because there have been significant differences in RPG styles branching off of Ultima and Wizardry, and the JRPG style is typified by early Japanese games in the genre like Dragon Quest and Final Fantasy.
Western platformers, shooters, puzzlers don't have that much of a difference. And the JRPG term journos used were to bash RPGs coming from Japan because of how they played differently.
Japan doesn't make many, if any, shooters. RPGs have many sub-genres with many of them being unique little snowflakes like Eye of the Beholder (Legend of Grimrock is an Eye of the Beholder-type RPG). Japan has its share of RPGs, but like another anon said, Japanese RPG is just a slur used to somehow make everything Japan produces, irrespective of its RPG subgenre, into one big genre when people should've just stuck with proper sub-genre conventions with Dungeon Crawler RPGs like Wizardry and Dragon Master Silk being in the same category, whereas Baldur's Gate should be in its own category of RTS+RPG instead of being called a wRPG.
JRPGs have broad differences in gameplay and story tropes unique from western games. Not to say that there isn't a lot of variance between them when you look at shit like Final Fantasy compared to Grandia and Breath of Fire but the shonen anime plot about effeminate teenagers killing God with some kind of highly restricted X homies in a row combat was fairly distinct from WRPGs which tended to sit somewhere between a MUD and Lord of the Rings XCOM.
Shooters, action games and platformers followed similar concepts in both markets or only really existed in one market or the other so they didn't find the distinction.
WRPG died as a genre because many CRPG developers attempted to "get with the times" with varying levels of success and the RPG part of the games generally fricked off in lieu of a mixed experience ala Dragon Age or an action game with an rpg façade like Fallout, The Elder Scrolls and Mass Effect. JRPG became stronger as a genre because RPGs from Japan crystallized very heavily into one gameplay type as the big software mergers and studio closures of the early 2000s wiped out anything resembling creativity.
Surprisingly in 2023 WRPGs are back in action and JRPGs have never been more irrelevant, while WRPGs are doing their mechanics more strictly in line with their roots more than even before and JRPGs are trying to become a DMC with 5x more cutscenes.
The J in JRPG stands for Japan which stands for stagnation.
Not that anon, but I guess there's some truth that more traditional (DQ or early FF) style games aren't that popular today. There's the occasional title or two, but generally any bigger or more discussed japanese titles tend to be from other genres.
>WRPGs are doing their mechanics more strictly in line with their roots
They're not following their roots, most of them are First/Third Person Action RPGs or pop-a-mole shooters disguised as an RPG. Completely different genre from Wizardry or Ultima.
Western RPG developers(and fans) are extremely insecure to the point that they declared their own incompetence as a genre defining feature
They even try to discredit western games that highlight their incompetence like skyrim and witcher as "not real RPGs"
For decades RPGs in the west were associated with dogshit gameplay and any criticism was met with "its supposed to be bad"
Ask why the dungeons(and later even cities) in all bioware games were linear hallways and you'll be told that its "not the point of the game"
Now the same people will tell post shit like this to defend their glorified visual novels.
To contrast it to other genres in the west which actually developed and improved due to eastern competition
Super Mario on the NES was a big deal because it featured smooth scrolling gameplay. Its contemporaries were either single screen platformers or had fixed screen scrolling.
This was a really important technological edge that the NES had over its competitors and wouldn't get replicated for other hardware for a long time but when developers cracked the code you had a slew of great side scrolling platformers on PC.
because there have been significant differences in RPG styles branching off of Ultima and Wizardry, and the JRPG style is typified by early Japanese games in the genre like Dragon Quest and Final Fantasy.
Kamiya invented J-Action which is genius.
Are you just gonna ignore Rising Zan, Dino crisis 2?
What's the VERY first game in the J-action canon? Castlevania 1?
Onimusha I think.
kung fu
Castlevania is the first souls-like
I always thought dmc1 came out first but no it was onimusha guess it is the first J-Action
Ninja Gaiden
Kamiya drinks Black person sperm everyday
J-Action would also be 2D. 3D action is all western jank which fits considering all of their shit is westaboo.
what the frick are you talking about?
you think virtua fighter is western?
>enters a conversation about action games and brings fighting dreck into it
>fight games aren't action games
most intelligent mutt
Western platformers, shooters, puzzlers don't have that much of a difference. And the JRPG term journos used were to bash RPGs coming from Japan because of how they played differently.
>JPuzzlers?
you mean Sokoban?
Because JRPGs are too superior to compare to others.
