Why do you (still) play video games, Ganker?
For me its pic related and fun.
It's All Fucked Shirt $22.14 |
It's All Fucked Shirt $22.14 |
Why do you (still) play video games, Ganker?
For me its pic related and fun.
It's All Fucked Shirt $22.14 |
It's All Fucked Shirt $22.14 |
>Woah is that trees and mountains and water? Holy shit... this game is beautiful...
kys
I know right?
Wheres the BLM grafitti?
what is this racist shit?
>Woah is that trees and mountains and water? Holy shit... this game is beautiful...
This unironically. Immersive surroundings of a virtual world make games worth playing.
>Immersive surroundings of a virtual world make games worth playing.
True, but OP's picture is of Skyrim. That game is about as immersive as a less lazy Syfy Original production movies. It may be step up from Beths previous works (and arguably even the later ones) but it is still some of the most generic, souless and basic b***h shit you could ever come up with.
I wasn't that immersed playing Skyrim, maybe it just wasn't fantasy enough. It's not even a matter of realism since a game like Infra is all about immersion, Skyrim just doesn't do it right.
>I wasn't that immersed playing Skyrim, maybe it just wasn't fantasy enough.
There are couple of problems with Skyrim, lack of imagination is one of them.
Honestly, again after what we got with Oblivion and Fo3 (and Fo4 later) I think Skyrim is by far the most "immersive" game they made in the post-Morrowind era. It's "just" not very good, which is a massive step up from the amazing fricking shitshows the rest of their library has.
But it has issues, which are all related to being lazy, and perhaps also straight up afraid of genuinely being imaginative, because focus groups say things other than mediocre will scare people away.
One of the problems is that it really is generic, there really aren't any interesting ideas anywhere. It's all always just a collection of familiar tropes.
The other problem is that Bethesda does not believe in things like research. Not only they go for the second lowest hanging fruit with the whole "skandinavia" theme, but then they just don't actually fricking go to learn about anything. The don't take a look at actual scandinavian landscapes, or architecture, or clothing, or some more interesting folklore books or myths or anything.
They have ZERO interest in detail all together. They actively refuse to ask themselves "how do these people live" and then build the world around that. They just slap down a disney-level of idea of what a longhouse looked like and be done with it. They NEVER take any extra step to make you go "neat" or "huh, so that is how it works!"
Third - the setting feels static, lacking in history. There is no history behind these place that the environment could tell you, beyond instances of actual QUESTS. In fact the environment itself barely feels like a driving force behind the culture. Winterhold may be a rare exception to this.
Bethesda does not understand how CITIES work. It's just one of the many examples of how absolutely zero research was ever done on anything.
And they can't SCALE for shit either.
Chill, it's a 2011 videogame, that comes with limitations. They basically had the challenge of building a world by reusing an odd 5000 assets. The world they make is basically an approximation of what they had in mind. Not saying that makes it good but they made the best of the time and resources they had. If they had infinite time and money sure they could make every house unique and every dungeon from a different archeological period. But in reality it was only enough for 10 houses that need to look generic enough to show up everywhere and around 5 dungeon themes using the same assets
>Chill, it's a 2011 videogame, that comes with limitations.
As always, Bethesda drones NEVER fricking fail to deliver absolutely moronic delusional shit.
There are games 10 years older that do an incomparably better job at this. Including one MADE BY THE SAME FRICKING COMPANY.
Claiming that this is a technical limitation is the most disingenious shit ever. This is laziness. Research does not cost much money. Attention to detail does not have to come at massive cost increasement. Coming up with interesting ideas and stories does not cost money or hardware resourcers. And Skyrim is LEGENDARY for how insanely cheap Todd was about the assets too, completely needlesly cutting assets that would not get much reuse in what was a fricking 80 million production of the most anticipated RPG of all time, to save few hundreds dollars.
This has NOTHING to do with technical restriction. This is just a trademark shit design that Bethesda deliberately employs, it's a problem with their more modern games as well. Pro-tip: KC:D managed to avoid this problem with literally less than 1/3rd of the same budget. Fricking Morrowind had a more convincing, and interesting and imaginative and well-researched world in 2002, Gothic ONE YEAR BEFORE THAT.
