.
>look at dragon quest, yes XI is a great game game, but worth a decade of waiting?
I kind of have a similar relationship with other monster tamers. I mean, I liked SMT but it took way too long to come out, not to mention the fact that it still only had I want to say about 260 demons or so. Even post dexit pokemon can manage 400 not counting regional variants and forms which are usually their own entry in most monster tamer compendiums.
Kinda reminds me of Mega Man back when it was releasing a game every year if not more, kinda crashed and burned when the X7 and BN4 combowhammy hit though, i think that was 2003?
>monolith have ead breathing down their necks every game. >despite performance issues game development have clear direction and rarely lack content or features. >gamefreak constantly gimp new games because no one is there to slap matsuda or other morons.
The only way to do that is to hire more people. They're too cheap & there's no way they maintain even today's subpar graphics quality once switch 2 comes out. They could get away with 3 year dev time back in the gb-3ds eras but its too much for them now.
They fricked up by trying to make these huge scale games while unironically still developing them like indie games. GF is out of touch and outmatched by their own games now.
The best timeline is the one where they stuck with the visuals and scale at LGPE levels for the main games (which still looks pretty damn good, way better than SV and with no performance issues), and gen 8 was a traditional Pokemon adventure with a big ass but still somewhat linear region, and the entire national dex.
They'd inevitably get seething from people saying they're stuck in the past and that the franchise should be open world like Zelda instead of glorified 3DS games, but of course those people wouldn't be aware of exactly what they are asking for, and what we in this timeline, got. Everyone who asked for open world Pokemon in the past needs to rethink their life.
it hasn't even been a year since the last release and there are already people begging for unova remakes.
Capitalism demands number go up even if you have more money than you can reasonably spend in 3 lifetimes. Yes SV sold more than god but we need number to go even higher with no end point.
I didn't read any of the text in this thread. I saw Poppy and I le clicked
shut up you nonce
What's that? I don't speak homosexual.
shut up pedo
Poppy's a pretty good little onnahole. I think I'd save her before nuking Paldea.
>Unova remakes on the horizon
>SUDDENLY we should care about quality control
More Gen V favoritism.
It's almost as if people have higher standards when it comes to the good games like GS, RS and BW.
>BW
>good games
don't make me laugh
Not an argument
We were literally discussing this EXACT topic back when XY released.
Except instead of biyearly releases, it was triennial releases.
They should keep triennial release of new gen main games, and them using dlc to add new stuff between. And using remakes and side games to release new forms of old Mon, only obtainable on those side games.
New gen each 2 years is shit
Black person what? Gen 8 lasted 3 years, Gen 9 will likely be 4 years now (new Gens drop two years after new consoles, and Nintendo's still shilling Switch OG until at least june/july next year, leaving '26 the earliest for a new Gen game). Or did you honestly believe Legends was a spin-off and BDSP didn't count?
Main game are the new gen only.
It's clear that Gamefreak needs to hire a bunch more people who actually know how to make AAA games. The devs they currently have are clearly overworked and don't know how to do big games like these, they unironically have the mentality of a small indie company.
They could instead work up from the last game instead of tearing it down and building from the bottom up like every fricking gen.
Because it's not your franchise. It's theirs and they want to pitch it at little kids constantly, because there's constantly little kids growing into the target demographic and kids growing out to make room for the newbies.
Pokemon makes most of its money through merchandise. Merchandise is more valuable and desired if it coincides with some memorable event or series. With each new release, DLC, or other promotional event, they can make plushes, pokemon cards, and other merchandise themed around that event.
And the relevancy is...?
The reason they release so many mainline titles is because new releases keep the brand relevant and at the forefront of consumer consciousness while creating a context for which to release merchandise and drive sales. People are more likely to buy plushes of new starters when a game’s just announced and the designs are new rather than a year or so after the game’s been out, for example.
Hire more people, each pokemon line get a small team to itself
I don't think there are that many to be honest.
Not counting remakes its about a main game each 3 years.
Of course I'd like to have more polished final products but something tells me that even if they had a bit more time the result would be about the same.
Also, Ill be honest here I rather have an okish, even mediocre game every few years than waiting a decade and get something "good". Because even if its good, is not THAT good to compensate all the wait.
Like, I dont know, look at dragon quest, yes XI is a great game game, but worth a decade of waiting? Frick no.
>look at dragon quest, yes XI is a great game game, but worth a decade of waiting?
I kind of have a similar relationship with other monster tamers. I mean, I liked SMT but it took way too long to come out, not to mention the fact that it still only had I want to say about 260 demons or so. Even post dexit pokemon can manage 400 not counting regional variants and forms which are usually their own entry in most monster tamer compendiums.
Would be fine if gamefreak actually handled most of stuff. But creatures did whole workload far back on 3DS.
Kinda reminds me of Mega Man back when it was releasing a game every year if not more, kinda crashed and burned when the X7 and BN4 combowhammy hit though, i think that was 2003?
Greed
>monolith have ead breathing down their necks every game.
>despite performance issues game development have clear direction and rarely lack content or features.
>gamefreak constantly gimp new games because no one is there to slap matsuda or other morons.
Kill gamefreak first then we can talk.
>quality
The only way to do that is to hire more people. They're too cheap & there's no way they maintain even today's subpar graphics quality once switch 2 comes out. They could get away with 3 year dev time back in the gb-3ds eras but its too much for them now.
They fricked up by trying to make these huge scale games while unironically still developing them like indie games. GF is out of touch and outmatched by their own games now.
The best timeline is the one where they stuck with the visuals and scale at LGPE levels for the main games (which still looks pretty damn good, way better than SV and with no performance issues), and gen 8 was a traditional Pokemon adventure with a big ass but still somewhat linear region, and the entire national dex.
They'd inevitably get seething from people saying they're stuck in the past and that the franchise should be open world like Zelda instead of glorified 3DS games, but of course those people wouldn't be aware of exactly what they are asking for, and what we in this timeline, got. Everyone who asked for open world Pokemon in the past needs to rethink their life.