Why does /tg/ hate play by post? Most adults don't have time to meet in the flesh.
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Why does /tg/ hate play by post? Most adults don't have time to meet in the flesh.
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I wish there was simple discord automation for systems other than 5e
You VILL play 5e on discord.
>I wish there was simple discord automation for systems other than 5e
You could learn to code and make it.
TBF, Discord sucks and has become chat room reddit.
That's true if you join communities. My friends and I migrated to it from Facebook Messenger and we keep to ourselves. Do you recommend a different service?
>Why does /tg/ hate.
Look, let's be real for a minute. You're on Ganker. People come here explicitly to fling vitriol because the one moment of feeling superior to another human being over petty bullshit is the only sense of control they can get in their sad lives.
There is nothing under the sun that "/tg/" as an aggregate doesn't hate. Don't concern yourself with it.
How about you frick off back to Plebbit? You're free to take your vitriol and imagined superiority and leave at any time.
Precisely like that, yes. Thank you for the demonstration.
>n-n-no U!
Absolutely pathetic display.
Like Pavlov's dog
>proving anon right
Predictable whining from reddit tourist that comes here to vent when even reddit doesn't care for their moronic takes
Correct take. newbies mad. We used to have genuine discussions on this godforsaken site before morons like this
showed up.
>I want genuine discussion like we used to have!
>You pointing out that all people do here is scream at each other is retroactively ruining it!
Lol.
Lmao.
Because it's fuel to the idea of
>le Ganker is just shitpost and trolling XDDD
this, even if the majority of people here actually like something it's easily drowned out by people screaming about it
anyway nothing wrong with PBP but it's undeniably a different experience like
says
I find it better for games that have a degree of free form to them where you're doing a lot of non-combat social RP that doesn't need direct GMing 100% of the time, otherwise I prefer VTT when I can't be there in person
Based
Cringe clockwork moron
>projecting samegay keeps projecting
When I thought it impossible to be more pathetic.
>proves anon point by being seething moron
>gets btfo
>Y-YOU'RE ALL THE SAME ANON
>17 posters
Kek, it's like you homosexuals have the same script.
>People come here explicitly to fling vitriol because the one moment of feeling superior to another human being over petty bullshit is the only sense of control they can get in their sad lives.
Way to out yourself.
>waaaah! the Ganker meanies are being problematic again!!!!
is right. GTFO if your suck a b***h.
If you hate it so much then just leave. And don't let the door hit you where the good lord split you.
You forgot to mention how schizophrenia and poor reading comprehension are rampant because morons will prove you right like
before performing the required mental gymnastics to pat themselves on the back.
I only talk about the things I like. Screaming into the void about things you don't like is a sad waste of time. If you don't like something disengage, if the new version of a thing simply cherish the old. At the end of the day it's just a game.
>muh vitriol
>muh superior
>muh aggregate
F a g g o t
>he says flinging vitriol to feel superior
Man you couldn't even get through such a small post without a slur.
This is probably true but it misses the larger point, which is "Why does /tg/ X" threads are THEMSELVES a shitposting technique.
The threads are worded in such a way that they talk past the sale, they presuppose that what they state is true in a way that is intended to start conflict.
If I had my way, this entire format of thread would be permaban material. Anyone who says "Why does /tg/" ANYTHING as a thread started would catch a hard ban, and the board would be infinitely better for it.
Play by post takes far, far more time than "meeting up in the flesh" and now that there's VTTs and teleplay platforms there's really no excuse. The only conceivable reason people do it is that they like the idea of playing but not the actual interaction that's the whole point of TRPGs so they spend tons of time coming up with ideas for their characters and writing long winded descriptions of what their characters are doing then eagerly come back hours or days later to see how much they've been jerked off.
Play by posters are basically the player versions of worldbuildinggays
>Most adults don't have time to meet in the flesh
Wrong, people are incredibly bad at managing their time; and as a result their energy and mood are always in total chaos. Lifting, eating well and sleeping well are not memes; they serve much higher purposes than just looking good.