You can do a lot with very little if you fricking try. Beth just does not try, at all. It's a design that permiates all their games, narrative and gameplay side alike.
Still astounding to me that Morrowind and Gothic 2 came out almost at the same time and both were phenomenal examples of immersive open worlds that are still unsurpassed in both style and substance.
Yeah. And honestly, for all it's major technical issues, The Witcher 1 was really damn good at this too. Hell, even games as absurdly messy and LITERALLY amateurish as Pathologic 1 do a far better job.
I think it boils down to those games actually having some respect for their audience. I can't fricking shake off the feeling that Bethesda is most held back by assuming their audiences ARE idiots, that would be genuinely intimidated by anything even remotely more ambitious. Because for all the shit I will throw at beth - they did make Shivering Islands. They did put SOME interesting lore tibits into Skyrim, at time almost made some locations feel like a genuinely interesting place place, but... those are so damn rare, drowned out in extreme, deliberate mediocrity.
Morrowind made the place feel real because it was driven by creativity, it was a game primarily made by people who were brimming with imagination, visions of strange yet oddly coherent visions, fascination with various themes. The game was BUILD to allow them express their imagination, and everything else was essentially secondary to that.
Other games, like Gothic or The Witcher did take a different route, they did more-or-less appeal to the far more familiar and conventional tropes - but again, each of them had a theme, and a risky mechanical element.
In case of Gothic, it was their fascination with social engine and social dimensions of the RPG, the idea that the place is more than anything, MADE BY PEOPLE WHO INHABIT it.
In case of Witcher, it was made by history buffs, people who grew up fascinated by medieval history and old classic folklore, people who soaked it all in. People who went FAR out of their way to study what an actual medieval village was like, who paid attention to thinks like - what a wedding was, why it was so important, and blended that with those really old fairytale stories that have so much beauty behind them.
Beth... assumes that you wouldn't care. that is the issue
Fair take, can I agree with that. Morrowind, Witcher and Gothic wanted you to be interested and rewarded you for getting to know their game. Love KotOR2 for the same reason, it wants you to be interested in it and you can spend hours just listening to the characters talk about the world and their place in it if you like. I think modern Beth fell into "leave the player alone, they'll figure what they want" trap, player expression is fine but both their canvas and the expression tools end up being bland and featureless instead of liberating. Nobody actually wants infinite quests and such but it was apparently such a big deal for them. Feels misguided.
KOTOR and Never Winter Nights never worked for me, I think I have some odd personal problem with this early days transition from the Infinity Engine type games into this early 3D. It may also be an issue that it is a licenced universe, and one I don't particularly care for (I love the starwars movies, I just don't think it's world-building that makes them good).
I think it was TW1 that kinda managed to get out of this odd NWN/KOTOR era uncanny valley graphics.
But I don't think the issue is that Bethesda does the sandbox "make your own story". It's a different, and in many ways limited approach, but I loved it back in Morrowind, and I think it's potentially unbelivably interesting for sheer exploration and world-building (as opposed to story-focused) type of narrative.
I think the issue is that their priorities are purely pragmatic and frankly, cynical. Todd REALLY likes his team (well the senior staff at least), he really wants to do what is best for the company, which means he does not actually fire incompetent senior staff members, does not force technical innovation or competition of ideas all that much.
And he just entirely and completely focuses on absurd levels of maximization of profit and wide reach. He does what the marketing says is going to sell, or what a very grimm view of general public tells him.
Which is that people are stupid, lazy, and don't like change, challenge, or weirdness. A "fantasy" in his eyes is a safe, familiar tool of most BASIC imaginable escapism and most shallow powerfantasies. Which is fricking depressing when you think about it.
I think Beth's biggest fear when designing - at any point - is to challenge the player. In any way. He once gave that "never say no to player" speech and it made my SKIN CRAWL, it's such an fricked up, patronizing view of people.
