I dont hate it, its just very painfully above average. It feels like indieshit polished up and Nintendo (correctly) assuming fans will just eat it up anyway
>forgettable soundtrack >world design is uninspired despite being pretty on a technical level >too many cutscenes and forced dialogue sequences
Dread is all substance no style.
Plays great but it lacks the soul and atmosphere of the good Metroid games.
Yes. I like it but the atmosphere suffers because of the lack of music and bland art style. It's called Dread but other Metroid games are more scary or have a more heavy atmosphere.
is that the official cover art? it looks so cheap and amateurish, particularly those thingies in the background.
Anyway, I don't hate it, it looks fine, just uninspired. I mean what exactly am I supposed to get excited over?
I just hate how morons and seemingly actual shills ignore its many faults. The game itself is inoffensive save for the garbage door/path slowly funneling you toward the path it wants you to go. The only other aspect that sounds out as particularly good or bad is the absolute nothing of an ost.
I'd place it solidly above the worst entries of the series, but any decent one is better.
I can see why, it just didn't really bother me since you can just make a beeline for the nearest exit and try again as if you made a save state. The omega blaster sequences feel as shallow and scripted as Other M though.
Honestly yeah. That would at least save the time of running around aimlessly finding every locked door, sometimes for no reason, environmental barriers, and item gates.
$60 for a 7 hour linear game that provides no purpose of doing extra playthroughs because hard mode is just artificial difficulty that makes you take more and deal less damage and gives no extra rewards at the end
for that $60 you could buy 5 other platformers with much more content, replayability and varied gameplay instead of the same old stale Metroid formula of "You just lost all your upgrades oh no! go through the linear intended path to recover them"
>Hard mode just a damage sponge mode
I fricking hate this the most out of anything else in gaming.
Difficulty should be based on how hard the players skill with the game mechanics is tested.
Imagine Nintendo giving enough of a shit to overhaul the map for hard mode, making navigation more difficult, adding new more challenging enemies with more chaotic attack patterns, actual shit like that
I don't, I'm liking it quite a bit. But I am feeling increasingly annoyed by the world of the game, Samus' movement is faster than before and there's more screen real estate compared to her than on SNES and handhelds, so the maps are absolutely sprawling as a result, have lots of EMMI mazes with tons of uninteresting corridors, and the areas are interconnected in illogical ways through the teleporters. I'm probably halfway through but have established no real sense of what's where and how to get to certain areas without staring at the map screen for minutes on end. Maybe that was the intention considering Samus' objective is to find a way back to her ship in an underground labyrinth rather than infiltrating said labyrinth from the safety of the surface, but still.
I dont hate it, its just very painfully above average. It feels like indieshit polished up and Nintendo (correctly) assuming fans will just eat it up anyway
I hate Nintendo fans
>forgettable soundtrack
>world design is uninspired despite being pretty on a technical level
>too many cutscenes and forced dialogue sequences
Dread is all substance no style.
Plays great but it lacks the soul and atmosphere of the good Metroid games.
Yes. I like it but the atmosphere suffers because of the lack of music and bland art style. It's called Dread but other Metroid games are more scary or have a more heavy atmosphere.
I don't hate it at all. It was just the soundtrack I didn't like really.
I do not hate it but it still worse than Fusion. Maybe the next one can be as good as Zero Mission or Super Metroid.
Smells like spanish
I don't
is that the official cover art? it looks so cheap and amateurish, particularly those thingies in the background.
Anyway, I don't hate it, it looks fine, just uninspired. I mean what exactly am I supposed to get excited over?
I just hate how morons and seemingly actual shills ignore its many faults. The game itself is inoffensive save for the garbage door/path slowly funneling you toward the path it wants you to go. The only other aspect that sounds out as particularly good or bad is the absolute nothing of an ost.
I'd place it solidly above the worst entries of the series, but any decent one is better.
*door/path blocking
*stands out
Frick, I must've had a stroke.
I despise the EMMIs encounters more than the thinly veiled linearity.
I can see why, it just didn't really bother me since you can just make a beeline for the nearest exit and try again as if you made a save state. The omega blaster sequences feel as shallow and scripted as Other M though.
It has a map system. It may as well point you where to go.
Honestly yeah. That would at least save the time of running around aimlessly finding every locked door, sometimes for no reason, environmental barriers, and item gates.
I'm mad that I don't have time for it
I really like it, though.
Its a good game. I have some gripes like the EMMI in general and Shine Spark puzzles but that's really about it.
$60 for a 7 hour linear game that provides no purpose of doing extra playthroughs because hard mode is just artificial difficulty that makes you take more and deal less damage and gives no extra rewards at the end
for that $60 you could buy 5 other platformers with much more content, replayability and varied gameplay instead of the same old stale Metroid formula of "You just lost all your upgrades oh no! go through the linear intended path to recover them"
>Hard mode just a damage sponge mode
I fricking hate this the most out of anything else in gaming.
Difficulty should be based on how hard the players skill with the game mechanics is tested.
Imagine Nintendo giving enough of a shit to overhaul the map for hard mode, making navigation more difficult, adding new more challenging enemies with more chaotic attack patterns, actual shit like that
I don't, I'm liking it quite a bit. But I am feeling increasingly annoyed by the world of the game, Samus' movement is faster than before and there's more screen real estate compared to her than on SNES and handhelds, so the maps are absolutely sprawling as a result, have lots of EMMI mazes with tons of uninteresting corridors, and the areas are interconnected in illogical ways through the teleporters. I'm probably halfway through but have established no real sense of what's where and how to get to certain areas without staring at the map screen for minutes on end. Maybe that was the intention considering Samus' objective is to find a way back to her ship in an underground labyrinth rather than infiltrating said labyrinth from the safety of the surface, but still.