Why do you think liberal educated elites decry people like Tate and Peterson who promote this information to men?
It is because they fear it.
>Tate and Peterson
Cringe, but everyone has to start somewhere, just move the frick out from those guys as soon as you start getting your shit in order.
>Why do you think liberal educated elites decry people like Tate and Peterson who promote this information to men?
Anon, Tate is an butthole that's running a clumsily disguised pyramid scheme and Peterson was a hot mess that had to be unfricked by the socialist boyfriend of his daughter.
>had to be unfricked by the socialist boyfriend of his daughter.
what?
You think people hate grifters because of their current grift?
Here is a hint. Its not the things they say, its the things they promote and the things they do.
I fricking love play by post.
Not as a substitute for online games, just like online games aren't a substitute for in person games.
Each of these is a different experience and have their own pros and cons.
Play by post allows for much greater immersion since you can not only separate in-character and out-of-character speech but also have time to think what you say through.
Besides, it's much easier to imagine characters speaking in appropriate voices.
Are you confusing PbP for text-based roleplay, anon...
Yes. I'm sorry.
Isn't what they described the ideal way a pbp game would look?
This anon
is an imposter.
>Most adults don't have time to meet in the flesh.
>he says to a nest of manchildren and dysfunctional autists
>le ebin 4chinz are le manchildren insult
Why are you here then? Are you calling yourself a dysfunctional manchild?
I prefer PBP honestly. I get it, it's slower, but I like having the extra couple minuets to think about what's happening and being able to just copy-paste things into my notes to make it easier to keep up with who did what
>Most adults don't have time to meet in the flesh.
Regular weekly game irl with adults for 5+ years, in a rural area. If you have time to shitpost here, you can find a game group.
Play by post is a neat idea though. I saw lots of it in old white wolf magazines when I was a kid. I suspect much modern rpgs are not well suited to it given the shift in focus to story telling.
>I suspect much modern rpgs are not well suited to it given the shift in focus to story telling.
What do you mean?
Older style games with more emphasis on mechanics and procedures like early D&D, Traveller and wargame style play seem like they would work better for pbp than games where there is emphasis on character dialogue and/or back and forth narrative, be it newer d&d or something more like pbta. Just a hunch though. Haven't tried it.
I'm imagining pbp being a thing someone does once or twice a day every day rather than a lot of posts at a time.
I'd say it's quite the contrary, dialogue focused games would benefit from pbp because a bunch of interactions between players can often be carried out without the game master's supervision.
That's generally been how I've handled things, especially a I often give players subsets of npcs that are 'theirs' if they want them.
They can get a lot done during the week without my constant oversight, then we pile on the VTT on weekends to do combats and such.
Oh interesting. That makes sense. I was thinking more along the lines of
>players post what their characters are doing
>dm complies actions, writes back what the group does and the results
>repeat
What are you running?
>What are you running?
I have a terminal case of the GURPS.
>My condolences to your family.
jk, if it works for you go for it.
The 'free range rp' and npcs idea then coming together to resolve combats and such is a neat idea. Makes sense.
It works great for everything that isn't a straight dungeon crawl or likewise constrained scenario.
Though I also have a set of players I can trust unconditionally with sidegrade authority over the game, which /tg/ often implies is either an unthinkable luxury or proof I don't play games.
No that makes sense. I was stuck on the idea of it being for an osr sort of dungeon crawl but a larger scale game or something with more independent activity would work.
Good food for thought, thanks anon.
>Why do you dislike [inferior quality version of something]? Some people don’t have the luxury of accessing [higher quality version of it]!
And I’m very happy that they have their own way of experiencing a diminished version of what I have, but that doesn’t actually change the difference in quality.
>Most adults don't have time to meet in the flesh
>Suggesting they are unable to spend 3-4 hours 1/week
They just don't want to play with you, anon.
