Why do you all say that D/P had such limited options? I played this game after a 7 year hiatus from pokemon back in 07' and I thought that there were plenty to choose from......I had a team that wasn't the norm....
My rotating party was
>Infernape
>Bronzong
>Manaphy
>Honchcrow
>Starraptor
>Blissey
>Gengar
>Vespiqueen
>snorlax
>azumarill
>garchomp
pre-elite four
Getting a decent roster for battle revolution,
Then I saw that IV/EV exist, and then I never played again; there was honestly no point farming invisible stats.
>My rotating party was
You are not rotating a team in DP Sinnoh, you lying sack of shit.
I rotated my team when I was a kid. Pokemon is intentionally designed to be played this way.
samegayging from xer phone and AI generated posts
Unmedicated post
>go to new route
>catch new Pokemon
>decide to add it to my team
>somehow this is an impossible fantasy
Swapping out your sixth slot mon when it evolves is not 'rotating your team'
yeah, I did....Again, I was prepping for battle revolution, in stadium you had to have a competent roster or you were fricked.
VS Seeker for easy grinding fully supports team rotation. DPPT having bad teambuilding is a huge meme.
The only non ugly or shitmons i would use in this list
>Why do you all say that D/P had such limited options?
only yawnie does
honestly props to OP for putting in the effort to pick some of the most bullshit mons possible, missing a marsh mon though
xe's lying. if you somehow caught a munchlax and femable combee, you were already playing the game suboptimally
VS Seeker is still too slow for the gen 4 games.
>VS Seeker is still too slow for the gen 4 games.
No it's not, maybe if you played Pokemon games you'd know that. Back to your home on Gankereddit now.
>muh speed
How many times does this need to be debunked? Gen IV actually runs faster than III
>VS Seeker is still too slow for the gen 4 games.
You played the entire game with an overleveled starter.
> playing the game suboptimally
what
You are assuming optimizing the gameplay is where the fun comes from for everybody which is just not true. Do you try to read books as fast as possible all the time?
>Manaphy
That's how you can tell it's bait.
stop acting like a white girl, I got ranger as a gift and transferred it in.
What point are you trying to make? Every non-white girl has access to another game so Manaphy shouldn't be considered a limited option? You're weird OP.
>14/107 of the dex is legendaries
>5/14 of those legendaries are event-only
>6/12 pokemon are exclusive to one game
>3/9 pokemon are exclusive to one playthrough
>18/107 pokemon are late/postgame cross-gen evolutions
>4 lines can only be found from honey trees, which are further gatekept by locations and rarity + time
44/107 (41%) of the new Sinnoh pokemon in the dex are either locked out or so ridiculously late game that you can't really consider them options for the first 90% of a playthrough. Even the ones remaining are mostly obtainable around the time you have access to the Great Marsh.
>blah blah I said this mon is exclusive to one version that means it's absolutely unusable blah blah
None of this matters to people who actually play. Find something more valuable to do with your time than these meaningless calculations.
>6/12 pokemon are exclusive to one game
This wasn't really as big of a deal with wi-fi trading.
99% of people who played back in the day were either kids or casuals, who only catch Pokemon that appear in standard random encounters. But the Sinnoh games put a huge emphasis on having Pokemon obtained through alternate methods. Honey Trees, Safari Zone daily's, The weird ass things going on with Spiritomb and Hippotus, gift-only mons, the Pokefinder, trophy garden, locked to post-game etc. The majority of people just never engaged with those mechanics and thus only saw a rather small amount of the new mons. Less than 20 of the new mons came from the tall grass.
Main gameplay isn't difficult or engaging enough to justify waiting for some Pokemon who aren't even that strong/cool. For the completing the Pokedex aspect, it's better. Spirittomb and Hippopotas are both pretty engaging in terms of what you have to do, but things like the Honey Trees, Trophy Garden, and the Great Marsh are just boring time sinks. It wasn't the first game to start these things, but you would expect that once the technology improved that they would find more interesting ways to implement the catching aspect (random encounters is really boring too for that matter)
>It wasn't the first game to start these things
It was also kinda the last. Gen 4 was the height of alternate catching methods. Everything B&W on has had the vast majority of first stages catchable in the grass. Gen 5 only had Drilburr, the Monkeys, Zorua, and Audino as needing "unorthodox" methods, and XY onward it's gone completely.
Alternate methods are based
> waiting for some Pokemon who aren't even that strong/cool
Yeah like free leftovers Munchlax, not that strong
At least BW had things like rustling grass. Gens 6+ are just baby games that give you everything for free
The problem with Sinnoh is the barriers they put in place for obtaining mons.
>Kanto, Johto and Hoenn mons required trade/transfer/events/GBA game in DS slot
>half of the new Sinnoh mons are gated off per pic related
This is a problem with Pokemon in general - Game Freak have always found new and inventive ways to build their haves and have-nots system.
But Gen IV's Sinnoh were the first games to kick this into high gear. Electivire and Magmortar are great examples of this - FireRed/LeafGreen required in the DS slot, and then you need to obtain postgame hold items and trade/trade back with someone else. It's just completely ludicrous.
The picture you posted isn’t any game’s regional dex
Also rare mons is objectively a good thing. Pokemon wouldn’t have become popular in the first place if it wasn’t for rare species
DP giving you a free Blissy egg is what it did wrong if anything
>The dex is smaller if I exclude pokemon for moronic and random schizo reasons.
Whoa
>Electivire and Magmortar are great examples of this - FireRed/LeafGreen required in the DS slot, and then you need to obtain postgame hold items and trade/trade back with someone else. It's just completely ludicrous.
You don't need FRLG and Magmar/Electabuzz can be easily caught before post game. Also, they each have a decent chance of holding their evolutionary item.
He’s talking about DP
You do in DP (the first games) and this doesn't remove the trade sequence, which is itself a barrier.
>rare mons is objectively a good thing
It is a bad thing if the requirement is you have to buy all of Game Freak's other products.
We're talking about Platinum and trading is easy as frick in Gen 4
The OP literally says DP. Can you read?
I'm not replying to OP. Can you read???
> It is a bad thing if the requirement is you have to buy all of Game Freak's other products
This is kino when done right
Jirachi and Mew in bdsp were shit though
They insisted on only having 150 Pokemon but for some reason didn't do any balancing for types.
No game did type balance before BW. Platinum came close but still lacked dragons. Type balance is a fan made concept
>Why do you all say that D/P had such limited options?
Because it’s a meme they saw on twitter Not a single person complained about that when the game came out