The game must never make the player feel uncomfortable, challenged, confused - experience any negative emotion what so ever. That is the Beth way and it's terrible
Yeah, that's how I felt about it too. Feels to shallow and basic to be actually immersive. The world is just "there". Just like FO4 where there's no real reason for anything.
I don’t know what game is in op that is but its definitely not skyrim you idiot.
tower of fantasy was pure kino
>you can't like things that normal humans like on teh 4chins
Being a contrarian won't bring you happiness.
post your skin colour
The irony is that white people actually live in surroundings like this in real life and the non-whites that would be in awe of it.
I remember when far cry 5 came out, I was in an rv out in the country and I turned off the game, but kept hearing the same ambience of the game out in the rv camp grounds.
>realism bad
They don't even need the armband anymore.
They take literally every opportunity to out themselves.
half correct, because I didn't like far cry 5 much since I lived in an environment pretty much like the game, but 3/4/blood dragon were fun since I never were in those places before. or Yakuza games because no chance of me going to kamurocho. Realism in some games is a cheap way for a vacation/travel
>Dark Souls 2 as an example of good
lmao, troll pic
thats a nice cope but you're still a shitskin
As opposed to being a cumskin?
>he thinks that's an insult
Cum is life and new beginnings.
Shit is waste and pestilence.
Face it. You will never, ever, be able to find a good insult for white skin because we both know you're just seething at what you'll never be. 🙂
You live in an urban bugshack and guzzle söylent, you're the one seething in a completely unrelated thread.
just letting you know you've been screencapped
Honestly, it's a cheap way to kill time. I stopped drinking and going out during the week. There's not much else to do after work. I haven't really played anything this year yet, but I might reinstall CKIII.
I spent more time just wandering around the woods hunting in RDR2 than anything else.
i play to waste time. it's just stupid entertainment like books and movies.
>Why do you (still) play video games, Ganker?
I honestly don't know anymore. It's the only life I have ever known so I just keep walking down it.
the challenge, beating my head against a wall until it finally breaks is satisfying.
something something escapism
I just like I like fantasy life sims and grindfests.
Genshin's been good for it lately, quite a nice looking game in some spots. Modded skyrim is okay if you can get it to not crash, but honestly just go get those interactive games on Steam by 'caves rd' since he does a really nice job recreating world environments.
Some of the best experiences in media I've had in the past 5 years or so. Outer wilds, disco elysium, pentiment and a ton more. Only video games can do the things these do. But also the depth and autism that come with things like satisfactory/factorio, talos principle, crpgs like pathfinder.
I love the countryside in KCD so much. Helps that I live in a similar looking region and partially grew up in a village so I lived in a similar locale.
>can experience camping without having to sit in the cold and the hard ground
Truly, the best experience.
dunno about recently but shit like this stays with you
Getting through the ice caverns, above the mist and hearing the overworld theme kick in https://youtu.be/LS7oomF6K-Y
seeing the airships fly by before heading into Dali
I have shit going on now so video games have gone back to being a hobby I enjoy in my down time instead of my life.
I like running through cold wintery places without actually getting frostbite.
skyrim's graphics (2011) looked worse than half life 2 (2004) when skyrim came out.
I always stop to look at water
the water around captain America looks like shit. I hope that's a 6th gen game
happened once or twice in red dead redemption 2.
happened a ton in skyrim vr. If you played skyrim growing up then it's worth trying to relive the experience in vr. The environments are beautiful and nostalgia makes every scene all the more charming.
>If you played skyrim growing up
I'm not judging, just processing.
How old is it now, 12 years old? Marrowind was like 4 when I played it and I considered it an old game at the time. crazy how things have changed.
Soule's music really helps
For gameplay. Anything else is something a homosexual casual would spout.
I'm having a blast with the cooperative aspect of Death Stranding. I get a warm feeling from helping others, being helped, and seeing them help one another.
games are just my favorite medium. theyre fun and i think theyre art unironically. i dont see any reason to stop playing them.
took this screenshot the other day and thought it looked nice.
I'm one of those stupid frickers who enjoys videogames for the gameplay