>trying to frame shitty pbp autism as somehow being for "real adults"
Real adults can commit to a schedule once a week and aren't afraid to mic up in VC. just admit you have a speech impediment or crippling social anxiety.
I don't like play by post because it's either
>LiveChat
the GM can't interrupt when the players are getting something totally wrong and shitting the bed
>forum
The players have terribly low engagement, posts once a week going 'what's going on again?
Powergaming. Not in the traditional sense of cheese builds or system exploits but unilateral assertions. The basic version is players making statements about their character or the world without GM input -- "I push past the common rabble" instead of "Can I force my way past the crowd?" or "I kick in the door" instead of "Sir Frickwit attempts to break down the door." More egregious is assuming outcomes impacting actors with agency - "I grab the thief" or "Sir Frickwit shoves Stoutbeard Angerson behind him and readies his shield." Note the deliberate use of "I" -- one potential indicator of this personality type is regular use of first person present tense instead of third. This is usually fine at a table where it's functionally improv, but PbP is more narrative storytelling by all parties.
Which brings us to problem the 2nd: asynchrony. PbP doesn't all happen at once. Unless you have multiple people engaged in a scene at once, replies will come in over the course of hours or days. This slows active play to a crawl. Besides, if you normally have several real-time players, congratulations, you just re-created shitty, wordy Roll20. Threads with active participation also tend to discourage slower players as the action moves on without them (or they're dragged along as a silent dummy). Conversely, active players can be bored or frustrated by slower threads. Reply structure can also damage narrative flow. What if what I post happens in response to an action, but I post it after some other party or parties have moved the scene along? This is related to our third problem.
(ctd)
Participation. The point of a PbP is to not lock down to place or time. You may have a player that is only available to dedicate time once a week and plays all at once in a block. They're not going to have a very interactive experience, as they put up their posts and... tune in next week! Playing alongside them, you'll have the aspiring author / dramatist who will regularly bangs out whole-ass works on several threads multiple times per week. A few prolific people working in tandem will outright dominate play. Now you have a circlejerk. You can have posting limits; minimum post size and maximum post count are both common ways to attempt to balance participation. I've been on boards that had a minimum of 1000 words for a new post, 2000 if it's character-defining, 200 words for replies. This is gonna hard gate "I hit it with my sword" types and discourage casual play. With maximums, "everyone posts, then go again" slows play to the pace of the least participating. That's gonna murder engagement. This is also an environment that helps the powergamer thrive. They've taken six actions and left the scene before you even have your pants on.
PbP is good for autonomous, participatory, small group play with a player population in the tens. Smaller, it dries up and blows away. Larger, it becomes ungovernable chaos. It is to tabletop like bing cherries are to cherry tomatoes -- both fruit and both have the word "cherry" in there. Very different mechanisms, very different outcomes.
> I've been on boards that had a minimum of 1000 words for a new post, 2000 if it's character-defining, 200 words for replies. This is gonna hard gate "I hit it with my sword" types and discourage casual play
I came in to post this and use as my own complaint.
I was on a forum that didn't enforce this, though wannabe freeform authors started to crowd it, the type who would not touch a system, due to 'muh agency'. They would often say '300 words minimum or I won't bother to reply' when advertising games. This caught on and others did it.
It raised so that the 'elitist 'true' writers' (note they weren't calling themselves rpers) would say they wanted 600 words a reply. And shit, sometimes there's only so much you can put in to a post if you got little to react to. I'm not a 'I hit it with my sword' or a 'I sit in the corner and wait' guy, though sometimes I just don't feel like a post needs more than say 200 words to get what your PC is doing across.
I was in a game that had players vaguely state in action scenes what they were doing despite most their posts reaching 800+ words - after having to read essentially nearly 5000 words of essentially a handful of folk saying 'I go here and hit X', I'm left to write a fricking essay on what my PC was doing in reaction to this bullshittery. Someone then mentioned ooc their PC wasn't actually where I was stated in relation to me, as they purple prosed the frick out of a simple combat post - so, by time I rewrote it, others had moved on and/or did the same.
