perhaps "arranged" is too heavy a word, but when your local community is small, it's likely parents with girls and boys would set them up early in life
just look at ranma or urusei yatsura
>expecting game developers to write romance >expecting Japanese incels who became hame developers to write romance
They've never experienced it.
Yeah because women writing romance is so good and not the worst shit imaginable. Actual romance experience has nothing to do with being able to write good romance.
Also I would argue the best romance, at least in people's imagination is if the romance itself is nicely intervened into the plot. Like Steins Gate doesn't have much romance at all and looking at it isolated it's nothing special but it's nicely written into the plot and comes as a sort of climax to other major events, so people tend to remember it fondly and call it good romance. Kinda same with Tidus and Yuna in FFX. The romance itself is not that good but everyone remembers the scenery of how they presented it and it came at a really good point and have some bittersweet nuances towards the end. Timing and presentation is more important for romance than dialog. If you think about it dialog for romance will always have the same patterns no matter what, it's extremely difficult to make it interesting on its own. No shit something like Trails of Cold Steel where you go on a few cheap dates that all have the same copy paste patterns and end with the same conclusion will feel like utter shit and very cheap.
Romance has never been done well in games.
Even H games don't do actual romance well, they just skip straight to the sex with no buildup.
You're just looking at the wrong media for romance op. If it hasn't been done well so far, it probably won't be later either.
Is there a single medium where people are actually good at writing romance? I'm pretty sure ever romance story ever written gets torn apart in review for one reason or another.
Video games in particular are going to have a hard time because they have to tie the romance's development to the pace of the game, so a love story that might work if it was told over a 2 hour movie gets drawn out over the course of an 80 hour game.
Romance is entirely about emotions. Romance itself is just a catalyst for emotions, a sort of stakes for the story but it itself on its own can never be used for good story telling. The warrior dying is that much more intensified because people that love him suffer.
>Why do video game developers suck hard in writing romance?
usually the biggest problem is the two characters hardly interact.
Pic related is the worst love interest I have seen seen because:
1. In an 40ish hour game she has like 7 MINUTES of screentime
2. Only one scene where she interacts with the love interest was a flashback 10 years before the events of the game
3. Dies
4. Politically Arranged Marriage
other bad love interests:
Rinoa - FF8
Rose - MGS2
both annoying, nagging, and WOULD NEVER SHIT UP ABOUT STUPID SHIT. At lease you can hang up on Rose in MGS2
>anime
>shit writing
What did you expect? Japanese people have 0 creativity when it comes to storytelling.
>t. capeshit gay
That's what the japanese unironically want. They get extremely uncomfortable if it's not their predictable anime romance shit.
Trails have the best romances though?
Rean and date anyone and coom anyone.
what a stud
Older Japanese devs had arranged marriages and can’t into romance.
Any examples, buddeh.
perhaps "arranged" is too heavy a word, but when your local community is small, it's likely parents with girls and boys would set them up early in life
just look at ranma or urusei yatsura
People who become game devs have never felt the embrace of a woman.
Yeah because women writing romance is so good and not the worst shit imaginable. Actual romance experience has nothing to do with being able to write good romance.
Also I would argue the best romance, at least in people's imagination is if the romance itself is nicely intervened into the plot. Like Steins Gate doesn't have much romance at all and looking at it isolated it's nothing special but it's nicely written into the plot and comes as a sort of climax to other major events, so people tend to remember it fondly and call it good romance. Kinda same with Tidus and Yuna in FFX. The romance itself is not that good but everyone remembers the scenery of how they presented it and it came at a really good point and have some bittersweet nuances towards the end. Timing and presentation is more important for romance than dialog. If you think about it dialog for romance will always have the same patterns no matter what, it's extremely difficult to make it interesting on its own. No shit something like Trails of Cold Steel where you go on a few cheap dates that all have the same copy paste patterns and end with the same conclusion will feel like utter shit and very cheap.
>expecting game developers to write romance
>expecting Japanese incels who became hame developers to write romance
Romance has never been done well in games.
Even H games don't do actual romance well, they just skip straight to the sex with no buildup.
You're just looking at the wrong media for romance op. If it hasn't been done well so far, it probably won't be later either.
They've never experienced it.
Is there a single medium where people are actually good at writing romance? I'm pretty sure ever romance story ever written gets torn apart in review for one reason or another.
Video games in particular are going to have a hard time because they have to tie the romance's development to the pace of the game, so a love story that might work if it was told over a 2 hour movie gets drawn out over the course of an 80 hour game.
>I'm pretty sure ever romance story ever written
every* romance story ever written
Music.
Music is good at conveying emotions, but terrible at actual storytelling.
Romance is entirely about emotions. Romance itself is just a catalyst for emotions, a sort of stakes for the story but it itself on its own can never be used for good story telling. The warrior dying is that much more intensified because people that love him suffer.
>dates worst girl
>wHY iS RoMAnCe sO bAd ThO?
>Why do video game developers suck hard in writing romance?
usually the biggest problem is the two characters hardly interact.
Pic related is the worst love interest I have seen seen because:
1. In an 40ish hour game she has like 7 MINUTES of screentime
2. Only one scene where she interacts with the love interest was a flashback 10 years before the events of the game
3. Dies
4. Politically Arranged Marriage
other bad love interests:
Rinoa - FF8
Rose - MGS2
both annoying, nagging, and WOULD NEVER SHIT UP ABOUT STUPID SHIT. At lease you can hang up on Rose in MGS2
if it realistic it would make you want to have a nice day instead of buying the game of the year edition with exclusive preorder bonuses
Because you don't deserve good romances, anon.
Cold Steel romance was great if you ignored Alisha
yeah, first girl is always the worst girl
prove me wrong
Who did you romance, anon?
do vns count as videogames?
VNs are probably the medium with the worst romance in existence so it wouldn't even matter.
Odin Sphere does romance well to be honest.