Japan doesn't make many, if any, shooters. RPGs have many sub-genres with many of them being unique little snowflakes like Eye of the Beholder (Legend of Grimrock is an Eye of the Beholder-type RPG). Japan has its share of RPGs, but like another anon said, Japanese RPG is just a slur used to somehow make everything Japan produces, irrespective of its RPG subgenre, into one big genre when people should've just stuck with proper sub-genre conventions with Dungeon Crawler RPGs like Wizardry and Dragon Master Silk being in the same category, whereas Baldur's Gate should be in its own category of RTS+RPG instead of being called a wRPG.
not that kind of shooter
Shmup players sometimes say euroshmup to refer to some shoddy western-made shmups, so there's that.
Onodera lost
JRPGs have broad differences in gameplay and story tropes unique from western games. Not to say that there isn't a lot of variance between them when you look at shit like Final Fantasy compared to Grandia and Breath of Fire but the shonen anime plot about effeminate teenagers killing God with some kind of highly restricted X homies in a row combat was fairly distinct from WRPGs which tended to sit somewhere between a MUD and Lord of the Rings XCOM.
Shooters, action games and platformers followed similar concepts in both markets or only really existed in one market or the other so they didn't find the distinction.
WRPG died as a genre because many CRPG developers attempted to "get with the times" with varying levels of success and the RPG part of the games generally fricked off in lieu of a mixed experience ala Dragon Age or an action game with an rpg façade like Fallout, The Elder Scrolls and Mass Effect. JRPG became stronger as a genre because RPGs from Japan crystallized very heavily into one gameplay type as the big software mergers and studio closures of the early 2000s wiped out anything resembling creativity.
Surprisingly in 2023 WRPGs are back in action and JRPGs have never been more irrelevant, while WRPGs are doing their mechanics more strictly in line with their roots more than even before and JRPGs are trying to become a DMC with 5x more cutscenes.
The J in JRPG stands for Japan which stands for stagnation.
Japanese games are more relevant than ever moron.
Not that anon, but I guess there's some truth that more traditional (DQ or early FF) style games aren't that popular today. There's the occasional title or two, but generally any bigger or more discussed japanese titles tend to be from other genres.
Sorry discord gooner-sama but anime games are a gen 7 phenomenon
Nintendo and Fromsoft run this shit
>anime games
>Nintendo and Fromsoft
Okay, so Japanese games are more relevant than ever.
That has nothing to do with JRPGs though, which is a dead genre and the topic of the thread.
Strange that someone discussing RPGs can't read... curious...
Is that why Elden Ring sold over 20+ million copies?
And doesnt follow any JRPG conventions and isnt part of a JRPG franchise or from a developer that has ever made a JRPG
Thanks for playing
>And
is a JRPG from Japan.
Ok, so you're literally incapable of engaging but you really like Japan.
Well your favourite country sucks, sorry!
>Ok
Oh, glad even the casual idiot agrees.
Weeb moment LOL
Facts don't care about your feelings.
>WRPGs are doing their mechanics more strictly in line with their roots
They're not following their roots, most of them are First/Third Person Action RPGs or pop-a-mole shooters disguised as an RPG. Completely different genre from Wizardry or Ultima.
choose wisely
>Blonde
>Blue eyes
You'd be moronic to not go for the aryan genes
Anime women? Whichever has larger breasts.
I think this simple selection process has only been wrong 1 time
What was that 1 time? Depending on your answer, I might have to kick your ass!
Magilou is the best girl in Tales of Berseria but she has the smallest rack of the cast
Left
Ryona that gorilla moron
I think those are mostly called hentai games
Western RPG developers(and fans) are extremely insecure to the point that they declared their own incompetence as a genre defining feature
They even try to discredit western games that highlight their incompetence like skyrim and witcher as "not real RPGs"
For decades RPGs in the west were associated with dogshit gameplay and any criticism was met with "its supposed to be bad"
Ask why the dungeons(and later even cities) in all bioware games were linear hallways and you'll be told that its "not the point of the game"
Now the same people will tell post shit like this to defend their glorified visual novels.
To contrast it to other genres in the west which actually developed and improved due to eastern competition
Super Mario on the NES was a big deal because it featured smooth scrolling gameplay. Its contemporaries were either single screen platformers or had fixed screen scrolling.
This was a really important technological edge that the NES had over its competitors and wouldn't get replicated for other hardware for a long time but when developers cracked the code you had a slew of great side scrolling platformers on PC.
>Jshooters
Ganker refuses to acknowledge JP shooters like JPCP.