Another time in a 'supers' game some vapid c**t spent around 700 words merely describing in full detail how they were putting on make-up. There's no need of shit like that.
When these fart-sniffing auteur hasbeen novella posters started to push 1000 words min as the norm, I left. I disliked doing 300 per post and felt burned out.
I am not surprised some frickheads want 2k minimum now. At that point you're writing solo short stories and just linking them together.
>Why does /tg/ hate play by post?
when the frick has this been an established sentiment? id wager most people dont even know what that is, much less have any strong oppinion on it.
> My Fighter Eldarion Opens the Chest
What do my Character see, OP?
PBP is a pale replacement, even worse than solo play in recreating what makes tabletop games fun.
Frick, even roll20+discord is a more authentic TRPG experience than PBP.
yep
remote frens > imaginary frens >>>>>>> "playing" on a forum
As a GM and player of hundreds of games over more than a decade, you are simply exaggerating the difference between playing online with voice and playing around a table in meatspace. They are essentially identical and this moronic sentiment on /tg/ that online is 'inferior' is just the whinging of boomers, and more commonly these days, troon zoomers trying to fit in or gaslight others.
Gaming is gaming, it works basically the same however or wherever it is done, as long as the GM is verbally speaking to the players and vice versa.
PbP isn't inherently bad or inferior but it is much more difficult to play and especially to GM.
No, I am not.
Friends around the table is optimal.
Friends on a call is suboptimal, but good.
Friends in a real-time chat is a good way to play, but tolerable in a pinch.
By yourself, writing a story using a ruleset and a GM oracle is not really playing an RPG but does simulate some of the fun.
Forum PBP is intolerably bad.
This.
PBP with a real system is slightly above the diceless freeform abosolute horseshit that makes up 99% of online "roleplaying" on forums
But it's about a thousand times worse than just pretending to play the game by yourself.
>But it's about a thousand times worse than just pretending to play the game by yourself.
I always thought "solo game" was you + game master.
That's not bad.
There's solo and then there's solo-solo which is just one player and a book. PBP is like that but you have messages from internet people in addition to your book. That's not adding a whole lot, and you also have to wait a long time between turns. Making it a worse game than true no-players solo.
Depends on the person ultimately. I prefer call to IRL. I can relax, turn off my camera, eat, be in my underwear, and just be chill in the comfort of my own home.
Me eating (I'm 180 cm, 55 kg, and have a metabolism of a god of starvation, having to eat 15k kcal daily to keep my weight, taking supplements to keep myself alive, so I eat basically constantly), or anything else would be a no go IRL. Also call games are far easier to set up and allow me to meet people from all over the world. Most are bad. A few I've been friends and even visited in the last decade. And setting up a meet, the driving to and back, the snacks... It's not worth it. If we played for a full day, maybe, but the 2 to e hours we play aren't worth it.
PBP I do 1 on 1 only. Tried group, never works out.
But I will agree with forum PBP. It's LARP but worse. You need to suck that GM dick to get anything going for your character. Usually it's a group of friends who it all revolves around and the rest are there so the friends can use/command/have them pay for the area and food, usually thrown a few scraps to keep them placated. Systems are usually so loose that even creating a character is impossible. Tried playing in a handful back in the 00s and early 10s. Only one was actually decent and fell apart because too many people joined in and it became exactly like the rest, but it was us on top now.
For me it's call>IRL>solo>1 on 1 IRL/PBP>group PBP>call/IRL with a board/grid/TTA>LARP/forum PBP with a system>LARP/forum PBP without a system.
