Why do Unreal Engine games always look so blurry? Is it an intentional feature?

Why do Unreal Engine games always look so blurry?
Is it an intentional feature?

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  1. 1 year ago
    Anonymous

    TAA.
    They run all the effects at a low resolution and then blur it to shit with TAA to blend aliasing and dithering.

    • 1 year ago
      Anonymous

      What happened to FXAA and SMAA?
      Why don't they use it anymore?

      • 1 year ago
        Anonymous

        >What happened to FXAA and SMAA?
        Mostly gone as they should be, since they hardly did anything anyway, unfortunately now you're forced to use TAA, which is arguably worse than just having the option to use shitty AA like SMAA or FXAA.

        • 1 year ago
          Anonymous

          >you're forced to use TAA
          you aren't on unreal engine, you can change anytime you want in project settings

      • 1 year ago
        Anonymous

        TAA is better in everyway. Simple. Replacements are TSR, DLSS, FSR, etc. No reason to bother with worse offerings than TAA.
        Blame consoles for keeping resolutions extra low and capabilities in the gutter.

        • 1 year ago
          Anonymous

          TAA has ghosting and other temporal garbage that often looks ugly, it's not better in everyway.

        • 1 year ago
          Anonymous

          >better in everyway
          to the blind measuring on no other metric than novelty

    • 1 year ago
      Anonymous

      What resolution is this..? If you don't want AA artifacts buy an 8K monitor and just turn that shit off, logically the higher resolution you go the less you have to deal with AA artifacts.

      • 1 year ago
        Anonymous

        1440p. Also FF7R completely breaks if you force it above 4K.

  2. 1 year ago
    Anonymous

    >be a knight in full armor during zombie invasion
    >literally immune to bites and scratches
    sounds boring

  3. 1 year ago
    Anonymous

    >gameplay trailers
    >amazing graphics
    >GAMEPLAY trailers

  4. 1 year ago
    Anonymous

    Most modern games go for that blurry+chromatic aberration shit aesthetic for some unfathomable reason

  5. 1 year ago
    Anonymous

    Even worse, why do Unreal Engine games all have that foggy/hazy look. It's almost never vibrant and crisp with lots of contrast.

  6. 1 year ago
    Anonymous

    Huh, mine doesn't look like that.

    • 1 year ago
      Anonymous

      even that doesn't look sharp

      • 1 year ago
        Anonymous

        It's a resized image from an in-development screenshot, what do you want

        • 1 year ago
          Anonymous

          a finished game homosexual, you promised the ultimate rat RTS for years, get back to work

          • 1 year ago
            Anonymous

            I promised nothing and in fact, just started it a week ago.

            • 1 year ago
              Anonymous

              oh yeah where are the rat castles then

              • 1 year ago
                Anonymous

                Player provided.

  7. 1 year ago
    Anonymous

    Unreal Engine is bad handling distance. It makes it look plastic or wants low res sprites. It is getting slightly better recently due powerful PCs, but for the longest time now, any functional game had to have those issues since the "you can totally make it look natural bro" was too unoptimized.

    • 1 year ago
      Anonymous

      >It makes it look plastic or wants low res sprites
      Not any more with nanite. It didn't launch with it, but they recently updated the engine to add nanite functionality to foliage. Looks better, no more billboard sprites, and runs better.

  8. 1 year ago
    Anonymous

    Frick those hacks who enable chromatic aberration on their games by default, and especially frick devs who don't add an option to disable it

  9. 1 year ago
    Anonymous

    yes

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