>I'm 180 cm, 55 kg, and have a metabolism of a god of starvation, having to eat 15k kcal daily to keep my weight
you might have a tapeworm
Online is inherently inferior, fact, not opinion.
frick using microphone
Because it's not fun in any way, shape, or form. I would literally rather not play than play PbP.
>Why does /tg/ hate play by post?
This is news to me.
I don't like PbP because it takes away the social aspect which is one of my favorite parts of TTRPGs. It's something I do with my friends, that's like most of the fun for me. I don't get anything out of min-maxing homosexualry, god knows I don't get anything out of spending 3 hours preparing a ton of content I'm probably not going to use just in case I need it. TTRPGs are and always have been a social activity, like drinking or watching the big game.
SLOW AS BALLS
BORING AS FRICK
PLAYED BY PEOPLE WHO NEVER TOUCHED GRASS
SHIT JOKES
TERRIBLE FLOW
YOU CAN WRITE A FRICKING TESTAMENT AND THE GM WILL ALWAYS BASICALLY IGNORE YOUR FRICKING AUTISM LIKE ANY TEXT GAME AND SAY THE BARE MINIMUM
IF PEOPLE AREN'T DEDICATED ITS DEAD
AND ABOVE ALL
GOD ALMIGHTY ITS TEXT BASED, FRICKING CRINGE
I like PBP, so I guess that means I can't hang out with the cool kids on /tg/.
Because those who liked it were kicked out in 2016
>Level 10
>10 AC
>63 HP
He'd better get ready to upload another character.
Having RPed in WoW for a few years now, I can tell you the exact problems with pbp.
>It's chaotic
An order needs to be established if you want it to work, not just for combat, but for talking too, as everyone is going to fling 40 questions at the same time over each other, not because they mean to, but because, with different typing speeds, some people react instantaneously, others take actual years to type. The GM has to be able to handle and track the sheer volume of posts.
>It's fricking long
Again, due to the differences in typing speed, and the prevalence of people writing fricking novels, a simple combat encounter may take 3 hours to resolve. In WoW, I think I ended up in a six-hour situation that wasn't even resolved when I left. Now you may think that, because it's all through discord or whatever, that you have infinite time, you'd be wrong, because inevitably, one or two psychopaths will stay up till 7am writing hundreds of rp posts, filling up the chat log, unless you put some sort of limit on them.
>Combat is extremely difficult to manage without a visual aid
"Theatre of the mind" is absolute horse shit, when you use systems with specfic ranges, people need to fricking know how far away things are. It's why I like using a video game to do it, since all of our characters are physically present, and you can keep track of them without scrolling through the chat and trying to piece together just where the frick people are in relation to your target, or even just to the party themselves.
If you do try out play by post, have a very loose system, or just screw forum RP altogether and use roll20, the lack of visuals will create friction with game mechanics, since everyone involved cannot read your mind, and will imagine things differently, so keep that in mind when you design an encounter.
>"Theatre of the mind" is absolute horse shit, when you use systems with specfic ranges, people need to fricking know how far away things are. It's why I like using a video game to do it, since all of our characters are physically present, and you can keep track of them without scrolling through the chat and trying to piece together just where the frick people are in relation to your target, or even just to the party themselves.
Room temp IQ. I'm GMing a PF1e game via PbP and as it turns out, combat doesn't have to be any more of a chore than you, the GM, decide to make it. Theater of the mind isn't even particularly necessary in PbP because of how verbose you can be if you want. But of course all genuine RPG enjoyers love theater of the mind because they know what a fricking boring slog it is to break out the grid and spend the next X hours fighting shit.
>"Theatre of the mind" is absolute horse shit
After something like ten years of running D&D with a battlemat, I switched to theatre of the mind at the beginning of this year. The difference was like night and day--combats are more engaging now, people come up with more interesting strategies, and they're more willing to debate whether or not to fight to the death. With a grid, you have the problem of the game being broken into "combat" and "noncombat" modes, effectively like a JRPG with a battle scene transition. Without one, there's no transition at all. Players are kept on their toes because anything could be a threat, but are also more willing to entertain the notion of backing down because they don't feel like they need to justify the time and effort put into rolling out the grid in the first place.
>when you use systems with specfic ranges, people need to fricking know how far away things are
That information isn't even remotely difficult to keep track of and, in the worst case, you can just ask the DM. Like you do for most things.
Now that any homosexual bad phone-based clowns can just run owlbear rodeo in another tab and have everyone join up there, TOTM is dead
Because solving a simple combat encounter takes a week, then the game fizzles out and you never get anywhere with it.
>play by post
>in fricking Discord
Holy shit, at least do it on a forum.
What's wrong with using Discord?
Nothing
Private servers between friends are perfectly fine, never go to large public servers. They are pure cancer.
Ah, I can see that.
There's a subset of discord users that joins random communities jus to ask if they can moderate them. You can figure out what kind of people they are.
Nobody does it any more because the tools for real-time meetups are much more common. PbP came about in an era where you basically met in person, taught all your friends how to use IRC (also they all had to have computer access at a set time), or you were playing by mail or email. Then there were BBS, and BBS made PbP possible.
Now you're here, where you have a ton of options for text-based RP. Why not use them?
If you can't commit, just do play-by-email, that way people don't have to fumble with forum logins.
>Now you're here, where you have a ton of options for text-based RP. Why not use them?
Wait what? Is Play by Post not just a catch all term for text based tabletop gaming?
>Is Play by Post not just a catch all term for text based tabletop gaming?
No, it refers to playing without having actual (organized) sessions.
But OP posted a discord screenshot, that's not a forum.
You can do PbP on discord or even IRC. I did not say that it requires everyone to be posting 200+ word forum messages, I said it requires not having organized sessions.
but sending text messages is posting so why are you monopolizing the term for only this kind of unorganized play?
>but sending text messages is posting so why are you monopolizing the term for only this kind of unorganized play?
Because that's how it's (almost) universally used.
Oh, to clarify, I'm not
If you all turn up to session once per week and write what you're doing for the game in real time for X hours, it's not fricking PbP.
what is it then
Chat.
Seriously, does no one realize that this style of game has existed since the '50s, originating with postal mail, eventually moving to email, BBSes, and websites, had magazines dedicated to it listing hundreds of ongoing games, and has a specific style of play that does NOT include round-by-round combat, haggling with shopkeeps, or hitting on barmaids? Half the posters here don't even know what the frick they're talking about.
Actually, I guess En Garde did have hitting on barmaids as a move, so probably other games did too.
It fascinates me to this day that Chess used to be played by mail. Where there's a will there's a way.
I'm playing chess with a good friend of mine right now through mail. He took up letter writing during covid, so I threw a hastily-drawn board into one of my replies. We played by email once upon a time too, when we were younger and didn't have families.
Slow as frick, prone to cancelled games or cascading disappearances.
>It's fun to get together with your pals
>it put encounters on a time clock and forces people to act even if it's not the "best" action
>you can use your hands or body to express things obviously or subtly
Play by post can be okay for certain scenarios, but I don't prefer it, especially for games heavy on combat.
I don't hate it, it's just not for me. I run livetext, voice online, and irl games. They all have different feels to them and tbh livetext has become my favourite version when it comes to the actual game and characters and purely enjoying the game for myself. Voice online is ok I guess. IRL playing is the best for focusing out of game on socialising and I end up using it as part of my community work - it's more a job than actually enjoying the game myself.
Sometimes I entertain running a PBP game for my friends as something we can do during the week leading up to game. However I improvise too much rather than have a real plan.
op here
can I get discord link?
I like PBP on discord.
But I play L5R, not homosexual D&D shit. And we just gather once every two weeks, slam out an adventure until early into the morning, and then frick off til next time.
>Why does /tg/ hate play by post?
Because its disjointed, there's no momentum and playing with the chronically online is excruciating